gStore/VSTree/VSTree.cpp

1953 lines
57 KiB
C++

/*=============================================================================
# Filename: VSTree.cpp
# Author: Bookug Lobert
# Mail: zengli-bookug@pku.edu.cn
# Last Modified: 2016-04-11 14:02
# Description:
=============================================================================*/
#include "VSTree.h"
using namespace std;
string VSTree::tree_file_foler_path;
string VSTree::tree_node_file_path; // to be determine
string VSTree::tree_info_file_path; // to be determine
VSTree::VSTree(std::string _store_path)
{
this->height = 0;
this->node_num = 0;
this->entry_num = 0;
this->root_file_line = 0;
this->entry_buffer = NULL;
this->node_buffer = NULL;
//set the store path
VSTree::tree_file_foler_path = _store_path;
VSTree::tree_node_file_path = VSTree::tree_file_foler_path + "/tree_node_file.dat";
VSTree::tree_info_file_path = VSTree::tree_file_foler_path + "/tree_info_file.dat";
this->free_nid_list.clear();
this->max_nid_alloc = 0;
}
VSTree::~VSTree()
{
delete this->node_buffer;
delete this->entry_buffer;
this->free_nid_list.clear();
this->max_nid_alloc = 0;
}
bool
VSTree::isEmpty() const
{
return this->height == 0;
}
int
VSTree::getHeight() const
{
return this->height;
}
//get the tree's root node pointer.
VNode*
VSTree::getRoot()
{
//if(this->root_file_line < 0)
//{
//return NULL;
//}
return (this->node_buffer)->get(this->root_file_line);
}
//get the node pointer by its file line.
VNode*
VSTree::getNode(int _line)
{
//if (_line >= this->node_num)
if (_line >= this->max_nid_alloc)
{
//cout<<_line <<" "<<this->max_nid_alloc<<endl;
cerr << "error, the parameter:_line is bigger than the tree node_num. @VSTree::getNode" << endl;
return NULL;
}
return this->node_buffer->get(_line);
}
//retrieve candidate result set by the var_sig in the _query.
void VSTree::retrieve(SPARQLquery& _query)
{
if(this->root_file_line < 0)
{
return;
}
Util::logging("IN retrieve");
//debug
// {
// VNode* temp_ptr = this->getLeafNodeByEntityID(473738);
// stringstream _ss;
//
// for (int i=0;i<temp_ptr->getChildNum();i++)
// if (temp_ptr->getChildEntry(i).getEntityId() == 473738)
// {
// _ss << "entity id=473738 entry sig:" << endl;
// _ss << "entity id=473738 leaf node line: " << temp_ptr->getFileLine() << endl;
// _ss << Signature::BitSet2str(temp_ptr->getChildEntry(i).getEntitySig().entityBitSet) << endl;
// break;
// }
//
// _ss << "leaf node sig:" << endl;
// _ss << Signature::BitSet2str(temp_ptr->getEntry().getEntitySig().entityBitSet) << endl;
//
// temp_ptr = temp_ptr->getFather(*(this->node_buffer));
// while (temp_ptr != NULL)
// {
// _ss << "line=" << temp_ptr->getFileLine() << endl;
// _ss << Signature::BitSet2str(temp_ptr->getEntry().getEntitySig().entityBitSet) << endl;
// temp_ptr = temp_ptr->getFather(*(this->node_buffer));
// }
// Util::logging(_ss.str());
// }
vector<BasicQuery*>& queryList = _query.getBasicQueryVec();
// enumerate each BasicQuery and retrieve their variables' mapping entity in the VSTree.
vector<BasicQuery*>::iterator iter=queryList.begin();
for(; iter != queryList.end(); iter++)
{
int varNum = (*iter)->getVarNum();
for (int i = 0; i < varNum; i++)
{
//debug
{
std::stringstream _ss;
_ss << "retrieve of var: " << i << endl;
Util::logging(_ss.str());
}
bool flag = (*iter)->isLiteralVariable(i);
const EntityBitSet& entityBitSet = (*iter)->getVarBitSet(i);
IDList* idListPtr = &( (*iter)->getCandidateList(i) );
this->retrieveEntity(entityBitSet, idListPtr);
#ifdef DEBUG_VSTREE
stringstream _ss;
_ss << "total num: " << this->entry_num << endl;
_ss << "candidate num: " << idListPtr->size() << endl;
_ss << endl;
_ss << "isExist 473738: " << (idListPtr->isExistID(473738)?"true":"false") <<endl;
_ss << "isExist 473472: " << (idListPtr->isExistID(473472)?"true":"false") <<endl;
_ss << "isExist 473473: " << (idListPtr->isExistID(473473)?"true":"false") <<endl;
Util::logging(_ss.str());
#endif
if(!flag)
{
(*iter)->setReady(i);
}
//the basic query should end if one non-literal var has no candidates
if(idListPtr->size() == 0 && !flag)
{
break;
}
}
}
Util::logging("OUT retrieve");
}
//NOTICE:this can only be done by one thread
//build the VSTree from the _entity_signature_file.
bool
VSTree::buildTree(std::string _entry_file_path, int _cache_size)
{
Util::logging("IN VSTree::buildTree");
//NOTICE: entry buffer don't need to store all entities, just loop, read and deal
//not so much memory: 2 * 10^6 * (4+800/8) < 1G
// create the entry buffer and node buffer.
this->entry_buffer = new EntryBuffer(EntryBuffer::DEFAULT_CAPACITY);
//cout<<"entry buffer newed"<<endl;
this->node_buffer = new LRUCache(_cache_size);
//this->node_buffer = new LRUCache(LRUCache::DEFAULT_CAPACITY);
// create the root node.
//VNode* rootNodePtr = new VNode();
VNode* rootNodePtr = this->createNode();
rootNodePtr->setAsRoot(true);
rootNodePtr->setAsLeaf(true);
//rootNodePtr->setFileLine(this->root_file_line);
//this->node_buffer->set(this->root_file_line, rootNodePtr);
//this->node_num ++;
this->height ++;
//when building a new VSTree,
//we should first create a new tree node file as the external storage
//of the node buffer on hard disk.
this->node_buffer->createCache(VSTree::tree_node_file_path);
FILE* filePtr = fopen(_entry_file_path.c_str(), "rb");
if (filePtr == NULL)
{
cerr << "error, can not open file. @VSTree::buildTree" << endl;
return false;
}
//load the entry file to entry buffer in memory, when the entry buffer is full,
//insert them into the tree.
int n;
n = this->entry_buffer->fillElemsFromFile(filePtr);
while (n != 0)
{
for (int i = 0; i < n; i++)
{
SigEntry* entryPtr = this->entry_buffer->getElem(i);
//if(entryPtr->getEntityId() < 0)
//{
//cout<<"error: "<<i<<endl;
//}
//the most important part of this function
//insertEntry one by one
this->insertEntry(*entryPtr);
}
n = this->entry_buffer->fillElemsFromFile(filePtr);
}
//debug
//Util::logging("insert entries to tree done.");
//bool flag = this->node_buffer->flush();
bool flag = this->saveTree();
//debug
{
//stringstream _ss;
//_ss << "tree height: " << this->getHeight() << endl;
//_ss << "node num: " << this->node_num << endl;
//Util::logging(_ss.str());
}
//Util::logging("OUT VSTree::buildTree");
//debug
// {
// Util::logging(this->to_str());
// Util::logging("\n\n\n");
// }
return flag;
}
bool
VSTree::deleteTree()
{
this->height = 0;
this->node_num = 0;
this->entry_num = 0;
this->root_file_line = -1;
this->free_nid_list.clear();
this->max_nid_alloc = 0;
delete this->node_buffer;
delete this->entry_buffer;
// backup the tree data file.
