gStore/KVstore/SITree/storage/SIStorage.h

82 lines
3.7 KiB
C++

/*=============================================================================
# Filename: SIStorage.h
# Author: syzz
# Mail: 1181955272@qq.com
# Last Modified: 2015-04-26 16:43
# Description: swap between memory and disk, achieving system-like method
=============================================================================*/
#ifndef _KVSTORE_SITREE_STORAGE_SISTORAGE_H
#define _KVSTORE_SITREE_STORAGE_SISTORAGE_H
#include "../node/SIIntlNode.h"
#include "../node/SILeafNode.h"
#include "../heap/SIHeap.h"
//TODO: whether to use heap or not, is a big question
//For single-query application, it seems that LRU list like VSTree is a better choice(no much cost in the buffer itself)
//But in multiple-queries case, things maybe different
//BETTER:
//add a heap position in node, to speed up the node-pointer searching
//lower the update times of heap, if the size is 128M, then each update is 27 at most
//if not update in time, then the heap maybe not be a heap, then why do we use heap? why not a simple array?
//It controls read, write, swap
class SIStorage
{
public:
static const unsigned BLOCK_SIZE = Util::STORAGE_BLOCK_SIZE; //fixed size of disk-block
//there are 18 B+Tree indexes and one vstree index, so set 3G buffer size
//static const unsigned long long MAX_BUFFER_SIZE = Util::MAX_BUFFER_SIZE; //max buffer size
//static const unsigned SET_BUFFER_SIZE = 1 << 30; //set buffer size
//static const unsigned HEAP_SIZE = MAX_BUFFER_SIZE / SINode::INTL_SIZE;
static const unsigned MAX_BLOCK_NUM = 1 << 24; //max block-num
//below two constants: must can be exactly divided by 8
static const unsigned SET_BLOCK_NUM = 1 << 8; //initial blocks num
static const unsigned SET_BLOCK_INC = SET_BLOCK_NUM; //base of blocks-num inc
static const unsigned SuperNum = MAX_BLOCK_NUM / (8 * BLOCK_SIZE) + 1;
//static const unsigned TRANSFER_CAPACITY = BLOCK_SIZE;
//enum ReadType { OVER = 0, EXPAND, NORMAL };
private:
unsigned long long max_buffer_size;
unsigned heap_size;
unsigned cur_block_num;
std::string filepath;
unsigned* treeheight;
BlockInfo* freelist;
FILE* treefp; //file: tree nodes
SIHeap* minheap; //heap of Nodes's pointer, sorted in NF_RK
//NOTICE: freemem's type is long long here, due to large memory in server.
//However, needmem in handler() and request() is ok to be int/unsigned.
//Because the bstr' size is controlled, so is the node.
unsigned long long freemem; //free memory to use, non-negative
//unsigned long long time; //QUERY(achieving an old-swap startegy?)
long Address(unsigned _blocknum) const;
unsigned Blocknum(long address) const;
unsigned AllocBlock();
void FreeBlock(unsigned _blocknum);
void ReadAlign(unsigned* _next);
void WriteAlign(unsigned* _next, bool& _SpecialBlock);
public:
SIStorage();
SIStorage(std::string& _filepath, std::string& _mode, unsigned* _height, unsigned long long _buffer_size);//create a fixed-size file or open an existence
bool preRead(SINode*& _root, SINode*& _leaves_head, SINode*& _leaves_tail); //read and build all nodes, only root in memory
bool readNode(SINode* _np, long long* _request); //read, if virtual
bool createNode(SINode*& _np); //use fp to create a new node
//NOTICE(if children and child not exist, build children's Nodes)
bool writeNode(SINode* _np);
bool readBstr(Bstr* _bp, unsigned* _next);
bool writeBstr(const Bstr* _bp, unsigned* _curnum, bool& _SpecialBlock);
bool writeTree(SINode* _np);
void updateHeap(SINode* _np, unsigned _rank, bool _inheap) const;
bool request(long long _needmem); //deal with memory request
bool handler(unsigned long long _needmem); //swap some nodes out
//bool update(); //update InMem Node's rank, with clock
~SIStorage();
void print(std::string s); //DEBUG
};
#endif