/*============================================================================= # Filename: Node.h # Author: syzz # Mail: 1181955272@qq.com # Last Modified: 2015-04-26 16:38 # Description: basic Node class, father of IntlNode and LeafNode =============================================================================*/ #ifndef _NODE_H #define _NODE_H #include "../util/Util.h" #include "../bstr/TBstr.h" class Node //abstract basic class { public: static const unsigned DEGREE = 2 * 63; //the degree of B+ tree static const unsigned MAX_CHILD_NUM = DEGREE; static const unsigned MIN_CHILD_NUM = DEGREE >> 1; static const unsigned MAX_KEY_NUM = MAX_CHILD_NUM - 1; //max key-num static const unsigned MIN_KEY_NUM = MIN_CHILD_NUM - 1; //min key-num /* diffrent flags for tree-nodes, 32-bit put rank in low-bits means no need to move*/ static const unsigned NF_IL = 0x80000000; //is leaf static const unsigned NF_ID = 0x00080000; //is dirty, in rank-area static const unsigned NF_IM = 0x20000000; //in memory, not virtual //static const unsigned NF_IV = 0x10000000; //is virtual static const unsigned NF_RK = 0x00ffffff; //select-rank, in Storage static const unsigned NF_HT = 0xf00000; //height area in rank static const unsigned NF_KN = 0x07f000; //NOTICE: decided by DEGREE static const unsigned INTL_SIZE = sizeof(TBstr) * MAX_KEY_NUM; static const unsigned LEAF_SIZE = 2 * INTL_SIZE; protected: unsigned store; //store address, the BLock index unsigned flag; //NF_RK, NF_IL,NF_ID, NF_IV, propety //int num; //totle keys num //Node* father; //point to father-node, which must be IntlNode TBstr* keys; void AllocKeys(); //void FreeKeys(); public: Node(); Node(bool isVirtual); bool isLeaf() const; bool isDirty() const; void setDirty(); void delDirty(); bool inMem() const; void setMem(); void delMem(); //bool isVirtual() const; //void setVirtual(); //void delVirtual(); unsigned getRank() const; void setRank(unsigned _rank); unsigned getHeight() const; void setHeight(unsigned _h); unsigned getNum() const; bool setNum(int _num); bool addNum(); bool subNum(); unsigned getStore() const; void setStore(unsigned _store); unsigned getFlag() const; void setFlag(unsigned _flag); const TBstr* getKey(int _index) const; //need to check the index bool setKey(const TBstr* _key, int _index, bool ifcopy = false); bool addKey(const TBstr* _key, int _index, bool ifcopy = false); bool subKey(int _index, bool ifdel = false); //virtual functions: polymorphic virtual Node* getChild(int _index) const { return NULL; }; virtual bool setChild(Node* _child, int _index) { return true; }; virtual bool addChild(Node* _child, int _index) { return true; }; virtual bool subChild(int _index) { return true; }; virtual Node* getPrev() const { return NULL; }; virtual Node* getNext() const { return NULL; }; virtual const TBstr* getValue(int _index) const { return NULL; }; virtual bool setValue(const TBstr* _value, int _index, bool ifcopy = false) { return true; }; virtual bool addValue(const TBstr* _value, int _index, bool ifcopy = false) { return true; }; virtual bool subValue(int _index, bool ifdel = false) { return true;}; virtual void setPrev(Node* _prev) {}; virtual void setNext(Node* _next) {}; virtual void Virtual() = 0; virtual void Normal() = 0; virtual unsigned getSize() const = 0; //return all memory owned virtual Node* split(Node* _father, int _index) = 0; virtual Node* coalesce(Node* _father, int _index) = 0; virtual void release() = 0; //release the node, only remain necessary information virtual ~Node() {}; virtual void print(std::string s) = 0; //DEBUG(print the Node) }; /*NOTICE(operations in release()) *To save memory, we can only remain store and flag(childs added for Leaf). *However, in this way childs'pointers is ok to change, use Node** or Node*& is also nonsense *because the pointer variable may die. *Another way is only to release dynamic memory, and store thw whole, read the TBstr only to *build. In this way nodes'pointer doesn't change, and operation is simplified, while memory *is consumed a bit more. Because TBstrs consume the most memory, and memory-disk swapping is *the most time-consuming thing, it seems to be a better way. *WARN:when a node is in memory and not deleted, its basic content is always being! If nodes are *really too many, this will cause disaster because we can't swap them out until tree is closed! *To solve this problem, there should be two types of release-function: one to release TBstr, one *to release the whole(pointer is invalid and rebuild problem) */ #endif