forked from jasder/antlr
590 lines
19 KiB
C#
590 lines
19 KiB
C#
/*
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* [The "BSD license"]
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* Copyright (c) 2013 Terence Parr
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* Copyright (c) 2013 Sam Harwell
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Antlr4.Runtime;
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using Antlr4.Runtime.Atn;
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using Antlr4.Runtime.Misc;
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using Sharpen;
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namespace Antlr4.Runtime
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{
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/// <summary>A lexer is recognizer that draws input symbols from a character stream.</summary>
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/// <remarks>
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/// A lexer is recognizer that draws input symbols from a character stream.
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/// lexer grammars result in a subclass of this object. A Lexer object
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/// uses simplified match() and error recovery mechanisms in the interest
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/// of speed.
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/// </remarks>
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public abstract class Lexer : Recognizer<int, LexerATNSimulator>, ITokenSource
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{
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public const int DefaultMode = 0;
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public const int DefaultTokenChannel = TokenConstants.DefaultChannel;
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public const int Hidden = TokenConstants.HiddenChannel;
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public const int MinCharValue = '\u0000';
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public const int MaxCharValue = '\uFFFE';
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public ICharStream _input;
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protected internal Tuple<ITokenSource, ICharStream> _tokenFactorySourcePair;
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/// <summary>How to create token objects</summary>
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protected internal ITokenFactory _factory = CommonTokenFactory.Default;
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/// <summary>The goal of all lexer rules/methods is to create a token object.</summary>
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/// <remarks>
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/// The goal of all lexer rules/methods is to create a token object.
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/// This is an instance variable as multiple rules may collaborate to
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/// create a single token. nextToken will return this object after
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/// matching lexer rule(s). If you subclass to allow multiple token
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/// emissions, then set this to the last token to be matched or
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/// something nonnull so that the auto token emit mechanism will not
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/// emit another token.
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/// </remarks>
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public IToken _token;
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/// <summary>
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/// What character index in the stream did the current token start at?
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/// Needed, for example, to get the text for current token.
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/// </summary>
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/// <remarks>
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/// What character index in the stream did the current token start at?
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/// Needed, for example, to get the text for current token. Set at
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/// the start of nextToken.
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/// </remarks>
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public int _tokenStartCharIndex = -1;
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/// <summary>The line on which the first character of the token resides</summary>
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public int _tokenStartLine;
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/// <summary>The character position of first character within the line</summary>
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public int _tokenStartCharPositionInLine;
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/// <summary>Once we see EOF on char stream, next token will be EOF.</summary>
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/// <remarks>
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/// Once we see EOF on char stream, next token will be EOF.
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/// If you have DONE : EOF ; then you see DONE EOF.
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/// </remarks>
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public bool _hitEOF;
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/// <summary>The channel number for the current token</summary>
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public int _channel;
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/// <summary>The token type for the current token</summary>
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public int _type;
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public readonly List<int> _modeStack = new List<int>();
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public int _mode = Antlr4.Runtime.Lexer.DefaultMode;
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/// <summary>
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/// You can set the text for the current token to override what is in
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/// the input char buffer.
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/// </summary>
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/// <remarks>
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/// You can set the text for the current token to override what is in
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/// the input char buffer. Use setText() or can set this instance var.
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/// </remarks>
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public string _text;
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public Lexer(ICharStream input)
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{
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this._input = input;
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this._tokenFactorySourcePair = Tuple.Create((ITokenSource)this, input);
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}
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public virtual void Reset()
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{
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// wack Lexer state variables
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if (_input != null)
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{
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_input.Seek(0);
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}
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// rewind the input
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_token = null;
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_type = TokenConstants.InvalidType;
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_channel = TokenConstants.DefaultChannel;
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_tokenStartCharIndex = -1;
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_tokenStartCharPositionInLine = -1;
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_tokenStartLine = -1;
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_text = null;
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_hitEOF = false;
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_mode = Antlr4.Runtime.Lexer.DefaultMode;
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_modeStack.Clear();
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Interpreter.Reset();
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}
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/// <summary>
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/// Return a token from this source; i.e., match a token on the char
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/// stream.
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/// </summary>
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/// <remarks>
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/// Return a token from this source; i.e., match a token on the char
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/// stream.
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/// </remarks>
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public virtual IToken NextToken()
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{
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if (_input == null)
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{
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throw new InvalidOperationException("nextToken requires a non-null input stream."
