refactor c_rect

This commit is contained in:
idea4good 2020-07-02 13:39:26 +08:00
parent 24db5c6c7e
commit 3c8029086d
23 changed files with 159 additions and 224 deletions

177
GuiLite.h
View File

@ -2,6 +2,8 @@
#define GUILITE_CORE_INCLUDE_API_H
#define REAL_TIME_TASK_CYCLE_MS 50
#define MAX(a,b) (((a)>(b))?(a):(b))
#define MIN(a,b) (((a)<(b))?(a):(b))
#define GL_ARGB(a, r, g, b) ((((unsigned int)(a)) << 24) | (((unsigned int)(r)) << 16) | (((unsigned int)(g)) << 8) | ((unsigned int)(b)))
#define GL_ARGB_A(rgb) ((((unsigned int)(rgb)) >> 24) & 0xFF)
@ -19,7 +21,7 @@
#define ALIGN_HMASK 0x03000000L
#define ALIGN_VCENTER 0x00000000L
#define ALIGN_TOP 0x00100000L
#define ALIGN_TOP 0x00100000L
#define ALIGN_BOTTOM 0x00200000L
#define ALIGN_VMASK 0x00300000L
@ -68,6 +70,39 @@ private:
void* m_read_sem;
void* m_write_mutex;
};
class c_rect
{
public:
c_rect(){ m_left = m_top = m_right = m_bottom = -1; }
c_rect(int left, int top, int width, int height)
{
set_rect(left, top, width, height);
}
void set_rect(int left, int top, int width, int height)
{
ASSERT(width > 0 && height > 0);
m_left = left;
m_top = top;
m_right = left + width - 1;
m_bottom = top + height -1;
}
bool pt_in_rect(int x, int y) const
{
return x >= m_left && x <= m_right && y >= m_top && y <= m_bottom;
}
int operator==(const c_rect& rect) const
{
return (m_left == rect.m_left) && (m_top == rect.m_top) && (m_right == rect.m_right) && (m_bottom == rect.m_bottom);
}
int width() const { return m_right - m_left + 1; }
int height() const { return m_bottom - m_top + 1 ; }
int m_left;
int m_top;
int m_right;
int m_bottom;
};
#endif
#ifndef GUILITE_CORE_INCLUDE_CMD_TARGET_H
#define GUILITE_CORE_INCLUDE_CMD_TARGET_H
@ -189,51 +224,6 @@ private:
GL_DECLARE_MESSAGE_MAP()
};
#endif
#ifndef GUILITE_CORE_INCLUDE_RECT_H
#define GUILITE_CORE_INCLUDE_RECT_H
#define MAX(a,b) (((a)>(b))?(a):(b))
#define MIN(a,b) (((a)<(b))?(a):(b))
class c_rect
{
public:
c_rect(){Empty();}
c_rect(int left, int top, int right, int bottom){m_left = left;m_top = top;m_right = right;m_bottom = bottom;};
void SetRect(int Left, int Top, int Right, int Bottom)
{
m_left = MIN(Left, Right);
m_top = MIN(Top, Bottom);
m_right = MAX(Left, Right);
m_bottom = MAX(Top, Bottom);
}
c_rect(const c_rect& rect)
{
SetRect(rect.m_left, rect.m_top, rect.m_right, rect.m_bottom);
}
void Empty()
{
m_left = m_top = m_right = m_bottom = -1;
}
int IsEmpty() const
{
return m_top == m_bottom || m_left == m_right;
}
bool PtInRect(int x, int y) const
{
return x >= m_left && x <= m_right && y >= m_top && y <= m_bottom;
}
int operator==(const c_rect& rect) const
{
return (m_left == rect.m_left) && (m_top == rect.m_top) &&
(m_right == rect.m_right) && (m_bottom == rect.m_bottom);
}
int Width() const {return m_right - m_left + 1;}
int Height() const {return m_bottom - m_top + 1;}
int m_left;
int m_top;
int m_right;
int m_bottom;
};
#endif
#ifndef GUILITE_CORE_INCLUDE_RESOURCE_H
#define GUILITE_CORE_INCLUDE_RESOURCE_H
//BITMAP
@ -391,7 +381,7 @@ class c_display {
public:
inline c_display(void* phy_fb, int display_width, int display_height, int surface_width, int surface_height, unsigned int color_bytes, int surface_cnt, EXTERNAL_GFX_OP* gfx_op = 0);//multiple surface or surface_no_fb
inline c_display(void* phy_fb, int display_width, int display_height, c_surface* surface);//single custom surface
inline c_surface* alloc_surface(Z_ORDER_LEVEL max_zorder, c_rect layer_rect = c_rect(0, 0, -1, -1));//for multiple surfaces
inline c_surface* alloc_surface(Z_ORDER_LEVEL max_zorder, c_rect layer_rect = c_rect());//for multiple surfaces
inline int swipe_surface(c_surface* s0, c_surface* s1, int x0, int x1, int y0, int y1, int offset);
int get_width() { return m_width; }
int get_height() { return m_height; }
@ -459,9 +449,9 @@ public:
class c_surface {
friend class c_display; friend class c_bitmap;
public:
c_surface(unsigned int width, unsigned int height, unsigned int color_bytes, Z_ORDER_LEVEL max_zorder = Z_ORDER_LEVEL_0, c_rect overlpa_rect = c_rect(0, 0, -1, -1)) : m_width(width), m_height(height), m_color_bytes(color_bytes), m_fb(0), m_is_active(false), m_top_zorder(Z_ORDER_LEVEL_0), m_phy_fb(0), m_phy_write_index(0), m_display(0)
c_surface(unsigned int width, unsigned int height, unsigned int color_bytes, Z_ORDER_LEVEL max_zorder = Z_ORDER_LEVEL_0, c_rect overlpa_rect = c_rect()) : m_width(width), m_height(height), m_color_bytes(color_bytes), m_fb(0), m_is_active(false), m_top_zorder(Z_ORDER_LEVEL_0), m_phy_fb(0), m_phy_write_index(0), m_display(0)
{
(overlpa_rect == c_rect(0, 0, -1, -1)) ? set_surface(max_zorder, c_rect(0, 0, width - 1, height - 1)) : set_surface(max_zorder, overlpa_rect);
(overlpa_rect == c_rect()) ? set_surface(max_zorder, c_rect(0, 0, width - 1, height - 1)) : set_surface(max_zorder, overlpa_rect);
}
int get_width() { return m_width; }
int get_height() { return m_height; }
@ -506,16 +496,16 @@ public:
{
m_top_zorder = (Z_ORDER_LEVEL)z_order;
}
if (m_layers[z_order].rect.PtInRect(x, y))
if (m_layers[z_order].rect.pt_in_rect(x, y))
{
c_rect layer_rect = m_layers[z_order].rect;
if (m_color_bytes == 4)
{
((unsigned int*)(m_layers[z_order].fb))[(x - layer_rect.m_left) + (y - layer_rect.m_top) * layer_rect.Width()] = rgb;
((unsigned int*)(m_layers[z_order].fb))[(x - layer_rect.m_left) + (y - layer_rect.m_top) * layer_rect.width()] = rgb;
}
else
{
((unsigned short*)(m_layers[z_order].fb))[(x - layer_rect.m_left) + (y - layer_rect.m_top) * layer_rect.Width()] = GL_RGB_32_to_16(rgb);
((unsigned short*)(m_layers[z_order].fb))[(x - layer_rect.m_left) + (y - layer_rect.m_top) * layer_rect.width()] = GL_RGB_32_to_16(rgb);
}
}
@ -526,7 +516,7 @@ public:
bool be_overlapped = false;
for (unsigned int tmp_z_order = Z_ORDER_LEVEL_MAX - 1; tmp_z_order > z_order; tmp_z_order--)
{