if (rename(VSTree::tree_file_foler_path.c_str(), (VSTree::tree_file_foler_path+"_bak").c_str()) == 0)
return true;
else
return false;
}
//Incrementally update bitset of _entity_id
//conduct OR operation on Entry(_entity_id)'s EntityBitSet with _bitset
//Entry of _entity_id must exists
bool VSTree::updateEntry(int _entity_id, const EntityBitSet& _bitset)
{
//VNode* tp = this->getLeafNodeByEntityID(2402);
//int tn = tp->getChildNum();
//cout<<"file line for 2402: "<<tp->getFileLine()<<endl;
//cout<<"child num for 2402: "<<tp->getChildNum()<<endl;
//for(int j = 0; j < tn; ++j)
//{
//const SigEntry& entry = tp->getChildEntry(j);
//if (entry.getEntityId() == 2402)
//{
//cout<<"found in pos "<<j<<endl;
//break;
//}
//}
VNode* leafNodePtr = this->getLeafNodeByEntityID(_entity_id);
if (leafNodePtr == NULL)
{
cerr << "error, can not find the mapping leaf node. @VSTree::updateEntry" << endl;
cerr << "the entity id: "<<_entity_id << endl;
return false;
}
//cout<<"file line for "<<_entity_id<<": "<<tp->getFileLine()<<endl;
// find the mapping child entry, update it and refresh signature.
int childNum = leafNodePtr->getChildNum();
bool findFlag = false;
for (int i = 0; i < childNum; i++)
{
const SigEntry& entry = leafNodePtr->getChildEntry(i);
if (entry.getEntityId() == _entity_id)
{
SigEntry newEntry = entry;
newEntry |= SigEntry(EntitySig(_bitset), _entity_id);
//debug
// {
// if (_entity_id == 10)
// {
// stringstream _ss;
// _ss << "lead node line: " << leafNodePtr->getFileLine() << endl;
// _ss << "old entry:\n " << Signature::BitSet2str(entry.getEntitySig().entityBitSet) << endl;
// _ss << "new entry:\n " << Signature::BitSet2str(newEntry.getEntitySig().entityBitSet) << endl;
// Util::logging(_ss.str());
// }
// }
leafNodePtr->setChildEntry(i, newEntry);
leafNodePtr->refreshAncestorSignature(*(this->node_buffer));
findFlag = true;
break;
}
}
if (!findFlag)
{
cerr<< "error, can not find the mapping child entry in the leaf node. @VSTree::updateEntry" << endl;
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(leafNodePtr->node_lock));
#endif
return false;
}
//the node has been changed
leafNodePtr->setDirty();
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(leafNodePtr->node_lock));
#endif
return true;
}
//Replace the Entry(_enitty_id)'s EntityBitSet with _bitset
//Entry of _entity_id must exists
bool
VSTree::replaceEntry(int _entity_id, const EntityBitSet& _bitset)
{
if(this->root_file_line < 0)
{
return false;
}
//cout<<"begin replaceEntry()"<<endl;
VNode* leafNodePtr = this->getLeafNodeByEntityID(_entity_id);
if (leafNodePtr == NULL)
{
cerr << "error, can not find the mapping leaf node. @VSTree::replaceEntry" << endl;
return false;
}
// find the mapping child entry, update it and refresh signature.
int childNum = leafNodePtr->getChildNum();
//cout<<"get child num, now to loop"<<endl;
bool findFlag = false;
for (int i = 0; i < childNum; i++)
{
const SigEntry& entry = leafNodePtr->getChildEntry(i);
if (entry.getEntityId() == _entity_id)
{
//cout<<"find the entityid in pos "<<i<<endl;
SigEntry newEntry(EntitySig(_bitset), _entity_id);
leafNodePtr->setChildEntry(i, newEntry);
leafNodePtr->refreshAncestorSignature(*(this->node_buffer));
findFlag = true;
break;
}
}
//cout<<"root file line: "<<this->root_file_line<<" "<<"max nid num: "<<this->max_nid_alloc<<endl;
//cout<<"node num: "<<this->node_num<<" "<<"file line: "<<leafNodePtr->getFileLine()<<" "<<"child num: "<<childNum<<endl;
//for(int j = 1; j < 4; ++j)
//{
//VNode* tmp = this->getNode(j);
//for(int i = 0; i < tmp->getChildNum(); ++i)
//{
//const SigEntry& entry = tmp->getChildEntry(i);
//cout << entry.getEntityId() << " ";
//}
//cout << endl;
//}
if (!findFlag)
{
cerr << "error, can not find the mapping child entry in the leaf node. @VSTree::replaceEntry" << endl;
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(leafNodePtr->node_lock));
#endif
return false;
}
leafNodePtr->setDirty();
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(leafNodePtr->node_lock));
#endif
return true;
}
//NOTICE:It is hard for vstree to keep balance if admitting insert/delete
//So, small changes are ok, but please rebuild the vstree if so many changes
//insert an new Entry, whose entity doesn't exist before
bool
VSTree::insertEntry(const SigEntry& _entry)
{
//choose the best leaf node to insert the _entry
VNode* choosedNodePtr = NULL;
if(this->root_file_line < 0)
{
choosedNodePtr = this->createNode();
choosedNodePtr->setAsRoot(true);
choosedNodePtr->setAsLeaf(true);
this->height ++;
this->root_file_line = 0;
}
else
{
choosedNodePtr = this->chooseNode(this->getRoot(), _entry);
}
#ifdef DEBUG_VSTREE
if(_entry.getEntityId() == 200)
{
stringstream _ss;
if (choosedNodePtr)
{
_ss << "insert " << _entry.getEntityId()
<< " into [" << choosedNodePtr->getFileLine() << "],\t";
_ss << "whose childnum is " << choosedNodePtr->getChildNum() << endl;
}
else
{
_ss << "insert " << _entry.getEntityId() << " , can not choose a leaf node to insert entry. @VSTree::insert" << endl;
}
cout<<_ss.str()<<endl;
}
#endif
if(choosedNodePtr == NULL)
{
cerr << "error, can not choose a leaf node to insert entry. @VSTree::insert" << endl;
return false;
}
choosedNodePtr->setDirty();
if (choosedNodePtr->isFull())
{
#ifdef DEBUG_VSTREE
cout<<"split occur"<<endl;
#endif
//if the choosed leaf node to insert is full, the node should be split.
this->split(choosedNodePtr, _entry, NULL);
//debug
// if (!choosedNodePtr->checkState())
// {
// stringstream _ss;
// _ss << "node " << choosedNodePtr->getFileLine() << " childFileLine error. after split" << endl;
// Util::logging(_ss.str());
// }
}
else
{
choosedNodePtr->addChildEntry(_entry, false);
choosedNodePtr->refreshAncestorSignature(*(this->node_buffer));
//debug
// if (!choosedNodePtr->checkState())
// {
// stringstream _ss;
// _ss << "node " << choosedNodePtr->getFileLine() << " childFileLine error. after addChildEntry" << endl;
// _ss <<"child num=" << choosedNodePtr->getChildNum() << endl;
// _ss <<"node num=" << this->node_num << " entry num=" << this->entry_num << endl;
// Util::logging(_ss.str());
// }
// update the entityID2FileLineMap.
