799 lines
29 KiB
Python
799 lines
29 KiB
Python
# Copyright (c) <2015-Present> Tzutalin
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# Copyright (C) 2013 MIT, Computer Science and Artificial Intelligence Laboratory. Bryan Russell, Antonio Torralba,
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# William T. Freeman. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
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# associated documentation files (the "Software"), to deal in the Software without restriction, including without
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# limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
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# Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in all copies or substantial portions of
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# the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
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# NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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# SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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# CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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try:
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from PyQt5.QtGui import *
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from PyQt5.QtCore import *
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from PyQt5.QtWidgets import *
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except ImportError:
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from PyQt4.QtGui import *
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from PyQt4.QtCore import *
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#from PyQt4.QtOpenGL import *
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from libs.shape import Shape
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from libs.utils import distance
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CURSOR_DEFAULT = Qt.ArrowCursor
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CURSOR_POINT = Qt.PointingHandCursor
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CURSOR_DRAW = Qt.CrossCursor
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CURSOR_MOVE = Qt.ClosedHandCursor
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CURSOR_GRAB = Qt.OpenHandCursor
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# class Canvas(QGLWidget):
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class Canvas(QWidget):
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zoomRequest = pyqtSignal(int)
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scrollRequest = pyqtSignal(int, int)
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newShape = pyqtSignal()
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selectionChanged = pyqtSignal(bool)
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shapeMoved = pyqtSignal()
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drawingPolygon = pyqtSignal(bool)
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CREATE, EDIT = list(range(2))
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_fill_drawing = False # draw shadows
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epsilon = 11.0
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def __init__(self, *args, **kwargs):
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super(Canvas, self).__init__(*args, **kwargs)
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# Initialise local state.
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self.mode = self.EDIT
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self.shapes = []
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self.current = None
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self.selectedShape = None # save the selected shape here
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self.selectedShapeCopy = None
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self.drawingLineColor = QColor(0, 0, 255)
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self.drawingRectColor = QColor(0, 0, 255)
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self.line = Shape(line_color=self.drawingLineColor)
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self.prevPoint = QPointF()
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self.offsets = QPointF(), QPointF()
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self.scale = 1.0
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self.pixmap = QPixmap()
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self.visible = {}
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self._hideBackround = False
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self.hideBackround = False
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self.hShape = None
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self.hVertex = None
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self._painter = QPainter()
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self._cursor = CURSOR_DEFAULT
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# Menus:
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self.menus = (QMenu(), QMenu())
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# Set widget options.
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self.setMouseTracking(True)
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self.setFocusPolicy(Qt.WheelFocus)
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self.verified = False
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self.drawSquare = False
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self.fourpoint = True # ADD
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self.pointnum = 0
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#initialisation for panning
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self.pan_initial_pos = QPoint()
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def setDrawingColor(self, qColor):
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self.drawingLineColor = qColor
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self.drawingRectColor = qColor
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def enterEvent(self, ev):
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self.overrideCursor(self._cursor)
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def leaveEvent(self, ev):
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self.restoreCursor()
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def focusOutEvent(self, ev):
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self.restoreCursor()
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def isVisible(self, shape):
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return self.visible.get(shape, True)
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def drawing(self):
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return self.mode == self.CREATE
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def editing(self):
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return self.mode == self.EDIT
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def setEditing(self, value=True):
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self.mode = self.EDIT if value else self.CREATE
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if not value: # Create
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self.unHighlight()
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self.deSelectShape()
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self.prevPoint = QPointF()
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self.repaint()
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def unHighlight(self):
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if self.hShape:
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self.hShape.highlightClear()
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self.hVertex = self.hShape = None
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def selectedVertex(self):
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return self.hVertex is not None
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def mouseMoveEvent(self, ev):
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"""Update line with last point and current coordinates."""
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pos = self.transformPos(ev.pos())
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# Update coordinates in status bar if image is opened
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window = self.parent().window()
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if window.filePath is not None:
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self.parent().window().labelCoordinates.setText(
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'X: %d; Y: %d' % (pos.x(), pos.y()))
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# Polygon drawing.
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if self.drawing():
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self.overrideCursor(CURSOR_DRAW) # ?