if (m_layers[tmp_z_order].rect.PtInRect(x, y))
if (m_layers[tmp_z_order].rect.pt_in_rect(x, y))
{
be_overlapped = true;
break;
@ -556,15 +546,15 @@ public:
{
for (x = x0; x <= x1; x++)
{
if (layer_rect.PtInRect(x, y))
if (layer_rect.pt_in_rect(x, y))
{
if (m_color_bytes == 4)
{
((unsigned int*)m_layers[z_order].fb)[(y - layer_rect.m_top) * layer_rect.Width() + (x - layer_rect.m_left)] = rgb;
((unsigned int*)m_layers[z_order].fb)[(y - layer_rect.m_top) * layer_rect.width() + (x - layer_rect.m_left)] = rgb;
}
else
{
((unsigned short*)m_layers[z_order].fb)[(y - layer_rect.m_top) * layer_rect.Width() + (x - layer_rect.m_left)] = rgb_16;
((unsigned short*)m_layers[z_order].fb)[(y - layer_rect.m_top) * layer_rect.width() + (x - layer_rect.m_left)] = rgb_16;
}
}
}
@ -674,7 +664,7 @@ public:
ASSERT(rect.m_left >= layer_rect.m_left && rect.m_right <= layer_rect.m_right &&
rect.m_top >= layer_rect.m_top && rect.m_bottom <= layer_rect.m_bottom);
void* fb = m_layers[z_order].fb;
int width = layer_rect.Width();
int width = layer_rect.width();
for (int y = rect.m_top; y <= rect.m_bottom; y++)
{
for (int x = rect.m_left; x <= rect.m_right; x++)
@ -774,7 +764,7 @@ protected:
}
for (int i = Z_ORDER_LEVEL_0; i < m_max_zorder; i++)
{//Top layber fb always be 0
ASSERT(m_layers[i].fb = calloc(layer_rect.Width() * layer_rect.Height(), m_color_bytes));
ASSERT(m_layers[i].fb = calloc(layer_rect.width() * layer_rect.height(), m_color_bytes));
m_layers[i].rect = layer_rect;
}
}
@ -793,7 +783,7 @@ protected:
class c_surface_no_fb : public c_surface {//No physical framebuffer
friend class c_display;
public:
c_surface_no_fb(unsigned int width, unsigned int height, unsigned int color_bytes, struct EXTERNAL_GFX_OP* gfx_op, Z_ORDER_LEVEL max_zorder = Z_ORDER_LEVEL_0, c_rect overlpa_rect = c_rect(0, 0, -1, -1)) : c_surface(width, height, color_bytes, max_zorder, overlpa_rect), m_gfx_op(gfx_op) {}
c_surface_no_fb(unsigned int width, unsigned int height, unsigned int color_bytes, struct EXTERNAL_GFX_OP* gfx_op, Z_ORDER_LEVEL max_zorder = Z_ORDER_LEVEL_0, c_rect overlpa_rect = c_rect()) : c_surface(width, height, color_bytes, max_zorder, overlpa_rect), m_gfx_op(gfx_op) {}
protected:
virtual void fill_rect_on_fb(int x0, int y0, int x1, int y1, unsigned int rgb)
{
@ -881,7 +871,7 @@ inline c_display::c_display(void* phy_fb, int display_width, int display_height,
inline c_surface* c_display::alloc_surface(Z_ORDER_LEVEL max_zorder, c_rect layer_rect)
{
ASSERT(max_zorder < Z_ORDER_LEVEL_MAX && m_surface_index < m_surface_cnt);
(layer_rect == c_rect(0, 0, -1, -1)) ? m_surface_group[m_surface_index]->set_surface(max_zorder, c_rect(0, 0, m_width - 1, m_height - 1)) : m_surface_group[m_surface_index]->set_surface(max_zorder, layer_rect);
(layer_rect == c_rect()) ? m_surface_group[m_surface_index]->set_surface(max_zorder, c_rect(0, 0, m_width - 1, m_height - 1)) : m_surface_group[m_surface_index]->set_surface(max_zorder, layer_rect);
return m_surface_group[m_surface_index++];
}
inline int c_display::swipe_surface(c_surface* s0, c_surface* s1, int x0, int x1, int y0, int y1, int offset)
@ -1252,7 +1242,7 @@ public:
lower_fb_16 = (unsigned short*)surface->m_layers[z_order - 1].fb;
lower_fb_32 = (unsigned int*)surface->m_layers[z_order - 1].fb;
lower_fb_rect = surface->m_layers[z_order - 1].rect;
lower_fb_width = lower_fb_rect.Width();
lower_fb_width = lower_fb_rect.width();
}
unsigned int mask_rgb_16 = GL_RGB_32_to_16(mask_rgb);
int xsize = pBitmap->width;
@ -1266,7 +1256,7 @@ public:
unsigned int rgb = *pData++;
if (mask_rgb_16 == rgb)
{
if (lower_fb_rect.PtInRect(x_, y_))
if (lower_fb_rect.pt_in_rect(x_, y_))
{//show lower layer
surface->draw_pixel(x_, y_, (color_bytes == 4) ? lower_fb_32[(y_ - lower_fb_rect.m_top) * lower_fb_width + (x_ - lower_fb_rect.m_left)] : GL_RGB_16_to_32(lower_fb_16[(y_ - lower_fb_rect.m_top) * lower_fb_width + (x_ - lower_fb_rect.m_left)]), z_order);
}
@ -1293,7 +1283,7 @@ public:
lower_fb_16 = (unsigned short*)surface->m_layers[z_order - 1].fb;
lower_fb_32 = (unsigned int*)surface->m_layers[z_order - 1].fb;
lower_fb_rect = surface->m_layers[z_order - 1].rect;
lower_fb_width = lower_fb_rect.Width();
lower_fb_width = lower_fb_rect.width();
}
unsigned int mask_rgb_16 = GL_RGB_32_to_16(mask_rgb);
const unsigned short* pData = (const unsigned short*)pBitmap->pixel_color_array;
@ -1306,7 +1296,7 @@ public:
unsigned int rgb = *p++;
if (mask_rgb_16 == rgb)
{
if (lower_fb_rect.PtInRect(x + x_, y + y_))
if (lower_fb_rect.pt_in_rect(x + x_, y + y_))
{//show lower layer
surface->draw_pixel(x + x_, y + y_, (color_bytes == 4) ? lower_fb_32[(y + y_ - lower_fb_rect.m_top) * lower_fb_width + x + x_ - lower_fb_rect.m_left] : GL_RGB_16_to_32(lower_fb_16[(y + y_ - lower_fb_rect.m_top) * lower_fb_width + x + x_ - lower_fb_rect.m_left]), z_order);
}
@ -1487,8 +1477,10 @@ public:
void get_wnd_rect(c_rect &rect) const { rect = m_wnd_rect; }
void get_screen_rect(c_rect &rect) const
{
rect.SetRect(0, 0, (m_wnd_rect.Width() - 1), (m_wnd_rect.Height() - 1));
wnd2screen(rect);
int l = 0;
int t = 0;
wnd2screen(l, t);
rect.set_rect(l, t, m_wnd_rect.width(), m_wnd_rect.height());
}
c_wnd* set_child_focus(c_wnd *focus_child)
{
@ -1618,7 +1610,7 @@ public:
{
c_rect rect;
child->get_wnd_rect(rect);
if (true == rect.PtInRect(x, y))
if (true == rect.pt_in_rect(x, y))
{
return child->on_touch(x, y, action);
}
@ -1734,15 +1726,6 @@ protected:
parent = parent->m_parent;
}
}
void wnd2screen(c_rect &rect) const
{
int l = rect.m_left;
int t = rect.m_top;
wnd2screen(l, t);
int r = (l + rect.Width() - 1);
int b = (t + rect.Height() - 1);
rect.SetRect(l, t, r, b);
}
int load_child_wnd(WND_TREE *p_child_tree)
{
if (0 == p_child_tree)
@ -2059,11 +2042,11 @@ public:
{//Place keyboard at the bottom of user's parent window.
c_rect user_parent_rect;
user->get_parent()->get_wnd_rect(user_parent_rect);
