This commit is contained in:
baidwwy 2021-04-13 12:10:14 +08:00
parent 513fc5c545
commit 0576670d68
4 changed files with 317 additions and 248 deletions

View File

@ -11,6 +11,7 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<DebuggerFlavor>AndroidDebugger</DebuggerFlavor>
<LaunchActivity>com.GGELUA.game.ggemain</LaunchActivity>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<DebuggerFlavor>AndroidDebugger</DebuggerFlavor>

View File

@ -19,7 +19,6 @@ static int LUA_GetError(lua_State* L)
static int LUA_ClearError(lua_State* L)
{
SDL_ClearError();
return 0;
}

View File

@ -33,42 +33,99 @@ static int LUA_LogResetPriorities(lua_State *L)
static int LUA_Log(lua_State *L)
{
luaL_checktype(L, 1, LUA_TSTRING);
int n = lua_gettop(L);
if (n > 1)
{
lua_getfield(L, 1, "format");
lua_insert(L, 1);
lua_call(L, n, 1);
}
SDL_Log("%s", lua_tostring(L, 1));
return 0;
}
static int LUA_LogVerbose(lua_State *L)
{
luaL_checktype(L, 2, LUA_TSTRING);
int n = lua_gettop(L)-1;
if (n > 1)
{
lua_getfield(L, 2, "format");
lua_insert(L, 2);
lua_call(L, n, 1);
}
SDL_LogVerbose((int)luaL_checkinteger(L, 1),"%s",luaL_checkstring(L, 2));
return 0;
}
static int LUA_LogDebug(lua_State *L)
{
luaL_checktype(L, 2, LUA_TSTRING);
int n = lua_gettop(L) - 1;
if (n > 1)
{
lua_getfield(L, 2, "format");
lua_insert(L, 2);
lua_call(L, n, 1);
}
SDL_LogDebug((int)luaL_checkinteger(L, 1),"%s",luaL_checkstring(L, 2));
return 0;
}
static int LUA_LogInfo(lua_State *L)
{
luaL_checktype(L, 2, LUA_TSTRING);
int n = lua_gettop(L) - 1;
if (n > 1)
{
lua_getfield(L, 2, "format");
lua_insert(L, 2);
lua_call(L, n, 1);
}
SDL_LogInfo((int)luaL_checkinteger(L, 1),"%s",luaL_checkstring(L, 2));
return 0;
}
static int LUA_LogWarn(lua_State *L)
{
luaL_checktype(L, 2, LUA_TSTRING);
int n = lua_gettop(L) - 1;
if (n > 1)
{
lua_getfield(L, 2, "format");
lua_insert(L, 2);
lua_call(L, n, 1);
}
SDL_LogWarn((int)luaL_checkinteger(L, 1),"%s",luaL_checkstring(L, 2));
return 0;
}
static int LUA_LogError(lua_State *L)
{
luaL_checktype(L, 2, LUA_TSTRING);
int n = lua_gettop(L) - 1;
if (n > 1)
{
lua_getfield(L, 2, "format");
lua_insert(L, 2);
lua_call(L, n, 1);
}
SDL_LogError((int)luaL_checkinteger(L, 1),"%s",luaL_checkstring(L, 2));
return 0;
}
static int LUA_LogCritical(lua_State *L)
{
luaL_checktype(L, 2, LUA_TSTRING);
int n = lua_gettop(L) - 1;
if (n > 1)
{
lua_getfield(L, 2, "format");
lua_insert(L, 2);
lua_call(L, n, 1);
}
SDL_LogCritical((int)luaL_checkinteger(L, 1),"%s",luaL_checkstring(L, 2));
return 0;
}
@ -77,6 +134,14 @@ static int LUA_LogMessage(lua_State *L)
{
int category = (int)luaL_checkinteger(L, 1);
int priority = (int)luaL_checkinteger(L, 2);
luaL_checktype(L, 3, LUA_TSTRING);
int n = lua_gettop(L) - 2;
if (n > 1)
{
lua_getfield(L, 3, "format");
