/* * [The "BSD license"] * Copyright (c) 2013 Terence Parr * Copyright (c) 2013 Sam Harwell * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections; using System.Collections.Generic; using Antlr4.Runtime; using Antlr4.Runtime.Atn; using Antlr4.Runtime.Dfa; using Antlr4.Runtime.Misc; using Antlr4.Runtime.Tree; using Sharpen; namespace Antlr4.Runtime { /// This is all the parsing support code essentially; most of it is error recovery stuff. /// /// This is all the parsing support code essentially; most of it is error recovery stuff. /// public abstract class Parser : Recognizer { public class TraceListener : IParseTreeListener { public virtual void EnterEveryRule(ParserRuleContext ctx) { System.Console.Out.WriteLine("enter " + this._enclosing.GetRuleNames()[ctx.GetRuleIndex ()] + ", LT(1)=" + this._enclosing._input.Lt(1).Text); } public virtual void ExitEveryRule(ParserRuleContext ctx) { System.Console.Out.WriteLine("exit " + this._enclosing.GetRuleNames()[ctx.GetRuleIndex ()] + ", LT(1)=" + this._enclosing._input.Lt(1).Text); } public virtual void VisitErrorNode(IErrorNode node) { } public virtual void VisitTerminal(ITerminalNode node) { ParserRuleContext parent = (ParserRuleContext)((IRuleNode)node.Parent).RuleContext; IToken token = node.Symbol; System.Console.Out.WriteLine("consume " + token + " rule " + this._enclosing.GetRuleNames ()[parent.GetRuleIndex()] + " alt=" + parent.altNum); } internal TraceListener(Parser _enclosing) { this._enclosing = _enclosing; } private readonly Parser _enclosing; } public class TrimToSizeListener : IParseTreeListener { public static readonly Parser.TrimToSizeListener Instance = new Parser.TrimToSizeListener (); public virtual void VisitTerminal(ITerminalNode node) { } public virtual void VisitErrorNode(IErrorNode node) { } public virtual void EnterEveryRule(ParserRuleContext ctx) { } public virtual void ExitEveryRule(ParserRuleContext ctx) { if (ctx.children is ArrayList) { ((List)ctx.children).TrimExcess(); } } } protected internal IAntlrErrorStrategy _errHandler = new DefaultErrorStrategy(); protected internal ITokenStream _input; protected internal readonly List _precedenceStack = new List { 0 }; /// The RuleContext object for the currently executing rule. /// /// The RuleContext object for the currently executing rule. This /// must be non-null during parsing, but is initially null. /// When somebody calls the start rule, this gets set to the /// root context. /// protected internal ParserRuleContext _ctx; protected internal bool _buildParseTrees = true; protected internal Parser.TraceListener _tracer; /// /// If the listener is non-null, trigger enter and exit rule events /// *during* the parse. /// /// /// If the listener is non-null, trigger enter and exit rule events /// *during* the parse. This is typically done only when not building /// parse trees for later visiting. We either trigger events during /// the parse or during tree walks later. Both could be done. /// Not intended for average user!!! Most people should use /// ParseTreeListener with ParseTreeWalker. /// /// Antlr4.Runtime.Tree.ParseTreeWalker /// protected internal IList _parseListeners; /// Did the recognizer encounter a syntax error? Track how many. /// Did the recognizer encounter a syntax error? Track how many. protected internal int _syntaxErrors = 0; public Parser(ITokenStream input) { SetInputStream(input); } /// reset the parser's state public virtual void Reset() { if (((ITokenStream)GetInputStream()) != null) { ((ITokenStream)GetInputStream()).Seek(0); } _errHandler.EndErrorCondition(this); _ctx = null; _syntaxErrors = 0; _tracer = null; _precedenceStack.Clear(); _precedenceStack.Add(0); ATNSimulator interpreter = GetInterpreter(); if (interpreter != null) { interpreter.Reset(); } } /// Match current input symbol against ttype. /// /// Match current input symbol against ttype. Attempt /// single token insertion or deletion error recovery. If /// that fails, throw MismatchedTokenException. /// /// public virtual IToken Match(int ttype) { IToken t = GetCurrentToken(); if (t.Type == ttype) { _errHandler.EndErrorCondition(this); Consume(); } else { t = _errHandler.RecoverInline(this); if (_buildParseTrees && t.TokenIndex == -1) { // we must have conjured up a new token during single token insertion // if it's not the current symbol _ctx.AddErrorNode(t); } } return t; } /// public virtual IToken MatchWildcard() { IToken t = GetCurrentToken(); if (t.Type > 0) { _errHandler.EndErrorCondition(this); Consume(); } else { t = _errHandler.RecoverInline(this); if (_buildParseTrees && t.TokenIndex == -1) { // we must have conjured up a new token during single token insertion // if it's not the current symbol _ctx.AddErrorNode(t); } } return t; } /// /// Track the RuleContext objects during the parse and hook them up /// using the children list so that it forms a parse tree. /// /// /// Track the RuleContext objects during the parse and hook them up /// using the children list so that it forms a parse tree. /// The RuleContext returned from the start rule represents the root /// of the parse tree. /// To built parse trees, all we have to do is put a hook in setState() /// and enterRule(). In setState(), we add tokens to the current context /// as children. By the time we get to enterRule(), we are already /// in an invoked rule so we add this context as a child of the parent /// (invoking) context. Simple and effective. /// Note that if we are not building parse trees, rule contexts /// only point upwards. When a rule exits, it returns the context /// but that gets garbage collected if nobody holds a reference. /// It points upwards but nobody points at it. /// When we build parse trees, we are adding all of these contexts to /// somebody's children list. Contexts are then not candidates /// for garbage collection. /// public virtual void SetBuildParseTree(bool buildParseTrees) { this._buildParseTrees = buildParseTrees; } public virtual bool GetBuildParseTree() { return _buildParseTrees; } /// Trim the internal lists of the parse tree during parsing to conserve memory. /// /// /// Trim the internal lists of the parse tree during parsing to conserve memory. /// This property is set to /// false /// by default for a newly constructed parser. /// /// /// /// true /// to trim the capacity of the /// ParserRuleContext.children /// list to its size after a rule is parsed. /// public virtual void SetTrimParseTree(bool trimParseTrees) { if (trimParseTrees) { if (GetTrimParseTree()) { return; } AddParseListener(Parser.TrimToSizeListener.Instance); } else { RemoveParseListener(Parser.TrimToSizeListener.Instance); } } /// /// /// true /// if the /// ParserRuleContext.children /// list is trimmed /// using the default /// TrimToSizeListener /// during the parse process. /// public virtual bool GetTrimParseTree() { if (_parseListeners == null) { return false; } return _parseListeners.Contains(Parser.TrimToSizeListener.Instance); } // public void setTraceATNStates(boolean traceATNStates) { // this.traceATNStates = traceATNStates; // } // // public boolean getTraceATNStates() { // return traceATNStates; // } public virtual IList GetParseListeners() { return _parseListeners; } /// /// Provide a listener that gets notified about token matches, /// and rule entry/exit events DURING the parse. /// /// /// Provide a listener that gets notified about token matches, /// and rule entry/exit events DURING the parse. It's a little bit /// weird for left recursive rule entry events but it's /// deterministic. /// THIS IS ONLY FOR ADVANCED USERS. Please give your /// ParseTreeListener to a ParseTreeWalker instead of giving it to /// the parser!!!! /// public virtual void AddParseListener(IParseTreeListener listener) { if (listener == null) { return; } if (_parseListeners == null) { _parseListeners = new List(); } this._parseListeners.Add(listener); } public virtual void RemoveParseListener(IParseTreeListener l) { if (l == null) { return; } if (_parseListeners != null) { _parseListeners.Remove(l); if (_parseListeners.Count == 0) { _parseListeners = null; } } } public virtual void RemoveParseListeners() { _parseListeners = null; } /// /// Notify any parse listeners (implemented as ParseTreeListener's) /// of an enter rule event. /// /// /// Notify any parse listeners (implemented as