return c_wnd::connect(user, resource_id, 0, (0 - user_rect.m_left), (user_parent_rect.Height() - user_rect.m_top - KEYBOARD_HEIGHT), KEYBOARD_WIDTH, KEYBOARD_HEIGHT, g_key_board_children);
return c_wnd::connect(user, resource_id, 0, (0 - user_rect.m_left), (user_parent_rect.height() - user_rect.m_top - KEYBOARD_HEIGHT - 1), KEYBOARD_WIDTH, KEYBOARD_HEIGHT, g_key_board_children);
}
else if (style == STYLE_NUM_BOARD)
{//Place keyboard below the user window.
return c_wnd::connect(user, resource_id, 0, 0, user_rect.Height(), NUM_BOARD_WIDTH, NUM_BOARD_HEIGHT, g_number_board_children);
return c_wnd::connect(user, resource_id, 0, 0, user_rect.height(), NUM_BOARD_WIDTH, NUM_BOARD_HEIGHT, g_number_board_children);
}
else
{
@ -2367,14 +2350,14 @@ private:
kb_rect_relate_2_edit_parent.m_right += m_wnd_rect.m_left;
kb_rect_relate_2_edit_parent.m_top += m_wnd_rect.m_top;
kb_rect_relate_2_edit_parent.m_bottom += m_wnd_rect.m_top;
if (m_wnd_rect.PtInRect(x, y))
if (m_wnd_rect.pt_in_rect(x, y))
{//click edit box
if (STATUS_NORMAL == m_status)
{
m_parent->set_child_focus(this);
}
}
else if (kb_rect_relate_2_edit_parent.PtInRect(x, y))
else if (kb_rect_relate_2_edit_parent.pt_in_rect(x, y))
{//click key board
c_wnd::on_touch(x, y, TOUCH_DOWN);
}
@ -2396,7 +2379,7 @@ private:
}
else if (STATUS_PUSHED == m_status)
{
if (m_wnd_rect.PtInRect(x, y))
if (m_wnd_rect.pt_in_rect(x, y))
{//click edit box
m_status = STATUS_FOCUSED;
on_paint();
@ -2603,14 +2586,14 @@ private:
}
void on_touch_down(int x, int y)
{
if (m_wnd_rect.PtInRect(x, y))
if (m_wnd_rect.pt_in_rect(x, y))
{//click base
if (STATUS_NORMAL == m_status)
{
m_parent->set_child_focus(this);
}
}
else if (m_list_wnd_rect.PtInRect(x, y))
else if (m_list_wnd_rect.pt_in_rect(x, y))
{//click extend list
c_wnd::on_touch(x, y, TOUCH_DOWN);
}
@ -2633,12 +2616,12 @@ private:
}
else if (STATUS_PUSHED == m_status)
{
if (m_wnd_rect.PtInRect(x, y))
if (m_wnd_rect.pt_in_rect(x, y))
{//click base
m_status = STATUS_FOCUSED;
on_paint();
}
else if (m_list_wnd_rect.PtInRect(x, y))
else if (m_list_wnd_rect.pt_in_rect(x, y))
{//click extend list
m_status = STATUS_FOCUSED;
select_item((y - m_list_wnd_rect.m_top) / ITEM_HEIGHT);
@ -2887,14 +2870,14 @@ private:
int step = m_down_x - m_move_x;
c_rect rc;
m_slide_group->get_screen_rect(rc);
while (step < rc.Width())
while (step < rc.width())
{
s1->get_display()->swipe_surface(s2, s1, rc.m_left, rc.m_right, rc.m_top, rc.m_bottom, step);
step += SWIPE_STEP;
}
if (step != rc.Width())
if (step != rc.width())
{
s1->get_display()->swipe_surface(s2, s1, rc.m_left, rc.m_right, rc.m_top, rc.m_bottom, rc.Width());
s1->get_display()->swipe_surface(s2, s1, rc.m_left, rc.m_right, rc.m_top, rc.m_bottom, rc.width());
}
return (index + 1);
}
@ -2919,7 +2902,7 @@ private:
}
c_rect rc;
m_slide_group->get_screen_rect(rc);
int step = rc.Width() - (m_move_x - m_down_x);
int step = rc.width() - (m_move_x - m_down_x);
while (step > 0)
{
s1->get_display()->swipe_surface(s1, s2, rc.m_left, rc.m_right, rc.m_top, rc.m_bottom, step);
@ -2964,7 +2947,7 @@ private:
m_slide_group->get_screen_rect(rc);
if (s1->get_display() == s2->get_display())
{
s1->get_display()->swipe_surface(s1, s2, rc.m_left, rc.m_right, rc.m_top, rc.m_bottom, (rc.Width() - (m_move_x - m_down_x)));
s1->get_display()->swipe_surface(s1, s2, rc.m_left, rc.m_right, rc.m_top, rc.m_bottom, (rc.width() - (m_move_x - m_down_x)));
}
}
int m_down_x;
@ -3028,7 +3011,7 @@ protected:
{
c_rect rect;
get_screen_rect(rect);
rect.m_right = rect.m_left + (rect.Width() * 2 / 3);
rect.m_right = rect.m_left + (rect.width() * 2 / 3);
m_surface->fill_rect(rect, c_theme::get_color(COLOR_WND_NORMAL), m_z_order);
c_word::draw_value_in_rect(m_surface, m_parent->get_z_order(), m_cur_value, m_digit, rect, m_font_type, m_font_color, c_theme::get_color(COLOR_WND_NORMAL), ALIGN_HCENTER | ALIGN_VCENTER);
}
@ -3045,8 +3028,8 @@ protected:
c_rect rect;
get_wnd_rect(rect);
m_bt_down.m_spin_box = m_bt_up.m_spin_box = this;
m_bt_up.connect(m_parent, ID_BT_ARROW_UP, "+", (rect.m_left + rect.Width() * 2 / 3), rect.m_top, (rect.Width() / 3), (rect.Height() / 2));
m_bt_down.connect(m_parent, ID_BT_ARROW_DOWN, "-", (rect.m_left + rect.Width() * 2 / 3), (rect.m_top + rect.Height() / 2), (rect.Width() / 3), (rect.Height() / 2));
m_bt_up.connect(m_parent, ID_BT_ARROW_UP, "+", (rect.m_left + rect.width() * 2 / 3), rect.m_top, (rect.width() / 3), (rect.height() / 2));
m_bt_down.connect(m_parent, ID_BT_ARROW_DOWN, "-", (rect.m_left + rect.width() * 2 / 3), (rect.m_top + rect.height() / 2), (rect.width() / 3), (rect.height() / 2));
}
void on_arrow_up_bt_click()
{
@ -3195,8 +3178,6 @@ protected:
#define WAVE_READ_CACHE_LEN 8
#define BUFFER_EMPTY -1111
#define BUFFER_FULL -2222;
#define MAX(a,b) (((a)>(b))?(a):(b))
#define MIN(a,b) (((a)<(b))?(a):(b))
class c_wave_buffer
{
public:
@ -3343,13 +3324,13 @@ public:
m_wave_top = rect.m_top + WAVE_MARGIN;
m_wave_bottom = rect.m_bottom - WAVE_MARGIN;
m_wave_cursor = m_wave_left;
m_bg_fb = (unsigned int*)calloc(rect.Width() * rect.Height(), 4);
m_bg_fb = (unsigned int*)calloc(rect.width() * rect.height(), 4);
}
virtual void on_paint()
{
c_rect rect;
get_screen_rect(rect);
m_surface->fill_rect(rect.m_left, rect.m_top, rect.m_right, rect.m_bottom, m_back_color, m_z_order);
m_surface->fill_rect(rect, m_back_color, m_z_order);
//show name
c_word::draw_string(m_surface, m_z_order, m_wave_name, m_wave_left + 10, rect.m_top, m_wave_name_font, m_wave_name_color, GL_ARGB(0, 0, 0, 0), ALIGN_LEFT);
//show unit
@ -3493,7 +3474,7 @@ protected:
}
c_rect rect;
get_screen_rect(rect);
register int width = rect.Width();
register int width = rect.width();
register int top = rect.m_top;
register int left = rect.m_left;
for (int y_pos = (m_wave_top - 1); y_pos <= (m_wave_bottom + 1); y_pos++)

