完善手机

其它优化
This commit is contained in:
baidwwy 2021-05-06 17:29:25 +08:00
parent 36916785d6
commit 517b8faeaf
7 changed files with 77 additions and 45 deletions

View File

@ -1,7 +1,7 @@
--[[
@Author : baidwwy
@Date : 2021-02-08 15:51:46
@LastEditTime : 2021-04-28 13:44:53
@LastEditTime : 2021-05-06 12:49:29
--]]
io.stdout:setvbuf('no',0)
gge = package.loadlib("ggelua", "luaopen_ggelua")()
@ -60,7 +60,9 @@ function 创建目录(path,...)
path = path:gsub('\\',dirsep)
end
path = (path,dirsep)
table.remove(path)
if #path>1 then
table.remove(path)
end
for i,v in ipairs(path) do
lfs.mkdir(table.concat(path, dirsep,1,i))
end
@ -209,18 +211,24 @@ function 写出Windows(path,c)
end
end
end
print("写出失败")
error("写出失败",2)
return false
end
function 写出Android()
-- local file<close> = io.open("assets\\ggescript","wb")
-- if file then
-- local data = getscript()
-- file:write(core)
-- file:write(data)
-- file:write(string.pack("<I4I4I4",0x20454747,#core,#data))
-- end
function 写出Android(path)
path = (path)
--创建目录(path)
--创建目录('android')
local file<close> = io.open("ggescript","wb")
if file then
local data = getscript()
file:write(core)
file:write(data)
file:write(string.pack("<I4I4I4",0x20454747,#core,#data))
return
end
error("写出失败",2)
return false
end
function 写出脚本()

View File

@ -1,7 +1,7 @@
--[[
@Author : baidwwy
@Date : 2020-09-22 19:49:01
@LastEditTime : 2021-05-02 11:02:57
@LastEditTime : 2021-05-06 12:06:52
--]]
require("ggelua")
io.stdout:setvbuf('no',0)
@ -37,7 +37,7 @@ package.cpath = nil
setmetatable(package, {
__newindex = function (t,k,v)
if v and k=='path' then
lpath = v:upper():gsub('\\','/')
lpath = v:lower():gsub('\\','/')
lpath_ = (lpath)
elseif k=='cpath' then
cpath = v
@ -71,7 +71,7 @@ local function 处理路径(path)
-- end
-- path = table.concat(t, "/")
path = path:upper()--大写
path = path:lower()
path = path:gsub('%.','/')
path = path:gsub('\\','/')
return path
@ -183,7 +183,7 @@ table.insert(package.searchers, 1, function (path)
end)
function gge.require(path,env,...)
path = path:gsub('\\','/'):upper()
path = path:gsub('\\','/'):lower()
local data = (path)
if data then
return assert(load(data,path,"bt",env))(...)

View File

@ -1,7 +1,7 @@
--[[
@Author : baidwwy
@Date : 2021-02-11 11:49:09
@LastEditTime : 2021-05-02 07:52:09
@LastEditTime : 2021-05-06 08:30:34
--]]
local GGE资源包
local _ENV = require("SDL")
@ -47,7 +47,6 @@ function GGE资源:是否存在(path,...)
end
end
--搜索包
for f,p in pairs(self._pack) do
if p:(path) then
return p,f
@ -65,7 +64,7 @@ function GGE资源:读数据(path,...)
if type(r)=='string' then
return LoadFile(r)--SDL
end
return r:(path)
return r:(path)--pack
end
return nil
end

View File

@ -1,7 +1,7 @@
--[[
@Author : baidwwy
@Date : 2021-02-11 11:49:09
@LastEditTime : 2021-05-03 10:38:07
@LastEditTime : 2021-05-06 16:42:43
--]]
local SDL = require("SDL")
@ -19,6 +19,19 @@ function SDL渲染:SDL渲染(t)
self._texs = setmetatable({}, {__mode='kv'})--纹理列表
SDL.Log('渲染器 %s',self._rd:GetRendererInfo().name)
local platform = SDL.GetPlatform()
if platform == 'Android' or platform == 'iOS' then
local w,h = self._rd:GetRendererOutputSize()
if w<h then
w,h = h,w
end
if self.>self. then--横屏
self._rd:RenderSetLogicalSize(math.floor(w/(h/self.)),self.)
else
self._rd:RenderSetLogicalSize(self.,math.floor(w/(h/self.)))
end
end
-- for i=0,SDL.GetNumRenderDrivers()-1 do--CreateRenderer第1参数来启用相应的渲染器(-1)第1个
-- print(i,SDL.GetRenderDriverInfo(i).name)
-- end
@ -38,8 +51,8 @@ function SDL渲染:SDL渲染(t)
-- print(string.format( "%s,%s",k,v ))
-- end
--print(self._rd:GetRendererOutputSize())
--print(self._rd:RenderGetLogicalSize())
-- SDL.Log("OutputSize %d,%d",self._rd:GetRendererOutputSize())
-- SDL.Log("LogicalSize %d,%d",self._rd:RenderGetLogicalSize())
--print(self._rd:RenderGetIntegerScale())
--print(SDL.GetPixelFormatName(self._win:GetWindowPixelFormat()))
@ -89,8 +102,10 @@ function SDL渲染:渲染清除(r,g,b,a)
end
end
function SDL渲染:创建渲染区()
function SDL渲染:创建渲染区(w,h)
if self._rd then
return self._rd:CreateTexture(w,h)--SDL_PIXELFORMAT_ARGB8888,SDL_TEXTUREACCESS_TARGET
end
end
function SDL渲染:置渲染区(tex)