this->entityID2FileLineMap[_entry.getEntityId()] = choosedNodePtr->getFileLine();
}
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(choosedNodePtr->node_lock));
#endif
this->entry_num ++;
#ifdef DEBUG_VSTREE
//cout<<"file line check: "<<this->entityID2FileLineMap[200]<<endl;
#endif
return true;
}
//remove an existed Entry(_entity_id) from VSTree
bool
VSTree::removeEntry(int _entity_id)
{
if(this->root_file_line < 0)
{
return false;
}
//cout<<"file line check: "<<this->entityID2FileLineMap[200]<<endl;
VNode* leafNodePtr = this->getLeafNodeByEntityID(_entity_id);
if (leafNodePtr == NULL)
{
cerr<< "error, can not find the mapping leaf node. @VSTree::removeEntry" << endl;
return false;
}
// seek the entry index of the leaf node.
int entryIndex = -1;
int childNum = leafNodePtr->getChildNum();
//cout<<"root file line: "<<this->root_file_line<<" "<<"max nid num: "<<this->max_nid_alloc<<endl;
//cout<<"node num: "<<this->node_num<<" "<<"file line: "<<leafNodePtr->getFileLine()<<" "<<"child num: "<<childNum<<endl;
for(int i = 0; i < childNum; i++)
{
if(leafNodePtr->getChildEntry(i).getEntityId() == _entity_id)
{
entryIndex = i;
break;
}
}
if(entryIndex == -1)
{
cerr << "error, can not find the entry in leaf node. @VSTree::removeEntry" << endl;
return false;
}
leafNodePtr->setDirty();
//BETTER?:consider up->bopttom to deal, not find leaf and recursively
if(leafNodePtr->isRoot())
{
if(childNum == 1)
{ //the tree is empty now
cout<<"the vstree is empty now!"<<endl;
leafNodePtr->removeChild(entryIndex);
leafNodePtr->refreshAncestorSignature(*(this->node_buffer));
this->removeNode(leafNodePtr);
leafNodePtr = NULL;
//DEBUG: already deleted in freeElem
//delete leafNodePtr;
//leafNodePtr = NULL;
this->root_file_line = -1;
this->height = 0;
this->entry_num = 0;
this->node_num = 0;
//reset the ID info
this->free_nid_list.clear();
this->max_nid_alloc = 0;
}
else
{
//cout<<"root remove a child"<<endl;
leafNodePtr->removeChild(entryIndex);
leafNodePtr->refreshAncestorSignature(*(this->node_buffer));
}
}
else
{
if(childNum <= VNode::MIN_CHILD_NUM)
{
//cerr << "In VSTree::remove() -- the node is invalid" << endl;
//TODO+BETTER:this may search again, too costly
//VNode* fatherNodePtr = leafNodePtr->getFather(*(this->node_buffer));
////int index = leafNodePtr->getIndexInFatherNode(*(this->node_buffer));
//int n = fatherNodePtr->getChildNum();
//for (int i = 0; i < n; ++i)
//{
//if (fatherNodePtr->getChildFileLine(i) == leafNodePtr->getFileLine())
//{
//this->coalesce(fatherNodePtr, i, leafNodePtr, entryIndex);
//break;
//}
//}
//return false;
this->coalesce(leafNodePtr, entryIndex);
}
else
{
leafNodePtr->removeChild(entryIndex);
leafNodePtr->refreshAncestorSignature(*(this->node_buffer));
}
}
if(leafNodePtr != NULL)
{
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(leafNodePtr->node_lock));
#endif
}
this->entry_num--;
this->entityID2FileLineMap.erase(_entity_id);
//NOTICE:insert is costly but can keep balance.
//However, remove is not too costly but can not keep balance at all.
//And remove maybe error if without coalesce!
//If remove and insert are both wonderful, update/replace can both be balanced using delete and insert again.
//(not care the balance now, if insert/delete many times, rebuilding is suggested)
//we do not consider the situation which the leaf node is to be empty by now...
//in a better way, if the leaf node is empty after removing entry, we should delete it. and recursively judge whether its
//father is empty, and delete its father node if true. to make the VSTree more balanced, we should combine two nodes if
//their child number are less than the MIN_CHILD_NUM. when deleting one node from the tree, we should also remove it from
//tree node file in hard disk by doing some operations on the node_buffer.
return true;
}
//save the tree information to tree_info_file_path, and flush the tree nodes in memory to tree_node_file_path.
bool
VSTree::saveTree()
{
bool flag = this->saveTreeInfo();
if (flag)
{
flag = this->node_buffer->flush();
}
return flag;
}
bool
VSTree::loadTree(int _cache_size)
{
cout << "load VSTree..." << endl;
(this->node_buffer) = new LRUCache(_cache_size);
//(this->node_buffer) = new LRUCache(LRUCache::DEFAULT_CAPACITY);
cout<<"LRU cache built"<<endl;
bool flag = this->loadTreeInfo();
cout<<"tree info loaded"<<endl;
//debug
{
stringstream _ss;
_ss << "tree node num: " << this->node_num << endl;
Util::logging(_ss.str());
}
if (flag)
{
this->node_buffer->loadCache(VSTree::tree_node_file_path);
cout << "finish loadCache" << endl;
}
//NOTICE:this must cover all nodes(but not save), different with loadCache
if (flag)
{
flag = loadEntityID2FileLineMap();
cout << "finish loadEntityID2FileLineMap" << endl;
}
return flag;
}
//choose the best leaf node to insert the _entry, return the choosed leaf node's pointer. Recursion!
VNode*
VSTree::chooseNode(VNode* _p_node, const SigEntry& _entry)
{
if(_p_node->isLeaf())
{
return _p_node;
}
else
{
int minDis = Signature::ENTITY_SIG_LENGTH + 1;
//int maxDis = Signature::ENTITY_SIG_LENGTH + 1;
int candidateIndex[VNode::MAX_CHILD_NUM];
int candidateNum = 0;
int childNum = _p_node->getChildNum();
for(int i = 0; i < childNum; i++)
{
int curDis = _p_node->getChildEntry(i).xEpsilen(_entry);
if(minDis >= curDis)
{
if(minDis > curDis)
{
minDis = curDis;
candidateNum = 0;
}
candidateIndex[candidateNum++] = i;
}
}
//NOTICE: the basic idea is to place similar signatures together?(the smaller num?)