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@ -393,7 +393,6 @@
<ClCompile Include="core\bitmap.cpp" />
<ClCompile Include="core\cmd_target.cpp" />
<ClCompile Include="core\display.cpp" />
<ClCompile Include="core\rect.cpp" />
<ClCompile Include="core\theme.cpp" />
<ClCompile Include="core\wnd.cpp" />
<ClCompile Include="core\word.cpp" />

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@ -43,9 +43,6 @@
<ClCompile Include="core\display.cpp">
<Filter>core</Filter>
</ClCompile>
<ClCompile Include="core\rect.cpp">
<Filter>core</Filter>
</ClCompile>
<ClCompile Include="core\theme.cpp">
<Filter>core</Filter>
</ClCompile>

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@ -1 +0,0 @@
#include "../core_include/rect.h"

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@ -2,6 +2,8 @@
#define GUILITE_CORE_INCLUDE_API_H
#define REAL_TIME_TASK_CYCLE_MS 50
#define MAX(a,b) (((a)>(b))?(a):(b))
#define MIN(a,b) (((a)<(b))?(a):(b))
#define GL_ARGB(a, r, g, b) ((((unsigned int)(a)) << 24) | (((unsigned int)(r)) << 16) | (((unsigned int)(g)) << 8) | ((unsigned int)(b)))
#define GL_ARGB_A(rgb) ((((unsigned int)(rgb)) >> 24) & 0xFF)
@ -19,7 +21,7 @@
#define ALIGN_HMASK 0x03000000L
#define ALIGN_VCENTER 0x00000000L
#define ALIGN_TOP 0x00100000L
#define ALIGN_TOP 0x00100000L
#define ALIGN_BOTTOM 0x00200000L
#define ALIGN_VMASK 0x00300000L
@ -68,4 +70,37 @@ private:
void* m_read_sem;
void* m_write_mutex;
};
class c_rect
{
public:
c_rect(){ m_left = m_top = m_right = m_bottom = -1; }
c_rect(int left, int top, int width, int height)
{
set_rect(left, top, width, height);
}
void set_rect(int left, int top, int width, int height)
{
ASSERT(width > 0 && height > 0);
m_left = left;
m_top = top;
m_right = left + width - 1;
m_bottom = top + height -1;
}
bool pt_in_rect(int x, int y) const
{
return x >= m_left && x <= m_right && y >= m_top && y <= m_bottom;
}
int operator==(const c_rect& rect) const
{
return (m_left == rect.m_left) && (m_top == rect.m_top) && (m_right == rect.m_right) && (m_bottom == rect.m_bottom);
}
int width() const { return m_right - m_left + 1; }
int height() const { return m_bottom - m_top + 1 ; }
int m_left;
int m_top;
int m_right;
int m_bottom;
};
#endif

