257 lines
6.2 KiB
C++
257 lines
6.2 KiB
C++
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/*=============================================================================
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# Filename: Signature.cpp
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# Author: Bookug Lobert
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# Mail: zengli-bookug@pku.edu.cn
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# Last Modified: 2016-04-11 13:18
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# Description:
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=============================================================================*/
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#include "Signature.h"
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using namespace std;
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std::string
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Signature::BitSet2str(const EntityBitSet& _bitset)
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{
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std::stringstream _ss;
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bool any = false;
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for (unsigned i = 0; i < _bitset.size(); i++)
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{
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if (_bitset.test(i))
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{
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_ss << "[" << i << "] ";
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any = true;
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}
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}
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if (!any)
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{
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_ss << "empty" << endl;
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}
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_ss << endl;
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return _ss.str();
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}
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void
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Signature::encodePredicate2Entity(int _pre_id, EntityBitSet& _entity_bs, const char _type)
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{
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if (Signature::PREDICATE_ENCODE_METHOD == 0)
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{
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//WARN:change if need to use again, because the encoding method has changed now!
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int pos = ((_pre_id + 10) % Signature::EDGE_SIG_LENGTH) + Signature::STR_SIG_LENGTH;
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_entity_bs.set(pos);
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}
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else
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{
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int seed_num = _pre_id % Signature::EDGE_SIG_INTERVAL_NUM_HALF;
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if (_type == Util::EDGE_OUT)
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{
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seed_num += Signature::EDGE_SIG_INTERVAL_NUM_HALF;
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}
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//int primeSize = 5;
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//int prime1[]={5003,5009,5011,5021,5023};
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//int prime2[]={49943,49957,49991,49993,49999};
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//NOTICE: more ones in the bitset(use more primes) means less conflicts, but also weakens the filtration of VSTree.
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// when the data set is big enough, cutting down the size of candidate list should come up to our primary consideration.
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// in this case we should not encode too many ones in entities' signature.
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// also, when the data set is small, hash conflicts can hardly happen.
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// therefore, I think using 2 primes(set up two ones in bitset) is enough.
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// --by hanshuo.
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//int primeSize = 2;
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//int prime1[] = {5003, 5011};
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//int prime2[] = {49957, 49993};
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//for(int i = 0; i < primeSize; i++)
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//{
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//int seed = _pre_id * prime1[i] % prime2[i];
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//int pos = (seed % Signature::EDGE_SIG_INTERVAL_BASE) + Signature::STR_SIG_LENGTH + Signature::EDGE_SIG_INTERVAL_BASE * seed_num;
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//_entity_bs.set(pos);
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//}
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int seed = _pre_id * 5003 % 49957;
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int pos = (seed % Signature::EDGE_SIG_INTERVAL_BASE) + Signature::STR_SIG_LENGTH + Signature::EDGE_SIG_INTERVAL_BASE * seed_num;
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_entity_bs.set(pos);
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}
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}
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void
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Signature::encodePredicate2Edge(int _pre_id, EdgeBitSet& _edge_bs)
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{
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if (Signature::PREDICATE_ENCODE_METHOD == 0)
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{
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int pos = (_pre_id + 10) % Signature::EDGE_SIG_LENGTH;
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_edge_bs.set(pos);
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}
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else
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{
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int seed_num = _pre_id % Signature::EDGE_SIG_INTERVAL_NUM_HALF;
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//int primeSize = 5;
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//int prime1[]={5003,5009,5011,5021,5023};
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//int prime2[]={49943,49957,49991,49993,49999};
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//int primeSize = 2;
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//int prime1[] = {5003,5011};
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//int prime2[] = {49957,49993};
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//for (int i = 0; i < primeSize; i++)
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//{
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//int seed = _pre_id * prime1[i] % prime2[i];
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//int pos = (seed % Signature::EDGE_SIG_INTERVAL_BASE) + Signature::EDGE_SIG_INTERVAL_BASE * seed_num;
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//_edge_bs.set(pos);
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//}
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int seed = _pre_id * 5003 % 49957;
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int pos = (seed % Signature::EDGE_SIG_INTERVAL_BASE) + Signature::EDGE_SIG_INTERVAL_BASE * seed_num;
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_edge_bs.set(pos);
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}
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}
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//NOTICE: no need to encode itself because only variable in query need to be filtered!