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if self.current:
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# Display annotation width and height while drawing
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currentWidth = abs(self.current[0].x() - pos.x())
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currentHeight = abs(self.current[0].y() - pos.y())
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self.parent().window().labelCoordinates.setText(
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'Width: %d, Height: %d / X: %d; Y: %d' % (currentWidth, currentHeight, pos.x(), pos.y()))
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color = self.drawingLineColor
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if self.outOfPixmap(pos):
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# Don't allow the user to draw outside the pixmap.
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# Clip the coordinates to 0 or max,
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# if they are outside the range [0, max]
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size = self.pixmap.size()
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clipped_x = min(max(0, pos.x()), size.width())
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clipped_y = min(max(0, pos.y()), size.height())
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pos = QPointF(clipped_x, clipped_y)
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elif len(self.current) > 1 and self.closeEnough(pos, self.current[0]) and not self.fourpoint:
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# Attract line to starting point and colorise to alert the
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# user:
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pos = self.current[0]
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color = self.current.line_color
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self.overrideCursor(CURSOR_POINT)
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self.current.highlightVertex(0, Shape.NEAR_VERTEX)
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elif ( # ADD
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len(self.current) > 1
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and self.fourpoint
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and self.closeEnough(pos, self.current[0])
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):
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# Attract line to starting point and
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# colorise to alert the user.
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pos = self.current[0]
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self.overrideCursor(CURSOR_POINT)
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self.current.highlightVertex(0, Shape.NEAR_VERTEX)
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if self.drawSquare:
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initPos = self.current[0]
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minX = initPos.x()
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minY = initPos.y()
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min_size = min(abs(pos.x() - minX), abs(pos.y() - minY))
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directionX = -1 if pos.x() - minX < 0 else 1
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directionY = -1 if pos.y() - minY < 0 else 1
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self.line[1] = QPointF(minX + directionX * min_size, minY + directionY * min_size)
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elif self.fourpoint:
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# self.line[self.pointnum] = pos # OLD
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self.line[0] = self.current[-1]
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self.line[1] = pos
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else:
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self.line[1] = pos # pos is the mouse's current position
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self.line.line_color = color
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self.prevPoint = QPointF() # ?
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self.current.highlightClear()
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else:
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self.prevPoint = pos
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self.repaint()
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return
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# Polygon copy moving.
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if Qt.RightButton & ev.buttons():
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if self.selectedShapeCopy and self.prevPoint:
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self.overrideCursor(CURSOR_MOVE)
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self.boundedMoveShape(self.selectedShapeCopy, pos)
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self.repaint()
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elif self.selectedShape:
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self.selectedShapeCopy = self.selectedShape.copy()
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self.repaint()
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return
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# Polygon/Vertex moving.
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if Qt.LeftButton & ev.buttons():
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if self.selectedVertex():
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self.boundedMoveVertex(pos)
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self.shapeMoved.emit()
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self.repaint()
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elif self.selectedShape and self.prevPoint:
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self.overrideCursor(CURSOR_MOVE)
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self.boundedMoveShape(self.selectedShape, pos)
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self.shapeMoved.emit()
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self.repaint()
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else:
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#pan
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delta_x = pos.x() - self.pan_initial_pos.x()
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delta_y = pos.y() - self.pan_initial_pos.y()
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self.scrollRequest.emit(delta_x, Qt.Horizontal)
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self.scrollRequest.emit(delta_y, Qt.Vertical)
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self.update()
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return
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# Just hovering over the canvas, 2 posibilities:
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# - Highlight shapes
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# - Highlight vertex
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# Update shape/vertex fill and tooltip value accordingly.
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self.setToolTip("Image")
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for shape in reversed([s for s in self.shapes if self.isVisible(s)]):
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# Look for a nearby vertex to highlight. If that fails,
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# check if we happen to be inside a shape.
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index = shape.nearestVertex(pos, self.epsilon)
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if index is not None:
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if self.selectedVertex():
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self.hShape.highlightClear()
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self.hVertex, self.hShape = index, shape
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shape.highlightVertex(index, shape.MOVE_VERTEX)
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self.overrideCursor(CURSOR_POINT)
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self.setToolTip("Click & drag to move point")
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self.setStatusTip(self.toolTip())
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self.update()
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break
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elif shape.containsPoint(pos):
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if self.selectedVertex():
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self.hShape.highlightClear()
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self.hVertex, self.hShape = None, shape
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self.setToolTip(
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"Click & drag to move shape '%s'" % shape.label)
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self.setStatusTip(self.toolTip())
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self.overrideCursor(CURSOR_GRAB)
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self.update()
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break
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else: # Nothing found, clear highlights, reset state.