View File

@ -3,7 +3,6 @@
#include "../core_include/api.h"
#include "../core_include/resource.h"
#include "../core_include/rect.h"
#include "../core_include/display.h"
#define DEFAULT_MASK_COLOR 0xFF080408
@ -23,7 +22,7 @@ public:
lower_fb_16 = (unsigned short*)surface->m_layers[z_order - 1].fb;
lower_fb_32 = (unsigned int*)surface->m_layers[z_order - 1].fb;
lower_fb_rect = surface->m_layers[z_order - 1].rect;
lower_fb_width = lower_fb_rect.Width();
lower_fb_width = lower_fb_rect.width();
}
unsigned int mask_rgb_16 = GL_RGB_32_to_16(mask_rgb);
int xsize = pBitmap->width;
@ -37,7 +36,7 @@ public:
unsigned int rgb = *pData++;
if (mask_rgb_16 == rgb)
{
if (lower_fb_rect.PtInRect(x_, y_))
if (lower_fb_rect.pt_in_rect(x_, y_))
{//show lower layer
surface->draw_pixel(x_, y_, (color_bytes == 4) ? lower_fb_32[(y_ - lower_fb_rect.m_top) * lower_fb_width + (x_ - lower_fb_rect.m_left)] : GL_RGB_16_to_32(lower_fb_16[(y_ - lower_fb_rect.m_top) * lower_fb_width + (x_ - lower_fb_rect.m_left)]), z_order);
}
@ -66,7 +65,7 @@ public:
lower_fb_16 = (unsigned short*)surface->m_layers[z_order - 1].fb;
lower_fb_32 = (unsigned int*)surface->m_layers[z_order - 1].fb;
lower_fb_rect = surface->m_layers[z_order - 1].rect;
lower_fb_width = lower_fb_rect.Width();
lower_fb_width = lower_fb_rect.width();
}
unsigned int mask_rgb_16 = GL_RGB_32_to_16(mask_rgb);
const unsigned short* pData = (const unsigned short*)pBitmap->pixel_color_array;
@ -79,7 +78,7 @@ public:
unsigned int rgb = *p++;
if (mask_rgb_16 == rgb)
{
if (lower_fb_rect.PtInRect(x + x_, y + y_))
if (lower_fb_rect.pt_in_rect(x + x_, y + y_))
{//show lower layer
surface->draw_pixel(x + x_, y + y_, (color_bytes == 4) ? lower_fb_32[(y + y_ - lower_fb_rect.m_top) * lower_fb_width + x + x_ - lower_fb_rect.m_left] : GL_RGB_16_to_32(lower_fb_16[(y + y_ - lower_fb_rect.m_top) * lower_fb_width + x + x_ - lower_fb_rect.m_left]), z_order);
}