//BETTER: recursion is too costly , and the performance maybe not so good
minDis = Signature::ENTITY_SIG_LENGTH + 1;
//maxDis = Signature::ENTITY_SIG_LENGTH + 1;
VNode* ret = NULL;
for(int i = 0; i < candidateNum; i++)
{
int child_i = candidateIndex[i];
VNode* p_child = _p_node->getChild(child_i, *(this->node_buffer));
//Recursion
VNode *candidateLeafPtr = this->chooseNode(p_child, _entry);
int curDis = candidateLeafPtr->getEntry().xEpsilen(_entry);
if(curDis == 0)
{
if(ret != NULL)
{
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(ret->node_lock));
#endif
}
return candidateLeafPtr;
}
if(minDis > curDis)
{
if(ret != NULL)
{
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(ret->node_lock));
#endif
}
minDis = curDis;
ret = candidateLeafPtr;
}
else
{
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(candidateLeafPtr->node_lock));
#endif
}
}
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(_p_node->node_lock));
#endif
return ret;
}
}
void
VSTree::split(VNode* _p_node_being_split, const SigEntry& _insert_entry, VNode* _p_insert_node)
{
//VNode* tp = this->getLeafNodeByEntityID(2402);
//if(tp != NULL)
//{
//int tn = tp->getChildNum();
//cout<<"file line for 2402: "<<tp->getFileLine()<<endl;
//cout<<"child num for 2402: "<<tp->getChildNum()<<endl;
//for(int j = 0; j < tn; ++j)
//{
//const SigEntry& entry = tp->getChildEntry(j);
//if (entry.getEntityId() == 2402)
//{
//cout<<"found in pos "<<j<<endl;
//break;
//}
//}
//}
#ifdef DEBUG_VSTREE
cout << "split happen" << endl;
cout<<_p_node_being_split->getFileLine() << endl;
cout<<"to insert id "<<_insert_entry.getEntityId()<<endl;
cout<<"height: "<<this->height<<endl;
#endif
int oldnode_fileline = _p_node_being_split->getFileLine();
// first, add the new child node(if not leaf) or child entry(if leaf) to the full node.
bool just_insert_entry = (_p_insert_node == NULL);
if(just_insert_entry)
{
_p_node_being_split->addChildEntry(_insert_entry, true);
}
else
{
_p_node_being_split->addChildNode(_p_insert_node, true);
//pthread_mutex_unlock(&(_p_insert_node->node_lock));
}
//NOTICE:now the child num in this node is exactly MAX_CHILD_NUM
SigEntry entryA, entryB;
//BETTER: use hanming, xor result or the vector included angle to guess the distince.
//And then also use the farest two as seeds.
//
//two seeds to generate two new nodes.
//seedA kernel: the SigEntry with the minimal count of signature.
//seedB kernel: the SigEntry with the maximal count of signature.
//
//AIM: divide the entries into two parts, and the or result of the two parts are very different, i.e. a^b is the maxium
int maxCount = 0; // record the minimal signature count.
int entryA_index = 0; // record the seedA kernel index.
for(int i = 0; i < VNode::MAX_CHILD_NUM; i++)
{
int currentCount = (int) _p_node_being_split->getChildEntry(i).getSigCount();
if(maxCount < currentCount)
{
maxCount = currentCount;
entryA_index = i;
}
}
entryA = _p_node_being_split->getChildEntry(entryA_index);
//maxCount = 0;
//int entryB_index = 0; // record the seedB kernel index.
//for(int i = 0; i < VNode::MAX_CHILD_NUM; i++)
//{
////NOTICE:I think xOR should be used here to choose the farest two
//int currentCount = entryA.xOR(_p_node_being_split->getChildEntry(i));
////int currentCount = entryA.xEpsilen(_p_node_being_split->getChildEntry(i));
//if(i != entryA_index && maxCount <= currentCount)
//{
//maxCount = currentCount;
//entryB_index = i;
//}
//}
//entryB = _p_node_being_split->getChildEntry(entryB_index);
// AEntryIndex: the entry index near seedA.
// BEntryIndex: the entry index near seedB.
std::vector<int> entryIndex_nearA, entryIndex_nearB;
entryIndex_nearA.clear();
entryIndex_nearB.clear();
multimap<int, int> dist;
for(int i = 0; i < VNode::MAX_CHILD_NUM; ++i)
{
int d = entryA.xEpsilen(_p_node_being_split->getChildEntry(i));
dist.insert(pair<int, int>(d, i));
}
int cnt = 0;
multimap<int, int>::iterator it;
for(it = dist.begin(); it != dist.end(); ++it)
{
if(cnt > VNode::MIN_CHILD_NUM)
{
break;
}
entryIndex_nearA.push_back(it->second);
cnt++;
}
for(; it != dist.end(); ++it)
{
entryIndex_nearB.push_back(it->second);
}
dist.clear();
//NOTICE: code below maybe exist error, can not divide evenly(and maybe not necessary to compute distance)
//
//int nearA_max_size, nearB_max_size;
//bool nearA_tooSmall, nearB_tooSmall;
//for(int i = 0; i < VNode::MAX_CHILD_NUM; i++)
//{
//if(i == entryA_index || i == entryB_index) continue;
////should guarantee that each new node has at least MIN_CHILD_NUM children.
//nearA_max_size = VNode::MAX_CHILD_NUM - entryIndex_nearB.size();
//nearA_tooSmall = (nearA_max_size < VNode::MIN_CHILD_NUM);
////BETTER:is this too wasteful?
//if(nearA_tooSmall)
//{
//for(; i < VNode::MAX_CHILD_NUM; i++)
//{
//if (i == entryA_index || i == entryB_index) continue;
//entryIndex_nearA.push_back(i);
//}
//break;
//}
//nearB_max_size = VNode::MAX_CHILD_NUM - entryIndex_nearA.size();
//nearB_tooSmall = (nearB_max_size < VNode::MIN_CHILD_NUM);
//if(nearB_tooSmall)
//{
//for(; i < VNode::MAX_CHILD_NUM; i++)
//{
//if(i == entryA_index || i == entryB_index) continue;
//entryIndex_nearB.push_back(i);
//}
//break;
//}
////calculate the distance from
////the i-th child entry signature to seedA(or seedB).
////NOTICE:we should expect that the candidate can be almost contained!
////However, the precondition there are not too many 1s
//int disToSeedA = entryA.xEpsilen(_p_node_being_split->getChildEntry(i));
//int disToSeedB = entryB.xEpsilen(_p_node_being_split->getChildEntry(i));
//// choose the near one seed to add into
//if(disToSeedA <= disToSeedB)
//{
//entryIndex_nearA.push_back(i);
//}
//else
//{
//entryIndex_nearB.push_back(i);
//}
//}
#ifdef DEBUG_VSTREE
cout<<"A: "<<entryIndex_nearA.size()<<" B: "<<entryIndex_nearB.size()<<endl;
#endif
// the old one acts as AEntryIndex's father.
VNode* oldNodePtr = _p_node_being_split;
bool is_leaf = oldNodePtr->isLeaf();
// then create a new node to act as BEntryIndex's father.
