Passed ignore_failures as a kwarg for readability in template tags.

Also removed unused VariableDoesNotExist catching where failures are ignored.
This commit is contained in:
Tim Graham 2017-10-04 09:23:51 -04:00
parent d0c761d3f8
commit 39eba25f47
1 changed files with 14 additions and 19 deletions

View File

@ -119,7 +119,7 @@ class FirstOfNode(Node):
def render(self, context):
for var in self.vars:
value = var.resolve(context, True)
value = var.resolve(context, ignore_failures=True)
if value:
first = render_value_in_context(value, context)
if self.asvar:
@ -157,10 +157,7 @@ class ForNode(Node):
else:
parentloop = {}
with context.push():
try:
values = self.sequence.resolve(context, True)
except VariableDoesNotExist:
values = []
values = self.sequence.resolve(context, ignore_failures=True)
if values is None:
values = []
if not hasattr(values, '__len__'):
@ -232,16 +229,14 @@ class IfChangedNode(Node):
state_frame[self] = None
nodelist_true_output = None
try:
if self._varlist:
# Consider multiple parameters. This automatically behaves
# like an OR evaluation of the multiple variables.
compare_to = [var.resolve(context, True) for var in self._varlist]
else:
# The "{% ifchanged %}" syntax (without any variables) compares the rendered output.
compare_to = nodelist_true_output = self.nodelist_true.render(context)
except VariableDoesNotExist:
compare_to = None
if self._varlist:
# Consider multiple parameters. This behaves like an OR evaluation
# of the multiple variables.
compare_to = [var.resolve(context, ignore_failures=True) for var in self._varlist]
else:
# The "{% ifchanged %}" syntax (without any variables) compares
# the rendered output.
compare_to = nodelist_true_output = self.nodelist_true.render(context)
if compare_to != state_frame[self]:
state_frame[self] = compare_to
@ -276,8 +271,8 @@ class IfEqualNode(Node):
return '<%s>' % self.__class__.__name__
def render(self, context):
val1 = self.var1.resolve(context, True)
val2 = self.var2.resolve(context, True)
val1 = self.var1.resolve(context, ignore_failures=True)
val2 = self.var2.resolve(context, ignore_failures=True)
if (self.negate and val1 != val2) or (not self.negate and val1 == val2):
return self.nodelist_true.render(context)
return self.nodelist_false.render(context)
@ -346,10 +341,10 @@ class RegroupNode(Node):
# This method is called for each object in self.target. See regroup()
# for the reason why we temporarily put the object in the context.
context[self.var_name] = obj
return self.expression.resolve(context, True)
return self.expression.resolve(context, ignore_failures=True)
def render(self, context):
obj_list = self.target.resolve(context, True)
obj_list = self.target.resolve(context, ignore_failures=True)
if obj_list is None:
# target variable wasn't found in context; fail silently.
context[self.var_name] = []