View File

@ -2,7 +2,6 @@
#define GUILITE_CORE_INCLUDE_DISPLAY_H
#include "../core_include/api.h"
#include "../core_include/rect.h"
#include "../core_include/cmd_target.h"
#include <string.h>
#include <stdio.h>
@ -30,7 +29,7 @@ class c_display {
public:
inline c_display(void* phy_fb, int display_width, int display_height, int surface_width, int surface_height, unsigned int color_bytes, int surface_cnt, EXTERNAL_GFX_OP* gfx_op = 0);//multiple surface or surface_no_fb
inline c_display(void* phy_fb, int display_width, int display_height, c_surface* surface);//single custom surface
inline c_surface* alloc_surface(Z_ORDER_LEVEL max_zorder, c_rect layer_rect = c_rect(0, 0, -1, -1));//for multiple surfaces
inline c_surface* alloc_surface(Z_ORDER_LEVEL max_zorder, c_rect layer_rect = c_rect());//for multiple surfaces
inline int swipe_surface(c_surface* s0, c_surface* s1, int x0, int x1, int y0, int y1, int offset);
int get_width() { return m_width; }
int get_height() { return m_height; }
@ -108,9 +107,9 @@ public:
class c_surface {
friend class c_display; friend class c_bitmap;
public:
c_surface(unsigned int width, unsigned int height, unsigned int color_bytes, Z_ORDER_LEVEL max_zorder = Z_ORDER_LEVEL_0, c_rect overlpa_rect = c_rect(0, 0, -1, -1)) : m_width(width), m_height(height), m_color_bytes(color_bytes), m_fb(0), m_is_active(false), m_top_zorder(Z_ORDER_LEVEL_0), m_phy_fb(0), m_phy_write_index(0), m_display(0)
c_surface(unsigned int width, unsigned int height, unsigned int color_bytes, Z_ORDER_LEVEL max_zorder = Z_ORDER_LEVEL_0, c_rect overlpa_rect = c_rect()) : m_width(width), m_height(height), m_color_bytes(color_bytes), m_fb(0), m_is_active(false), m_top_zorder(Z_ORDER_LEVEL_0), m_phy_fb(0), m_phy_write_index(0), m_display(0)
{
(overlpa_rect == c_rect(0, 0, -1, -1)) ? set_surface(max_zorder, c_rect(0, 0, width - 1, height - 1)) : set_surface(max_zorder, overlpa_rect);
(overlpa_rect == c_rect()) ? set_surface(max_zorder, c_rect(0, 0, width - 1, height - 1)) : set_surface(max_zorder, overlpa_rect);
}
int get_width() { return m_width; }
@ -160,16 +159,16 @@ public:
m_top_zorder = (Z_ORDER_LEVEL)z_order;
}
if (m_layers[z_order].rect.PtInRect(x, y))
if (m_layers[z_order].rect.pt_in_rect(x, y))
{
c_rect layer_rect = m_layers[z_order].rect;
if (m_color_bytes == 4)
{
((unsigned int*)(m_layers[z_order].fb))[(x - layer_rect.m_left) + (y - layer_rect.m_top) * layer_rect.Width()] = rgb;
((unsigned int*)(m_layers[z_order].fb))[(x - layer_rect.m_left) + (y - layer_rect.m_top) * layer_rect.width()] = rgb;
}
else
{
((unsigned short*)(m_layers[z_order].fb))[(x - layer_rect.m_left) + (y - layer_rect.m_top) * layer_rect.Width()] = GL_RGB_32_to_16(rgb);
((unsigned short*)(m_layers[z_order].fb))[(x - layer_rect.m_left) + (y - layer_rect.m_top) * layer_rect.width()] = GL_RGB_32_to_16(rgb);
}
}
@ -181,7 +180,7 @@ public:
bool be_overlapped = false;
for (unsigned int tmp_z_order = Z_ORDER_LEVEL_MAX - 1; tmp_z_order > z_order; tmp_z_order--)
{
if (m_layers[tmp_z_order].rect.PtInRect(x, y))
if (m_layers[tmp_z_order].rect.pt_in_rect(x, y))
{
be_overlapped = true;
break;
@ -215,15 +214,15 @@ public:
{
for (x = x0; x <= x1; x++)
{
if (layer_rect.PtInRect(x, y))
if (layer_rect.pt_in_rect(x, y))
{
if (m_color_bytes == 4)
{
((unsigned int*)m_layers[z_order].fb)[(y - layer_rect.m_top) * layer_rect.Width() + (x - layer_rect.m_left)] = rgb;
((unsigned int*)m_layers[z_order].fb)[(y - layer_rect.m_top) * layer_rect.width() + (x - layer_rect.m_left)] = rgb;
}
else
{
((unsigned short*)m_layers[z_order].fb)[(y - layer_rect.m_top) * layer_rect.Width() + (x - layer_rect.m_left)] = rgb_16;
((unsigned short*)m_layers[z_order].fb)[(y - layer_rect.m_top) * layer_rect.width() + (x - layer_rect.m_left)] = rgb_16;
}
}
}
@ -352,7 +351,7 @@ public:
rect.m_top >= layer_rect.m_top && rect.m_bottom <= layer_rect.m_bottom);
void* fb = m_layers[z_order].fb;
int width = layer_rect.Width();
int width = layer_rect.width();
for (int y = rect.m_top; y <= rect.m_bottom; y++)
{
for (int x = rect.m_left; x <= rect.m_right; x++)
@ -458,7 +457,7 @@ protected:
for (int i = Z_ORDER_LEVEL_0; i < m_max_zorder; i++)
{//Top layber fb always be 0
ASSERT(m_layers[i].fb = calloc(layer_rect.Width() * layer_rect.Height(), m_color_bytes));
ASSERT(m_layers[i].fb = calloc(layer_rect.width() * layer_rect.height(), m_color_bytes));
m_layers[i].rect = layer_rect;
}
}
@ -479,7 +478,7 @@ protected:
class c_surface_no_fb : public c_surface {//No physical framebuffer
friend class c_display;
public:
c_surface_no_fb(unsigned int width, unsigned int height, unsigned int color_bytes, struct EXTERNAL_GFX_OP* gfx_op, Z_ORDER_LEVEL max_zorder = Z_ORDER_LEVEL_0, c_rect overlpa_rect = c_rect(0, 0, -1, -1)) : c_surface(width, height, color_bytes, max_zorder, overlpa_rect), m_gfx_op(gfx_op) {}
c_surface_no_fb(unsigned int width, unsigned int height, unsigned int color_bytes, struct EXTERNAL_GFX_OP* gfx_op, Z_ORDER_LEVEL max_zorder = Z_ORDER_LEVEL_0, c_rect overlpa_rect = c_rect()) : c_surface(width, height, color_bytes, max_zorder, overlpa_rect), m_gfx_op(gfx_op) {}
protected:
virtual void fill_rect_on_fb(int x0, int y0, int x1, int y1, unsigned int rgb)
{
@ -574,7 +573,7 @@ inline c_display::c_display(void* phy_fb, int display_width, int display_height,
inline c_surface* c_display::alloc_surface(Z_ORDER_LEVEL max_zorder, c_rect layer_rect)
{
ASSERT(max_zorder < Z_ORDER_LEVEL_MAX && m_surface_index < m_surface_cnt);
(layer_rect == c_rect(0, 0, -1, -1)) ? m_surface_group[m_surface_index]->set_surface(max_zorder, c_rect(0, 0, m_width - 1, m_height - 1)) : m_surface_group[m_surface_index]->set_surface(max_zorder, layer_rect);
(layer_rect == c_rect()) ? m_surface_group[m_surface_index]->set_surface(max_zorder, c_rect(0, 0, m_width - 1, m_height - 1)) : m_surface_group[m_surface_index]->set_surface(max_zorder, layer_rect);
return m_surface_group[m_surface_index++];
}

View File

@ -1,49 +0,0 @@
#ifndef GUILITE_CORE_INCLUDE_RECT_H
#define GUILITE_CORE_INCLUDE_RECT_H
#define MAX(a,b) (((a)>(b))?(a):(b))
#define MIN(a,b) (((a)<(b))?(a):(b))
class c_rect
{
public:
c_rect(){Empty();}
c_rect(int left, int top, int right, int bottom){m_left = left;m_top = top;m_right = right;m_bottom = bottom;};
void SetRect(int Left, int Top, int Right, int Bottom)
{
m_left = MIN(Left, Right);
m_top = MIN(Top, Bottom);
m_right = MAX(Left, Right);
m_bottom = MAX(Top, Bottom);
}
c_rect(const c_rect& rect)
{
SetRect(rect.m_left, rect.m_top, rect.m_right, rect.m_bottom);
}
void Empty()
{
m_left = m_top = m_right = m_bottom = -1;
}
int IsEmpty() const
{
return m_top == m_bottom || m_left == m_right;
}
bool PtInRect(int x, int y) const
{
return x >= m_left && x <= m_right && y >= m_top && y <= m_bottom;
}
int operator==(const c_rect& rect) const
{
return (m_left == rect.m_left) && (m_top == rect.m_top) &&
(m_right == rect.m_right) && (m_bottom == rect.m_bottom);
}
int Width() const {return m_right - m_left + 1;}
int Height() const {return m_bottom - m_top + 1;}
int m_left;
int m_top;
int m_right;
int m_bottom;
};
#endif

View File

@ -2,7 +2,6 @@
#define GUILITE_CORE_INCLUDE_THEME_H
#include "../core_include/api.h"
#include "../core_include/rect.h"
#include "../core_include/resource.h"
typedef struct struct_font_info FONT_INFO;

