md4c/README.md

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MD4C Readme

MD4C stands for "Markdown for C" and that's exactly what this project is about.

What is Markdown

In short, Markdown is the markup language this README.md file is written in.

The following resources can explain more if you are unfamiliar with it:

What is MD4C

MD4C is C Markdown parser with the following features:

  • Compliance: Generally MD4C aims to be compliant to the latest version of CommonMark specification. Currently, we are fully compliant to CommonMark 0.29.

  • Extensions: MD4C supports some commonly requested and accepted extensions. See below.

  • Compactness: MD4C is implemented in one source file and one header file. There are no dependencies other then standard C library.

  • Embedding: MD4C is easy to reuse in other projects, its API is very straightforward: There is actually just one function, md_parse().

  • Push model: MD4C parses the complete document and calls few callback functions provided by the application to inform it about a start/end of every block, a start/end of every span, and with any textual contents.

  • Portability: MD4C builds and works on Windows and POSIX-compliant OSes. (It should be simple to make it run also on most other platforms, at least as long as the platform provides C standard library, including a heap memory management.)

  • Encoding: MD4C can be compiled to recognize ASCII-only control characters, UTF-8 and, on Windows, also UTF-16 (i.e. what is on Windows commonly called just "Unicode"). See more details below.

  • Permissive license: MD4C is available under the MIT license.

  • Performance: MD4C is very fast.

Using MD4C

Application has to include the header md4c.h and link against MD4C library; or alternatively it may include md4c.h and md4c.c directly into its source base as the parser is only implemented in the single C source file.

The main provided function is md_parse(). It takes a text in the Markdown syntax and a pointer to a structure which provides pointers to several callback functions.

As md_parse() processes the input, it calls the callbacks (when entering or leaving any Markdown block or span; and when outputting any textual content of the document), allowing application to convert it into another format or render it onto the screen.

An example implementation of simple renderer is available in the md2html directory which implements a conversion utility from Markdown to HTML.

Markdown Extensions

The default behavior is to recognize only Markdown syntax defined by the CommonMark specification.

However with appropriate flags, the behavior can be tuned to enable some additional extensions:

  • With the flag MD_FLAG_COLLAPSEWHITESPACE, a non-trivial whitespace is collapsed into a single space.

  • With the flag MD_FLAG_TABLES, GitHub-style tables are supported.

  • With the flag MD_FLAG_TASKLISTS, GitHub-style task lists are supported.

  • With the flag MD_FLAG_STRIKETHROUGH, strike-through spans are enabled (text enclosed in tilde marks, e.g. ~foo bar~).

  • With the flag MD_FLAG_PERMISSIVEURLAUTOLINKS permissive URL autolinks (not enclosed in < and >) are supported.

  • With the flag MD_FLAG_PERMISSIVEEMAILAUTOLINKS, permissive e-mail autolinks (not enclosed in < and >) are supported.

  • With the flag MD_FLAG_PERMISSIVEWWWAUTOLINKS permissive WWW autolinks without any scheme specified (e.g. www.example.com) are supported. MD4C then assumes http: scheme.

  • With the flag MD_FLAG_LATEXMATHSPANS LaTeX math spans ($...$) and LaTeX display math spans ($$...$$) are supported. (Note though that the HTML renderer outputs them verbatim in a custom tag <x-equation>.)

  • With the flag MD_FLAG_WIKILINKS, wiki-style links ([[link label]] and [[target article|link label]]) are supported. (Note that the HTML renderer outputs them in a custom tag <x-wikilink>.)

  • With the flag MD_FLAG_UNDERLINE, underscore (_) denotes an underline instead of an ordinary emphasis or strong emphasis.

Few features of CommonMark (those some people see as mis-features) may be disabled:

  • With the flag MD_FLAG_NOHTMLSPANS or MD_FLAG_NOHTMLBLOCKS, raw inline HTML or raw HTML blocks respectively are disabled.

  • With the flag MD_FLAG_NOINDENTEDCODEBLOCKS, indented code blocks are disabled.

Input/Output Encoding

The CommonMark specification generally assumes UTF-8 input, but under closer inspection, Unicode plays any role in few very specific situations when parsing Markdown documents:

  1. For detection of word boundaries when processing emphasis and strong emphasis, some classification of Unicode characters (whether it is a whitespace or a punctuation) is needed.

  2. For (case-insensitive) matching of a link reference label with the corresponding link reference definition, Unicode case folding is used.

  3. For translating HTML entities (e.g. &amp;) and numeric character references (e.g. &#35; or &#xcab;) into their Unicode equivalents.

    However MD4C leaves this translation on the renderer/application; as the renderer is supposed to really know output encoding and whether it really needs to perform this kind of translation. (For example, when the renderer outputs HTML, it may leave the entities untranslated and defer the work to a web browser.)

