antlr/Antlr4.Runtime/Misc/OrderedHashSet`1.cs

165 lines
4.8 KiB
C#

/*
* [The "BSD license"]
* Copyright (c) 2013 Terence Parr
* Copyright (c) 2013 Sam Harwell
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using Antlr4.Runtime.Misc;
using Sharpen;
namespace Antlr4.Runtime.Misc
{
/// <summary>A HashMap that remembers the order that the elements were added.</summary>
/// <remarks>
/// A HashMap that remembers the order that the elements were added.
/// You can alter the ith element with set(i,value) too :) Unique list.
/// I need the replace/set-element-i functionality so I'm subclassing
/// LinkedHashSet.
/// </remarks>
[System.Serializable]
public class OrderedHashSet<T> : LinkedHashSet<T>
{
private const long serialVersionUID = 5281944403755906761L;
/// <summary>Track the elements as they are added to the set</summary>
protected internal List<T> elements = new List<T>();
public virtual T Get(int i)
{
return elements[i];
}
/// <summary>
/// Replace an existing value with a new value; updates the element
/// list and the hash table, but not the key as that has not changed.
/// </summary>
/// <remarks>
/// Replace an existing value with a new value; updates the element
/// list and the hash table, but not the key as that has not changed.
/// </remarks>
public virtual T Set(int i, T value)
{
T oldElement = elements[i];
elements.Set(i, value);
// update list
base.Remove(oldElement);
// now update the set: remove/add
base.AddItem(value);
return oldElement;
}
public virtual bool Remove(int i)
{
T o = elements.Remove(i);
return base.Remove(o);
}
/// <summary>
/// Add a value to list; keep in hashtable for consistency also;
/// Key is object itself.
/// </summary>
/// <remarks>
/// Add a value to list; keep in hashtable for consistency also;
/// Key is object itself. Good for say asking if a certain string is in
/// a list of strings.
/// </remarks>
public override bool AddItem(T value)
{
bool result = base.AddItem(value);
if (result)
{
// only track if new element not in set
elements.AddItem(value);
}
return result;
}
public override bool Remove(object o)
{
throw new NotSupportedException();
}
public override void Clear()
{
elements.Clear();
base.Clear();
}
public override int GetHashCode()
{
return elements.GetHashCode();
}
public override bool Equals(object o)
{
if (!(o is OrderedHashSet<object>))
{
return false;
}
// System.out.print("equals " + this + ", " + o+" = ");
bool same = elements != null && elements.Equals(((OrderedHashSet<object>)o).elements
);
// System.out.println(same);
return same;
}
public override IEnumerator<T> GetEnumerator()
{
return elements.GetEnumerator();
}
/// <summary>Return the List holding list of table elements.</summary>
/// <remarks>
/// Return the List holding list of table elements. Note that you are
/// NOT getting a copy so don't write to the list.
/// </remarks>
public virtual IList<T> Elements()
{
return elements;
}
public override object Clone()
{
OrderedHashSet<T> dup = (OrderedHashSet<T>)base.Clone();
// safe (result of clone)
dup.elements = new List<T>(this.elements);
return dup;
}
public override object[] ToArray()
{
return Sharpen.Collections.ToArray(elements);
}
public override string ToString()
{
return elements.ToString();
}
}
}