lua_insert(L, 3);
lua_call(L, n, 1);
}
const char *msg = luaL_checkstring(L, 3);
SDL_LogMessage(category, priority, "%s", msg);

View File

@ -79,7 +79,7 @@ static int LUA_GetDisplayUsableBounds(lua_State *L)
static int LUA_GetDisplayDPI(lua_State *L)
{
int display_index = (int)luaL_checkinteger(L, 1);
int display_index = (int)luaL_optinteger(L, 1, 0);
float ddpi, hdpi, vdpi;
if (SDL_GetDisplayDPI(display_index, &ddpi, &hdpi, &vdpi) == 0){
@ -93,7 +93,7 @@ static int LUA_GetDisplayDPI(lua_State *L)
static int LUA_GetDisplayOrientation(lua_State *L)
{
int displayIndex = (int)luaL_checkinteger(L, 1);
int displayIndex = (int)luaL_optinteger(L, 1, 0);
lua_pushinteger(L,SDL_GetDisplayOrientation(displayIndex));
return 1;
}
@ -129,7 +129,7 @@ static int LUA_GetDisplayMode(lua_State *L)
static int LUA_GetDesktopDisplayMode(lua_State *L)
{
int index = (int)luaL_checkinteger(L, 1);
int index = (int)luaL_optinteger(L, 1, 0);
SDL_DisplayMode mode;
if (SDL_GetDesktopDisplayMode(index, &mode) == 0){
@ -151,7 +151,7 @@ static int LUA_GetDesktopDisplayMode(lua_State *L)
static int LUA_GetCurrentDisplayMode(lua_State *L)
{
int index = (int)luaL_checkinteger(L, 1);
int index = (int)luaL_optinteger(L, 1, 0);
SDL_DisplayMode mode;
if (SDL_GetCurrentDisplayMode(index, &mode) == 0){
@ -175,18 +175,18 @@ static int LUA_GetClosestDisplayMode(lua_State *L)
{
SDL_DisplayMode mode,closest;
int displayIndex = (int)luaL_checkinteger(L, 1);
if (lua_istable(L,2))
{
lua_getfield(L,-1,"h");
mode.h = (int)luaL_checkinteger(L, -1);
lua_getfield(L,-2,"w");
mode.w = (int)luaL_checkinteger(L, -1);
lua_getfield(L,-3,"format");
mode.format = (int)luaL_checkinteger(L, -1);
lua_getfield(L,-4,"refresh_rate");
mode.refresh_rate = (int)luaL_checkinteger(L, -1);
lua_pop(L, 4);
}
luaL_checktype(L, 2, LUA_TTABLE);
lua_getfield(L,2,"h");
mode.h = (int)luaL_checkinteger(L, -1);
lua_getfield(L,2,"w");
mode.w = (int)luaL_checkinteger(L, -1);
lua_getfield(L,2,"format");
mode.format = (int)luaL_checkinteger(L, -1);
lua_getfield(L,2,"refresh_rate");
mode.refresh_rate = (int)luaL_checkinteger(L, -1);
lua_pop(L, 4);
if (SDL_GetClosestDisplayMode(displayIndex, &mode, &closest) ){
lua_createtable(L, 0, 5);
@ -216,20 +216,19 @@ static int LUA_SetWindowDisplayMode(lua_State *L)
{
SDL_Window * win = *(SDL_Window**)luaL_checkudata(L, 1, "SDL_Window");
SDL_DisplayMode mode;
if (lua_istable(L,2))
{
lua_getfield(L,-1,"h");
mode.h = (int)luaL_checkinteger(L, -1);
lua_getfield(L,-2,"w");
mode.w = (int)luaL_checkinteger(L, -1);
lua_getfield(L,-3,"format");
mode.format = (int)luaL_checkinteger(L, -1);
lua_getfield(L,-4,"refresh_rate");
mode.refresh_rate = (int)luaL_checkinteger(L, -1);
lua_pop(L, 4);
mode.driverdata = NULL;
}