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);
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}
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// Mark start location in char stream so unbuffered streams are
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// guaranteed at least have text of current token
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int tokenStartMarker = _input.Mark();
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try
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{
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while (true)
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{
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if (_hitEOF)
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{
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EmitEOF();
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return _token;
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}
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_token = null;
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_channel = TokenConstants.DefaultChannel;
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_tokenStartCharIndex = _input.Index;
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_tokenStartCharPositionInLine = Interpreter.GetCharPositionInLine();
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_tokenStartLine = Interpreter.GetLine();
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_text = null;
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do
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{
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_type = TokenConstants.InvalidType;
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// System.out.println("nextToken line "+tokenStartLine+" at "+((char)input.LA(1))+
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// " in mode "+mode+
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// " at index "+input.index());
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int ttype;
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try
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{
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ttype = Interpreter.Match(_input, _mode);
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}
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catch (LexerNoViableAltException e)
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{
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NotifyListeners(e);
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// report error
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Recover(e);
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ttype = TokenTypes.Skip;
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}
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if (_input.La(1) == IntStreamConstants.Eof)
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{
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_hitEOF = true;
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}
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if (_type == TokenConstants.InvalidType)
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{
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_type = ttype;
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}
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if (_type == TokenTypes.Skip)
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{
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goto outer_continue;
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}
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}
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while (_type == TokenTypes.More);
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if (_token == null)
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{
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Emit();
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}
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return _token;
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outer_continue: ;
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}
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outer_break: ;
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}
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finally
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{
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// make sure we release marker after match or
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// unbuffered char stream will keep buffering
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_input.Release(tokenStartMarker);
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}
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}
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/// <summary>
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/// Instruct the lexer to skip creating a token for current lexer rule
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/// and look for another token.
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/// </summary>
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/// <remarks>
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/// Instruct the lexer to skip creating a token for current lexer rule
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/// and look for another token. nextToken() knows to keep looking when
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/// a lexer rule finishes with token set to SKIP_TOKEN. Recall that
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/// if token==null at end of any token rule, it creates one for you
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/// and emits it.
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/// </remarks>
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public virtual void Skip()
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{
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_type = TokenTypes.Skip;
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}
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public virtual void More()
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{
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_type = TokenTypes.More;
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}
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public virtual void Mode(int m)
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{
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_mode = m;
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}
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public virtual void PushMode(int m)
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{
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_modeStack.Add(_mode);
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Mode(m);
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}
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public virtual int PopMode()
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{
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if (_modeStack.Count == 0)
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{
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throw new InvalidOperationException();
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}
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Mode(_modeStack.Pop());
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return _mode;
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}
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public virtual ITokenFactory TokenFactory
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{
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get
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{
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return _factory;
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}
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set
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{
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ITokenFactory factory = value;
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this._factory = factory;
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}
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}
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/// <summary>Set the char stream and reset the lexer</summary>
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public virtual void SetInputStream(ICharStream input)
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{
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this._input = null;
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this._tokenFactorySourcePair = Tuple.Create((ITokenSource)this, _input);
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Reset();
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this._input = input;
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this._tokenFactorySourcePair = Tuple.Create((ITokenSource)this, _input);
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}
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public virtual string SourceName
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{
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get
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{
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return _input.SourceName;
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}
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}
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public override IIntStream InputStream
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{
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get
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{
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return _input;
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}
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}
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ICharStream ITokenSource.InputStream
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{
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get
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{
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return (ICharStream)InputStream;
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}
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}
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/// <summary>
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/// By default does not support multiple emits per nextToken invocation
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/// for efficiency reasons.
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/// </summary>
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/// <remarks>
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/// By default does not support multiple emits per nextToken invocation
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/// for efficiency reasons. Subclass and override this method, nextToken,
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/// and getToken (to push tokens into a list and pull from that list
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/// rather than a single variable as this implementation does).
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/// </remarks>
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public virtual void Emit(IToken token)
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{
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//System.err.println("emit "+token);
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this._token = token;
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}
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/// <summary>
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/// The standard method called to automatically emit a token at the
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/// outermost lexical rule.
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/// </summary>
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/// <remarks>
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/// The standard method called to automatically emit a token at the
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/// outermost lexical rule. The token object should point into the
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/// char buffer start..stop. If there is a text override in 'text',
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/// use that to set the token's text. Override this method to emit
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/// custom Token objects or provide a new factory.
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/// </remarks>
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public virtual IToken Emit()
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{
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IToken t = _factory.Create(_tokenFactorySourcePair, _type, _text, _channel, _tokenStartCharIndex
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, GetCharIndex() - 1, _tokenStartLine, _tokenStartCharPositionInLine);
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Emit(t);
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return t;
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}
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public virtual IToken EmitEOF()
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{
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int cpos = Column;
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// The character position for EOF is one beyond the position of
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// the previous token's last character
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if (_token != null)
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{
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int n = _token.StopIndex - _token.StartIndex + 1;
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cpos = _token.Column + n;
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}
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IToken eof = _factory.Create(_tokenFactorySourcePair, TokenConstants.Eof, null, TokenConstants
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.DefaultChannel, _input.Index, _input.Index - 1, Line, cpos);
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Emit(eof);
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return eof;
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}
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public virtual int Line
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{
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get
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{
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return Interpreter.GetLine();
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}
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}
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public virtual int Column
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{
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get
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{
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return Interpreter.GetCharPositionInLine();
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}
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}
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public virtual void SetLine(int line)
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{
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Interpreter.SetLine(line);
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}
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public virtual void SetCharPositionInLine(int charPositionInLine)
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{
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Interpreter.SetCharPositionInLine(charPositionInLine);
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}
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/// <summary>What is the index of the current character of lookahead?</summary>
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public virtual int GetCharIndex()
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{
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return _input.Index;
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}
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/// <summary>
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/// Return the text matched so far for the current token or any
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/// text override.