View File

@ -2,7 +2,6 @@
#define GUILITE_CORE_INCLUDE_WND_H
#include "../core_include/api.h"
#include "../core_include/rect.h"
#include "../core_include/cmd_target.h"
#include "../core_include/resource.h"
#include "../core_include/bitmap.h"
@ -196,8 +195,10 @@ public:
void get_wnd_rect(c_rect &rect) const { rect = m_wnd_rect; }
void get_screen_rect(c_rect &rect) const
{
rect.SetRect(0, 0, (m_wnd_rect.Width() - 1), (m_wnd_rect.Height() - 1));
wnd2screen(rect);
int l = 0;
int t = 0;
wnd2screen(l, t);
rect.set_rect(l, t, m_wnd_rect.width(), m_wnd_rect.height());
}
c_wnd* set_child_focus(c_wnd *focus_child)
@ -345,7 +346,7 @@ public:
{
c_rect rect;
child->get_wnd_rect(rect);
if (true == rect.PtInRect(x, y))
if (true == rect.pt_in_rect(x, y))
{
return child->on_touch(x, y, action);
}
@ -470,17 +471,6 @@ protected:
}
}
void wnd2screen(c_rect &rect) const
{
int l = rect.m_left;
int t = rect.m_top;
wnd2screen(l, t);
int r = (l + rect.Width() - 1);
int b = (t + rect.Height() - 1);
rect.SetRect(l, t, r, b);
}
int load_child_wnd(WND_TREE *p_child_tree)
{
if (0 == p_child_tree)

View File

@ -2,7 +2,6 @@
#define GUILITE_CORE_INCLUDE_WORD_H
#include "../core_include/api.h"
#include "../core_include/rect.h"
#include "../core_include/resource.h"
#include "../core_include/display.h"
#include <string.h>

View File

@ -2,7 +2,7 @@ echo "Build header-only library: GuiLite.h"
# build GuiLiteRaw.h
cd core_include
cat api.h cmd_target.h rect.h resource.h theme.h display.h word.h bitmap.h wnd.h audio.h > core.h
cat api.h cmd_target.h resource.h theme.h display.h word.h bitmap.h wnd.h audio.h > core.h
mv core.h ../
cd ../widgets_include

View File

@ -2,7 +2,6 @@
#define GUILITE_WIDGETS_INCLUDE_BUTTON_H
#include "../core_include/api.h"
#include "../core_include/rect.h"
#include "../core_include/cmd_target.h"
#include "../core_include/wnd.h"
#include "../core_include/resource.h"

View File

@ -2,7 +2,6 @@
#define GUILITE_WIDGETS_INCLUDE_DIALOG_H
#include "../core_include/api.h"
#include "../core_include/rect.h"
#include "../core_include/cmd_target.h"
#include "../core_include/wnd.h"
#include "../core_include/display.h"

View File

@ -2,7 +2,6 @@
#define GUILITE_WIDGETS_INCLUDE_EDIT_H
#include "../core_include/api.h"
#include "../core_include/rect.h"
#include "../core_include/cmd_target.h"
#include "../core_include/wnd.h"
#include "../core_include/resource.h"
@ -155,14 +154,14 @@ private:
kb_rect_relate_2_edit_parent.m_top += m_wnd_rect.m_top;
kb_rect_relate_2_edit_parent.m_bottom += m_wnd_rect.m_top;
if (m_wnd_rect.PtInRect(x, y))
if (m_wnd_rect.pt_in_rect(x, y))
{//click edit box
if (STATUS_NORMAL == m_status)
{
m_parent->set_child_focus(this);
}
}
else if (kb_rect_relate_2_edit_parent.PtInRect(x, y))
else if (kb_rect_relate_2_edit_parent.pt_in_rect(x, y))
{//click key board
c_wnd::on_touch(x, y, TOUCH_DOWN);
}
@ -184,7 +183,7 @@ private:
}
else if (STATUS_PUSHED == m_status)
{
if (m_wnd_rect.PtInRect(x, y))
if (m_wnd_rect.pt_in_rect(x, y))
{//click edit box
m_status = STATUS_FOCUSED;
on_paint();

View File

@ -2,7 +2,6 @@
#define GUILITE_WIDGETS_INCLUDE_KEYBOARD_H
#include "../core_include/api.h"
#include "../core_include/rect.h"
#include "../core_include/resource.h"
#include "../core_include/word.h"
#include "../core_include/cmd_target.h"
@ -68,11 +67,11 @@ public:
{//Place keyboard at the bottom of user's parent window.
c_rect user_parent_rect;
user->get_parent()->get_wnd_rect(user_parent_rect);
return c_wnd::connect(user, resource_id, 0, (0 - user_rect.m_left), (user_parent_rect.Height() - user_rect.m_top - KEYBOARD_HEIGHT), KEYBOARD_WIDTH, KEYBOARD_HEIGHT, g_key_board_children);
return c_wnd::connect(user, resource_id, 0, (0 - user_rect.m_left), (user_parent_rect.height() - user_rect.m_top - KEYBOARD_HEIGHT - 1), KEYBOARD_WIDTH, KEYBOARD_HEIGHT, g_key_board_children);
}
else if (style == STYLE_NUM_BOARD)
{//Place keyboard below the user window.
return c_wnd::connect(user, resource_id, 0, 0, user_rect.Height(), NUM_BOARD_WIDTH, NUM_BOARD_HEIGHT, g_number_board_children);
return c_wnd::connect(user, resource_id, 0, 0, user_rect.height(), NUM_BOARD_WIDTH, NUM_BOARD_HEIGHT, g_number_board_children);
}
else
{

View File

@ -2,7 +2,6 @@
#define GUILITE_WIDGETS_INCLUDE_LABEL_H
#include "../core_include/api.h"
#include "../core_include/rect.h"
#include "../core_include/cmd_target.h"
#include "../core_include/wnd.h"
#include "../core_include/display.h"

View File

@ -2,7 +2,6 @@
#define GUILITE_WIDGETS_INCLUDE_LIST_BOX_H
#include "../core_include/api.h"
#include "../core_include/rect.h"
#include "../core_include/cmd_target.h"
#include "../core_include/resource.h"
#include "../core_include/wnd.h"
@ -181,14 +180,14 @@ private:
}
void on_touch_down(int x, int y)
{
if (m_wnd_rect.PtInRect(x, y))
if (m_wnd_rect.pt_in_rect(x, y))
{//click base
if (STATUS_NORMAL == m_status)
{
m_parent->set_child_focus(this);
}
}
else if (m_list_wnd_rect.PtInRect(x, y))
else if (m_list_wnd_rect.pt_in_rect(x, y))
{//click extend list
c_wnd::on_touch(x, y, TOUCH_DOWN);
}
@ -211,12 +210,12 @@ private:
}
else if (STATUS_PUSHED == m_status)
{
if (m_wnd_rect.PtInRect(x, y))
if (m_wnd_rect.pt_in_rect(x, y))
{//click base
m_status = STATUS_FOCUSED;
on_paint();
}
else if (m_list_wnd_rect.PtInRect(x, y))
else if (m_list_wnd_rect.pt_in_rect(x, y))
{//click extend list
m_status = STATUS_FOCUSED;
select_item((y - m_list_wnd_rect.m_top) / ITEM_HEIGHT);

