diff --git a/doc/swift-target.md b/doc/swift-target.md
index 26a71c232..ca32cd8d7 100644
--- a/doc/swift-target.md
+++ b/doc/swift-target.md
@@ -4,53 +4,73 @@
#### 1. Install ANTLR4
-[The getting started guide](getting-started.md) should get you started.
+Make sure you have the ANTLR
+installed.[The getting started guide](getting-started.md) should get
+you started.
-#### 2. create a Swift lexer or parser
-This is pretty much the same as creating a Java lexer or parser, except you need to specify the language target, for example:
+#### 2. create a Swift lexer or parser This is pretty much the same as
+creating a Java lexer or parser, except you need to specify the
+language target, for example:
-```
-$ antlr4 -Dlanguage=Swift MyGrammar.g4
-```
-For a full list of antlr4 tool options, please visit the [tool documentation page](tool-options.md).
+``` $ antlr4 -Dlanguage=Swift MyGrammar.g4 ``` For a full list of
+antlr4 tool options, please visit the
+[tool documentation page](tool-options.md).
-#### 3. Get the Swift ANTLR runtime
-
-Due to unstable ABI of Swift language, there will not be a single "library" for the Swift ANTLR runtime for now.
+#### 3. Build your Swift project with ANTLR runtime
The following instructions are assuming Xcode as the IDE:
-* __Create parser/lexer__. Make sure the parsers/lexers generated in __step 2__ are added to the project. To do this, you can drag
-the generated files from Finder to the Xcode IDE. Remember to check __Copy items if needed__ to make sure
-the files are actually moved into the project folder instead of symbolic links (see the screenshot below). After moving you will be
-able to see your files in the project navigator. But when you open one of the files, you will see Xcode
-complaining the module "Antlr4" could not be found at the import statement. This is expected, since we still need the ANTLR Swift runtime for
-those missing symbols.
+* __Add parser/lexer to project__. Make sure the parsers/lexers
+generated in __step 2__ are added to the project. To do this, you can
+drag the generated files from Finder to the Xcode IDE. Remember to
+check __Copy items if needed__ to make sure the files are actually
+moved into the project folder instead of symbolic links (see the
+screenshot below). After moving you will be able to see your files in
+the project navigator. But when you open one of the files, you will
+see Xcode complaining the module "Antlr4" could not be found at the
+import statement. This is expected, since we still need the ANTLR
+Swift runtime for those missing symbols.
-* __Download ANTLR runtime__. Clone the ANTLR repository. Open it in finder. From the root directory of the repo, go to runtime/Swift folder. You will be
-able to see the Xcode project manifest file: __Antlr4.xcodeproj__.
+* __Download ANTLR runtime__. Due to unstable ABI of Swift language,
+there will not be a single "library" for the Swift ANTLR runtime for
+now. To get Swift ANTLR runtime, clone the ANTLR repository. Open it
+in finder. From the root directory of the repo, go to runtime/Swift
+folder. You will see the Xcode project manifest file:
+__Antlr4.xcodeproj__.
-* __Import ANTLR Swift runtime into project__. Drag Antlr4.xcodeproj into your project, after this is done, your Xcode project navigator will be something
-like the screenshot below. In this case, your own project is "Smalltalk", and you will be able to see the Antlr4.xcodeproj
-shown as a contained project.
+* __Import ANTLR Swift runtime into project__. Drag Antlr4.xcodeproj
+into your project, after this is done, your Xcode project navigator
+will be something like the screenshot below. In this case, your own
+project is "Smalltalk", and you will be able to see the
+Antlr4.xcodeproj shown as a contained project. The error message will
+still be there, that's because we still need to tell Xcode how to find
+the runtime.
-* __Build ANTLR runtime__. And by opening the "Products" folder in the inner project (Antlr4.xcodeproj), you will see
-two Antlr4.framework files. ".framework" file is the swift version of ".jar", ".a" as in JAVA, C/C++
-Initially those two files should be red, that's because they are not built. To build, click the "target selection" button
-right next to your Xcode run button. And in the drop down select the target you want to build. And you will see the two
-Antlr4.framework files are for iOS and OSX. As shown below. After target selection, press "CMD+B", and Xcode will build
-the framework for you. Then you will see one of the frameworks become black.
+* __Build ANTLR runtime__. By expanding the "Products" folder in the
+inner project (Antlr4.xcodeproj), you will see two Antlr4.framework
+files. ".framework" file is the swift version of ".jar", ".a" as in
+JAVA, C/C++ Initially those two files should be red, that's because
+they are not built. To build, click the "target selection" button
+right next to your Xcode run button. And in the drop down select the
+target you want to build. And you will see the two Antlr4.framework
+files are for iOS and OSX, as shown below. After target selection,
+press "CMD+B", and Xcode will build the framework for you. Then you
+will see one of the frameworks become black.
-** __Add dependencies__. Simply adding ANTLR Swift runtime and build the artifact is not enough. You still need to specify
-dependencies. Click your own project (Smalltalk), and you will see project setting page. Go to "Build Phase", and inside it
-make sure your ANTLR Swift runtime framework is added to both "__Target Dependencies__" and "__Link Binary With Libraries__"
-sections. As shown below.
+* __Add dependencies__. Simply adding ANTLR Swift runtime and build
+the artifact is not enough. You still need to specify
+dependencies. Click your own project (Smalltalk), and you will see
+project setting page. Go to "Build Phase", and inside it make sure
+your ANTLR Swift runtime framework is added to both "__Target
+Dependencies__" and "__Link Binary With Libraries__" sections, as
+shown below. After correctly added dependencies, the error message for
+importing library will be gone.
@@ -58,23 +78,22 @@ sections. As shown below.
The Swift runtime includes an Xcode playground to get started with.
-In Xcode, open `antlr4/runtime/Swift/Antlr4.xcworkspace`. Select
-"Antlr4 OSX > My Mac" as the build target, and build the project as normal.
-The playground should then be active.
+First go to the ANTLR4 repository, and open
+`runtime/Swift/Antlr4.xcworkspace` in Xcode. Select "Antlr4 OSX > My
+Mac" as the build target, and build the project as normal. The
+playground should then be active.
-The playground includes a simple grammar called "Hello", and an example for
-walking the parse tree. You should see in the playground output that it is
-printing messages for each node in the parse tree as it walks.
+The playground includes a simple grammar called "Hello", and an
+example for walking the parse tree. You should see in the playground
+output that it is printing messages for each node in the parse tree as
+it walks.
-The playground shows how to create a lexer, token stream, and parser, and
-how to execute the parse.
+The grammar is defined in the playground's `Resources/Hello.g4`. The
+parser was generated from the grammar using ANTLR like this:
-The grammar is defined in the playground's `Resources/Hello.g4`. The parser
-was generated from the grammar using Antlr4 like this:
-
-```
-cd 'antlr4/runtime/Swift/Antlr4 playground.playground/Resources'
+```
antlr4 -Dlanguage=Swift -visitor -o ../Sources/Autogen Hello.g4
```
-The example tree walker is in `Sources/HelloWalker.swift`.
+The example tree walker is in Sources/HelloWalker.swift.
+