gStore/KVstore/ISTree/node/ISNode.cpp

320 lines
4.6 KiB
C++

/*=============================================================================
# Filename: ISNode.cpp
# Author: syzz
# Mail: 1181955272@qq.com
# Last Modified: 2015-04-26 16:39
# Description: achieve functions in ISNode.h
=============================================================================*/
#include "ISNode.h"
using namespace std;
void
ISNode::AllocKeys()
{
keys = new int[MAX_KEY_NUM];
}
/*
void
ISNode::FreeKeys()
{
delete[] keys;
}
*/
ISNode::ISNode()
{
store = flag = 0;
flag |= NF_IM;
AllocKeys();
}
ISNode::ISNode(bool isVirtual)
{
store = flag = 0;
if (!isVirtual)
{
flag |= NF_IM;
AllocKeys();
}
}
/*
ISNode::Node(Storage* TSM)
{
AllocKeys();
TSM->readISNode(this, Storage::OVER);
}
*/
bool
ISNode::isLeaf() const
{
return this->flag & NF_IL;
}
bool
ISNode::isDirty() const
{
return this->flag & NF_ID;
}
void
ISNode::setDirty()
{
this->flag |= NF_ID;
}
void
ISNode::delDirty()
{
this->flag &= ~NF_ID;
}
bool
ISNode::inMem() const
{
return this->flag & NF_IM;
}
void
ISNode::setMem()
{
this->flag |= NF_IM;
}
void
ISNode::delMem()
{
this->flag &= ~NF_IM;
}
/*
bool
ISNode::isVirtual() const
{
return this->flag & NF_IV;
}
void
ISNode::setVirtual()
{
this->flag |= NF_IV;
}
void
ISNode::delVirtual()
{
this->flag &= ~NF_IV;
}
*/
unsigned
ISNode::getRank() const
{
return this->flag & NF_RK;
}
void
ISNode::setRank(unsigned _rank)
{
this->flag &= ~NF_RK;
this->flag |= _rank;
}
unsigned
ISNode::getHeight() const
{
return (this->flag & NF_HT) >> 20;
}
void
ISNode::setHeight(unsigned _h)
{
this->flag &= ~NF_HT;
this->flag |= (_h << 20);
}
unsigned
ISNode::getNum() const
{
return (this->flag & NF_KN) >> 12;
}
bool
ISNode::setNum(int _num)
{
if (_num < 0 || (unsigned)_num > MAX_KEY_NUM)
{
print(string("error in setNum: Invalid num ") + Util::int2string(_num));
return false;
}
this->flag &= ~NF_KN;
this->flag |= (_num << 12);
return true;
}
bool
ISNode::addNum()
{
if (this->getNum() + 1 > MAX_KEY_NUM)
{
print("error in addNum: Invalid!");
return false;
}
this->flag += (1 << 12);
return true;
}
bool
ISNode::subNum()
{
if (this->getNum() < 1)
{
print("error in subNum: Invalid!");
return false;
}
this->flag -= (1 << 12);
return true;
}
unsigned
ISNode::getStore() const
{
return this->store;
}
void
ISNode::setStore(unsigned _store)
{
this->store = _store;
}
unsigned
ISNode::getFlag() const
{
return flag;
}
void
ISNode::setFlag(unsigned _flag)
{
this->flag = _flag;
}
int
ISNode::getKey(int _index) const
{
int num = this->getNum();
if (_index < 0 || _index >= num)
{
//print(string("error in getKey: Invalid index ") + Util::int2string(_index));
printf("error in getKey: Invalid index\n");
return -1;
}
else
return this->keys[_index];
}
bool
ISNode::setKey(int _key, int _index)
{
int num = this->getNum();
if (_index < 0 || _index >= num)
{
print(string("error in setKey: Invalid index ") + Util::int2string(_index));
return false;
}
keys[_index] = _key;
return true;
}
bool
ISNode::addKey(int _key, int _index)
{
int num = this->getNum();
if (_index < 0 || _index > num)
{
print(string("error in addKey: Invalid index ") + Util::int2string(_index));
return false;
}
int i;
//NOTICE: if num == MAX_KEY_NUM, will visit keys[MAX_KEY_NUM], not legal!!!
//however. tree operations ensure that: when node is full, not add but split first!
for (i = num - 1; i >= _index; --i)
keys[i + 1] = keys[i];
keys[_index] = _key;
return true;
}
bool
ISNode::subKey(int _index)
{
int num = this->getNum();
if (_index < 0 || _index >= num)
{
print(string("error in subKey: Invalid index ") + Util::int2string(_index));
return false;
}
int i;
for (i = _index; i < num - 1; ++i)
keys[i] = keys[i + 1];
return true;
}
int
ISNode::searchKey_less(int _key) const
{
int num = this->getNum();
//for(i = 0; i < num; ++i)
//if(bstr < *(p->getKey(i)))
//break;
int low = 0, high = num - 1, mid = -1;
while (low <= high)
{
mid = (low + high) / 2;
if (this->keys[mid] > _key)
{
if (low == mid)
break;
high = mid;
}
else
{
low = mid + 1;
}
}
return low;
}
int
ISNode::searchKey_equal(int _key) const
{
int num = this->getNum();
//for(i = 0; i < num; ++i)
// if(bstr == *(p->getKey(i)))
// {
int ret = this->searchKey_less(_key);
if (ret > 0 && this->keys[ret - 1] == _key)
return ret - 1;
else
return num;
}
int
ISNode::searchKey_lessEqual(int _key) const
{
//int num = this->getNum();
//for(i = 0; i < num; ++i)
//if(bstr <= *(p->getKey(i)))
//break;
int ret = this->searchKey_less(_key);
if (ret > 0 && this->keys[ret - 1] == _key)
return ret - 1;
else
return ret;
}