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/// </summary>
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/// <remarks>
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/// Return the text matched so far for the current token or any
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/// text override.
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/// </remarks>
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public virtual string GetText()
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{
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if (_text != null)
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{
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return _text;
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}
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return Interpreter.GetText(_input);
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}
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/// <summary>
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/// Set the complete text of this token; it wipes any previous
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/// changes to the text.
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/// </summary>
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/// <remarks>
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/// Set the complete text of this token; it wipes any previous
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/// changes to the text.
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/// </remarks>
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public virtual void SetText(string text)
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{
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this._text = text;
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}
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/// <summary>Override if emitting multiple tokens.</summary>
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/// <remarks>Override if emitting multiple tokens.</remarks>
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public virtual IToken GetToken()
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{
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return _token;
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}
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public virtual void SetToken(IToken _token)
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{
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this._token = _token;
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}
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public virtual void SetType(int ttype)
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{
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_type = ttype;
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}
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public virtual int GetType()
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{
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return _type;
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}
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public virtual void SetChannel(int channel)
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{
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_channel = channel;
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}
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public virtual int GetChannel()
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{
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return _channel;
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}
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public virtual string[] GetModeNames()
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{
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return null;
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}
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/// <summary>
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/// Used to print out token names like ID during debugging and
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/// error reporting.
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/// </summary>
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/// <remarks>
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/// Used to print out token names like ID during debugging and
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/// error reporting. The generated parsers implement a method
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/// that overrides this to point to their String[] tokenNames.
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/// </remarks>
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public override string[] TokenNames
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{
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get
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{
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return null;
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}
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}
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/// <summary>Return a list of all Token objects in input char stream.</summary>
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/// <remarks>
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/// Return a list of all Token objects in input char stream.
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/// Forces load of all tokens. Does not include EOF token.
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/// </remarks>
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public virtual IList<IToken> GetAllTokens()
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{
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IList<IToken> tokens = new List<IToken>();
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IToken t = NextToken();
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while (t.Type != TokenConstants.Eof)
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{
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tokens.Add(t);
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t = NextToken();
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}
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return tokens;
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}
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public virtual void Recover(LexerNoViableAltException e)
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{
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if (_input.La(1) != IntStreamConstants.Eof)
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{
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// skip a char and try again
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Interpreter.Consume(_input);
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}
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}
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public virtual void NotifyListeners(LexerNoViableAltException e)
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{
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string text = _input.GetText(Interval.Of(_tokenStartCharIndex, _input.Index));
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string msg = "token recognition error at: '" + GetErrorDisplay(text) + "'";
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IAntlrErrorListener<int> listener = GetErrorListenerDispatch();
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listener.SyntaxError(this, 0, _tokenStartLine, _tokenStartCharPositionInLine,
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msg, e);
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}
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public virtual string GetErrorDisplay(string s)
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{
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StringBuilder buf = new StringBuilder();
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foreach (char c in s.ToCharArray())
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{
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buf.Append(GetErrorDisplay(c));
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}
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return buf.ToString();
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}
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public virtual string GetErrorDisplay(int c)
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{
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string s = ((char)c).ToString();
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switch (c)
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{
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case TokenConstants.Eof:
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{
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s = "<EOF>";
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break;
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}
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case '\n':
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{
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s = "\\n";
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break;
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}
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case '\t':
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{
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s = "\\t";
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break;
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}
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case '\r':
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{
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s = "\\r";
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break;
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}
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}
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return s;
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}
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public virtual string GetCharErrorDisplay(int c)
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{
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string s = GetErrorDisplay(c);
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return "'" + s + "'";
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}
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/// <summary>
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/// Lexers can normally match any char in it's vocabulary after matching
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/// a token, so do the easy thing and just kill a character and hope
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/// it all works out.
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/// </summary>
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/// <remarks>
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/// Lexers can normally match any char in it's vocabulary after matching
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/// a token, so do the easy thing and just kill a character and hope
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/// it all works out. You can instead use the rule invocation stack
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/// to do sophisticated error recovery if you are in a fragment rule.
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/// </remarks>
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public virtual void Recover(RecognitionException re)
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{
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//System.out.println("consuming char "+(char)input.LA(1)+" during recovery");
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//re.printStackTrace();
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// TODO: Do we lose character or line position information?
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_input.Consume();
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}
|
|
}
|
|
}
|