antlr/Antlr4.Runtime/Atn/RuleTransition.cs

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/*
* [The "BSD license"]
* Copyright (c) 2013 Terence Parr
* Copyright (c) 2013 Sam Harwell
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using Antlr4.Runtime.Atn;
using Antlr4.Runtime.Misc;
using Sharpen;
namespace Antlr4.Runtime.Atn
{
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public sealed class RuleTransition : Transition
{
/// <summary>Ptr to the rule definition object for this rule ref</summary>
public readonly int ruleIndex;
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public readonly int precedence;
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/// <summary>What node to begin computations following ref to rule</summary>
[NotNull]
public ATNState followState;
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public bool tailCall;
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public bool optimizedTailCall;
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public RuleTransition(RuleStartState ruleStart, int ruleIndex, int precedence, ATNState
followState) : base(ruleStart)
{
// no Rule object at runtime
this.ruleIndex = ruleIndex;
this.precedence = precedence;
this.followState = followState;
}
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public override int SerializationType
{
get
{
return Rule;
}
}
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public override bool IsEpsilon
{
get
{
return true;
}
}
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public override bool Matches(int symbol, int minVocabSymbol, int maxVocabSymbol)
{
return false;
}
}
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}