/*============================================================================= # Filename: Signature.h # Author: Bookug Lobert # Mail: zengli-bookug@pku.edu.cn # Last Modified: 2016-04-11 12:50 # Description: written by liyouhuan and hanshuo, modified by zengli =============================================================================*/ #ifndef _SIGNATURE_SIGNATURE_H #define _SIGNATURE_SIGNATURE_H #include "../Util/Util.h" class Signature { public: //TODO:how to set the length as a dynamic parameter? below use typedef bitset //keep the parameter in Database and passed to here and Query?? //QUERY: is this really needed?! //static HashFunction hash[HashNum]; static const int PRE_SIG_BASE = 10; static const int STR_SIG_BASE = PRE_SIG_BASE; static const int STR_SIG_LENGTH = 3 * STR_SIG_BASE; static const int ENTITY_SIG_INTERVAL_BASE = PRE_SIG_BASE + STR_SIG_LENGTH; static const int EDGE_SIG_INTERVAL_NUM = 5; //in edge or out edge, entity or literal static const int ENTITY_SIG_INTERVAL_HALF = 2 * EDGE_SIG_INTERVAL_NUM; //STRUCT: in egde | out egde(neighbor is entity | literal(pre1 pre2 pre3 pre4 pre5(str pre * 3) ) ) //NOTICE: the length should below 1000 static const int ENTITY_SIG_LENGTH = 2 * 2 * EDGE_SIG_INTERVAL_NUM * ENTITY_SIG_INTERVAL_BASE; //NOTICE: we can also use id here, but string is recommended due to special structure //(maybe needed later, for example, wildcards) //Th ehash function is costly, so just use two //static const int HASH_NUM = 3; //no more than Util::HashNum //NOTICE:if using str id, we can also divide like EDGE_SIG //here we divide as entity neighbors and literal neighbors: ENTITY, LITERAL //static const int STR_SIG_LENGTH = 2 * STR_SIG_BASE * HASH_NUM; //250 //static const int STR_SIG_LENGTH2 = STR_SIG_BASE * HASH_NUM; //QUERY:I think that str filter is more important in VSTree than predicate, because //a predicate may correspond to a lot of entities and predicate num is usually small //static const int EDGE_SIG_INTERVAL_NUM_HALF = 5; //in edge or out edge //static const int EDGE_SIG_INTERVAL_NUM = 2 * EDGE_SIG_INTERVAL_NUM_HALF; //static const int EDGE_SIG_INTERVAL_BASE = 20; //static const int EDGE_SIG_LENGTH = EDGE_SIG_INTERVAL_NUM * EDGE_SIG_INTERVAL_BASE; //150 //static const int EDGE_SIG_LENGTH2 = EDGE_SIG_INTERVAL_NUM_HALF * EDGE_SIG_INTERVAL_BASE; //150 //static const int ENTITY_SIG_LENGTH = STR_SIG_LENGTH + EDGE_SIG_LENGTH; //static const int ENTITY_SIG_LENGTH = STR_SIG_LENGTH + EDGE_SIG_LENGTH + NEIGHBOR_SIG_LENGTH; //typedef std::bitset EdgeBitSet; typedef std::bitset EntityBitSet; static std::string BitSet2str(const EntityBitSet& _bitset); //NOTICE: there are two predicate encoding method now, see the encoding functions @Signature.cpp for details //const static int PREDICATE_ENCODE_METHOD = 1; //static void encodePredicate2Entity(int _pre_id, EntityBitSet& _entity_bs, const char _type); //static void encodePredicate2Edge(int _pre_id, EdgeBitSet& _edge_bs); //static void encodeStr2Entity(const char* _str, EntityBitSet& _entity_bs); //_str is subject or object(literal) //static void encodeStrID2Entity(int _str_id, EntityBitSet& _entity_bs); static void encodeEdge2Entity(EntityBitSet& _entity_bs, int _pre_id, int _neighbor_id, const char _type); //Signature() //{ //NOTICE:not exceed the HashNum //this->hash = new HashFunction[HashNum]; //this->hash[0] = Util::simpleHash; //this->hash[1] = Util::APHash; //this->hash[2] = Util::BKDRHash; //this->hash[3] = Util::DJBHash; //this->hash[4] = Util::ELFHash; //this->hash[5] = Util::DEKHash; //this->hash[6] = Util::BPHash; //this->hash[7] = Util::FNVHash; //this->hash[8] = Util::HFLPHash; //this->hash[9] = Util::HFHash; //this->hash[10] = Util::JSHash; //this->hash[11] = Util::PJWHash; //this->hash[12] = Util::RSHash; //this->hash[13] = Util::SDBMHash; //this->hash[14] = Util::StrHash; //this->hash[15] = Util::TianlHash; //} //~Signature() //{ //delete[] this->hash; //} }; //WARN:also defined in Signature, must be same!!! //NOTICE:EdgeBitSet is only used in Query, not for VSTree //typedef std::bitset EdgeBitSet; typedef std::bitset EntityBitSet; class EntitySig : Signature{ public: EntityBitSet entityBitSet; EntitySig(); EntitySig(const EntitySig* _p_sig); EntitySig(const EntitySig& _sig); EntitySig(const EntityBitSet& _bitset); EntitySig& operator|=(const EntitySig& _sig); bool operator==(const EntitySig& _sig)const; bool operator!=(const EntitySig& _sig)const; EntitySig& operator=(const EntitySig& _sig); const EntityBitSet& getBitset()const; void encode(const char * _str, int _pre_id); std::string to_str() const; }; //class EdgeSig : Signature{ //public: //EdgeBitSet edgeBitSet; //EdgeSig(); //EdgeSig(const EdgeSig* _p_sig); //EdgeSig(const EdgeSig& _sig); //EdgeSig(const EdgeBitSet& _bitset); //EdgeSig& operator|=(const EdgeSig& _sig); //}; #endif // _SIGNATURE_SIGNATURE_H