Merge pull request #2418 from ericvergnaud/fix-#1955-javascript
Fix #1955 javascript
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eaa7e32001
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@ -1272,10 +1272,6 @@ ParserATNSimulator.prototype.closure_ = function(config, configs, closureBusy, c
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var continueCollecting = collectPredicates && !(t instanceof ActionTransition);
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var c = this.getEpsilonTarget(config, t, continueCollecting, depth === 0, fullCtx, treatEofAsEpsilon);
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if (c!==null) {
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if (!t.isEpsilon && closureBusy.add(c)!==c){
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// avoid infinite recursion for EOF* and EOF+
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continue;
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}
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var newDepth = depth;
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if ( config.state instanceof RuleStopState) {
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// target fell off end of rule; mark resulting c as having dipped into outer context
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@ -1283,12 +1279,6 @@ ParserATNSimulator.prototype.closure_ = function(config, configs, closureBusy, c
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// track how far we dip into outer context. Might
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// come in handy and we avoid evaluating context dependent
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// preds if this is > 0.
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if (closureBusy.add(c)!==c) {
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// avoid infinite recursion for right-recursive rules
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continue;
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}
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if (this._dfa !== null && this._dfa.precedenceDfa) {
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if (t.outermostPrecedenceReturn === this._dfa.atnStartState.ruleIndex) {
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c.precedenceFilterSuppressed = true;
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@ -1296,15 +1286,25 @@ ParserATNSimulator.prototype.closure_ = function(config, configs, closureBusy, c
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}
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c.reachesIntoOuterContext += 1;
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if (closureBusy.add(c)!==c) {
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// avoid infinite recursion for right-recursive rules
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continue;
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}
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configs.dipsIntoOuterContext = true; // TODO: can remove? only care when we add to set per middle of this method
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newDepth -= 1;
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if (this.debug) {
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console.log("dips into outer ctx: " + c);
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}
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} else if (t instanceof RuleTransition) {
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// latch when newDepth goes negative - once we step out of the entry context we can't return
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if (newDepth >= 0) {
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newDepth += 1;
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} else {
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if (!t.isEpsilon && closureBusy.add(c)!==c){
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// avoid infinite recursion for EOF* and EOF+
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continue;
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}
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if (t instanceof RuleTransition) {
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// latch when newDepth goes negative - once we step out of the entry context we can't return
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if (newDepth >= 0) {
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newDepth += 1;
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}
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}
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}
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this.closureCheckingStopState(c, configs, closureBusy, continueCollecting, fullCtx, newDepth, treatEofAsEpsilon);
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