View File

@ -1,7 +1,7 @@
--[[
@Author : GGELUA
@Date : 2020-11-27 10:05:41
@LastEditTime : 2021-05-03 19:54:40
@LastEditTime : 2021-05-06 17:13:05
--]]
require("GGE")
local type = type
@ -21,21 +21,6 @@ function SDL窗口:SDL窗口(t)
self[k] = v
end
end
local flags = 0x00000004--SDL_WINDOW_SHOWN
local platform = SDL.GetPlatform()
if platform == 'Android' or platform == 'iOS' then
t. = t.~=false
t. = "opengl"
SDL.SetHint("SDL_IOS_ORIENTATIONS", "LandscapeLeft LandscapeRight")--只能横向
SDL.SetHint("SDL_ANDROID_BLOCK_ON_PAUSE", "0")--后台不停止
if t. then
flags = flags|0x00001000--SDL_WINDOW_FULLSCREEN_DESKTOP
end
if SDL._win then
return
end
end
self. = t. or "GGELUA Game Engine"
self. = self.
self. = t. or 800
@ -47,6 +32,27 @@ function SDL窗口:SDL窗口(t)
self.x = 0
self.y = 0
local flags = 0x00000004--SDL_WINDOW_SHOWN
local platform = SDL.GetPlatform()
if platform == 'Android' or platform == 'iOS' then
self. = t.~=false
t. = "opengl"
if self.>self. then--横向
SDL.SetHint("SDL_IOS_ORIENTATIONS", "LandscapeLeft LandscapeRight")
else
SDL.SetHint("SDL_IOS_ORIENTATIONS", "Portrait")
end
SDL.SetHint("SDL_ANDROID_BLOCK_ON_PAUSE", "0")--后台不停止
if self. then
flags = flags|0x00001000--SDL_WINDOW_FULLSCREEN_DESKTOP
end
if SDL._win then
return
end
end
if type(t.)=='string' then
SDL.SetHint('SDL_RENDER_DRIVER',t.)
if t.=='opengl' then
@ -54,7 +60,7 @@ function SDL窗口:SDL窗口(t)
end
end
if t. then
if self. then
flags = flags|0x00000001--SDL_WINDOW_FULLSCREEN
end
if t. then--隐藏边框

View File

@ -1,7 +1,7 @@
--[[
@Author : GGELUA
@Date : 2020-10-11 11:55:41
@LastEditTime : 2021-05-03 14:23:16
@LastEditTime : 2021-05-06 13:10:24
--]]
local _ENV = require("SDL")
IMG_Init()
@ -83,7 +83,7 @@ function SDL精灵:显示(x,y)
--tex:SetTextureAlphaMod(self._a)
--tex:SetTextureBlendMode(self._blend)
if self._f or self._deg then--高级
if self._f or self._deg then--src,dst,旋转,翻转,翻转中心
self._win:(tex,self._sr,self._dr,self._deg,self._f,self._ax,self._ay);
if self._hl then--高亮
tex:SetTextureBlendMode(BLENDMODE_ADD)--FIXME

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@ -2,12 +2,11 @@
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
<DebuggerFlavor>AndroidDebugger</DebuggerFlavor>
<AndroidDeviceID>emulator-5554;api26</AndroidDeviceID>
<LaunchActivity>com.GGELUA.game.ggemain</LaunchActivity>
<AndroidDeviceID>emulator-####;api26</AndroidDeviceID>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
<AndroidDeviceID>emulator-5554;api26</AndroidDeviceID>
<DebuggerFlavor>AndroidDebugger</DebuggerFlavor>
<AndroidDeviceID>emulator-####;api26</AndroidDeviceID>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<DebuggerFlavor>AndroidDebugger</DebuggerFlavor>
@ -15,17 +14,22 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<DebuggerFlavor>AndroidDebugger</DebuggerFlavor>
<LaunchActivity>com.GGELUA.game.ggemain</LaunchActivity>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<DebuggerFlavor>AndroidDebugger</DebuggerFlavor>
<LaunchActivity>com.GGELUA.game.ggemain</LaunchActivity>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<DebuggerFlavor>AndroidDebugger</DebuggerFlavor>
<LaunchActivity>com.GGELUA.game.ggemain</LaunchActivity>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<DebuggerFlavor>AndroidDebugger</DebuggerFlavor>
<AndroidDeviceID>emulator-####;api26</AndroidDeviceID>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<DebuggerFlavor>AndroidDebugger</DebuggerFlavor>
<AndroidDeviceID>emulator-####;api26</AndroidDeviceID>
</PropertyGroup>
</Project>