antlr/runtime/CSharp/Antlr4.Runtime/CommonTokenFactory.cs

162 lines
5.6 KiB
C#

/*
* [The "BSD license"]
* Copyright (c) 2013 Terence Parr
* Copyright (c) 2013 Sam Harwell
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using Antlr4.Runtime;
using Antlr4.Runtime.Misc;
using Antlr4.Runtime.Sharpen;
namespace Antlr4.Runtime
{
/// <summary>
/// This default implementation of
/// <see cref="ITokenFactory"/>
/// creates
/// <see cref="CommonToken"/>
/// objects.
/// </summary>
public class CommonTokenFactory : ITokenFactory
{
/// <summary>
/// The default
/// <see cref="CommonTokenFactory"/>
/// instance.
/// <p>
/// This token factory does not explicitly copy token text when constructing
/// tokens.</p>
/// </summary>
public static readonly ITokenFactory Default = new Antlr4.Runtime.CommonTokenFactory();
/// <summary>
/// Indicates whether
/// <see cref="CommonToken.Text"/>
/// should be called after
/// constructing tokens to explicitly set the text. This is useful for cases
/// where the input stream might not be able to provide arbitrary substrings
/// of text from the input after the lexer creates a token (e.g. the
/// implementation of
/// <see cref="ICharStream.GetText(Antlr4.Runtime.Misc.Interval)"/>
/// in
/// <see cref="UnbufferedCharStream"/>
/// throws an
/// <see cref="System.NotSupportedException"/>
/// ). Explicitly setting the token text
/// allows
/// <see cref="IToken.Text()"/>
/// to be called at any time regardless of the
/// input stream implementation.
/// <p>
/// The default value is
/// <see langword="false"/>
/// to avoid the performance and memory
/// overhead of copying text for every token unless explicitly requested.</p>
/// </summary>
protected internal readonly bool copyText;
/// <summary>
/// Constructs a
/// <see cref="CommonTokenFactory"/>
/// with the specified value for
/// <see cref="copyText"/>
/// .
/// <p>
/// When
/// <paramref name="copyText"/>
/// is
/// <see langword="false"/>
/// , the
/// <see cref="Default"/>
/// instance
/// should be used instead of constructing a new instance.</p>
/// </summary>
/// <param name="copyText">
/// The value for
/// <see cref="copyText"/>
/// .
/// </param>
public CommonTokenFactory(bool copyText)
{
this.copyText = copyText;
}
/// <summary>
/// Constructs a
/// <see cref="CommonTokenFactory"/>
/// with
/// <see cref="copyText"/>
/// set to
/// <see langword="false"/>
/// .
/// <p>
/// The
/// <see cref="Default"/>
/// instance should be used instead of calling this
/// directly.</p>
/// </summary>
public CommonTokenFactory()
: this(false)
{
}
public virtual CommonToken Create(Tuple<ITokenSource, ICharStream> source, int type, string text, int channel, int start, int stop, int line, int charPositionInLine)
{
CommonToken t = new CommonToken(source, type, channel, start, stop);
t.Line = line;
t.Column = charPositionInLine;
if (text != null)
{
t.Text = text;
}
else
{
if (copyText && source.Item2 != null)
{
t.Text = source.Item2.GetText(Interval.Of(start, stop));
}
}
return t;
}
IToken ITokenFactory.Create(Tuple<ITokenSource, ICharStream> source, int type, string text, int channel, int start, int stop, int line, int charPositionInLine)
{
return Create(source, type, text, channel, start, stop, line, charPositionInLine);
}
public virtual CommonToken Create(int type, string text)
{
return new CommonToken(type, text);
}
IToken ITokenFactory.Create(int type, string text)
{
return Create(type, text);
}
}
}