/* * Socket.cpp * * Created on: 2014-10-14 * Author: hanshuo */ #include"Socket.h" #include #include #include #include #include #include #include #include const std::string Socket::DEFAULT_SERVER_IP = "127.0.0.1"; Socket::Socket() { this->sock = -1; ::memset(&addr, 0, sizeof(addr)); } Socket::~Socket() { if (this->isValid()) { //::shutdown(this->sock, SHUT_RDWR); ::close(this->sock); } } bool Socket::create() { this->sock = ::socket(AF_INET, SOCK_STREAM, 0); if (!this->isValid()) { std::cerr << "create socket failed. @Socket::create" << std::endl; return false; } // TIME_WAIT - arg int on = 1; int setsockopt_REUSEADDR_return = setsockopt(this->sock, SOL_SOCKET, SO_REUSEADDR, (const char*)&on, sizeof(on)); // BUFFER_SIZE - arg int bufferSize = 128 * 1024; int setsockopt_RCVBUF_return = setsockopt(this->sock, SOL_SOCKET, SO_RCVBUF,(const char*)&bufferSize, sizeof(bufferSize)); int setsockopt_SNDBUF_return = setsockopt(this->sock, SOL_SOCKET, SO_SNDBUF,(const char*)&bufferSize, sizeof(bufferSize)); if (setsockopt_REUSEADDR_return == -1 || setsockopt_RCVBUF_return == -1 || setsockopt_SNDBUF_return == -1) { std::cerr << "set socket options failed. @Socket::create" << std::endl; return false; } return true; } bool Socket::close() { if (!this->isValid()) { return false; } int shutdown_return = ::shutdown(this->sock, SHUT_RDWR); if (shutdown_return == -1) { return false; } this->sock = -1; ::memset(&addr, 0, sizeof(addr)); return true; } bool Socket::bind(const unsigned short _port) { if (!this->isValid()) { return false; } this->addr.sin_family = AF_INET; this->addr.sin_addr.s_addr = htons(INADDR_ANY); this->addr.sin_port = htons(_port); int bind_return = ::bind(this->sock, (struct sockaddr*)&this->addr, sizeof(this->addr)); if ( bind_return == -1 ) { return false; } return true; } bool Socket::listen()const { if (!this->isValid()) { return false; } int listen_return = ::listen(this->sock, Socket::MAX_CONNECTIONS); if (listen_return == -1) { return false; } return true; } bool Socket::accept(Socket& _new_socket)const { size_t addr_length = sizeof(this->addr); _new_socket.sock = ::accept(this->sock, (struct sockaddr*)&this->addr, (socklen_t*)&addr_length); if (_new_socket.sock < 0) { return false; } return true; } bool Socket::send(const std::string& _msg)const { int msg_len = _msg.size() + 1; int send_return = ::send(this->sock, &msg_len, sizeof(msg_len), 0); if (send_return == -1) { std::cerr << "send message length error. @Socket::send" << std::endl; return false; } int send_len = _msg.size() + 1; char* buf = new char[send_len]; ::strcpy(buf, _msg.c_str()); send_return = ::send(this->sock, buf, send_len, 0); delete[] buf; if (send_return == -1) { std::cerr << "send message context error. @Socket::send" << std::endl; return false; } return true; } int Socket::recv(std::string& _msg)const { _msg.clear(); //receive the message's length first. int msg_len; int recv_return = ::recv(this->sock, &msg_len, sizeof(msg_len), 0); // std::cout << "msg_len=" << msg_len << std::endl; //debug if (recv_return == -1) { std::cerr << "receive message length error, errno=" << errno << ".@Socket::recv" << std::endl; return 0; } // then allocate the buffer's space by message's length, and receive the message's context. if (msg_len == 0) { return 0; } char* buf = new char[msg_len]; int recv_len = 0; do { int cur_len = ::recv(this->sock, buf + recv_len, msg_len - recv_len, 0); if (cur_len == -1) { std::cerr << "receive message context error, errno=" << errno << ".@Socket::recv" << std::endl; delete[] buf; return 0; } recv_len += cur_len; }while (recv_len < msg_len); // std::cout << "recv_len=" << recv_len << std::endl; //debug _msg = buf; delete[] buf; return msg_len; } bool Socket::connect(const std::string _hostname, const unsigned short _port) { if (!this->isValid()) { return false; } (this->addr).sin_family = AF_INET; (this->addr).sin_port = htons(_port); //int status = inet_pton(AF_INET, _hostname.c_str(), &(this->addr).sin_addr); int status = inet_aton(_hostname.c_str(), &(this->addr).sin_addr); if (status == 0) { std::cerr << "bad IP address. @Socket::connect" << std::endl; return false; } if (errno == EAFNOSUPPORT) { return false; } status = ::connect(this->sock, (sockaddr*)&this->addr, sizeof(this->addr)); if (status == 0) { return true; } else { return false; } } bool Socket::isValid()const { return (this->sock != -1); }