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if self.hShape:
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self.hShape.highlightClear()
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self.update()
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self.hVertex, self.hShape = None, None
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self.overrideCursor(CURSOR_DEFAULT)
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def mousePressEvent(self, ev):
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pos = self.transformPos(ev.pos())
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if ev.button() == Qt.LeftButton:
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if self.drawing():
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# self.handleDrawing(pos) # OLD
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if self.current and self.fourpoint: # ADD IF
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# Add point to existing shape.
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print('Adding points in mousePressEvent is ', self.line[1])
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self.current.addPoint(self.line[1])
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self.line[0] = self.current[-1]
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if self.current.isClosed():
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# print('1111')
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self.finalise()
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elif not self.outOfPixmap(pos):
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# Create new shape.
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self.current = Shape()# self.current = Shape(shape_type=self.createMode)
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self.current.addPoint(pos)
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# if self.createMode == "point":
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# self.finalise()
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# else:
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# if self.createMode == "circle":
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# self.current.shape_type = "circle"
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self.line.points = [pos, pos]
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self.setHiding()
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self.drawingPolygon.emit(True)
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self.update()
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else:
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selection = self.selectShapePoint(pos)
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self.prevPoint = pos
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if selection is None:
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#pan
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QApplication.setOverrideCursor(QCursor(Qt.OpenHandCursor))
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self.pan_initial_pos = pos
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elif ev.button() == Qt.RightButton and self.editing():
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self.selectShapePoint(pos)
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self.prevPoint = pos
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self.update()
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def mouseReleaseEvent(self, ev):
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if ev.button() == Qt.RightButton:
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menu = self.menus[bool(self.selectedShapeCopy)]
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self.restoreCursor()
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if not menu.exec_(self.mapToGlobal(ev.pos()))\
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and self.selectedShapeCopy:
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# Cancel the move by deleting the shadow copy.
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self.selectedShapeCopy = None
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self.repaint()
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elif ev.button() == Qt.LeftButton and self.selectedShape: # OLD
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if self.selectedVertex():
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self.overrideCursor(CURSOR_POINT)
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else:
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self.overrideCursor(CURSOR_GRAB)
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elif ev.button() == Qt.LeftButton and not self.fourpoint:
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pos = self.transformPos(ev.pos())
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if self.drawing():
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self.handleDrawing(pos)
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else:
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#pan
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QApplication.restoreOverrideCursor() # ?
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def endMove(self, copy=False):
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assert self.selectedShape and self.selectedShapeCopy
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shape = self.selectedShapeCopy
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#del shape.fill_color
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#del shape.line_color
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if copy:
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self.shapes.append(shape)
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self.selectedShape.selected = False
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self.selectedShape = shape
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self.repaint()
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else:
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self.selectedShape.points = [p for p in shape.points]
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self.selectedShapeCopy = None
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def hideBackroundShapes(self, value):
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self.hideBackround = value
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if self.selectedShape:
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# Only hide other shapes if there is a current selection.
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# Otherwise the user will not be able to select a shape.
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self.setHiding(True)
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self.repaint()
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def handleDrawing(self, pos):
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if self.current and self.current.reachMaxPoints() is False:
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if self.fourpoint:
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targetPos = self.line[self.pointnum]
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self.current.addPoint(targetPos)
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print('current points in handleDrawing is ', self.line[self.pointnum])
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self.update()
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if self.pointnum == 3:
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self.finalise()
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else: # 按住送掉后跳到这里
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initPos = self.current[0]
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print('initPos', self.current[0])
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minX = initPos.x()
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minY = initPos.y()
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targetPos = self.line[1]
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maxX = targetPos.x()
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maxY = targetPos.y()
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self.current.addPoint(QPointF(maxX, minY))
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self.current.addPoint(targetPos)
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self.current.addPoint(QPointF(minX, maxY))
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self.finalise()
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elif not self.outOfPixmap(pos):
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print('release')
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self.current = Shape()
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self.current.addPoint(pos)
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self.line.points = [pos, pos]
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self.setHiding()
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self.drawingPolygon.emit(True)
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self.update()
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def setHiding(self, enable=True):
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self._hideBackround = self.hideBackround if enable else False
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def canCloseShape(self):
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return self.drawing() and self.current and len(self.current) > 2
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def mouseDoubleClickEvent(self, ev):
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# We need at least 4 points here, since the mousePress handler
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# adds an extra one before this handler is called.