View File

@ -2,7 +2,6 @@
#define GUILITE_WIDGETS_INCLUDE_SLIDE_GROUP_H
#include "../core_include/api.h"
#include "../core_include/rect.h"
#include "../core_include/display.h"
#include "../core_include/cmd_target.h"
#include "../core_include/wnd.h"
@ -248,14 +247,14 @@ private:
int step = m_down_x - m_move_x;
c_rect rc;
m_slide_group->get_screen_rect(rc);
while (step < rc.Width())
while (step < rc.width())
{
s1->get_display()->swipe_surface(s2, s1, rc.m_left, rc.m_right, rc.m_top, rc.m_bottom, step);
step += SWIPE_STEP;
}
if (step != rc.Width())
if (step != rc.width())
{
s1->get_display()->swipe_surface(s2, s1, rc.m_left, rc.m_right, rc.m_top, rc.m_bottom, rc.Width());
s1->get_display()->swipe_surface(s2, s1, rc.m_left, rc.m_right, rc.m_top, rc.m_bottom, rc.width());
}
return (index + 1);
}
@ -282,7 +281,7 @@ private:
c_rect rc;
m_slide_group->get_screen_rect(rc);
int step = rc.Width() - (m_move_x - m_down_x);
int step = rc.width() - (m_move_x - m_down_x);
while (step > 0)
{
s1->get_display()->swipe_surface(s1, s2, rc.m_left, rc.m_right, rc.m_top, rc.m_bottom, step);
@ -327,7 +326,7 @@ private:
m_slide_group->get_screen_rect(rc);
if (s1->get_display() == s2->get_display())
{
s1->get_display()->swipe_surface(s1, s2, rc.m_left, rc.m_right, rc.m_top, rc.m_bottom, (rc.Width() - (m_move_x - m_down_x)));
s1->get_display()->swipe_surface(s1, s2, rc.m_left, rc.m_right, rc.m_top, rc.m_bottom, (rc.width() - (m_move_x - m_down_x)));
}
}

View File

@ -2,7 +2,6 @@
#define GUILITE_WIDGETS_INCLUDE_SPINBOX_H
#include "../core_include/api.h"
#include "../core_include/rect.h"
#include "../core_include/cmd_target.h"
#include "../core_include/wnd.h"
#include "../core_include/resource.h"
@ -45,7 +44,7 @@ protected:
{
c_rect rect;
get_screen_rect(rect);
rect.m_right = rect.m_left + (rect.Width() * 2 / 3);
rect.m_right = rect.m_left + (rect.width() * 2 / 3);
m_surface->fill_rect(rect, c_theme::get_color(COLOR_WND_NORMAL), m_z_order);
c_word::draw_value_in_rect(m_surface, m_parent->get_z_order(), m_cur_value, m_digit, rect, m_font_type, m_font_color, c_theme::get_color(COLOR_WND_NORMAL), ALIGN_HCENTER | ALIGN_VCENTER);
@ -64,8 +63,8 @@ protected:
c_rect rect;
get_wnd_rect(rect);
m_bt_down.m_spin_box = m_bt_up.m_spin_box = this;
m_bt_up.connect(m_parent, ID_BT_ARROW_UP, "+", (rect.m_left + rect.Width() * 2 / 3), rect.m_top, (rect.Width() / 3), (rect.Height() / 2));
m_bt_down.connect(m_parent, ID_BT_ARROW_DOWN, "-", (rect.m_left + rect.Width() * 2 / 3), (rect.m_top + rect.Height() / 2), (rect.Width() / 3), (rect.Height() / 2));
m_bt_up.connect(m_parent, ID_BT_ARROW_UP, "+", (rect.m_left + rect.width() * 2 / 3), rect.m_top, (rect.width() / 3), (rect.height() / 2));
m_bt_down.connect(m_parent, ID_BT_ARROW_DOWN, "-", (rect.m_left + rect.width() * 2 / 3), (rect.m_top + rect.height() / 2), (rect.width() / 3), (rect.height() / 2));
}
void on_arrow_up_bt_click()
{

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@ -3,7 +3,6 @@
#include "../core_include/api.h"
#include "../core_include/resource.h"
#include "../core_include/rect.h"
#include "../core_include/word.h"
#include "../core_include/display.h"
#include "../core_include/theme.h"

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@ -9,8 +9,6 @@
#define WAVE_READ_CACHE_LEN 8
#define BUFFER_EMPTY -1111
#define BUFFER_FULL -2222;
#define MAX(a,b) (((a)>(b))?(a):(b))
#define MIN(a,b) (((a)<(b))?(a):(b))
class c_wave_buffer
{

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@ -2,7 +2,6 @@
#define GUILITE_WIDGETS_INCLUDE_WAVE_CTRL_H
#include "../core_include/api.h"
#include "../core_include/rect.h"
#include "../core_include/cmd_target.h"
#include "../core_include/wnd.h"
#include "../core_include/display.h"
@ -58,14 +57,13 @@ public:
m_wave_bottom = rect.m_bottom - WAVE_MARGIN;
m_wave_cursor = m_wave_left;
m_bg_fb = (unsigned int*)calloc(rect.Width() * rect.Height(), 4);
m_bg_fb = (unsigned int*)calloc(rect.width() * rect.height(), 4);
}
virtual void on_paint()
{
c_rect rect;
get_screen_rect(rect);
m_surface->fill_rect(rect.m_left, rect.m_top, rect.m_right, rect.m_bottom, m_back_color, m_z_order);
m_surface->fill_rect(rect, m_back_color, m_z_order);
//show name
c_word::draw_string(m_surface, m_z_order, m_wave_name, m_wave_left + 10, rect.m_top, m_wave_name_font, m_wave_name_color, GL_ARGB(0, 0, 0, 0), ALIGN_LEFT);
@ -222,7 +220,7 @@ protected:
c_rect rect;
get_screen_rect(rect);
register int width = rect.Width();
register int width = rect.width();
register int top = rect.m_top;
register int left = rect.m_left;
for (int y_pos = (m_wave_top - 1); y_pos <= (m_wave_bottom + 1); y_pos++)