luaL_checktype(L, 2, LUA_TTABLE);
lua_getfield(L,2,"h");
mode.h = (int)luaL_checkinteger(L, -1);
lua_getfield(L,2,"w");
mode.w = (int)luaL_checkinteger(L, -1);
lua_getfield(L,2,"format");
mode.format = (int)luaL_checkinteger(L, -1);
lua_getfield(L,2,"refresh_rate");
mode.refresh_rate = (int)luaL_checkinteger(L, -1);
lua_pop(L, 4);
mode.driverdata = NULL;
lua_pushboolean(L,SDL_SetWindowDisplayMode(win, &mode) == 0);
return 1;
@ -534,18 +533,23 @@ static int LUA_UpdateWindowSurface(lua_State *L)
lua_pushboolean(L,SDL_UpdateWindowSurface(win) == 0);
return 1;
}
//TODO
static int LUA_UpdateWindowSurfaceRects(lua_State *L)
{
//SDL_Window * win = *(SDL_Window**)luaL_checkudata(L, 1, "SDL_Window");
//SDL_Rect * rect = (SDL_Rect*)luaL_checkudata(L, 2, "SDL_Rect");
//int numrects = luaL_checkinteger(L,2);
// if (SDL_UpdateWindowSurfaceRects(win, rect, numrects) == 0){
// lua_pushboolean(L,1);
// return 1;
// }
//?
return 0;
SDL_Window * win = *(SDL_Window**)luaL_checkudata(L, 1, "SDL_Window");
luaL_checktype(L, 2, LUA_TTABLE);
int num = (int)lua_rawlen(L, 2);
SDL_Rect * rects = SDL_malloc(sizeof(SDL_Rect)*num);
for (int i = 0; i < num; i++)
{
lua_geti(L, 2, i + 1);
rects[i] = *(SDL_Rect*)luaL_checkudata(L, -1, "SDL_Rect");
}
lua_pushboolean(L, SDL_UpdateWindowSurfaceRects(win, rects, num) == 0);
SDL_free(rects);
return 1;
}
static int LUA_SetWindowGrab(lua_State *L)
@ -633,100 +637,101 @@ static int LUA_SetWindowInputFocus(lua_State *L)
return 1;
}
static int LUA_SetWindowGammaRamp(lua_State *L)
{
//SDL_Window * win = *(SDL_Window**)luaL_checkudata(L, 1, "SDL_Window");
//Uint16 red[256];
//Uint16 green[256];
//Uint16 blue[256];
//TODO
//if (SDL_SetWindowGammaRamp(win, red, green, blue) == 0){
// lua_pushboolean(L,1);
// return 1;
//}
return 0;
}
static int LUA_GetWindowGammaRamp(lua_State *L)
{
//SDL_Window * win = *(SDL_Window**)luaL_checkudata(L, 1, "SDL_Window");
//Uint16 red[256];
//Uint16 green[256];
//Uint16 blue[256];
//TODO
//if (SDL_GetWindowGammaRamp(win, red, green, blue) == 0){
// lua_createtable(L, 3, 3);
// //?
// return 1;
//}
return 0;
}
//static int LUA_SetWindowGammaRamp(lua_State *L)
//{
// //SDL_Window * win = *(SDL_Window**)luaL_checkudata(L, 1, "SDL_Window");
// //Uint16 red[256];
// //Uint16 green[256];
// //Uint16 blue[256];
//
// //TODO
//
// //if (SDL_SetWindowGammaRamp(win, red, green, blue) == 0){
// // lua_pushboolean(L,1);
// // return 1;
// //}
//
// return 0;
//}
//
//static int LUA_GetWindowGammaRamp(lua_State *L)
//{
// //SDL_Window * win = *(SDL_Window**)luaL_checkudata(L, 1, "SDL_Window");
// //Uint16 red[256];
// //Uint16 green[256];
// //Uint16 blue[256];
// //TODO
// //if (SDL_GetWindowGammaRamp(win, red, green, blue) == 0){
// // lua_createtable(L, 3, 3);
// // //?