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if self.canCloseShape() and len(self.current) > 3:
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if not self.fourpoint:
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self.current.popPoint()
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self.finalise()
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def selectShape(self, shape):
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self.deSelectShape()
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shape.selected = True
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self.selectedShape = shape
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self.setHiding()
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self.selectionChanged.emit(True)
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self.update()
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def selectShapePoint(self, point):
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"""Select the first shape created which contains this point."""
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self.deSelectShape()
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if self.selectedVertex(): # A vertex is marked for selection.
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index, shape = self.hVertex, self.hShape
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shape.highlightVertex(index, shape.MOVE_VERTEX)
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self.selectShape(shape)
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return self.hVertex
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for shape in reversed(self.shapes):
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if self.isVisible(shape) and shape.containsPoint(point):
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self.selectShape(shape)
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self.calculateOffsets(shape, point)
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return self.selectedShape
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return None
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def calculateOffsets(self, shape, point):
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rect = shape.boundingRect()
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x1 = rect.x() - point.x()
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y1 = rect.y() - point.y()
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x2 = (rect.x() + rect.width()) - point.x()
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y2 = (rect.y() + rect.height()) - point.y()
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self.offsets = QPointF(x1, y1), QPointF(x2, y2)
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|
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def snapPointToCanvas(self, x, y):
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"""
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Moves a point x,y to within the boundaries of the canvas.
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:return: (x,y,snapped) where snapped is True if x or y were changed, False if not.
|
||
"""
|
||
if x < 0 or x > self.pixmap.width() or y < 0 or y > self.pixmap.height():
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x = max(x, 0)
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y = max(y, 0)
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x = min(x, self.pixmap.width())
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y = min(y, self.pixmap.height())
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return x, y, True
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return x, y, False
|
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|
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def boundedMoveVertex(self, pos):
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index, shape = self.hVertex, self.hShape
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||
point = shape[index]
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if self.outOfPixmap(pos):
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size = self.pixmap.size()
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||
clipped_x = min(max(0, pos.x()), size.width())
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||
clipped_y = min(max(0, pos.y()), size.height())
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pos = QPointF(clipped_x, clipped_y)
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|
||
if self.drawSquare:
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opposite_point_index = (index + 2) % 4
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opposite_point = shape[opposite_point_index]
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min_size = min(abs(pos.x() - opposite_point.x()), abs(pos.y() - opposite_point.y()))
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||
directionX = -1 if pos.x() - opposite_point.x() < 0 else 1
|
||
directionY = -1 if pos.y() - opposite_point.y() < 0 else 1
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||
shiftPos = QPointF(opposite_point.x() + directionX * min_size - point.x(),
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opposite_point.y() + directionY * min_size - point.y())