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//So only consider all neighbors!
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void
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Signature::encodeStr2Entity(const char* _str, EntityBitSet& _entity_bs)
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{
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//_str is subject or object or literal
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if (strlen(_str) >0 && _str[0] == '?')
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return;
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int length = (int)strlen(_str);
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unsigned int hashKey = 0;
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unsigned int pos = 0;
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char *str2 = (char*)calloc(length + 1, sizeof(char));
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strcpy(str2, _str);
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char *str = str2;
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unsigned base = Signature::STR_SIG_BASE * (Signature::HASH_NUM - 1);
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for (int i = Signature::HASH_NUM - 1; i >= 0; --i)
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{
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HashFunction hf = Util::hash[i];
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if (hf == NULL)
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break;
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hashKey = hf(str);
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str = str2;
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pos = base + hashKey % Signature::STR_SIG_BASE;
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base -= Signature::STR_SIG_BASE;
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if (_str[0] == '"')
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{
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pos += Signature::STR_SIG_LENGTH2;
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}
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else if (_str[0] != '<')
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{
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#ifdef DEBUG_VSTREE
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cerr << "error in encodeStr2Entity(): neighbor is neither a literal or entity!" << endl;
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#endif
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}
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_entity_bs.set(pos);
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}
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//BETTER: use multiple threads for different hash functions
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#ifdef DEBUG_VSTREE
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//std::stringstream _ss;
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//_ss << "encodeStr2Entity:" << str2 << endl;
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//Util::logging(_ss.str());
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#endif
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free(str2);
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}
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void
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Signature::encodeStrID2Entity(int _str_id, EntityBitSet& _entity_bs)
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{
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//TODO
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}
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EntitySig::EntitySig()
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{
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this->entityBitSet.reset();
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}
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EntitySig::EntitySig(const EntitySig* _p_sig)
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{
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this->entityBitSet.reset();
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this->entityBitSet |= _p_sig->entityBitSet;
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}
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EntitySig::EntitySig(const EntitySig& _sig)
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{
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this->entityBitSet.reset();
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this->entityBitSet |= _sig.entityBitSet;
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}
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EntitySig::EntitySig(const EntityBitSet& _bitset)
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{
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this->entityBitSet.reset();
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this->entityBitSet |= _bitset;
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}
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EntitySig&
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EntitySig::operator|=(const EntitySig& _sig)
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{
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this->entityBitSet |= _sig.entityBitSet;
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return *this;
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}
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bool
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EntitySig::operator==(const EntitySig& _sig)const
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{
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return (this->entityBitSet == _sig.entityBitSet);
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}
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bool
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EntitySig::operator!=(const EntitySig& _sig)const
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{
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return (this->entityBitSet != _sig.entityBitSet);
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}
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EntitySig&
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EntitySig::operator=(const EntitySig& _sig)
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{
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this->entityBitSet.reset();
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this->entityBitSet |= _sig.getBitset();
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return *this;
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}
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const EntityBitSet&
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EntitySig::getBitset()const
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{
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return this->entityBitSet;
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}
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EdgeSig::EdgeSig()
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{
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this->edgeBitSet.reset();
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}
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EdgeSig::EdgeSig(const EdgeSig* _p_sig)
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{
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this->edgeBitSet.reset();
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this->edgeBitSet |= _p_sig->edgeBitSet;
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}
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EdgeSig::EdgeSig(const EdgeSig& _sig)
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{
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this->edgeBitSet.reset();
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this->edgeBitSet |= _sig.edgeBitSet;
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}
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EdgeSig::EdgeSig(const EdgeBitSet& _bitset)
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{
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this->edgeBitSet.reset();
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this->edgeBitSet |= _bitset;
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}
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EdgeSig&
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EdgeSig::operator|=(const EdgeSig& _sig)
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{
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this->edgeBitSet |= _sig.edgeBitSet;
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return *this;
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}
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string
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EntitySig::to_str() const
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{
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std::stringstream _ss;
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_ss << Signature::BitSet2str(this->entityBitSet);
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return _ss.str();
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}
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