antlr/runtime/Cpp/README.md

74 lines
3.5 KiB
Markdown

# C++ target for ANTLR 4
This folder contains the C++ runtime support for ANTLR. See [the canonical antlr4 repository](https://github.com/antlr/antlr4) for in depth detail about how to use ANTLR 4.
## Authors and major contributors
ANTLR 4 is the result of substantial effort of the following people:
* [Terence Parr](http://www.cs.usfca.edu/~parrt/), parrt@cs.usfca.edu
ANTLR project lead and supreme dictator for life
[University of San Francisco](http://www.usfca.edu/)
* [Sam Harwell](http://tunnelvisionlabs.com/)
Tool co-author, Java and C# target)
The C++ target has been the work of the following people:
* Dan McLaughlin, dan.mclaughlin@gmail.com (initial port, got code to compile)
* David Sisson, dsisson@google.com (initial port, made the runtime C++ tests runnable)
* [Mike Lischke](www.soft-gems.net), mike@lischke-online.de (brought the initial port to a working library, made most runtime tests passing)
## Other contributors
* Marcin Szalowicz, mszalowicz@mailplus.pl (cmake build setup)
* Tim O'Callaghan, timo@linux.com (additional superbuild cmake pattern script)
## Project Status
* Building on macOS, Windows, Android and Linux
* No errors and warnings
* Library linking
* Some unit tests in the macOS project, for important base classes with almost 100% code coverage.
* All memory allocations checked
* Simple command line demo application working on all supported platforms.
* All runtime tests pass.
### Build + Usage Notes
The minimum C++ version to compile the ANTLR C++ runtime with is C++11. The supplied projects can built the runtime either as static or dynamic library, as both 32bit and 64bit arch. The macOS project contains a target for iOS and can also be built using cmake (instead of XCode).
Include the antlr4-runtime.h umbrella header in your target application to get everything needed to use the library.
If you are compiling with cmake, the minimum version required is cmake 2.8.
#### Compiling on Windows with Visual Studio using he Visual Studio projects
Simply open the VS project from the runtime folder (VS 2013+) and build it.
#### Compiling on Windows using cmake with Visual Studio VS2017 and later
Use the "Open Folder" Feature from the File->Open->Folder menu to open the runtime/Cpp directory.
It will automatically use the CMake description to open up a Visual Studio Solution.
#### Compiling on macOS
Either open the included XCode project and build that or use the cmake compilation as described for linux.
#### Compiling on Android
Try run cmake -DCMAKE_ANDROID_NDK=/folder/of/android_ndkr17_and_above -DCMAKE_SYSTEM_NAME=Android -DCMAKE_ANDROID_API=14 -DCMAKE_ANDROID_ARCH_ABI=x86 -DCMAKE_ANDROID_STL_TYPE=c++_shared -DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang -DCMAKE_BUILD_TYPE=Release /folder/antlr4_src_dir -G Ninja.
#### Compiling on Linux
- cd <antlr4-dir>/runtime/Cpp (this is where this readme is located)
- mkdir build && mkdir run && cd build
- cmake .. -DANTLR_JAR_LOCATION=full/path/to/antlr4-4.5.4-SNAPSHOT.jar -DWITH_DEMO=True
- make
- DESTDIR=<antlr4-dir>/runtime/Cpp/run make install
If you don't want to build the demo then simply run cmake without parameters.
There is another cmake script available in the subfolder cmake/ for those who prefer the superbuild cmake pattern.
#### CMake Package support
If the CMake variable 'ANTLR4_INSTALL' is set, CMake Packages will be build and installed during the install step.
They expose two packages: antlr4_runtime and antlr4_generator which can be referenced to ease up the use of the
ANTLR Generator and runtime.
Use and Sample can be found [here](cmake/Antlr4Package.md)