Remove the nullState

Add a "createdState" in its place since I think that better describes
what its used for.

Signed-off-by: Doug Davis <dug@us.ibm.com>
This commit is contained in:
Doug Davis 2016-01-24 20:52:52 -08:00
parent 3268a1ea00
commit ff034a5119
5 changed files with 17 additions and 12 deletions

View File

@ -14,8 +14,11 @@ import (
type Status int
const (
// The container exists but has not been run yet
Created Status = iota
// The container exists and is running.
Running Status = iota + 1
Running
// The container exists, it is in the process of being paused.
Pausing
@ -32,6 +35,8 @@ const (
func (s Status) String() string {
switch s {
case Created:
return "created"
case Running:
return "running"
case Pausing:
@ -43,7 +48,7 @@ func (s Status) String() string {
case Destroyed:
return "destroyed"
default:
return "undefined"
return "unknown"
}
}

View File

@ -166,7 +166,7 @@ func TestGetContainerState(t *testing.T) {
},
},
}
container.state = &nullState{c: container}
container.state = &createdState{c: container}
state, err := container.State()
if err != nil {
t.Fatal(err)

View File

@ -202,7 +202,7 @@ func (l *LinuxFactory) Load(id string) (Container, error) {
cgroupManager: l.NewCgroupsManager(state.Config.Cgroups, state.CgroupPaths),
root: containerRoot,
}
c.state = &nullState{c: c}
c.state = &createdState{c: c, s: Created}
if err := c.refreshState(); err != nil {
return nil, err
}

View File

@ -117,7 +117,7 @@ func (r *runningState) transition(s containerState) error {
}
r.c.state = s
return nil
case *pausedState, *nullState:
case *pausedState:
r.c.state = s
return nil
case *runningState:
@ -202,22 +202,22 @@ func (r *restoredState) destroy() error {
return destroy(r.c)
}
// nullState is used whenever a container is restored, loaded, or setting additional
// createdState is used whenever a container is restored, loaded, or setting additional
// processes inside and it should not be destroyed when it is exiting.
type nullState struct {
type createdState struct {
c *linuxContainer
s Status
}
func (n *nullState) status() Status {
func (n *createdState) status() Status {
return n.s
}
func (n *nullState) transition(s containerState) error {
func (n *createdState) transition(s containerState) error {
n.c.state = s
return nil
}
func (n *nullState) destroy() error {
func (n *createdState) destroy() error {
return nil
}

View File

@ -69,9 +69,9 @@ func TestRestoredStateTransition(t *testing.T) {
t.Fatal(err)
}
}
err := s.transition(&nullState{})
err := s.transition(&createdState{})
if err == nil {
t.Fatal("transition to null state should fail")
t.Fatal("transition to created state should fail")
}
if !isStateTransitionError(err) {
t.Fatal("expected stateTransitionError")