nightingale/vendor/github.com/toolkits/pkg/pool/pool.go

140 lines
2.4 KiB
Go

package pool
import (
"fmt"
"io"
"sync"
"time"
)
//TODO: 保存所有的连接, 而不是只保存连接计数
var ErrMaxConn = fmt.Errorf("maximum connections reached")
//
type NConn interface {
io.Closer
Name() string
Closed() bool
}
type ConnPool struct {
sync.RWMutex
Name string
Address string
MaxConns int
MaxIdle int
Cnt int64
New func(name string) (NConn, error)
active int
free []NConn
all map[string]NConn
}
func NewConnPool(name string, address string, maxConns int, maxIdle int) *ConnPool {
return &ConnPool{Name: name, Address: address, MaxConns: maxConns, MaxIdle: maxIdle, Cnt: 0, all: make(map[string]NConn)}
}
func (this *ConnPool) Proc() string {
this.RLock()
defer this.RUnlock()
return fmt.Sprintf("Name:%s,Cnt:%d,active:%d,all:%d,free:%d",
this.Name, this.Cnt, this.active, len(this.all), len(this.free))
}
func (this *ConnPool) Fetch() (NConn, error) {
this.Lock()
defer this.Unlock()
conn := this.fetchFree()
if conn != nil {
return conn, nil
}
if this.overMax() {
return nil, ErrMaxConn
}
conn, err := this.newConn()
if err != nil {
return nil, err
}
this.increActive()
return conn, nil
}
func (this *ConnPool) ForceClose(conn NConn) {
this.Lock()
defer this.Unlock()
this.deleteConn(conn)
this.decreActive()
}
func (this *ConnPool) Release(conn NConn) {
this.Lock()
defer this.Unlock()
if this.overMaxIdle() {
this.deleteConn(conn)
this.decreActive()
} else {
this.addFree(conn)
}
}
// internal, concurrently unsafe
func (this *ConnPool) newConn() (NConn, error) {
name := fmt.Sprintf("%s_%d_%d", this.Name, this.Cnt, time.Now().Unix())
conn, err := this.New(name)
if err != nil {
if conn != nil {
conn.Close()
}
return nil, err
}
this.Cnt++
this.all[conn.Name()] = conn
return conn, nil
}
func (this *ConnPool) fetchFree() NConn {
if len(this.free) == 0 {
return nil
}
conn := this.free[0]
this.free = this.free[1:]
return conn
}
func (this *ConnPool) addFree(conn NConn) {
this.free = append(this.free, conn)
}
func (this *ConnPool) overMax() bool {
return this.active >= this.MaxConns
}
func (this *ConnPool) overMaxIdle() bool {
return len(this.free) >= this.MaxIdle
}
func (this *ConnPool) increActive() {
this.active += 1
}
func (this *ConnPool) decreActive() {
this.active -= 1
}
func (this *ConnPool) deleteConn(conn NConn) {
if conn != nil {
conn.Close()
}
delete(this.all, conn.Name())
}