update readme

This commit is contained in:
idea4good 2020-09-16 00:24:52 +08:00
parent 1fb8366906
commit b6140dd6e4
3 changed files with 38 additions and 41 deletions

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@ -365,9 +365,9 @@ private:
#define SURFACE_CNT_MAX 6//root + pages
typedef enum
{
Z_ORDER_LEVEL_0,//view/wave/page
Z_ORDER_LEVEL_1,//dialog
Z_ORDER_LEVEL_2,//editbox/spinbox/listbox/keyboard
Z_ORDER_LEVEL_0,//lowest graphic level
Z_ORDER_LEVEL_1,//middle graphic level
Z_ORDER_LEVEL_2,//highest graphic level
Z_ORDER_LEVEL_MAX
}Z_ORDER_LEVEL;
struct EXTERNAL_GFX_OP
@ -432,19 +432,19 @@ private:
int m_width; //in pixels
int m_height; //in pixels
int m_color_bytes; //16 bits, 32 bits only
void* m_phy_fb;
void* m_phy_fb; //physical framebuffer
int m_phy_read_index;
int m_phy_write_index;
c_surface* m_surface_group[SURFACE_CNT_MAX];
int m_surface_cnt;
int m_surface_cnt; //surface count
int m_surface_index;
};
class c_layer
{
public:
c_layer() { fb = 0; }
void* fb;
c_rect rect;
void* fb; //framebuffer
c_rect rect; //framebuffer area
};
class c_surface {
friend class c_display; friend class c_bitmap;
@ -772,15 +772,15 @@ protected:
int m_height; //in pixels
int m_color_bytes; //16 bits, 32 bits only
void* m_fb; //frame buffer you could see
c_layer m_layers[Z_ORDER_LEVEL_MAX];//Top layber fb always be 0
bool m_is_active;
Z_ORDER_LEVEL m_max_zorder;
Z_ORDER_LEVEL m_top_zorder;
void* m_phy_fb;
c_layer m_layers[Z_ORDER_LEVEL_MAX];//all graphic layers
bool m_is_active; //active flag
Z_ORDER_LEVEL m_max_zorder; //the highest graphic layer the surface will have
Z_ORDER_LEVEL m_top_zorder; //the current highest graphic layer the surface have
void* m_phy_fb; //physical framebufer
int* m_phy_write_index;
c_display* m_display;
};
class c_surface_no_fb : public c_surface {//No physical framebuffer
class c_surface_no_fb : public c_surface {//No physical framebuffer, render with external graphic interface
friend class c_display;
public:
c_surface_no_fb(unsigned int width, unsigned int height, unsigned int color_bytes, struct EXTERNAL_GFX_OP* gfx_op, Z_ORDER_LEVEL max_zorder = Z_ORDER_LEVEL_0, c_rect overlpa_rect = c_rect()) : c_surface(width, height, color_bytes, max_zorder, overlpa_rect), m_gfx_op(gfx_op) {}
@ -1342,14 +1342,14 @@ typedef enum
}TOUCH_ACTION;
typedef struct struct_wnd_tree
{
c_wnd* p_wnd;
unsigned int resource_id;
const char* str;
short x;
short y;
c_wnd* p_wnd;//window instance
unsigned int resource_id;//ID
const char* str;//caption
short x;//position x
short y;//position y
short width;
short height;
struct struct_wnd_tree* p_child_tree;
struct struct_wnd_tree* p_child_tree;//sub tree
}WND_TREE;
class c_wnd : public c_cmd_target
{
@ -1757,18 +1757,18 @@ protected:
protected:
WND_STATUS m_status;
WND_ATTRIBUTION m_attr;
c_rect m_wnd_rect;// position relative to parent wnd.
c_wnd* m_parent;
c_wnd* m_top_child;
c_wnd* m_prev_sibling;
c_wnd* m_next_sibling;
const char* m_str;
c_rect m_wnd_rect; //position relative to parent window.
c_wnd* m_parent; //parent window
c_wnd* m_top_child; //the first sub window would be navigated
c_wnd* m_prev_sibling; //previous brother
c_wnd* m_next_sibling; //next brother
const char* m_str; //caption
const FONT_INFO* m_font_type;
unsigned int m_font_color;
unsigned int m_bg_color;
unsigned short m_id;
int m_z_order;
c_wnd* m_focus_child;//current focused wnd
int m_z_order; //the graphic level for rendering
c_wnd* m_focus_child; //current focused window
c_surface* m_surface;
private:
c_wnd(const c_wnd &win);
@ -1794,8 +1794,7 @@ private:
#ifndef GUILITE_WIDGETS_INCLUDE_BUTTON_H
#define GUILITE_WIDGETS_INCLUDE_BUTTON_H
#define GL_BN_CLICKED 0x1111
#define ON_GL_BN_CLICKED(func) \
{MSG_TYPE_WND, GL_BN_CLICKED, 0, msgCallback(&func)},
#define ON_GL_BN_CLICKED(func) {MSG_TYPE_WND, GL_BN_CLICKED, 0, msgCallback(&func)},
typedef struct struct_bitmap_info BITMAP_INFO;
class c_button : public c_wnd
{
@ -2426,8 +2425,7 @@ protected:
#define MAX_ITEM_NUM 4
#define GL_LIST_CONFIRM 0x1
#define ITEM_HEIGHT 45
#define ON_LIST_CONFIRM(func) \
{MSG_TYPE_WND, GL_LIST_CONFIRM, 0, msgCallback(&func)},
#define ON_LIST_CONFIRM(func) {MSG_TYPE_WND, GL_LIST_CONFIRM, 0, msgCallback(&func)},
class c_list_box : public c_wnd
{
public:
@ -2984,8 +2982,7 @@ inline void c_slide_group::on_touch(int x, int y, TOUCH_ACTION action)
#define ID_BT_ARROW_UP 0x1111
#define ID_BT_ARROW_DOWN 0x2222
#define GL_SPIN_CHANGE 0x3333
#define ON_SPIN_CHANGE(func) \
{MSG_TYPE_WND, GL_SPIN_CHANGE, 0, msgCallback(&func)},
#define ON_SPIN_CHANGE(func) {MSG_TYPE_WND, GL_SPIN_CHANGE, 0, msgCallback(&func)},
class c_spin_box;
class c_spin_button : public c_button
{

View File

@ -136,6 +136,6 @@ Thanks for the help from the community, you all make GuiLite better! And welcome
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View File

@ -133,6 +133,6 @@
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