gStore/KVstore/node/Node.h

109 lines
4.5 KiB
C++

/*=============================================================================
# Filename: Node.h
# Author: syzz
# Mail: 1181955272@qq.com
# Last Modified: 2015-04-26 16:38
# Description: basic Node class, father of IntlNode and LeafNode
=============================================================================*/
#ifndef _KVSTORE_NODE_H
#define _KVSTORE_NODE_H
#include "../../Util/Util.h"
#include "../../Bstr/Bstr.h"
class Node //abstract basic class
{
public:
static const unsigned DEGREE = 2 * 63; //the degree of B+ tree
static const unsigned MAX_CHILD_NUM = DEGREE;
static const unsigned MIN_CHILD_NUM = DEGREE >> 1;
static const unsigned MAX_KEY_NUM = MAX_CHILD_NUM - 1; //max key-num
static const unsigned MIN_KEY_NUM = MIN_CHILD_NUM - 1; //min key-num
/* diffrent flags for tree-nodes, 32-bit put rank in low-bits means no need to move*/
static const unsigned NF_IL = 0x80000000; //is leaf
static const unsigned NF_ID = 0x00080000; //is dirty, in rank-area
static const unsigned NF_IM = 0x20000000; //in memory, not virtual
//static const unsigned NF_IV = 0x10000000; //is virtual
static const unsigned NF_RK = 0x00ffffff; //select-rank, in Storage
static const unsigned NF_HT = 0xf00000; //height area in rank
static const unsigned NF_KN = 0x07f000; //NOTICE: decided by DEGREE
static const unsigned INTL_SIZE = sizeof(Bstr) * MAX_KEY_NUM;
static const unsigned LEAF_SIZE = 2 * INTL_SIZE;
protected:
unsigned store; //store address, the BLock index
unsigned flag; //NF_RK, NF_IL,NF_ID, NF_IV, propety
//int num; //totle keys num
//Node* father; //point to father-node, which must be IntlNode
Bstr* keys;
void AllocKeys();
//void FreeKeys();
public:
Node();
Node(bool isVirtual);
bool isLeaf() const;
bool isDirty() const;
void setDirty();
void delDirty();
bool inMem() const;
void setMem();
void delMem();
//bool isVirtual() const;
//void setVirtual();
//void delVirtual();
unsigned getRank() const;
void setRank(unsigned _rank);
unsigned getHeight() const;
void setHeight(unsigned _h);
unsigned getNum() const;
bool setNum(int _num);
bool addNum();
bool subNum();
unsigned getStore() const;
void setStore(unsigned _store);
unsigned getFlag() const;
void setFlag(unsigned _flag);
const Bstr* getKey(int _index) const; //need to check the index
bool setKey(const Bstr* _key, int _index, bool ifcopy = false);
bool addKey(const Bstr* _key, int _index, bool ifcopy = false);
bool subKey(int _index, bool ifdel = false);
//virtual functions: polymorphic
virtual Node* getChild(int _index) const { return NULL; };
virtual bool setChild(Node* _child, int _index) { return true; };
virtual bool addChild(Node* _child, int _index) { return true; };
virtual bool subChild(int _index) { return true; };
virtual Node* getPrev() const { return NULL; };
virtual Node* getNext() const { return NULL; };
virtual const Bstr* getValue(int _index) const { return NULL; };
virtual bool setValue(const Bstr* _value, int _index, bool ifcopy = false) { return true; };
virtual bool addValue(const Bstr* _value, int _index, bool ifcopy = false) { return true; };
virtual bool subValue(int _index, bool ifdel = false) { return true;};
virtual void setPrev(Node* _prev) {};
virtual void setNext(Node* _next) {};
virtual void Virtual() = 0;
virtual void Normal() = 0;
virtual unsigned getSize() const = 0; //return all memory owned
virtual Node* split(Node* _father, int _index) = 0;
virtual Node* coalesce(Node* _father, int _index) = 0;
virtual void release() = 0; //release the node, only remain necessary information
virtual ~Node() {};
virtual void print(std::string s) = 0; //DEBUG(print the Node)
};
/*NOTICE(operations in release())
*To save memory, we can only remain store and flag(childs added for Leaf).
*However, in this way childs'pointers is ok to change, use Node** or Node*& is also nonsense
*because the pointer variable may die.
*Another way is only to release dynamic memory, and store thw whole, read the Bstr only to
*build. In this way nodes'pointer doesn't change, and operation is simplified, while memory
*is consumed a bit more. Because Bstrs consume the most memory, and memory-disk swapping is
*the most time-consuming thing, it seems to be a better way.
*WARN:when a node is in memory and not deleted, its basic content is always being! If nodes are
*really too many, this will cause disaster because we can't swap them out until tree is closed!
*To solve this problem, there should be two types of release-function: one to release Bstr, one
*to release the whole(pointer is invalid and rebuild problem)
*/
#endif