ParseTreeListener's) /// of an enter rule event. This is not involved with /// parse tree walking in any way; it's just reusing the /// ParseTreeListener interface. This is not for the average user. /// public virtual void TriggerEnterRuleEvent() { foreach (IParseTreeListener l in _parseListeners) { l.EnterEveryRule(_ctx); _ctx.EnterRule(l); } } /// /// Notify any parse listeners (implemented as ParseTreeListener's) /// of an exit rule event. /// /// /// Notify any parse listeners (implemented as ParseTreeListener's) /// of an exit rule event. This is not involved with /// parse tree walking in any way; it's just reusing the /// ParseTreeListener interface. This is not for the average user. /// public virtual void TriggerExitRuleEvent() { // reverse order walk of listeners for (int i = _parseListeners.Count - 1; i >= 0; i--) { IParseTreeListener l = _parseListeners[i]; _ctx.ExitRule(l); l.ExitEveryRule(_ctx); } } /// Get number of recognition errors (lexer, parser, tree parser). /// /// Get number of recognition errors (lexer, parser, tree parser). Each /// recognizer tracks its own number. So parser and lexer each have /// separate count. Does not count the spurious errors found between /// an error and next valid token match /// See also reportError() /// public virtual int GetNumberOfSyntaxErrors() { return _syntaxErrors; } public virtual IAntlrErrorStrategy GetErrorHandler() { return _errHandler; } public virtual void SetErrorHandler(IAntlrErrorStrategy handler) { this._errHandler = handler; } public override IIntStream GetInputStream() { return _input; } /// Set the token stream and reset the parser public virtual void SetInputStream(ITokenStream input) { this._input = null; Reset(); this._input = input; } /// /// Match needs to return the current input symbol, which gets put /// into the label for the associated token ref; e.g., x=ID. /// /// /// Match needs to return the current input symbol, which gets put /// into the label for the associated token ref; e.g., x=ID. /// public virtual IToken GetCurrentToken() { return _input.Lt(1); } public virtual void NotifyErrorListeners(string msg) { NotifyErrorListeners(GetCurrentToken(), msg, null); } public virtual void NotifyErrorListeners(IToken offendingToken, string msg, RecognitionException e) { int line = -1; int charPositionInLine = -1; if (offendingToken != null) { line = offendingToken.Line; charPositionInLine = offendingToken.Column; } IAntlrErrorListener listener = ((IParserErrorListener)GetErrorListenerDispatch ()); listener.SyntaxError(this, offendingToken, line, charPositionInLine, msg, e); } /// Consume the current symbol and return it. /// /// Consume the current symbol and return it. E.g., given the following /// input with A being the current lookahead symbol: /// A B /// ^ /// this function moves the cursor to B and returns A. /// If the parser is creating parse trees, the current symbol /// would also be added as a child to the current context (node). /// Trigger listener events if there's a listener. /// public virtual IToken Consume() { IToken o = GetCurrentToken(); if (o.Type != Eof) { ((ITokenStream)GetInputStream()).Consume(); } bool hasListener = _parseListeners != null && _parseListeners.Count != 0; if (_buildParseTrees || hasListener) { if (_errHandler.InErrorRecoveryMode(this)) { IErrorNode node = _ctx.AddErrorNode(o); if (_parseListeners != null) { foreach (IParseTreeListener listener in _parseListeners) { listener.VisitErrorNode(node); } } } else { ITerminalNode node = _ctx.AddChild(o); if (_parseListeners != null) { foreach (IParseTreeListener listener in _parseListeners) { listener.VisitTerminal(node); } } } } return o; } protected internal virtual void AddContextToParseTree() { ParserRuleContext parent = (ParserRuleContext)_ctx.parent; // add current context to parent if we have a parent if (parent != null) { parent.AddChild(_ctx); } } /// Always called by generated parsers upon entry to a rule. /// /// Always called by generated parsers upon entry to a rule. /// This occurs after the new context has been pushed. Access field /// _ctx get the current context. /// This is flexible because users do not