gStore/Server/Socket.cpp

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/*
* Socket.cpp
*
* Created on: 2014-10-14
* Author: hanshuo
*/
#include "Socket.h"
const std::string Socket::DEFAULT_SERVER_IP = "127.0.0.1";
Socket::Socket()
{
this->sock = -1;
::memset(&addr, 0, sizeof(addr));
}
Socket::~Socket()
{
if (this->isValid())
{
//::shutdown(this->sock, SHUT_RDWR);
::close(this->sock);
}
}
bool Socket::create()
{
this->sock = ::socket(AF_INET, SOCK_STREAM, 0);
if (!this->isValid())
{
std::cerr << "create socket failed. @Socket::create" << std::endl;
return false;
}
// TIME_WAIT - arg
int on = 1;
int setsockopt_REUSEADDR_return = setsockopt(this->sock, SOL_SOCKET, SO_REUSEADDR, (const char*)&on, sizeof(on));
// BUFFER_SIZE - arg
int bufferSize = 128 * 1024;
int setsockopt_RCVBUF_return = setsockopt(this->sock, SOL_SOCKET, SO_RCVBUF, (const char*)&bufferSize, sizeof(bufferSize));
int setsockopt_SNDBUF_return = setsockopt(this->sock, SOL_SOCKET, SO_SNDBUF, (const char*)&bufferSize, sizeof(bufferSize));
if (setsockopt_REUSEADDR_return == -1 ||
setsockopt_RCVBUF_return == -1 ||
setsockopt_SNDBUF_return == -1)
{
std::cerr << "set socket options failed. @Socket::create" << std::endl;
return false;
}
return true;
}
bool Socket::close()
{
if (!this->isValid())
{
return false;
}
int shutdown_return = ::shutdown(this->sock, SHUT_RDWR);
if (shutdown_return == -1)
{
return false;
}
this->sock = -1;
::memset(&addr, 0, sizeof(addr));
return true;
}
bool Socket::bind(const unsigned short _port)
{
if (!this->isValid())
{
return false;
}
this->addr.sin_family = AF_INET;
this->addr.sin_addr.s_addr = htons(INADDR_ANY);
this->addr.sin_port = htons(_port);
int bind_return = ::bind(this->sock, (struct sockaddr*)&this->addr, sizeof(this->addr));
if (bind_return == -1)
{
return false;
}
return true;
}
bool Socket::listen()const
{
if (!this->isValid())
{
return false;
}
int listen_return = ::listen(this->sock, Socket::MAX_CONNECTIONS);
if (listen_return == -1)
{
return false;
}
return true;
}
bool Socket::accept(Socket& _new_socket)const
{
size_t addr_length = sizeof(this->addr);
_new_socket.sock = ::accept(this->sock, (struct sockaddr*)&this->addr, (socklen_t*)&addr_length);
if (_new_socket.sock < 0)
{
return false;
}
return true;
}
bool Socket::send(const std::string& _msg)const
{
int msg_len = _msg.size() + 1;
int send_return = ::send(this->sock, &msg_len, sizeof(msg_len), 0);
if (send_return == -1)
{
std::cerr << "send message length error. @Socket::send" << std::endl;
return false;
}
int send_len = _msg.size() + 1;
char* buf = new char[send_len];
::strcpy(buf, _msg.c_str());
send_return = ::send(this->sock, buf, send_len, 0);
delete[] buf;
if (send_return == -1)
{
std::cerr << "send message context error. @Socket::send" << std::endl;
return false;
}
return true;
}
int Socket::recv(std::string& _msg)const
{
_msg.clear();
//receive the message's length first.
int msg_len;
int recv_return = ::recv(this->sock, &msg_len, sizeof(msg_len), 0);
// std::cout << "msg_len=" << msg_len << std::endl; //debug
if (recv_return == -1)
{
std::cerr << "receive message length error, errno=" << errno << ".@Socket::recv" << std::endl;
return 0;
}
// then allocate the buffer's space by message's length, and receive the message's context.
if (msg_len == 0)
{
return 0;
}
char* buf = new char[msg_len];
int recv_len = 0;
do
{
int cur_len = ::recv(this->sock, buf + recv_len, msg_len - recv_len, 0);
if (cur_len == -1)
{
std::cerr << "receive message context error, errno=" << errno << ".@Socket::recv" << std::endl;
delete[] buf;
return 0;
}
recv_len += cur_len;
} while (recv_len < msg_len);
// std::cout << "recv_len=" << recv_len << std::endl; //debug
_msg = buf;
delete[] buf;
return msg_len;
}
bool Socket::connect(const std::string _hostname, const unsigned short _port)
{
if (!this->isValid())
{
return false;
}
(this->addr).sin_family = AF_INET;
(this->addr).sin_port = htons(_port);
//int status = inet_pton(AF_INET, _hostname.c_str(), &(this->addr).sin_addr);
int status = inet_aton(_hostname.c_str(), &(this->addr).sin_addr);
if (status == 0)
{
std::cerr << "bad IP address. @Socket::connect" << std::endl;
return false;
}
if (errno == EAFNOSUPPORT)
{
return false;
}
status = ::connect(this->sock, (sockaddr*)&this->addr, sizeof(this->addr));
if (status == 0)
{
return true;
}
else
{
return false;
}
}
bool Socket::isValid()const
{
return (this->sock != -1);
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}