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else:
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shiftPos = pos - point
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||
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shape.moveVertexBy(index, shiftPos)
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||
|
||
lindex = (index + 1) % 4
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||
rindex = (index + 3) % 4
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||
lshift = None
|
||
rshift = None
|
||
if index % 2 == 0:
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||
rshift = QPointF(shiftPos.x(), 0)
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||
lshift = QPointF(0, shiftPos.y())
|
||
else:
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||
lshift = QPointF(shiftPos.x(), 0)
|
||
rshift = QPointF(0, shiftPos.y())
|
||
shape.moveVertexBy(rindex, rshift)
|
||
shape.moveVertexBy(lindex, lshift)
|
||
|
||
def boundedMoveShape(self, shape, pos):
|
||
if self.outOfPixmap(pos):
|
||
return False # No need to move
|
||
o1 = pos + self.offsets[0]
|
||
if self.outOfPixmap(o1):
|
||
pos -= QPointF(min(0, o1.x()), min(0, o1.y()))
|
||
o2 = pos + self.offsets[1]
|
||
if self.outOfPixmap(o2):
|
||
pos += QPointF(min(0, self.pixmap.width() - o2.x()),
|
||
min(0, self.pixmap.height() - o2.y()))
|
||
# The next line tracks the new position of the cursor
|
||
# relative to the shape, but also results in making it
|
||
# a bit "shaky" when nearing the border and allows it to
|
||
# go outside of the shape's area for some reason. XXX
|
||
#self.calculateOffsets(self.selectedShape, pos)
|
||
dp = pos - self.prevPoint
|
||
if dp:
|
||
shape.moveBy(dp)
|
||
self.prevPoint = pos
|
||
return True
|
||
return False
|
||
|
||
def deSelectShape(self):
|
||
if self.selectedShape:
|
||
self.selectedShape.selected = False
|
||
self.selectedShape = None
|
||
self.setHiding(False)
|
||
self.selectionChanged.emit(False)
|
||
self.update()
|
||
|
||
def deleteSelected(self):
|
||
if self.selectedShape:
|
||
shape = self.selectedShape
|
||
self.shapes.remove(self.selectedShape)
|
||
self.selectedShape = None
|
||
self.update()
|
||
return shape
|
||
|
||
def copySelectedShape(self):
|
||
if self.selectedShape:
|
||
shape = self.selectedShape.copy()
|
||
self.deSelectShape()
|
||
self.shapes.append(shape)
|
||
shape.selected = True
|
||
self.selectedShape = shape
|
||
self.boundedShiftShape(shape)
|
||
return shape
|
||
|
||
def boundedShiftShape(self, shape):
|
||
# Try to move in one direction, and if it fails in another.
|
||
# Give up if both fail.
|
||
point = shape[0]
|
||
offset = QPointF(2.0, 2.0)
|
||
self.calculateOffsets(shape, point)
|
||
self.prevPoint = point
|
||
if not self.boundedMoveShape(shape, point - offset):
|
||
self.boundedMoveShape(shape, point + offset)
|
||
|
||
def paintEvent(self, event):
|
||
if not self.pixmap:
|
||
return super(Canvas, self).paintEvent(event)
|
||
|
||
p = self._painter
|
||
p.begin(self)
|
||
p.setRenderHint(QPainter.Antialiasing)
|
||
p.setRenderHint(QPainter.HighQualityAntialiasing)
|
||
p.setRenderHint(QPainter.SmoothPixmapTransform)
|
||
|
||
p.scale(self.scale, self.scale)
|
||
p.translate(self.offsetToCenter())
|
||
|
||
p.drawPixmap(0, 0, self.pixmap)
|
||
Shape.scale = self.scale
|
||
for shape in self.shapes:
|
||
if (shape.selected or not self._hideBackround) and self.isVisible(shape):
|
||
shape.fill = shape.selected or shape == self.hShape
|
||
shape.paint(p)
|
||
if self.current:
|
||
self.current.paint(p)
|
||
self.line.paint(p)
|
||
if self.selectedShapeCopy:
|
||
self.selectedShapeCopy.paint(p)
|
||
|
||
# Paint rect
|
||
if self.current is not None and len(self.line) == 2 and not self.fourpoint:
|
||
# print('Drawing rect')
|
||
leftTop = self.line[0]
|
||
rightBottom = self.line[1]
|
||
rectWidth = rightBottom.x() - leftTop.x()
|
||
rectHeight = rightBottom.y() - leftTop.y()
|
||
p.setPen(self.drawingRectColor)
|
||
brush = QBrush(Qt.BDiagPattern)
|
||
p.setBrush(brush)
|
||
p.drawRect(leftTop.x(), leftTop.y(), rectWidth, rectHeight)
|
||
|
||
|
||
# ADD:
|
||
if (
|
||
self.fillDrawing()
|
||
and self.fourpoint
|
||
and self.current is not None
|
||
and len(self.current.points) >= 2
|
||
):
|
||
print('paint event')
|
||
drawing_shape = self.current.copy()
|
||
drawing_shape.addPoint(self.line[1])
|
||
drawing_shape.fill = True
|
||
drawing_shape.paint(p)
|
||
|
||
if self.drawing() and not self.prevPoint.isNull() and not self.outOfPixmap(self.prevPoint):
|
||
p.setPen(QColor(0, 0, 0))
|
||
p.drawLine(self.prevPoint.x(), 0, self.prevPoint.x(), self.pixmap.height())
|
||
p.drawLine(0, self.prevPoint.y(), self.pixmap.width(), self.prevPoint.y())
|
||
|
||
self.setAutoFillBackground(True)
|
||
if self.verified:
|
||
pal = self.palette()
|
||
pal.setColor(self.backgroundRole(), QColor(184, 239, 38, 128))
|
||
self.setPalette(pal)
|
||
else:
|
||
pal = self.palette()
|
||
pal.setColor(self.backgroundRole(), QColor(232, 232, 232, 255))
|
||
self.setPalette(pal)
|
||
|
||
p.end()
|
||
|
||
def fillDrawing(self):
|
||
return self._fill_drawing
|
||
|
||
def transformPos(self, point):
|
||
"""Convert from widget-logical coordinates to painter-logical coordinates."""
