forked from jasder/antlr
444 lines
14 KiB
C#
444 lines
14 KiB
C#
/*
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* [The "BSD license"]
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* Copyright (c) 2013 Terence Parr
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* Copyright (c) 2013 Sam Harwell
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using Antlr4.Runtime;
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using Antlr4.Runtime.Misc;
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using Antlr4.Runtime.Sharpen;
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namespace Antlr4.Runtime
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{
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/// <summary>Do not buffer up the entire char stream.</summary>
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/// <remarks>
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/// Do not buffer up the entire char stream. It does keep a small buffer
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/// for efficiency and also buffers while a mark exists (set by the
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/// lookahead prediction in parser). "Unbuffered" here refers to fact
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/// that it doesn't buffer all data, not that's it's on demand loading of char.
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/// </remarks>
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public class UnbufferedCharStream : ICharStream
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{
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/// <summary>A moving window buffer of the data being scanned.</summary>
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/// <remarks>
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/// A moving window buffer of the data being scanned. While there's a marker,
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/// we keep adding to buffer. Otherwise,
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/// <see cref="Consume()">consume()</see>
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/// resets so
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/// we start filling at index 0 again.
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/// </remarks>
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protected internal char[] data;
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/// <summary>
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/// The number of characters currently in
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/// <see cref="data">data</see>
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/// .
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/// <p>This is not the buffer capacity, that's
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/// <c>data.length</c>
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/// .</p>
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/// </summary>
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protected internal int n;
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/// <summary>
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/// 0..n-1 index into
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/// <see cref="data">data</see>
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/// of next character.
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/// <p>The
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/// <c>LA(1)</c>
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/// character is
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/// <c>data[p]</c>
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/// . If
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/// <c>p == n</c>
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/// , we are
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/// out of buffered characters.</p>
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/// </summary>
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protected internal int p = 0;
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/// <summary>
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/// Count up with
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/// <see cref="Mark()">mark()</see>
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/// and down with
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/// <see cref="Release(int)">release()</see>
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/// . When we
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/// <c>release()</c>
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/// the last mark,
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/// <c>numMarkers</c>
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/// reaches 0 and we reset the buffer. Copy
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/// <c>data[p]..data[n-1]</c>
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/// to
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/// <c>data[0]..data[(n-1)-p]</c>
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/// .
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/// </summary>
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protected internal int numMarkers = 0;
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/// <summary>
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/// This is the
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/// <c>LA(-1)</c>
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/// character for the current position.
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/// </summary>
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protected internal int lastChar = -1;
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/// <summary>
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/// When
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/// <c>numMarkers > 0</c>
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/// , this is the
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/// <c>LA(-1)</c>
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/// character for the
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/// first character in
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/// <see cref="data">data</see>
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/// . Otherwise, this is unspecified.
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/// </summary>
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protected internal int lastCharBufferStart;
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/// <summary>Absolute character index.</summary>
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/// <remarks>
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/// Absolute character index. It's the index of the character about to be
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/// read via
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/// <c>LA(1)</c>
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/// . Goes from 0 to the number of characters in the
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/// entire stream, although the stream size is unknown before the end is
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/// reached.
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/// </remarks>
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protected internal int currentCharIndex = 0;
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protected internal TextReader input;
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/// <summary>The name or source of this char stream.</summary>
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/// <remarks>The name or source of this char stream.</remarks>
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public string name;
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/// <summary>Useful for subclasses that pull char from other than this.input.</summary>
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/// <remarks>Useful for subclasses that pull char from other than this.input.</remarks>
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public UnbufferedCharStream()
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: this(256)
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{
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}
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/// <summary>Useful for subclasses that pull char from other than this.input.</summary>
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/// <remarks>Useful for subclasses that pull char from other than this.input.</remarks>
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public UnbufferedCharStream(int bufferSize)
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{
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n = 0;
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data = new char[bufferSize];
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}
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public UnbufferedCharStream(Stream input)
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: this(input, 256)
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{
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}
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public UnbufferedCharStream(TextReader input)
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: this(input, 256)
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{
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}
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public UnbufferedCharStream(Stream input, int bufferSize)
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: this(bufferSize)
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{
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this.input = new StreamReader(input);
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Fill(1);
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}
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public UnbufferedCharStream(TextReader input, int bufferSize)
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: this(bufferSize)
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{
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// prime
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this.input = input;
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Fill(1);
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}
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// prime
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public virtual void Consume()
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{
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if (La(1) == IntStreamConstants.Eof)
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{
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throw new InvalidOperationException("cannot consume EOF");
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}
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// buf always has at least data[p==0] in this method due to ctor
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lastChar = data[p];
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// track last char for LA(-1)
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if (p == n - 1 && numMarkers == 0)
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{
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n = 0;
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p = -1;
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// p++ will leave this at 0
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lastCharBufferStart = lastChar;
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}
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p++;
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currentCharIndex++;
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Sync(1);
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}
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/// <summary>
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/// Make sure we have 'need' elements from current position
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/// <see cref="p">p</see>
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/// .
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/// Last valid
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/// <c>p</c>
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/// index is
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/// <c>data.length-1</c>
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/// .
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/// <c>p+need-1</c>
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/// is
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/// the char index 'need' elements ahead. If we need 1 element,
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/// <c>(p+1-1)==p</c>
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/// must be less than
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/// <c>data.length</c>
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/// .
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/// </summary>
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protected internal virtual void Sync(int want)
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{
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int need = (p + want - 1) - n + 1;
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// how many more elements we need?
