forked from jasder/antlr
Reorganized runtime folder structure + created ios target in XCode.
The runtime folder now contains the individual project files for each platform (and associated files/folders). The actual source code moved down one level to folder src.
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[The "BSD license"]
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Copyright (c) 2016 Mike Lischke
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Copyright (c) 2013 Terence Parr
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Copyright (c) 2013 Dan McLaughlin
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All rights reserved.
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleExecutable</key>
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<string>$(EXECUTABLE_NAME)</string>
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<key>CFBundleIdentifier</key>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>$(PRODUCT_NAME)</string>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>$(CURRENT_PROJECT_VERSION)</string>
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<key>NSPrincipalClass</key>
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<string></string>
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</dict>
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</plist>
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//
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// antlrcpp-ios.h
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// antlrcpp-ios
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//
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// Created by Mike Lischke on 05.05.16.
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// Copyright © 2016 Mike Lischke. All rights reserved.
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//
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#import <UIKit/UIKit.h>
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//! Project version number for antlrcpp-ios.
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FOUNDATION_EXPORT double antlrcpp_iosVersionNumber;
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//! Project version string for antlrcpp-ios.
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FOUNDATION_EXPORT const unsigned char antlrcpp_iosVersionString[];
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// In this header, you should import all the public headers of your framework using statements like #import <antlrcpp_ios/PublicHeader.h>
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "0730"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "270C67EF1CDB4F1E00116E17"
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BuildableName = "antlrcpp_ios.framework"
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BlueprintName = "antlrcpp_ios"
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ReferencedContainer = "container:antlrcpp.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<Testables>
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</Testables>
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<AdditionalOptions>
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</AdditionalOptions>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "270C67EF1CDB4F1E00116E17"
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BuildableName = "antlrcpp_ios.framework"
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BlueprintName = "antlrcpp_ios"
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ReferencedContainer = "container:antlrcpp.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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<AdditionalOptions>
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</AdditionalOptions>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "270C67EF1CDB4F1E00116E17"
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BuildableName = "antlrcpp_ios.framework"
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BlueprintName = "antlrcpp_ios"
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ReferencedContainer = "container:antlrcpp.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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