MD4C relies on this property of the CommonMark and the implementation is, to a large degree, encoding-agnostic. Most of MD4C code only assumes that the encoding of your choice is compatible with ASCII, i.e. that the codepoints below 128 have the same numeric values as ASCII.

Any input MD4C does not understand is simply seen as part of the document text and sent to the renderer's callback functions unchanged.

The two situations (word boundary detection and link reference matching) where MD4C has to understand Unicode are handled as specified by the following rules:

  • If preprocessor macro MD4C_USE_UTF8 is defined, MD4C assumes UTF-8 for the word boundary detection and for the case-insensitive matching of link labels.

    When none of these macros is explicitly used, this is the default behavior.

  • On Windows, if preprocessor macro MD4C_USE_UTF16 is defined, MD4C uses WCHAR instead of char and assumes UTF-16 encoding in those situations. (UTF-16 is what Windows developers usually call just "Unicode" and what Win32API generally works with.)

    Note that because this macro affects also the types in md4c.h, you have to define the macro both when building MD4C as well as when including md4c.h.

    Also note this is only supported in the parser (md4c.[hc]). The HTML renderer does not support this and you will have to write your own custom renderer to use this feature.

  • If preprocessor macro MD4C_USE_ASCII is defined, MD4C assumes nothing but an ASCII input.

    That effectively means that non-ASCII whitespace or punctuation characters won't be recognized as such and that link reference matching will work in a case-insensitive way only for ASCII letters ([a-zA-Z]).

Documentation

The API is quite well documented in the comments in the md4c.h header.

There is also project wiki which provides some more comprehensive documentation. However note it is incomplete and some details may be little-bit outdated.

FAQ

Q: In my code, I need to convert Markdown to HTML. How?

A: Indeed the API, as provided by md4c.h, is just a SAX-like Markdown parser. Nothing more and nothing less.

That said, there is a complete HTML generator built on top of the parser in the directory md2html (the files render_html.[hc] and entity.[hc]). At this time, you have to directly reuse that code in your project.

There is some discussion whether this should be changed (and how) in the future.

Q: How does MD4C compare to a parser XY?

A: Some other implementations combine Markdown parser and HTML generator into a single entangled code hidden behind an interface which just allows the conversion from Markdown to HTML, and they are unusable if you want to process the input in any other way.

Even when the parsing is available as a standalone feature, most parsers (if not all of them; at least within the scope of C/C++ language) are full DOM-like parsers: They construct abstract syntax tree (AST) representation of the whole Markdown document. That takes time and it leads to bigger memory footprint.

It's completely fine as long as you really need it. If you don't need the full AST, there is very high chance that using MD4C will be faster and much less memory-hungry.

Last but not least, some Markdown parsers are implemented in a naive way. When fed with a smartly crafted input pattern, they may exhibit quadratic (or even worse) parsing times. What MD4C can still parse in a fraction of second may turn into long minutes or possibly hours with them. Hence, when such a naive parser is used to process an input from an untrusted source, the possibility of denial-of-service attacks becomes a real danger.

A lot of our effort went into providing linear parsing times no matter what kind of crazy input MD4C parser is fed with. (If you encounter an input pattern which leads to a sub-linear parsing times, please do not hesitate and report it as a bug.)

Q: Does MD4C perform any input validation?

A: No.

CommonMark specification declares that any sequence of (Unicode) characters is a valid Markdown document; i.e. that it does not matter whether some Markdown syntax is in some way broken or not. If it is broken, it will simply not be recognized and the parser should see the broken syntax construction just as a verbatim text.

MD4C takes this a step further. It sees any sequence of bytes as a valid input, following completely the GIGO philosophy (garbage in, garbage out).

If you need to validate that the input is, say, a valid UTF-8 document, you have to do it on your own. You can simply validate the whole Markdown document before passing it to the MD4C parser.

Alternatively, you may perform the validation on the fly during the parsing, in the MD_PARSER::text() callback. (Given how MD4C works internally, it will never break a sequence of bytes into multiple calls of MD_PARSER::text(), unless that sequence is already broken to multiple pieces in the input by some whitespace, new line character(s) and/or any Markdown syntax construction.)

License

MD4C is covered with MIT license, see the file LICENSE.md.

Ports and bindings to other languages:

  • commonmark-d: Port of MD4C to D language.

  • markdown-wasm: Markdown parser and HTML generator for WebAssembly, based on MD4C.

Software using MD4C:

  • Qt: Cross-platform C++ GUI framework.

  • Textosaurus: Cross-platform text editor based on Qt and Scintilla.

  • 8th: Cross-platform concatenative programming language.