antlr/Antlr4.Runtime/Atn/ATN.cs

224 lines
7.8 KiB
C#

/*
* [The "BSD license"]
* Copyright (c) 2013 Terence Parr
* Copyright (c) 2013 Sam Harwell
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using Antlr4.Runtime.Atn;
using Antlr4.Runtime.Dfa;
using Antlr4.Runtime.Misc;
using Sharpen;
namespace Antlr4.Runtime.Atn
{
public class ATN
{
public const int InvalidAltNumber = 0;
public const int Parser = 1;
public const int Lexer = 2;
[NotNull]
public readonly IList<ATNState> states = new List<ATNState>();
/// <summary>
/// Each subrule/rule is a decision point and we must track them so we
/// can go back later and build DFA predictors for them.
/// </summary>
/// <remarks>
/// Each subrule/rule is a decision point and we must track them so we
/// can go back later and build DFA predictors for them. This includes
/// all the rules, subrules, optional blocks, ()+, ()* etc...
/// </remarks>
[NotNull]
public readonly IList<DecisionState> decisionToState = new List<DecisionState>();
public RuleStartState[] ruleToStartState;
public RuleStopState[] ruleToStopState;
[NotNull]
public readonly IDictionary<string, TokensStartState> modeNameToStartState = new
LinkedHashMap<string, TokensStartState>();
public int grammarType;
public int maxTokenType;
public int[] ruleToTokenType;
public int[] ruleToActionIndex;
[NotNull]
public readonly IList<TokensStartState> modeToStartState = new List<TokensStartState
>();
/// <summary>used during construction from grammar AST</summary>
internal int stateNumber = 0;
private readonly IConcurrentMap<PredictionContext, PredictionContext> contextCache
= new ConcurrentHashMap<PredictionContext, PredictionContext>();
[NotNull]
public DFA[] decisionToDFA = new DFA[0];
[NotNull]
public DFA[] modeToDFA = new DFA[0];
protected internal readonly IConcurrentMap<int, int> LL1Table = new ConcurrentHashMap
<int, int>();
/// <summary>Used for runtime deserialization of ATNs from strings</summary>
public ATN()
{
}
// runtime for parsers, lexers
// ATN.LEXER, ...
// runtime for lexer only
public void ClearDFA()
{
decisionToDFA = new DFA[decisionToState.Count];
for (int i = 0; i < decisionToDFA.Length; i++)
{
decisionToDFA[i] = new DFA(decisionToState[i], i);
}
modeToDFA = new DFA[modeToStartState.Count];
for (int i_1 = 0; i_1 < modeToDFA.Length; i_1++)
{
modeToDFA[i_1] = new DFA(modeToStartState[i_1]);
}
contextCache.Clear();
LL1Table.Clear();
}
public virtual int GetContextCacheSize()
{
return contextCache.Count;
}
public virtual PredictionContext GetCachedContext(PredictionContext context)
{
return PredictionContext.GetCachedContext(context, contextCache, new PredictionContext.IdentityHashMap
());
}
public DFA[] GetDecisionToDFA()
{
System.Diagnostics.Debug.Assert(decisionToDFA != null && decisionToDFA.Length ==
decisionToState.Count);
return decisionToDFA;
}
/// <summary>Compute the set of valid tokens that can occur starting in s.</summary>
/// <remarks>
/// Compute the set of valid tokens that can occur starting in s.
/// If ctx is
/// <see cref="PredictionContext.EmptyLocal">PredictionContext.EmptyLocal</see>
/// , the set of tokens will not include what can follow
/// the rule surrounding s. In other words, the set will be
/// restricted to tokens reachable staying within s's rule.
/// </remarks>
public virtual IntervalSet NextTokens(ATNState s, PredictionContext ctx)
{
Args.NotNull("ctx", ctx);
LL1Analyzer anal = new LL1Analyzer(this);
IntervalSet next = anal.Look(s, ctx);
return next;
}
/// <summary>Compute the set of valid tokens that can occur starting in s and staying in same rule.
/// </summary>
/// <remarks>
/// Compute the set of valid tokens that can occur starting in s and staying in same rule.
/// EPSILON is in set if we reach end of rule.
/// </remarks>
public virtual IntervalSet NextTokens(ATNState s)
{
if (s.nextTokenWithinRule != null)
{
return s.nextTokenWithinRule;
}
s.nextTokenWithinRule = NextTokens(s, PredictionContext.EmptyLocal);
s.nextTokenWithinRule.SetReadonly(true);
return s.nextTokenWithinRule;
}
public virtual void AddState(ATNState state)
{
if (state == null)
{
states.AddItem(null);
stateNumber++;
return;
}
state.atn = this;
states.AddItem(state);
state.stateNumber = stateNumber++;
}
public virtual void RemoveState(ATNState state)
{
states.Set(state.stateNumber, null);
}
// just free mem, don't shift states in list
public virtual void DefineMode(string name, TokensStartState s)
{
modeNameToStartState.Put(name, s);
modeToStartState.AddItem(s);
modeToDFA = Arrays.CopyOf(modeToDFA, modeToStartState.Count);
modeToDFA[modeToDFA.Length - 1] = new DFA(s);
DefineDecisionState(s);
}
public virtual int DefineDecisionState(DecisionState s)
{
decisionToState.AddItem(s);
s.decision = decisionToState.Count - 1;
decisionToDFA = Arrays.CopyOf(decisionToDFA, decisionToState.Count);
decisionToDFA[decisionToDFA.Length - 1] = new DFA(s, s.decision);
return s.decision;
}
public virtual DecisionState GetDecisionState(int decision)
{
if (!decisionToState.IsEmpty())
{
return decisionToState[decision];
}
return null;
}
public virtual int GetNumberOfDecisions()
{
return decisionToState.Count;
}
}
}