VNode* newNodePtr = this->createNode(is_leaf);
#ifdef DEBUG_VSTREE
cout<<"new node file line: "<<newNodePtr->getFileLine()<<endl;
#endif
// if the old node is leaf, set the new node as a leaf.
if(is_leaf)
{
newNodePtr->setAsLeaf(true);
}
//TODO:use lock, then can be used in parallism
//oldNodePtr = this->getNode(oldnode_fileline);
//add all the entries in BEntryIndex into the new node child entry array,
//and calculate the new node's entry.
if(is_leaf)
{
//NOTICE:I think write the judgement outside is better(no need to judge each time in loop)
for(unsigned i = 0; i < entryIndex_nearB.size(); i++)
{
//SigEntry st = oldNodePtr->getChildEntry(entryIndex_nearB[i]);
newNodePtr->addChildEntry(oldNodePtr->getChildEntry(entryIndex_nearB[i]), false);
}
}
else
{
for(unsigned i = 0; i < entryIndex_nearB.size(); i++)
{
//NOTICE: this requires that the buffer should be able to place half childs of a node
//(to set the father as the new node)
//If split occur recursively, the buffer size should be at least 101 * h + h = 102h
VNode* childPtr = oldNodePtr->getChild(entryIndex_nearB[i], *(this->node_buffer));
newNodePtr->addChildNode(childPtr);
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(childPtr->node_lock));
#endif
}
}
newNodePtr->refreshSignature();
//label the child being removed with -1,
//and update the old node's entry.
sort(entryIndex_nearA.begin(), entryIndex_nearA.end(), less<int>());
#ifdef DEBUG_VSTREE
//stringstream _ss1;
//{
//_ss1 << "nearA: ";
//for(unsigned i = 0; i < entryIndex_nearA.size(); i++)
//{
//_ss1 << entryIndex_nearA[i] << " ";
//}
//_ss1 << endl;
//_ss1 << "nearB: ";
//for(unsigned i = 0; i < entryIndex_nearB.size(); i++)
//{
//_ss1 << entryIndex_nearB[i] << " ";
//}
//_ss1 << endl;
//}
//Util::logging(_ss1.str());
#endif
//NOTICE:we need to sort entryIndex_nearA first because we must get from oldNodePtr and set oldNodePtr
//(in case of overwriting!)
if(is_leaf)
{
for(unsigned i = 0; i < entryIndex_nearA.size(); i++)
{
oldNodePtr->setChildEntry(i, oldNodePtr->getChildEntry(entryIndex_nearA[i]));
//WARN:no child file line for leaf node
//oldNodePtr->setChildFileLine(i, oldNodePtr->getChildFileLine(entryIndex_nearA[i]));
}
}
else
{
for(unsigned i = 0; i < entryIndex_nearA.size(); i++)
{
oldNodePtr->setChildEntry(i, oldNodePtr->getChildEntry(entryIndex_nearA[i]));
oldNodePtr->setChildFileLine(i, oldNodePtr->getChildFileLine(entryIndex_nearA[i]));
}
}
oldNodePtr->setChildNum(entryIndex_nearA.size());
oldNodePtr->refreshSignature();
if(oldNodePtr->isRoot())
{
#ifdef DEBUG
cout<<"the root need to split"<<endl;
#endif
//if the old node is root,
//split the root, create a new root,
//and the tree height will be increased.
VNode* RootNewPtr = this->createNode(false);
//change the old root node to not-root node,
//and set the RootNew to root node.
oldNodePtr->setAsRoot(false);
RootNewPtr->setAsRoot(true);
//set the split two node(old node and new node) as the new root's child,
//and update signatures.
RootNewPtr->addChildNode(oldNodePtr);
RootNewPtr->addChildNode(newNodePtr);
RootNewPtr->refreshSignature();
//debug
// {
// stringstream _ss;
// _ss << "create new root:" << endl;
// _ss << "before swap file line, two sons are: " << oldNodePtr->getFileLine() << " " << newNodePtr->getFileLine() << endl;
// Util::logging(_ss.str());
// }
//should keep the root node always being
//at the first line(line zero) of the tree node file.
this->swapNodeFileLine(RootNewPtr, oldNodePtr);
cout<<"new root: "<<RootNewPtr->getFileLine()<<endl;
this->height++;
//NOTICE:below is unnecessary
//this->root_file_line = RootNewPtr->getFileLine();
#ifdef DEBUG
cout<<"root file line "<<this->root_file_line<<" child num "<<RootNewPtr->getChildNum()<<endl;
#endif
//debug
// {
// stringstream _ss;
// _ss << "create new root:" << endl;
// _ss << "two sons are: " << oldNodePtr->getFileLine() << " " << newNodePtr->getFileLine() << endl;
// _ss << Signature::BitSet2str(oldNodePtr->getEntry().getEntitySig().entityBitSet) << endl;
// _ss << RootNewPtr->to_str() << endl;
// Util::logging(_ss.str());
// }
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(RootNewPtr->node_lock));
#endif
}
else
{
int oldNode_index = oldNodePtr->getIndexInFatherNode(*(this->node_buffer));
// full node's father pointer.
VNode* oldNodeFatherPtr = oldNodePtr->getFather(*(this->node_buffer));
//if the (OldNode) is not Root,
//change the old node's signature to A's signature.
oldNodeFatherPtr->setChildEntry(oldNode_index, oldNodePtr->getEntry());
oldNodeFatherPtr->setDirty();
if(oldNodeFatherPtr->isFull())
{
oldNodeFatherPtr->refreshAncestorSignature(*(this->node_buffer));
this->split(oldNodeFatherPtr, newNodePtr->getEntry(), newNodePtr);
}
else
{
oldNodeFatherPtr->addChildNode(newNodePtr);
oldNodeFatherPtr->refreshAncestorSignature(*(this->node_buffer));
}
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(oldNodeFatherPtr->node_lock));
#endif
}
//debug
// if (!oldNodePtr->checkState())
// {
// stringstream _ss;
// _ss << "node " << oldNodePtr->getFileLine() << " childFileLine error. oldNode when split" << endl;
// Util::logging(_ss.str());
// }
// if (!newNodePtr->checkState())
// {
// stringstream _ss;
// _ss << "node " << newNodePtr->getFileLine() << " childFileLine error. newNode when split" << endl;
// Util::logging(_ss.str());
// }
// update the entityID2FileLineMap by these two nodes.
this->updateEntityID2FileLineMap(oldNodePtr);
this->updateEntityID2FileLineMap(newNodePtr);
//pthread_mutex_unlock(&(oldNodePtr->node_lock));
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(newNodePtr->node_lock));
#endif
}
//the _entry_index in _child is to be removed.
//node can only be deleted in this function.