// // return 1;
// //}
// return 0;
//}
//TODO
typedef struct {
lua_State* L; // The Lua state the callback is in
int ref; // The registry index of the function to call
} CallbackData;
//typedef struct {
// lua_State* L; // The Lua state the callback is in
// int ref; // The registry index of the function to call
//} CallbackData;
//
//static SDL_HitTestResult
//hitTestCallback(SDL_Window* win, const SDL_Point* area, CallbackData* cd)
//{
// SDL_HitTestResult ht;
// lua_State* L = cd->L;
// int st = lua_gettop(L);
// //SDL_Window ** ud;
// lua_geti(L, LUA_REGISTRYINDEX, cd->ref);
//
// //ud = (SDL_Window**)lua_newuserdata(L, sizeof (SDL_Window*));
// //*ud = win;
// //luaL_setmetatable(L, "SDL_Window");
// lua_pushinteger(L, area->x);
// lua_pushinteger(L, area->y);
// lua_pcall(cd->L, 2, 1, 0);
//
// ht = luaL_optinteger(L, -1, SDL_HITTEST_NORMAL);
// lua_settop(L, st);
//
// return ht;
//}
//
//static int LUA_SetWindowHitTest(lua_State* L)
//{
// //SDL_Window * win = *(SDL_Window**)luaL_checkudata(L, 1, "SDL_Window");
// //CallbackData *cd;
// //if (lua_isfunction(L,2)) {
//
// // if (lua_getuservalue(L, 1)== LUA_TUSERDATA){
// // cd = lua_touserdata(L, -1);
// // luaL_unref(L, LUA_REGISTRYINDEX, cd->ref);
// // }else{
// // cd = lua_newuserdata(L, sizeof(CallbackData));
// // lua_setuservalue(L, 1);
// // cd->L = lua_newthread(L);
// // }
// //
// // cd->ref = luaL_ref(L, LUA_REGISTRYINDEX);
//
// // if (SDL_SetWindowHitTest(win, hitTestCallback, cd) == 0){
// // lua_pushboolean(L,1);
// // return 1;
// // }
// //}else {
// // if (lua_getuservalue(L, 1)== LUA_TUSERDATA){
// // cd = lua_touserdata(L, -1);
// // luaL_unref(cd->L, LUA_REGISTRYINDEX, cd->ref);
// // }
// // if (SDL_SetWindowHitTest(win, NULL, NULL) == 0){
// // lua_pushboolean(L,1);
// // return 1;
// // }
// //}
//
// return 0;
//}
static SDL_HitTestResult
hitTestCallback(SDL_Window* win, const SDL_Point* area, CallbackData* cd)
{
SDL_HitTestResult ht;
lua_State* L = cd->L;
int st = lua_gettop(L);
//SDL_Window ** ud;
lua_geti(L, LUA_REGISTRYINDEX, cd->ref);
//ud = (SDL_Window**)lua_newuserdata(L, sizeof (SDL_Window*));
//*ud = win;
//luaL_setmetatable(L, "SDL_Window");
lua_pushinteger(L, area->x);
lua_pushinteger(L, area->y);
lua_pcall(cd->L, 2, 1, 0);
ht = luaL_optinteger(L, -1, SDL_HITTEST_NORMAL);
lua_settop(L, st);
return ht;
}
static int LUA_SetWindowHitTest(lua_State* L)
{
//SDL_Window * win = *(SDL_Window**)luaL_checkudata(L, 1, "SDL_Window");
//CallbackData *cd;
//if (lua_isfunction(L,2)) {
// if (lua_getuservalue(L, 1)== LUA_TUSERDATA){