|
||
return point / self.scale - self.offsetToCenter()
|
||
|
||
def offsetToCenter(self):
|
||
s = self.scale
|
||
area = super(Canvas, self).size()
|
||
w, h = self.pixmap.width() * s, self.pixmap.height() * s
|
||
aw, ah = area.width(), area.height()
|
||
x = (aw - w) / (2 * s) if aw > w else 0
|
||
y = (ah - h) / (2 * s) if ah > h else 0
|
||
return QPointF(x, y)
|
||
|
||
def outOfPixmap(self, p):
|
||
w, h = self.pixmap.width(), self.pixmap.height()
|
||
return not (0 <= p.x() <= w and 0 <= p.y() <= h)
|
||
|
||
def finalise(self):
|
||
assert self.current
|
||
if self.current.points[0] == self.current.points[-1]:
|
||
# print('finalse')
|
||
self.current = None
|
||
self.drawingPolygon.emit(False)
|
||
self.update()
|
||
return
|
||
|
||
self.current.close()
|
||
self.shapes.append(self.current)
|
||
self.current = None
|
||
self.setHiding(False)
|
||
self.newShape.emit()
|
||
self.update()
|
||
|
||
def closeEnough(self, p1, p2):
|
||
#d = distance(p1 - p2)
|
||
#m = (p1-p2).manhattanLength()
|
||
# print "d %.2f, m %d, %.2f" % (d, m, d - m)
|
||
return distance(p1 - p2) < self.epsilon
|
||
|
||
# These two, along with a call to adjustSize are required for the
|
||
# scroll area.
|
||
def sizeHint(self):
|
||
return self.minimumSizeHint()
|
||
|
||
def minimumSizeHint(self):
|
||
if self.pixmap:
|
||
return self.scale * self.pixmap.size()
|
||
return super(Canvas, self).minimumSizeHint()
|
||
|
||
def wheelEvent(self, ev):
|
||
qt_version = 4 if hasattr(ev, "delta") else 5
|
||
if qt_version == 4:
|
||
if ev.orientation() == Qt.Vertical:
|
||
v_delta = ev.delta()
|
||
h_delta = 0
|
||
else:
|
||
h_delta = ev.delta()
|
||
v_delta = 0
|
||
else:
|
||
delta = ev.angleDelta()
|
||
h_delta = delta.x()
|
||
v_delta = delta.y()
|
||
|
||
mods = ev.modifiers()
|
||
if Qt.ControlModifier == int(mods) and v_delta:
|
||
self.zoomRequest.emit(v_delta)
|
||
else:
|
||
v_delta and self.scrollRequest.emit(v_delta, Qt.Vertical)
|
||
h_delta and self.scrollRequest.emit(h_delta, Qt.Horizontal)
|
||
ev.accept()
|
||
|
||
def keyPressEvent(self, ev):
|
||
key = ev.key()
|
||
if key == Qt.Key_Escape and self.current:
|
||
print('ESC press')
|
||
self.current = None
|
||
self.drawingPolygon.emit(False)
|
||
self.update()
|
||
elif key == Qt.Key_Return and self.canCloseShape():
|
||
self.finalise()
|
||
elif key == Qt.Key_Left and self.selectedShape:
|
||
self.moveOnePixel('Left')
|
||
elif key == Qt.Key_Right and self.selectedShape:
|
||
self.moveOnePixel('Right')
|
||
elif key == Qt.Key_Up and self.selectedShape:
|
||
self.moveOnePixel('Up')
|
||
elif key == Qt.Key_Down and self.selectedShape:
|
||
self.moveOnePixel('Down')
|
||
|
||
def moveOnePixel(self, direction):
|
||
# print(self.selectedShape.points)
|
||
if direction == 'Left' and not self.moveOutOfBound(QPointF(-1.0, 0)):
|
||
# print("move Left one pixel")
|
||
self.selectedShape.points[0] += QPointF(-1.0, 0)
|
||
self.selectedShape.points[1] += QPointF(-1.0, 0)
|
||
self.selectedShape.points[2] += QPointF(-1.0, 0)
|
||