have to regenerate parsers /// to get trace facilities. /// public virtual void EnterRule(ParserRuleContext localctx, int state, int ruleIndex ) { SetState(state); _ctx = localctx; _ctx.start = _input.Lt(1); if (_buildParseTrees) { AddContextToParseTree(); } if (_parseListeners != null) { TriggerEnterRuleEvent(); } } public virtual void EnterLeftFactoredRule(ParserRuleContext localctx, int state, int ruleIndex) { SetState(state); if (_buildParseTrees) { ParserRuleContext factoredContext = (ParserRuleContext)_ctx.GetChild(_ctx.ChildCount - 1); _ctx.RemoveLastChild(); factoredContext.parent = localctx; localctx.AddChild(factoredContext); } _ctx = localctx; _ctx.start = _input.Lt(1); if (_buildParseTrees) { AddContextToParseTree(); } if (_parseListeners != null) { TriggerEnterRuleEvent(); } } public virtual void ExitRule() { _ctx.stop = _input.Lt(-1); // trigger event on _ctx, before it reverts to parent if (_parseListeners != null) { TriggerExitRuleEvent(); } SetState(_ctx.invokingState); _ctx = (ParserRuleContext)_ctx.parent; } public virtual void EnterOuterAlt(ParserRuleContext localctx, int altNum) { // if we have new localctx, make sure we replace existing ctx // that is previous child of parse tree if (_buildParseTrees && _ctx != localctx) { ParserRuleContext parent = (ParserRuleContext)_ctx.parent; if (parent != null) { parent.RemoveLastChild(); parent.AddChild(localctx); } } _ctx = localctx; _ctx.altNum = altNum; } public virtual void EnterRecursionRule(ParserRuleContext localctx, int ruleIndex, int precedence) { _precedenceStack.Add(precedence); _ctx = localctx; _ctx.start = _input.Lt(1); if (_parseListeners != null) { TriggerEnterRuleEvent(); } } // simulates rule entry for left-recursive rules public virtual void PushNewRecursionContext(ParserRuleContext localctx, int state , int ruleIndex) { ParserRuleContext previous = _ctx; previous.parent = localctx; previous.invokingState = state; previous.stop = _input.Lt(-1); _ctx = localctx; _ctx.start = previous.start; if (_buildParseTrees) { _ctx.AddChild(previous); } if (_parseListeners != null) { TriggerEnterRuleEvent(); } } // simulates rule entry for left-recursive rules public virtual void UnrollRecursionContexts(ParserRuleContext _parentctx) { _precedenceStack.RemoveAt(_precedenceStack.Count - 1); _ctx.stop = _input.Lt(-1); ParserRuleContext retctx = _ctx; // save current ctx (return value) // unroll so _ctx is as it was before call to recursive method if (_parseListeners != null) { while (_ctx != _parentctx) { TriggerExitRuleEvent(); _ctx = (ParserRuleContext)_ctx.parent; } } else { _ctx = _parentctx; } // hook into tree retctx.parent = _parentctx; if (_buildParseTrees) { _parentctx.AddChild(retctx); } } // add return ctx into invoking rule's tree public virtual ParserRuleContext GetInvokingContext(int ruleIndex) { ParserRuleContext p = _ctx; while (p != null) { if (p.GetRuleIndex() == ruleIndex) { return p; } p = (ParserRuleContext)p.parent; } return null; } public virtual ParserRuleContext GetContext() { return _ctx; } public override bool Precpred(RuleContext localctx, int precedence) { return precedence >= _precedenceStack[_precedenceStack.Count - 1]; } public override IAntlrErrorListener GetErrorListenerDispatch() { return new ProxyParserErrorListener(GetErrorListeners()); } public virtual bool InContext(string context) { // TODO: useful in parser? return false; } public virtual bool IsExpectedToken(int symbol) { // return getInterpreter().atn.nextTokens(_ctx); ATN atn = GetInterpreter().atn; ParserRuleContext ctx = _ctx; ATNState s = atn.states[GetState()]; IntervalSet following = atn.NextTokens(s); if (following.Contains(symbol)) { return true; } // System.out.println("following "+s+"="+following); if (!following.Contains(IToken.Epsilon)) { return false; } while (ctx != null && ctx.invokingState >= 0 && following.Contains(IToken.Epsilon )) { ATNState invokingState = atn.states[ctx.invokingState]; RuleTransition rt = (RuleTransition)invokingState.Transition(0); following = atn.NextTokens(rt.followState); if (following.Contains(symbol)) { return true; } ctx = (ParserRuleContext)ctx.parent; } if (following.Contains(IToken.Epsilon) && symbol == IToken.Eof) { return true; } return false; } /// /// Compute the set of valid tokens reachable from the current /// position in the parse. /// /// /// Compute the set of valid tokens reachable from the current /// position in the parse. /// public virtual IntervalSet GetExpectedTokens() { ATN atn = GetInterpreter().atn; ParserRuleContext ctx = _ctx; ATNState s = atn.states[GetState()]; IntervalSet following = atn.NextTokens(s); // System.out.println("following "+s+"="+following); if (!following.Contains(IToken.Epsilon)) { return following; } IntervalSet expected = new IntervalSet(); expected.AddAll(following); expected.Remove(IToken.Epsilon); while (ctx != null && ctx.invokingState >= 0 && following.Contains(IToken.Epsilon )) { ATNState invokingState = atn.states[ctx.invokingState]; RuleTransition rt = (RuleTransition)invokingState.Transition(0); following = atn.NextTokens(rt.followState); expected.AddAll(following); expected.Remove(IToken.Epsilon); ctx = (ParserRuleContext)ctx.parent; } if (following.Contains(IToken.Epsilon)) { expected.Add(IToken.Eof); } return expected; } public virtual IntervalSet GetExpectedTokensWithinCurrentRule() { ATN atn = GetInterpreter().atn; ATNState s = atn.states[GetState()]; return atn.NextTokens(s); } // /** Compute the set of valid tokens reachable from the current // * position in the parse. // */ // public IntervalSet nextTokens(@NotNull RuleContext ctx) { // ATN atn = getInterpreter().atn; // ATNState s = atn.states.get(ctx.s); // if ( s == null ) return null; // return atn.nextTokens(s, ctx); // } public virtual ParserRuleContext GetRuleContext() { return _ctx; } /// /// Return List of the rule names in your parser instance /// leading up to a call to the current rule. /// /// /// Return List of the rule names in your parser instance /// leading up to a call to the current rule. You could override if /// you want more details such as the file/line info of where /// in the ATN a rule is invoked. /// This is very useful for error messages. /// public virtual IList GetRuleInvocationStack() { return GetRuleInvocationStack(_ctx); } public virtual IList GetRuleInvocationStack(RuleContext p) { string[] ruleNames = GetRuleNames(); IList stack = new List(); while (p != null) { // compute what follows who invoked us int ruleIndex = p.GetRuleIndex(); if (ruleIndex < 0) { stack.Add("n/a"); } else { stack.Add(ruleNames[ruleIndex]); } p = p.parent; } return stack; } /// For debugging and other purposes public virtual IList GetDFAStrings() { IList s = new List(); for (int d = 0; d < _interp.atn.decisionToDFA.Length; d++) { DFA dfa = _interp.atn.decisionToDFA[d]; s.Add(dfa.ToString(GetTokenNames(), GetRuleNames())); } return s; } /// For debugging and other purposes public virtual void DumpDFA() { bool seenOne = false; for (int d = 0; d < _interp.atn.decisionToDFA.Length; d++) { DFA dfa = _interp.atn.decisionToDFA[d]; if (!dfa.IsEmpty()) { if (seenOne) { System.Console.Out.WriteLine(); } System.Console.Out.WriteLine("Decision " + dfa.decision + ":"); System.Console.Out.Write(dfa.ToString(GetTokenNames(), GetRuleNames())); seenOne = true; } } } public virtual string GetSourceName() { return _input.SourceName; } /// A convenience method for use most often with template rewrites. /// /// A convenience method for use most often with template rewrites. /// Convert a List to List /// public virtual IList ToStrings<_T0>(IList<_T0> tokens) where _T0:IToken { if (tokens == null) { return null; } IList strings = new List(tokens.Count); for (int i = 0; i < tokens.Count; i++) { strings.Add(tokens[i].Text); } return strings; } /// /// During a parse is sometimes useful to listen in on the rule entry and exit /// events as well as token matches. /// /// /// During a parse is sometimes useful to listen in on the rule entry and exit /// events as well as token matches. This is for quick and dirty debugging. /// public virtual void SetTrace(bool trace) { if (!trace) { RemoveParseListener(_tracer); _tracer = null; } else { if (_tracer != null) { RemoveParseListener(_tracer); } else { _tracer = new Parser.TraceListener(this); } AddParseListener(_tracer); } } } }