// cd = lua_touserdata(L, -1);
// luaL_unref(L, LUA_REGISTRYINDEX, cd->ref);
// }else{
// cd = lua_newuserdata(L, sizeof(CallbackData));
// lua_setuservalue(L, 1);
// cd->L = lua_newthread(L);
// }
//
// cd->ref = luaL_ref(L, LUA_REGISTRYINDEX);
// if (SDL_SetWindowHitTest(win, hitTestCallback, cd) == 0){
// lua_pushboolean(L,1);
// return 1;
// }
//}else {
// if (lua_getuservalue(L, 1)== LUA_TUSERDATA){
// cd = lua_touserdata(L, -1);
// luaL_unref(cd->L, LUA_REGISTRYINDEX, cd->ref);
// }
// if (SDL_SetWindowHitTest(win, NULL, NULL) == 0){
// lua_pushboolean(L,1);
// return 1;
// }
//}
return 0;
}
static int LUA_DestroyWindow(lua_State *L)
{
SDL_Window ** win = (SDL_Window**)luaL_checkudata(L, 1, "SDL_Window");
@ -760,119 +765,119 @@ static int LUA_DisableScreenSaver(lua_State *L)
//SDL_GL_LoadLibrary()
//SDL_GL_GetProcAddress()
//SDL_GL_UnloadLibrary
static int LUA_GL_ExtensionSupported(lua_State *L)
{
const char* extension = luaL_checkstring(L, 1);
lua_pushboolean(L,SDL_GL_ExtensionSupported(extension));
return 1;
}
static int LUA_GL_ResetAttributes(lua_State *L)
{
SDL_GL_ResetAttributes();
return 0;
}
static int LUA_GL_SetAttribute(lua_State *L)
{
SDL_GLattr attr = (SDL_GLattr)luaL_checkinteger(L, 1);
int value = (int)luaL_checkinteger(L, 2);
lua_pushboolean(L,SDL_GL_SetAttribute(attr, value)== 0);
return 1;
}
static int LUA_GL_GetAttribute(lua_State *L)
{
SDL_GLattr attr = (SDL_GLattr)luaL_checkinteger(L, 1);
int value;
if (SDL_GL_GetAttribute(attr, &value) == 0){
lua_pushinteger(L,value);
return 1;
}
return 0;
}
static int LUA_GL_CreateContext(lua_State *L)
{
SDL_Window * win = *(SDL_Window**)luaL_checkudata(L, 1, "SDL_Window");
SDL_GLContext ctx = SDL_GL_CreateContext(win);
SDL_GLContext *ud = (SDL_GLContext*)lua_newuserdata(L, sizeof (SDL_GLContext));
*ud = ctx;
luaL_setmetatable(L, "SDL_GLContext");
return 1;
}
static int LUA_GL_MakeCurrent(lua_State *L)
{
SDL_Window * win = *(SDL_Window**)luaL_checkudata(L, 1, "SDL_Window");
SDL_GLContext ctx = *(SDL_GLContext*)luaL_checkudata(L, 2, "SDL_GLContext");
lua_pushboolean(L,SDL_GL_MakeCurrent(win, ctx) == 0);
return 1;
}
static int LUA_GL_GetCurrentWindow(lua_State *L)
{
SDL_Window *win = SDL_GL_GetCurrentWindow();
SDL_Window **ud = (SDL_Window**)lua_newuserdata(L, sizeof (SDL_Window*));
*ud = win;
luaL_setmetatable(L, "SDL_Window");
return 1;
}
static int LUA_GL_GetCurrentContext(lua_State *L)
{
SDL_GLContext ctx = SDL_GL_GetCurrentContext();
SDL_GLContext *ud = (SDL_GLContext*)lua_newuserdata(L, sizeof (SDL_GLContext));
*ud = ctx;
luaL_setmetatable(L, "SDL_GLContext");
return 1;