self.selectedShape.points[3] += QPointF(-1.0, 0)
|
||
elif direction == 'Right' and not self.moveOutOfBound(QPointF(1.0, 0)):
|
||
# print("move Right one pixel")
|
||
self.selectedShape.points[0] += QPointF(1.0, 0)
|
||
self.selectedShape.points[1] += QPointF(1.0, 0)
|
||
self.selectedShape.points[2] += QPointF(1.0, 0)
|
||
self.selectedShape.points[3] += QPointF(1.0, 0)
|
||
elif direction == 'Up' and not self.moveOutOfBound(QPointF(0, -1.0)):
|
||
# print("move Up one pixel")
|
||
self.selectedShape.points[0] += QPointF(0, -1.0)
|
||
self.selectedShape.points[1] += QPointF(0, -1.0)
|
||
self.selectedShape.points[2] += QPointF(0, -1.0)
|
||
self.selectedShape.points[3] += QPointF(0, -1.0)
|
||
elif direction == 'Down' and not self.moveOutOfBound(QPointF(0, 1.0)):
|
||
# print("move Down one pixel")
|
||
self.selectedShape.points[0] += QPointF(0, 1.0)
|
||
self.selectedShape.points[1] += QPointF(0, 1.0)
|
||
self.selectedShape.points[2] += QPointF(0, 1.0)
|
||
self.selectedShape.points[3] += QPointF(0, 1.0)
|
||
self.shapeMoved.emit()
|
||
self.repaint()
|
||
|
||
def moveOutOfBound(self, step):
|
||
points = [p1+p2 for p1, p2 in zip(self.selectedShape.points, [step]*4)]
|
||
return True in map(self.outOfPixmap, points)
|
||
|
||
def setLastLabel(self, text, line_color = None, fill_color = None):
|
||
assert text
|
||
self.shapes[-1].label = text
|
||
if line_color:
|
||
self.shapes[-1].line_color = line_color
|
||
|
||
if fill_color:
|
||
self.shapes[-1].fill_color = fill_color
|
||
|
||
return self.shapes[-1]
|
||
|
||
def undoLastLine(self):
|
||
assert self.shapes
|
||
self.current = self.shapes.pop()
|
||
self.current.setOpen()
|
||
self.line.points = [self.current[-1], self.current[0]]
|
||
self.drawingPolygon.emit(True)
|
||
|
||
def resetAllLines(self):
|
||
assert self.shapes
|
||
self.current = self.shapes.pop()
|
||
self.current.setOpen()
|
||
self.line.points = [self.current[-1], self.current[0]]
|
||
self.drawingPolygon.emit(True)
|
||
self.current = None
|
||
self.drawingPolygon.emit(False)
|
||
self.update()
|
||
|
||
def loadPixmap(self, pixmap):
|
||
self.pixmap = pixmap
|
||
self.shapes = []
|
||
self.repaint() # 这函数在哪
|
||
|
||
def loadShapes(self, shapes):
|
||
self.shapes = list(shapes)
|
||
self.current = None
|
||
self.repaint()
|
||
|
||
def setShapeVisible(self, shape, value):
|
||
self.visible[shape] = value
|
||
self.repaint()
|
||
|
||
def currentCursor(self):
|
||
cursor = QApplication.overrideCursor()
|
||
if cursor is not None:
|
||
cursor = cursor.shape()
|
||
return cursor
|
||
|
||
def overrideCursor(self, cursor):
|
||
self._cursor = cursor
|
||
if self.currentCursor() is None:
|
||
QApplication.setOverrideCursor(cursor)
|
||
else:
|
||
QApplication.changeOverrideCursor(cursor)
|
||
|
||
def restoreCursor(self):
|
||
QApplication.restoreOverrideCursor()
|
||
|
||
def resetState(self):
|
||
self.restoreCursor()
|
||
self.pixmap = None
|
||
self.update()
|
||
|
||
def setDrawingShapeToSquare(self, status):
|
||
self.drawSquare = status
|