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if (need > 0)
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{
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Fill(need);
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}
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}
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/// <summary>
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/// Add
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/// <paramref name="n"/>
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/// characters to the buffer. Returns the number of characters
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/// actually added to the buffer. If the return value is less than
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/// <paramref name="n"/>
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/// ,
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/// then EOF was reached before
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/// <paramref name="n"/>
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/// characters could be added.
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/// </summary>
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protected internal virtual int Fill(int n)
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{
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for (int i = 0; i < n; i++)
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{
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if (this.n > 0 && data[this.n - 1] == unchecked((char)IntStreamConstants.Eof))
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{
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return i;
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}
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int c = NextChar();
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Add(c);
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}
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return n;
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}
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/// <summary>
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/// Override to provide different source of characters than
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/// <see cref="input">input</see>
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/// .
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/// </summary>
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/// <exception cref="System.IO.IOException"/>
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protected internal virtual int NextChar()
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{
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return input.Read();
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}
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protected internal virtual void Add(int c)
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{
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if (n >= data.Length)
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{
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data = Arrays.CopyOf(data, data.Length * 2);
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}
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data[n++] = (char)c;
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}
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public virtual int La(int i)
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{
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if (i == -1)
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{
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return lastChar;
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}
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// special case
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Sync(i);
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int index = p + i - 1;
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if (index < 0)
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{
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throw new ArgumentOutOfRangeException();
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}
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if (index >= n)
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{
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return IntStreamConstants.Eof;
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}
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char c = data[index];
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if (c == unchecked((char)IntStreamConstants.Eof))
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{
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return IntStreamConstants.Eof;
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}
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return c;
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}
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/// <summary>Return a marker that we can release later.</summary>
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/// <remarks>
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/// Return a marker that we can release later.
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/// <p>The specific marker value used for this class allows for some level of
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/// protection against misuse where
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/// <c>seek()</c>
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/// is called on a mark or
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/// <c>release()</c>
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/// is called in the wrong order.</p>
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/// </remarks>
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public virtual int Mark()
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{
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if (numMarkers == 0)
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{
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lastCharBufferStart = lastChar;
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}
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int mark = -numMarkers - 1;
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numMarkers++;
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return mark;
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}
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/// <summary>Decrement number of markers, resetting buffer if we hit 0.</summary>
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/// <remarks>Decrement number of markers, resetting buffer if we hit 0.</remarks>
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/// <param name="marker"/>
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public virtual void Release(int marker)
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{
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int expectedMark = -numMarkers;
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if (marker != expectedMark)
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{
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throw new InvalidOperationException("release() called with an invalid marker.");
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}
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numMarkers--;
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if (numMarkers == 0 && p > 0)
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{
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// release buffer when we can, but don't do unnecessary work
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// Copy data[p]..data[n-1] to data[0]..data[(n-1)-p], reset ptrs
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// p is last valid char; move nothing if p==n as we have no valid char
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System.Array.Copy(data, p, data, 0, n - p);
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// shift n-p char from p to 0
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n = n - p;
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p = 0;
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lastCharBufferStart = lastChar;
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}
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}
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public virtual int Index
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{
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get
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{
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return currentCharIndex;
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}
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}
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/// <summary>
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/// Seek to absolute character index, which might not be in the current
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/// sliding window.
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/// </summary>
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/// <remarks>
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/// Seek to absolute character index, which might not be in the current
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/// sliding window. Move
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/// <c>p</c>
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/// to
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/// <c>index-bufferStartIndex</c>
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/// .
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/// </remarks>
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public virtual void Seek(int index)
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{
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if (index == currentCharIndex)
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{
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return;
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}
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if (index > currentCharIndex)
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{
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Sync(index - currentCharIndex);
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index = Math.Min(index, BufferStartIndex + n - 1);
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}
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// index == to bufferStartIndex should set p to 0
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int i = index - BufferStartIndex;
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if (i < 0)
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{
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throw new ArgumentException("cannot seek to negative index " + index);
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}
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else
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{
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if (i >= n)
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{
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throw new NotSupportedException("seek to index outside buffer: " + index + " not in " + BufferStartIndex + ".." + (BufferStartIndex + n));
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}
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}
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p = i;
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currentCharIndex = index;
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if (p == 0)
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{
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lastChar = lastCharBufferStart;
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}
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else
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{
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lastChar = data[p - 1];
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}
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}
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public virtual int Size
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{
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get
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{
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throw new NotSupportedException("Unbuffered stream cannot know its size");
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}
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}
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public virtual string SourceName
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{
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get
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{
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return name;
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}
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}
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public virtual string GetText(Interval interval)
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{
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if (interval.a < 0 || interval.b < interval.a - 1)
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{
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throw new ArgumentException("invalid interval");
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}
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int bufferStartIndex = BufferStartIndex;
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if (n > 0 && data[n - 1] == char.MaxValue)
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{
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if (interval.a + interval.Length > bufferStartIndex + n)
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{
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throw new ArgumentException("the interval extends past the end of the stream");
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}
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}
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if (interval.a < bufferStartIndex || interval.b >= bufferStartIndex + n)
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{
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throw new NotSupportedException("interval " + interval + " outside buffer: " + bufferStartIndex + ".." + (bufferStartIndex + n - 1));
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}
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// convert from absolute to local index
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int i = interval.a - bufferStartIndex;
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return new string(data, i, interval.Length);
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}
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protected internal int BufferStartIndex
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{
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get
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{
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return currentCharIndex - p;
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}
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}
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}
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}
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