}
static int LUA_GL_GetDrawableSize(lua_State *L)
{
SDL_Window * win = *(SDL_Window**)luaL_checkudata(L, 1, "SDL_Window");
int width, height;
SDL_GL_GetDrawableSize(win, &width, &height);
lua_pushinteger(L,width);
lua_pushinteger(L,height);
return 2;
}
static int LUA_GL_SetSwapInterval(lua_State *L)
{
int interval = (int)luaL_optinteger(L, 1, -1);
lua_pushboolean(L,SDL_GL_SetSwapInterval(interval) == 0);
return 1;
}
static int LUA_GL_GetSwapInterval(lua_State *L)
{
lua_pushinteger(L,SDL_GL_GetSwapInterval());
return 1;
}
static int LUA_GL_SwapWindow(lua_State *L)
{
SDL_Window * win = *(SDL_Window**)luaL_checkudata(L, 1, "SDL_Window");
SDL_GL_SwapWindow(win);
return 0;
}
static int LUA_GL_DeleteContext(lua_State *L)
{
SDL_GLContext ctx = *(SDL_GLContext*)luaL_checkudata(L, 1, "SDL_GLContext");
SDL_GL_DeleteContext(ctx);
return 0;
}
//static int LUA_GL_ExtensionSupported(lua_State *L)
//{
// const char* extension = luaL_checkstring(L, 1);
// lua_pushboolean(L,SDL_GL_ExtensionSupported(extension));
// return 1;
//}
//
//static int LUA_GL_ResetAttributes(lua_State *L)
//{
// SDL_GL_ResetAttributes();
// return 0;
//}
//
//static int LUA_GL_SetAttribute(lua_State *L)
//{
// SDL_GLattr attr = (SDL_GLattr)luaL_checkinteger(L, 1);
// int value = (int)luaL_checkinteger(L, 2);
//
// lua_pushboolean(L,SDL_GL_SetAttribute(attr, value)== 0);
// return 1;
//}
//
//static int LUA_GL_GetAttribute(lua_State *L)
//{
// SDL_GLattr attr = (SDL_GLattr)luaL_checkinteger(L, 1);
// int value;
//
// if (SDL_GL_GetAttribute(attr, &value) == 0){
// lua_pushinteger(L,value);
// return 1;
// }
// return 0;
//}
//
//static int LUA_GL_CreateContext(lua_State *L)
//{
// SDL_Window * win = *(SDL_Window**)luaL_checkudata(L, 1, "SDL_Window");
// SDL_GLContext ctx = SDL_GL_CreateContext(win);
//
// SDL_GLContext *ud = (SDL_GLContext*)lua_newuserdata(L, sizeof (SDL_GLContext));
// *ud = ctx;
// luaL_setmetatable(L, "SDL_GLContext");
// return 1;
//}
//
//static int LUA_GL_MakeCurrent(lua_State *L)
//{
// SDL_Window * win = *(SDL_Window**)luaL_checkudata(L, 1, "SDL_Window");
// SDL_GLContext ctx = *(SDL_GLContext*)luaL_checkudata(L, 2, "SDL_GLContext");
//
// lua_pushboolean(L,SDL_GL_MakeCurrent(win, ctx) == 0);
// return 1;
//}
//
//static int LUA_GL_GetCurrentWindow(lua_State *L)
//{
// SDL_Window *win = SDL_GL_GetCurrentWindow();
// SDL_Window **ud = (SDL_Window**)lua_newuserdata(L, sizeof (SDL_Window*));
// *ud = win;
// luaL_setmetatable(L, "SDL_Window");
// return 1;
//}
//
//static int LUA_GL_GetCurrentContext(lua_State *L)
//{
