// +build linux package libcontainer import ( "fmt" "os" "path/filepath" "syscall" "github.com/Sirupsen/logrus" "github.com/opencontainers/runc/libcontainer/configs" "github.com/opencontainers/runc/libcontainer/utils" ) func newStateTransitionError(from, to containerState) error { return &stateTransitionError{ From: from.status().String(), To: to.status().String(), } } // stateTransitionError is returned when an invalid state transition happens from one // state to another. type stateTransitionError struct { From string To string } func (s *stateTransitionError) Error() string { return fmt.Sprintf("invalid state transition from %s to %s", s.From, s.To) } type containerState interface { transition(containerState) error destroy() error status() Status } func destroy(c *linuxContainer) error { if !c.config.Namespaces.Contains(configs.NEWPID) { if err := signalAllProcesses(c.cgroupManager, syscall.SIGKILL); err != nil { logrus.Warn(err) } } err := c.cgroupManager.Destroy() if rerr := os.RemoveAll(c.root); err == nil { err = rerr } c.initProcess = nil if herr := runPoststopHooks(c); err == nil { err = herr } c.state = &stoppedState{c: c} return err } func runPoststopHooks(c *linuxContainer) error { if c.config.Hooks != nil { s := configs.HookState{ Version: c.config.Version, ID: c.id, BundlePath: utils.SearchLabels(c.config.Labels, "bundle"), } for _, hook := range c.config.Hooks.Poststop { if err := hook.Run(s); err != nil { return err } } } return nil } // stoppedState represents a container is a stopped/destroyed state. type stoppedState struct { c *linuxContainer } func (b *stoppedState) status() Status { return Stopped } func (b *stoppedState) transition(s containerState) error { switch s.(type) { case *runningState, *restoredState: b.c.state = s return nil case *stoppedState: return nil } return newStateTransitionError(b, s) } func (b *stoppedState) destroy() error { return destroy(b.c) } // runningState represents a container that is currently running. type runningState struct { c *linuxContainer } func (r *runningState) status() Status { return Running } func (r *runningState) transition(s containerState) error { switch s.(type) { case *stoppedState: t, err := r.c.runType() if err != nil { return err } if t == Running { return newGenericError(fmt.Errorf("container still running"), ContainerNotStopped) } r.c.state = s return nil case *pausedState: r.c.state = s return nil case *runningState: return nil } return newStateTransitionError(r, s) } func (r *runningState) destroy() error { t, err := r.c.runType() if err != nil { return err } if t == Running { return newGenericError(fmt.Errorf("container is not destroyed"), ContainerNotStopped) } return destroy(r.c) } type createdState struct { c *linuxContainer } func (i *createdState) status() Status { return Created } func (i *createdState) transition(s containerState) error { switch s.(type) { case *runningState, *pausedState, *stoppedState: i.c.state = s return nil case *createdState: return nil } return newStateTransitionError(i, s) } func (i *createdState) destroy() error { i.c.initProcess.signal(syscall.SIGKILL) return destroy(i.c) } // pausedState represents a container that is currently pause. It cannot be destroyed in a // paused state and must transition back to running first. type pausedState struct { c *linuxContainer } func (p *pausedState) status() Status { return Paused } func (p *pausedState) transition(s containerState) error { switch s.(type) { case *runningState, *stoppedState: p.c.state = s return nil case *pausedState: return nil } return newStateTransitionError(p, s) } func (p *pausedState) destroy() error { t, err := p.c.runType() if err != nil { return err } if t != Running && t != Created { if err := p.c.cgroupManager.Freeze(configs.Thawed); err != nil { return err } return destroy(p.c) } return newGenericError(fmt.Errorf("container is paused"), ContainerPaused) } // restoredState is the same as the running state but also has accociated checkpoint // information that maybe need destroyed when the container is stopped and destroy is called. type restoredState struct { imageDir string c *linuxContainer } func (r *restoredState) status() Status { return Running } func (r *restoredState) transition(s containerState) error { switch s.(type) { case *stoppedState, *runningState: return nil } return newStateTransitionError(r, s) } func (r *restoredState) destroy() error { if _, err := os.Stat(filepath.Join(r.c.root, "checkpoint")); err != nil { if !os.IsNotExist(err) { return err } } return destroy(r.c) } // loadedState is used whenever a container is restored, loaded, or setting additional // processes inside and it should not be destroyed when it is exiting. type loadedState struct { c *linuxContainer s Status } func (n *loadedState) status() Status { return n.s } func (n *loadedState) transition(s containerState) error { n.c.state = s return nil } func (n *loadedState) destroy() error { if err := n.c.refreshState(); err != nil { return err } return n.c.state.destroy() }