void
VSTree::coalesce(VNode*& _child, int _entry_index)
{
#ifdef DEBUG
cout << "coalesce happen" <<endl;
#endif
//found the father and index
VNode* _father = _child->getFather(*(this->node_buffer));
int cn = _child->getChildNum();
if(_father == NULL) //this is already root
{
//cout<<"the father is NULL!!!"<<endl;
//NOTICE:when root is leaf, at least one key, otherwise the tree is empty
//But when root is internal, at least two key, if one key then shrink
//(1-key internal root is not permitted)
//
//Notice that leaf-root case has been discussed in upper function removeEntry()
//so here the root must be internal node
_child->removeChild(_entry_index);
if(cn == 2)
{
//only one key after remove, shrink root
VNode* newRoot = _child->getChild(0, *(this->node_buffer));
newRoot->setAsRoot(true);
newRoot->setDirty();
#ifdef DEBUG
cout<<"shrink root in coalesce() -- to swap node file"<<endl;
#endif
this->swapNodeFileLine(newRoot, _child);
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(newRoot->node_lock));
#endif
//this->root_file_line = newRoot->getFileLine();
this->height--;
this->removeNode(_child);
_child = NULL;
}
return;
}
//cout<<"num: "<<cn<<endl;
if(cn > VNode::MIN_CHILD_NUM)
{
#ifdef DEBUG_VSTREE
cout<<"no need to move or union in coalesce()"<<endl;
#endif
_child->removeChild(_entry_index);
_child->refreshAncestorSignature(*(this->node_buffer));
return;
}
int fn = _father->getChildNum();
int i, _child_index = -1;
for (i = 0; i < fn; ++i)
{
if (_father->getChildFileLine(i) == _child->getFileLine())
{
break;
}
}
if(i == fn)
{
cerr << "not found the leaf node in VSTree::coalesce()" << endl;
return;
}
else
{
_child_index = i;
}
//_child->removeChild(_entry_index);
//_child->setChildNum(cn);
//NOTICE:we do not consider the efficiency here, so just ensure the operation is right
//BETTER:find good way to ensure signatures are separated(maybe similar ones together)
int ccase = 0;
VNode* p = NULL;
int n = 0;
if(_child_index < fn - 1)
{
p = _father->getChild(_child_index+1, *(this->node_buffer));
n = p->getChildNum();
if(n > VNode::MIN_CHILD_NUM)
{
ccase = 2;
}
else
{
ccase = 1;
}
}
if(_child_index > 0)
{
VNode* tp = _father->getChild(_child_index-1, *(this->node_buffer));
int tn = tp->getChildNum();
if(ccase < 2)
{
if(ccase == 0)
ccase = 3;
if(tn > VNode::MIN_CHILD_NUM)
ccase = 4;
}
if(ccase > 2)
{
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(p->node_lock));
#endif
p = tp;
n = tn;
}
}
VNode* tmp = NULL;
int child_no = _child->getFileLine();
int father_no = _father->getFileLine();
#ifdef DEBUG
if(ccase == 1 || ccase == 3)
{
cout << "union happened" << endl;
}
else if(ccase == 2 || ccase == 4)
{
cout << "move happened" << endl;
}
cout<< "father num: "<<fn<<" child num: "<<cn<<" neighbor num: "<<n<<endl;
cout<<"child file line "<<child_no<<endl;
cout<<"neighbor file line "<<p->getFileLine()<<endl;
#endif
switch(ccase)
{
case 1: //union right to this
if(_child->isLeaf())
{
//_child->setChildFileLine(_entry_index, p->getChildFileLine(0));
_child->setChildEntry(_entry_index, p->getChildEntry(0));
for(int i = 1; i < n; ++i)
{
//_child->setChildFileLine(cn+i-1, p->getChildFileLine(i));
_child->addChildEntry(p->getChildEntry(i));
}
}
else
{
_child->setChildFileLine(_entry_index, p->getChildFileLine(0));
_child->setChildEntry(_entry_index, p->getChildEntry(0));
tmp = p->getChild(0, *(this->node_buffer));
tmp->setFatherFileLine(child_no);
tmp->setDirty();
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(tmp->node_lock));
#endif
for(int i = 1; i < n; ++i)
{
tmp = p->getChild(i, *(this->node_buffer));
//cout<<i<<" "<<_child->getChildNum()<<endl;
_child->addChildNode(tmp);
//_child->setChildNum(cn+i);
//tmp->setFatherFileLine(child_no);
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(tmp->node_lock));
#endif
}
}
p->setDirty();
this->removeNode(p);
//p = NULL;
_child->refreshSignature();
_father->setDirty();
_father->setChildEntry(_child_index, _child->getEntry());
//recursive:to remove child index+1 in father
this->coalesce(_father, _child_index+1);
break;
case 2: //move one from right
if(!_child->isLeaf())
{
_child->setChildFileLine(_entry_index, p->getChildFileLine(n-1));
}
_child->setChildEntry(_entry_index, p->getChildEntry(n-1));
_child->refreshSignature();
if(!_child->isLeaf())
{
tmp = p->getChild(n-1, *(this->node_buffer));
tmp->setFatherFileLine(child_no);
tmp->setDirty();
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(tmp->node_lock));
#endif
}
p->setDirty();
p->removeChild(n-1);
p->refreshSignature();
_father->setDirty();
_father->setChildEntry(_child_index, _child->getEntry());
_father->setChildEntry(_child_index+1, p->getEntry());
_father->refreshAncestorSignature(*(this->node_buffer));
break;
case 3: //union left to this
if(_child->isLeaf())
{
//_child->setChildFileLine(_entry_index, p->getChildFileLine(0));
_child->setChildEntry(_entry_index, p->getChildEntry(0));
for(int i = 1; i < n; ++i)
{
//_child->setChildFileLine(cn+i-1, p->getChildFileLine(i));
_child->addChildEntry(p->getChildEntry(i));
}
}
else
{
_child->setChildFileLine(_entry_index, p->getChildFileLine(0));
_child->setChildEntry(_entry_index, p->getChildEntry(0));
tmp = p->getChild(0, *(this->node_buffer));
tmp->setFatherFileLine(child_no);
tmp->setDirty();
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(tmp->node_lock));
#endif
for(int i = 1; i < n; ++i)
{
tmp = p->getChild(i, *(this->node_buffer));
//cout<<i<<" "<<_child->getChildNum()<<endl;
_child->addChildNode(tmp);
//_child->setChildNum(cn+i);
//tmp->setFatherFileLine(child_no);
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(tmp->node_lock));
#endif
}
}
p->setDirty();
this->removeNode(p);
_child->refreshSignature();
_father->setDirty();
_father->setChildEntry(_child_index, _child->getEntry());
//recursive:to remove child index-1 in father
this->coalesce(_father, _child_index-1);
break;
case 4: //move one from left
if(!_child->isLeaf())
{
_child->setChildFileLine(_entry_index, p->getChildFileLine(n-1));
}
_child->setChildEntry(_entry_index, p->getChildEntry(n-1));
_child->refreshSignature();
if(!_child->isLeaf())
{
VNode* tmp = p->getChild(n-1, *(this->node_buffer));
tmp->setFatherFileLine(child_no);
tmp->setDirty();
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(tmp->node_lock));
#endif
}
p->setDirty();
p->removeChild(n-1);
p->refreshSignature();
_father->setDirty();
_father->setChildEntry(_child_index, _child->getEntry());
_father->setChildEntry(_child_index-1, p->getEntry());
_father->refreshAncestorSignature(*(this->node_buffer));
break;
default:
cout << "error in coalesce: Invalid case!";
break;
}
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(_father->node_lock));
#endif
//BETTER:this maybe very costly because many entity no need to update
if(_child->isLeaf())
{
this->updateEntityID2FileLineMap(_child);
if(ccase == 2 || ccase == 4)
{
this->updateEntityID2FileLineMap(p);
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(p->node_lock));
#endif
}
else
{
//DEBUG
//delete p;
//p = NULL;
}
}
}
//create a new node when one node need splitting.
VNode*
VSTree::createNode(bool _is_leaf)
{
VNode* newNodePtr = new VNode(_is_leaf);
int key = -1;
if(this->free_nid_list.empty())
{
key = this->max_nid_alloc++;
//cout<<"get key by adding "<<key<<endl;
}
else
{
key = *(this->free_nid_list.begin());
this->free_nid_list.pop_front();
//cout<<"createNode() - get key "<<key<<endl;
//int nkey = *(this->free_nid_list.begin());
//cout<<"createNode() - next key "<<nkey<<endl;
}
//key = this->node_num;
newNodePtr->setFileLine(key);
newNodePtr->setDirty();
this->node_buffer->set(key, newNodePtr);
this->node_num++;
return newNodePtr;
}
//swap two nodes' file line, their related nodes(father and children nodes) will also be updated.
void
VSTree::swapNodeFileLine(VNode* _p_node_a, VNode* _p_node_b)
{
//NOTICE+BETTER:used when root split to ensure root is at the first;
//or when a node is deleted, move the last one to here(not need swap, just fill)
//we can also consider record the root num here, but why not?
int oldNodeAFileLine = _p_node_a->getFileLine();
int oldNodeBFileLine = _p_node_b->getFileLine();
int newNodeAFileLine = oldNodeBFileLine;
int newNodeBFileLine = oldNodeAFileLine;
// at first, we should get their fathers' and children's pointer.