// SDL_GLContext ctx = SDL_GL_GetCurrentContext();
// SDL_GLContext *ud = (SDL_GLContext*)lua_newuserdata(L, sizeof (SDL_GLContext));
// *ud = ctx;
// luaL_setmetatable(L, "SDL_GLContext");
// return 1;
//}
//
//static int LUA_GL_GetDrawableSize(lua_State *L)
//{
// SDL_Window * win = *(SDL_Window**)luaL_checkudata(L, 1, "SDL_Window");
// int width, height;
//
// SDL_GL_GetDrawableSize(win, &width, &height);
//
// lua_pushinteger(L,width);
// lua_pushinteger(L,height);
// return 2;
//}
//
//static int LUA_GL_SetSwapInterval(lua_State *L)
//{
// int interval = (int)luaL_optinteger(L, 1, -1);
//
// lua_pushboolean(L,SDL_GL_SetSwapInterval(interval) == 0);
// return 1;
//}
//
//static int LUA_GL_GetSwapInterval(lua_State *L)
//{
// lua_pushinteger(L,SDL_GL_GetSwapInterval());
// return 1;
//}
//
//static int LUA_GL_SwapWindow(lua_State *L)
//{
// SDL_Window * win = *(SDL_Window**)luaL_checkudata(L, 1, "SDL_Window");
// SDL_GL_SwapWindow(win);
//
// return 0;
//}
//
//static int LUA_GL_DeleteContext(lua_State *L)
//{
// SDL_GLContext ctx = *(SDL_GLContext*)luaL_checkudata(L, 1, "SDL_GLContext");
//
// SDL_GL_DeleteContext(ctx);
// return 0;
//}
static const luaL_Reg window_funcs[] = {
{"GetWindowDisplayIndex" , LUA_GetWindowDisplayIndex} ,
@ -885,7 +890,7 @@ static const luaL_Reg window_funcs[] = {
{"GetWindowTitle" , LUA_GetWindowTitle} ,
{"SetWindowIcon" , LUA_SetWindowIcon} ,
//SetWindowData
//LUA_GetWindowData
//GetWindowData
{"SetWindowPosition" , LUA_SetWindowPosition} ,
{"GetWindowPosition" , LUA_GetWindowPosition} ,
{"SetWindowSize" , LUA_SetWindowSize} ,
@ -906,7 +911,7 @@ static const luaL_Reg window_funcs[] = {
{"SetWindowFullscreen" , LUA_SetWindowFullscreen} ,
{"GetWindowSurface" , LUA_GetWindowSurface} ,
{"UpdateWindowSurface" , LUA_UpdateWindowSurface} ,
//{"UpdateWindowSurfaceRects" , LUA_UpdateWindowSurfaceRects} ,
{"UpdateWindowSurfaceRects" , LUA_UpdateWindowSurfaceRects} ,
{"SetWindowGrab" , LUA_SetWindowGrab} ,
{"GetWindowGrab" , LUA_GetWindowGrab} ,
{"SetWindowBrightness" , LUA_SetWindowBrightness} ,
@ -917,7 +922,7 @@ static const luaL_Reg window_funcs[] = {
{"SetWindowInputFocus" , LUA_SetWindowInputFocus} ,
//{"SetWindowGammaRamp" , LUA_SetWindowGammaRamp} ,
//{"GetWindowGammaRamp" , LUA_GetWindowGammaRamp} ,
{"SetWindowHitTest" , LUA_SetWindowHitTest} ,
//{"SetWindowHitTest" , LUA_SetWindowHitTest} ,
{"DestroyWindow" , LUA_DestroyWindow} ,
@ -926,7 +931,6 @@ static const luaL_Reg window_funcs[] = {
//{ "GL_MakeCurrent" , LUA_GL_MakeCurrent} ,
//{ "GL_SwapWindow" , LUA_GL_SwapWindow} ,
{"__index", NULL},
{ NULL, NULL}
};