antlr/runtime/CSharp/Antlr4.Runtime/ITokenSource.cs

167 lines
6.0 KiB
C#

/*
* [The "BSD license"]
* Copyright (c) 2013 Terence Parr
* Copyright (c) 2013 Sam Harwell
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using Antlr4.Runtime;
using Antlr4.Runtime.Misc;
using Antlr4.Runtime.Sharpen;
namespace Antlr4.Runtime
{
/// <summary>
/// A source of tokens must provide a sequence of tokens via
/// <see cref="NextToken()"/>
/// and also must reveal it's source of characters;
/// <see cref="CommonToken"/>
/// 's text is
/// computed from a
/// <see cref="ICharStream"/>
/// ; it only store indices into the char
/// stream.
/// <p>Errors from the lexer are never passed to the parser. Either you want to keep
/// going or you do not upon token recognition error. If you do not want to
/// continue lexing then you do not want to continue parsing. Just throw an
/// exception not under
/// <see cref="RecognitionException"/>
/// and Java will naturally toss
/// you all the way out of the recognizers. If you want to continue lexing then
/// you should not throw an exception to the parser--it has already requested a
/// token. Keep lexing until you get a valid one. Just report errors and keep
/// going, looking for a valid token.</p>
/// </summary>
public interface ITokenSource
{
/// <summary>
/// Return a
/// <see cref="IToken"/>
/// object from your input stream (usually a
/// <see cref="ICharStream"/>
/// ). Do not fail/return upon lexing error; keep chewing
/// on the characters until you get a good one; errors are not passed through
/// to the parser.
/// </summary>
[return: NotNull]
IToken NextToken();
/// <summary>Get the line number for the current position in the input stream.</summary>
/// <remarks>
/// Get the line number for the current position in the input stream. The
/// first line in the input is line 1.
/// </remarks>
/// <returns>
/// The line number for the current position in the input stream, or
/// 0 if the current token source does not track line numbers.
/// </returns>
int Line
{
get;
}
/// <summary>
/// Get the index into the current line for the current position in the input
/// stream.
/// </summary>
/// <remarks>
/// Get the index into the current line for the current position in the input
/// stream. The first character on a line has position 0.
/// </remarks>
/// <returns>
/// The line number for the current position in the input stream, or
/// -1 if the current token source does not track character positions.
/// </returns>
int Column
{
get;
}
/// <summary>
/// Get the
/// <see cref="ICharStream"/>
/// from which this token source is currently
/// providing tokens.
/// </summary>
/// <returns>
/// The
/// <see cref="ICharStream"/>
/// associated with the current position in
/// the input, or
/// <see langword="null"/>
/// if no input stream is available for the token
/// source.
/// </returns>
ICharStream InputStream
{
get;
}
/// <summary>Gets the name of the underlying input source.</summary>
/// <remarks>
/// Gets the name of the underlying input source. This method returns a
/// non-null, non-empty string. If such a name is not known, this method
/// returns
/// <see cref="IntStreamConstants.UnknownSourceName"/>
/// .
/// </remarks>
string SourceName
{
get;
}
/// <summary>
/// Set the
/// <see cref="ITokenFactory"/>
/// this token source should use for creating
/// <see cref="IToken"/>
/// objects from the input.
/// </summary>
/// <value>
/// The
/// <see cref="ITokenFactory"/>
/// to use for creating tokens.
/// </value>
/// <summary>
/// Gets the
/// <see cref="ITokenFactory"/>
/// this token source is currently using for
/// creating
/// <see cref="IToken"/>
/// objects from the input.
/// </summary>
/// <returns>
/// The
/// <see cref="ITokenFactory"/>
/// currently used by this token source.
/// </returns>
ITokenFactory TokenFactory
{
get;
set;
}
}
}