VNode* nodeAFatherPtr = _p_node_a->getFather(*(this->node_buffer));
int nodeARank = _p_node_a->getIndexInFatherNode(*(this->node_buffer));
VNode* nodeBFatherPtr = _p_node_b->getFather(*(this->node_buffer));
int nodeBRank = _p_node_b->getIndexInFatherNode(*(this->node_buffer));
VNode* nodeAChildPtr[VNode::MAX_CHILD_NUM];
VNode* nodeBChildPtr[VNode::MAX_CHILD_NUM];
int nodeAChildNum = _p_node_a->getChildNum();
int nodeBChildNum = _p_node_b->getChildNum();
for (int i = 0; i < nodeAChildNum; ++i)
{
nodeAChildPtr[i] = _p_node_a->getChild(i, *(this->node_buffer));
}
for (int i = 0; i < nodeBChildNum; ++i)
{
nodeBChildPtr[i] = _p_node_b->getChild(i, *(this->node_buffer));
}
// update nodes self file line.
_p_node_a->setFileLine(newNodeAFileLine);
_p_node_b->setFileLine(newNodeBFileLine);
// update nodes' fathers' child file line.
if (!_p_node_a->isRoot())
{
nodeAFatherPtr->setChildFileLine(nodeARank, newNodeAFileLine);
}
if (!_p_node_b->isRoot())
{
nodeBFatherPtr->setChildFileLine(nodeBRank, newNodeBFileLine);
}
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(nodeAFatherPtr->node_lock));
pthread_mutex_unlock(&(nodeBFatherPtr->node_lock));
#endif
// update nodes' children's father file line.
if (!_p_node_a->isLeaf())
{
for (int i = 0; i < nodeAChildNum; ++i)
{
nodeAChildPtr[i]->setFatherFileLine(newNodeAFileLine);
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(nodeAChildPtr[i]->node_lock));
#endif
}
}
if (!_p_node_b->isLeaf())
{
for (int i = 0; i < nodeBChildNum; ++i)
{
nodeBChildPtr[i]->setFatherFileLine(newNodeBFileLine);
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(nodeBChildPtr[i]->node_lock));
#endif
}
}
// update the node_buffer.
this->node_buffer->update(newNodeAFileLine, _p_node_a);
this->node_buffer->update(newNodeBFileLine, _p_node_b);
}
//save VSTree's information to tree_info_file_path, such as node_num, entry_num, height, etc.
bool
VSTree::saveTreeInfo()
{
FILE* filePtr = fopen(VSTree::tree_info_file_path.c_str(), "wb");
if (filePtr == NULL)
{
//cerr << "error, can not create tree info file. @VSTree::saveTreeInfo" << endl;
return false;
}
fseek(filePtr, 0, SEEK_SET);
fwrite(&this->node_num, sizeof(int), 1, filePtr);
fwrite(&this->root_file_line, sizeof(int), 1, filePtr);
fwrite(&this->height, sizeof(int), 1, filePtr);
int minChildNum = VNode::MIN_CHILD_NUM;
fwrite(&minChildNum, sizeof(int), 1, filePtr);
int maxChildNum = VNode::MAX_CHILD_NUM;
fwrite(&maxChildNum, sizeof(int), 1, filePtr);
int nodeSize = sizeof(VNode);
fwrite(&nodeSize,sizeof(int), 1, filePtr);
int sigLength = Signature::ENTITY_SIG_LENGTH;
fwrite(&sigLength, sizeof(int), 1, filePtr);
fwrite(&this->entry_num, sizeof(int), 1, filePtr);
int nodeBufferSize = this->node_buffer->getCapacity();
fwrite(&nodeBufferSize, sizeof(int), 1, filePtr);
//write max id and free id list
fwrite(&(this->max_nid_alloc), sizeof(int), 1, filePtr);
list<int>::iterator it = this->free_nid_list.begin();
for(; it != this->free_nid_list.end(); ++it)
{
int ele = *it;
//if(ele == 25)
//{
//cout<<"saveTreeInfo() - get id 25"<<endl;
//}
//cout<<ele<<endl;
fwrite(&ele, sizeof(int), 1, filePtr);
}
fclose(filePtr);
return true;
}
//load VSTree's information from tree_info_file_path.
bool
VSTree::loadTreeInfo()
{
FILE* filePtr = fopen(VSTree::tree_info_file_path.c_str(), "rb");
if (filePtr == NULL)
{
cerr << "error, can not open tree file:[" <<
VSTree::tree_info_file_path <<
"]@VSTree::loadTreeInfo" << endl;
fclose(filePtr);
return false;
}
fseek(filePtr, 0, SEEK_SET);
int tmp;
fread(&this->node_num, sizeof(int), 1, filePtr);
fread(&this->root_file_line, sizeof(int), 1, filePtr);
fread(&this->height, sizeof(int), 1, filePtr);
fread(&tmp, sizeof(int), 1, filePtr);
fread(&tmp, sizeof(int), 1, filePtr);
fread(&tmp,sizeof(int), 1, filePtr);
int sigLength = Signature::ENTITY_SIG_LENGTH;
fread(&sigLength, sizeof(int), 1, filePtr);
if (sigLength > Signature::ENTITY_SIG_LENGTH)
{
cerr << "WARNING: signature length is too short. @VSTree::loadTreeInfo" << endl;
}
fread(&this->entry_num, sizeof(int), 1, filePtr);
int nodeBufferSize = this->node_buffer->getCapacity();
fread(&nodeBufferSize, sizeof(int), 1, filePtr);
if (nodeBufferSize > this->node_buffer->getCapacity())
{
cerr << "WARNING: node buffer size may be too small. @VSTree::loadTreeInfo" << endl;
}
//read max id and free id list
fread(&(this->max_nid_alloc), sizeof(int), 1, filePtr);
this->free_nid_list.clear();
int key = -1;
fread(&key, sizeof(int), 1, filePtr);
while(!feof(filePtr))
{
#ifdef DEBUG_VSTREE
if(key == 1)
{
cout<<"loadTreeInfo() - get id 1"<<endl;
}
#endif
this->free_nid_list.push_back(key);
fread(&key, sizeof(int), 1, filePtr);
}
fclose(filePtr);
//NOTICE: the tree can be empty
//if(this->root_file_line < 0 || this->root_file_line >= this->max_nid_alloc)
if(this->root_file_line >= this->max_nid_alloc)
{
return false;
}
return true;
}
//traverse the tree_node_file_path file, load the mapping from entity id to file line.
