commit
4743843a05
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@ -885,7 +885,12 @@ class MainWindow(QMainWindow, WindowMixin):
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self.updateComboBox()
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def updateBoxlist(self):
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for shape in self.canvas.selectedShapes+[self.canvas.hShape]:
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self.canvas.selectedShapes_hShape = []
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if self.canvas.hShape != None:
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self.canvas.selectedShapes_hShape = self.canvas.selectedShapes + [self.canvas.hShape]
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else:
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self.canvas.selectedShapes_hShape = self.canvas.selectedShapes
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for shape in self.canvas.selectedShapes_hShape:
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item = self.shapesToItemsbox[shape] # listitem
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text = [(int(p.x()), int(p.y())) for p in shape.points]
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item.setText(str(text))
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@ -23,6 +23,7 @@ except ImportError:
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from libs.shape import Shape
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from libs.utils import distance
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import copy
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CURSOR_DEFAULT = Qt.ArrowCursor
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CURSOR_POINT = Qt.PointingHandCursor
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@ -81,6 +82,7 @@ class Canvas(QWidget):
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self.fourpoint = True # ADD
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self.pointnum = 0
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self.movingShape = False
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self.selectCountShape = False
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#initialisation for panning
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self.pan_initial_pos = QPoint()
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@ -702,6 +704,10 @@ class Canvas(QWidget):
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def keyPressEvent(self, ev):
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key = ev.key()
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shapesBackup = []
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shapesBackup = copy.deepcopy(self.shapes)
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self.shapesBackups.pop()
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self.shapesBackups.append(shapesBackup)
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if key == Qt.Key_Escape and self.current:
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print('ESC press')
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self.current = None
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@ -709,43 +715,50 @@ class Canvas(QWidget):
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self.update()
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elif key == Qt.Key_Return and self.canCloseShape():
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self.finalise()
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elif key == Qt.Key_Left and self.selectedShape:
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elif key == Qt.Key_Left and self.selectedShapes:
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self.moveOnePixel('Left')
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elif key == Qt.Key_Right and self.selectedShape:
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elif key == Qt.Key_Right and self.selectedShapes:
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self.moveOnePixel('Right')
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elif key == Qt.Key_Up and self.selectedShape:
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elif key == Qt.Key_Up and self.selectedShapes:
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self.moveOnePixel('Up')
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elif key == Qt.Key_Down and self.selectedShape:
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elif key == Qt.Key_Down and self.selectedShapes:
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self.moveOnePixel('Down')
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def moveOnePixel(self, direction):
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# print(self.selectedShape.points)
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if direction == 'Left' and not self.moveOutOfBound(QPointF(-1.0, 0)):
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# print("move Left one pixel")
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self.selectedShape.points[0] += QPointF(-1.0, 0)
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self.selectedShape.points[1] += QPointF(-1.0, 0)
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self.selectedShape.points[2] += QPointF(-1.0, 0)
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self.selectedShape.points[3] += QPointF(-1.0, 0)
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elif direction == 'Right' and not self.moveOutOfBound(QPointF(1.0, 0)):
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# print("move Right one pixel")
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self.selectedShape.points[0] += QPointF(1.0, 0)
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self.selectedShape.points[1] += QPointF(1.0, 0)
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self.selectedShape.points[2] += QPointF(1.0, 0)
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self.selectedShape.points[3] += QPointF(1.0, 0)
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elif direction == 'Up' and not self.moveOutOfBound(QPointF(0, -1.0)):
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# print("move Up one pixel")
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self.selectedShape.points[0] += QPointF(0, -1.0)
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self.selectedShape.points[1] += QPointF(0, -1.0)
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self.selectedShape.points[2] += QPointF(0, -1.0)
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self.selectedShape.points[3] += QPointF(0, -1.0)
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elif direction == 'Down' and not self.moveOutOfBound(QPointF(0, 1.0)):
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# print("move Down one pixel")
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self.selectedShape.points[0] += QPointF(0, 1.0)
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self.selectedShape.points[1] += QPointF(0, 1.0)
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self.selectedShape.points[2] += QPointF(0, 1.0)
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self.selectedShape.points[3] += QPointF(0, 1.0)
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self.shapeMoved.emit()
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self.repaint()
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self.selectCount = len(self.selectedShapes)
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self.selectCountShape = True
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for i in range(len(self.selectedShapes)):
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self.selectedShape = self.selectedShapes[i]
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if direction == 'Left' and not self.moveOutOfBound(QPointF(-1.0, 0)):
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# print("move Left one pixel")
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self.selectedShape.points[0] += QPointF(-1.0, 0)
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self.selectedShape.points[1] += QPointF(-1.0, 0)
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self.selectedShape.points[2] += QPointF(-1.0, 0)
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self.selectedShape.points[3] += QPointF(-1.0, 0)
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elif direction == 'Right' and not self.moveOutOfBound(QPointF(1.0, 0)):
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# print("move Right one pixel")
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self.selectedShape.points[0] += QPointF(1.0, 0)
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self.selectedShape.points[1] += QPointF(1.0, 0)
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self.selectedShape.points[2] += QPointF(1.0, 0)
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self.selectedShape.points[3] += QPointF(1.0, 0)
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elif direction == 'Up' and not self.moveOutOfBound(QPointF(0, -1.0)):
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# print("move Up one pixel")
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self.selectedShape.points[0] += QPointF(0, -1.0)
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self.selectedShape.points[1] += QPointF(0, -1.0)
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self.selectedShape.points[2] += QPointF(0, -1.0)
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self.selectedShape.points[3] += QPointF(0, -1.0)
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elif direction == 'Down' and not self.moveOutOfBound(QPointF(0, 1.0)):
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# print("move Down one pixel")
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self.selectedShape.points[0] += QPointF(0, 1.0)
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self.selectedShape.points[1] += QPointF(0, 1.0)
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self.selectedShape.points[2] += QPointF(0, 1.0)
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self.selectedShape.points[3] += QPointF(0, 1.0)
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shapesBackup = []
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shapesBackup = copy.deepcopy(self.shapes)
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self.shapesBackups.append(shapesBackup)
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self.shapeMoved.emit()
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self.repaint()
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def moveOutOfBound(self, step):
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points = [p1+p2 for p1, p2 in zip(self.selectedShape.points, [step]*4)]
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@ -840,6 +853,10 @@ class Canvas(QWidget):
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def restoreShape(self):
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if not self.isShapeRestorable:
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return
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if self.selectCountShape:
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if len(self.shapesBackups) > 2:
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for i in range(1,self.selectCount):
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self.shapesBackups.pop()
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self.shapesBackups.pop() # latest
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shapesBackup = self.shapesBackups.pop()
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self.shapes = shapesBackup
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