Remove the nullState
Add a "createdState" in its place since I think that better describes what its used for. Signed-off-by: Doug Davis <dug@us.ibm.com>
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@ -14,8 +14,11 @@ import (
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type Status int
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const (
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// The container exists but has not been run yet
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Created Status = iota
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// The container exists and is running.
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Running Status = iota + 1
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Running
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// The container exists, it is in the process of being paused.
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Pausing
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@ -32,6 +35,8 @@ const (
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func (s Status) String() string {
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switch s {
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case Created:
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return "created"
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case Running:
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return "running"
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case Pausing:
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@ -43,7 +48,7 @@ func (s Status) String() string {
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case Destroyed:
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return "destroyed"
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default:
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return "undefined"
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return "unknown"
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}
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}
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@ -166,7 +166,7 @@ func TestGetContainerState(t *testing.T) {
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},
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},
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}
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container.state = &nullState{c: container}
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container.state = &createdState{c: container}
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state, err := container.State()
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if err != nil {
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t.Fatal(err)
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@ -202,7 +202,7 @@ func (l *LinuxFactory) Load(id string) (Container, error) {
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cgroupManager: l.NewCgroupsManager(state.Config.Cgroups, state.CgroupPaths),
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root: containerRoot,
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}
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c.state = &nullState{c: c}
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c.state = &createdState{c: c, s: Created}
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if err := c.refreshState(); err != nil {
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return nil, err
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}
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@ -117,7 +117,7 @@ func (r *runningState) transition(s containerState) error {
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}
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r.c.state = s
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return nil
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case *pausedState, *nullState:
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case *pausedState:
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r.c.state = s
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return nil
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case *runningState:
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@ -202,22 +202,22 @@ func (r *restoredState) destroy() error {
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return destroy(r.c)
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}
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// nullState is used whenever a container is restored, loaded, or setting additional
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// createdState is used whenever a container is restored, loaded, or setting additional
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// processes inside and it should not be destroyed when it is exiting.
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type nullState struct {
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type createdState struct {
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c *linuxContainer
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s Status
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}
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func (n *nullState) status() Status {
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func (n *createdState) status() Status {
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return n.s
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}
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func (n *nullState) transition(s containerState) error {
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func (n *createdState) transition(s containerState) error {
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n.c.state = s
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return nil
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}
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func (n *nullState) destroy() error {
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func (n *createdState) destroy() error {
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return nil
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}
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@ -69,9 +69,9 @@ func TestRestoredStateTransition(t *testing.T) {
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t.Fatal(err)
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}
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}
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err := s.transition(&nullState{})
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err := s.transition(&createdState{})
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if err == nil {
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t.Fatal("transition to null state should fail")
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t.Fatal("transition to created state should fail")
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}
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if !isStateTransitionError(err) {
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t.Fatal("expected stateTransitionError")
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