bool
VSTree::loadEntityID2FileLineMap()
{
FILE* filePtr = fopen(VSTree::tree_node_file_path.c_str(), "rb");
if (filePtr == NULL)
{
cerr << "error, can not open tree node file. @VSTree::loadEntityID2FileLineMap" << endl;
return false;
}
size_t vNodeSize = sizeof(VNode);
int flag = 0;
flag = fseek(filePtr, 0, SEEK_SET);
if (flag != 0)
{
cerr << "error,can't seek to the fileLine. @VSTree::loadEntityID2FileLineMap" << endl;
return false;
}
this->entityID2FileLineMap.clear();
//int cycle_count = 0;
while (!feof(filePtr))
{
VNode* nodePtr = new VNode(true);
//bool is_node_read = (fread((char *)nodePtr,vNodeSize,1,filePtr) == 1);
bool is_node_read = nodePtr->readNode(filePtr);
//NOTICE:not consider invalid node
if (is_node_read && nodePtr->getFileLine() >= 0 && nodePtr->isLeaf())
{
this->updateEntityID2FileLineMap(nodePtr);
//debug
//{
//stringstream _ss;
//if (cycle_count != nodePtr->getFileLine())
//{
//_ss << "line=" << cycle_count << " nodeLine=" << nodePtr->getFileLine() << endl;
//Util::logging(_ss.str());
//}
//}
//cycle_count ++;
}
delete nodePtr;
}
fclose(filePtr);
return true;
}
//update the entityID2FileLineMap with the _p_node's child entries, the _p_node should be leaf node.
void
VSTree::updateEntityID2FileLineMap(VNode* _p_node)
{
int line = _p_node->getFileLine();
//cout<<"updateEntityID2FileLineMap() - file line "<<line<<endl;
int childNum = _p_node->getChildNum();
for (int i = 0; i < childNum; i++)
{
// update all this node's child entries' entityID to file line mapping.
const SigEntry& entry = _p_node->getChildEntry(i);
int entityID = entry.getEntityId();
//if(entityID == 2402)
//{
//cout<<"updateEntityID2FileLineMap() - update id 2402 "<<endl;
//}
this->entityID2FileLineMap[entityID] = line;
//debug
//{
//if (entityID == 4000001)
//{
//Util::logging("entity(4000001) found in leaf node!!!");
//}
//}
}
}
//get the leaf node pointer by the given _entityID
VNode*
VSTree::getLeafNodeByEntityID(int _entityID)
{
map<int,int>::iterator iter = this->entityID2FileLineMap.find(_entityID);
if (iter == this->entityID2FileLineMap.end())
{
cerr << "error,can not find the _entityID's mapping fileLine. @VSTree::getLeafNodeByEntityID" << endl;
return NULL;
}
int line = iter->second;
return this->getNode(line);
}
//retrieve the candidate entity ID which signature can cover the _entity_bit_set, and add them to the _p_id_list.
void
VSTree::retrieveEntity(const EntityBitSet& _entity_bit_set, IDList* _p_id_list)
{
if(this->root_file_line < 0)
{
return;
}
//NOTICE:this may cause parallism error
//Util::logging("IN retrieveEntity");
EntitySig filterSig(_entity_bit_set);
#ifdef DEBUG_VSTREE
cerr << "the filter signature: " << filterSig.to_str() << endl;
#endif
queue<int> nodeQueue; //searching node file line queue.
#ifdef DEBUG_VSTREE
stringstream _ss;
_ss << "filterSig=" << Signature::BitSet2str(filterSig.entityBitSet) << endl;
Util::logging(_ss.str());
#endif
const SigEntry& root_entry = (this->getRoot())->getEntry();
//Util::logging("Get Root Entry");
if(root_entry.cover(filterSig))
{
nodeQueue.push(this->getRoot()->getFileLine());
//Util::logging("root cover the filter_sig");
}
else
{
//Util::logging("warning: root is not cover the filter_sig");
}
//debug
// {
// Util::logging(this->getRoot()->to_str());
// Util::logging("Before BFS");
// }
//using BFS algorithm to traverse the VSTree and retrieve the entry.
while (!nodeQueue.empty())
{
int currentNodeFileLine = nodeQueue.front();
//cout<<"current node file line: "<<currentNodeFileLine<<endl;
nodeQueue.pop();
VNode* currentNodePtr = this->getNode(currentNodeFileLine);
int childNum = currentNodePtr->getChildNum();
//cout<<"child num: "<<childNum<<endl;
//debug
// {
// std::stringstream _ss;
// _ss << "childNum of ["
// << currentNodePtr->getFileLine()
// << "] is " << childNum << endl;
//
// for (int i=0;i<childNum;i++)
// {
// _ss << currentNodePtr->getChildFileLine(i) << " ";
// }
// _ss << endl;
//
// Util::logging(_ss.str());
// }
int valid = 0;
for (int i = 0; i < childNum; i++)
{
const SigEntry& entry = currentNodePtr->getChildEntry(i);
#ifdef DEBUG_VSTREE
//cerr << "current entry: " << entry.to_str() << endl;
#endif
if (entry.cover(filterSig))
{
valid++;
if (currentNodePtr->isLeaf())
{
// if leaf node, add the satisfying entries' entity id to result list.
_p_id_list->addID(entry.getEntityId());
//debug
// {
// stringstream _ss;
// _ss << "child_" << i << " cover filter sig" << endl;
// _ss << Signature::BitSet2str(entry.getEntitySig().entityBitSet)<< endl;
// Util::logging(_ss.str());
// }
}
else
{
// if non-leaf node, add the child node pointer to the searching queue.
//VNode* childPtr = currentNodePtr->getChild(i, *(this->node_buffer));
// if non-leaf node, add the child node file line to the searching queue.
int childNodeFileLine = currentNodePtr->getChildFileLine(i);
nodeQueue.push(childNodeFileLine);
//the root
//if(currentNodePtr->getFileLine() == 0)
//{
//cout<<"root: "<<i<<" "<<childNodeFileLine<<endl;
//}
//debug
// {
// stringstream _ss;
// _ss << "child[" << childPtr->getFileLine() << "] cover filter sig" << endl;
// Util::logging(_ss.str());
// }
}
}
}
#ifdef DEBUG_VSTREE
//cerr << "child num: " << childNum << " valid num: " << valid << endl;
#endif
#ifdef THREAD_VSTREE_ON
pthread_mutex_unlock(&(currentNodePtr->node_lock));
#endif
}
//Util::logging("OUT retrieveEntity");
}
void
VSTree::removeNode(VNode* _vp)
{
int key = _vp->getFileLine();
#ifdef DEBUG
cout<<"the key to remove: "<<key<<endl;
#endif
if(key == this->max_nid_alloc - 1)
{
this->max_nid_alloc--;
}
else
{
this->free_nid_list.push_back(key);
}
this->node_buffer->del(key);
this->node_num--;
//delete _vp;
//_vp->setFileLine(-1);
}
string
VSTree::to_str()
{
//debug
{
stringstream _ss;
_ss << "after build tree, root is:" << endl;
_ss << this->getRoot()->to_str() << endl;
Util::logging(_ss.str());
}
std::stringstream _ss;
std::queue<int> nodeFileLineQueue;
nodeFileLineQueue.push(this->getRoot()->getFileLine());
while(! nodeFileLineQueue.empty())
{
int currentNodeFileLine = nodeFileLineQueue.front();
nodeFileLineQueue.pop();
VNode* currentNodePtr = this->getNode(currentNodeFileLine);
_ss << currentNodePtr->to_str();
int childNum = currentNodePtr->getChildNum();
for(int i = 0; i < childNum; i ++)
{
if(! currentNodePtr->isLeaf())
{
int childNodeFileLine = currentNodePtr->getChildFileLine(i);
nodeFileLineQueue.push(childNodeFileLine);
}
}
}
return _ss.str();
}