gStore/Signature/Signature.cpp

257 lines
6.2 KiB
C++

/*=============================================================================
# Filename: Signature.cpp
# Author: Bookug Lobert
# Mail: zengli-bookug@pku.edu.cn
# Last Modified: 2016-04-11 13:18
# Description:
=============================================================================*/
#include "Signature.h"
using namespace std;
std::string
Signature::BitSet2str(const EntityBitSet& _bitset)
{
std::stringstream _ss;
bool any = false;
for (unsigned i = 0; i < _bitset.size(); i++)
{
if (_bitset.test(i))
{
_ss << "[" << i << "] ";
any = true;
}
}
if (!any)
{
_ss << "empty" << endl;
}
_ss << endl;
return _ss.str();
}
void
Signature::encodePredicate2Entity(int _pre_id, EntityBitSet& _entity_bs, const char _type)
{
if (Signature::PREDICATE_ENCODE_METHOD == 0)
{
//WARN:change if need to use again, because the encoding method has changed now!
int pos = ((_pre_id + 10) % Signature::EDGE_SIG_LENGTH) + Signature::STR_SIG_LENGTH;
_entity_bs.set(pos);
}
else
{
int seed_num = _pre_id % Signature::EDGE_SIG_INTERVAL_NUM_HALF;
if (_type == Util::EDGE_OUT)
{
seed_num += Signature::EDGE_SIG_INTERVAL_NUM_HALF;
}
//int primeSize = 5;
//int prime1[]={5003,5009,5011,5021,5023};
//int prime2[]={49943,49957,49991,49993,49999};
//NOTICE: more ones in the bitset(use more primes) means less conflicts, but also weakens the filtration of VSTree.
// when the data set is big enough, cutting down the size of candidate list should come up to our primary consideration.
// in this case we should not encode too many ones in entities' signature.
// also, when the data set is small, hash conflicts can hardly happen.
// therefore, I think using 2 primes(set up two ones in bitset) is enough.
// --by hanshuo.
//int primeSize = 2;
//int prime1[] = {5003, 5011};
//int prime2[] = {49957, 49993};
//for(int i = 0; i < primeSize; i++)
//{
//int seed = _pre_id * prime1[i] % prime2[i];
//int pos = (seed % Signature::EDGE_SIG_INTERVAL_BASE) + Signature::STR_SIG_LENGTH + Signature::EDGE_SIG_INTERVAL_BASE * seed_num;
//_entity_bs.set(pos);
//}
int seed = _pre_id * 5003 % 49957;
int pos = (seed % Signature::EDGE_SIG_INTERVAL_BASE) + Signature::STR_SIG_LENGTH + Signature::EDGE_SIG_INTERVAL_BASE * seed_num;
_entity_bs.set(pos);
}
}
void
Signature::encodePredicate2Edge(int _pre_id, EdgeBitSet& _edge_bs)
{
if (Signature::PREDICATE_ENCODE_METHOD == 0)
{
int pos = (_pre_id + 10) % Signature::EDGE_SIG_LENGTH;
_edge_bs.set(pos);
}
else
{
int seed_num = _pre_id % Signature::EDGE_SIG_INTERVAL_NUM_HALF;
//int primeSize = 5;
//int prime1[]={5003,5009,5011,5021,5023};
//int prime2[]={49943,49957,49991,49993,49999};
//int primeSize = 2;
//int prime1[] = {5003,5011};
//int prime2[] = {49957,49993};
//for (int i = 0; i < primeSize; i++)
//{
//int seed = _pre_id * prime1[i] % prime2[i];
//int pos = (seed % Signature::EDGE_SIG_INTERVAL_BASE) + Signature::EDGE_SIG_INTERVAL_BASE * seed_num;
//_edge_bs.set(pos);
//}
int seed = _pre_id * 5003 % 49957;
int pos = (seed % Signature::EDGE_SIG_INTERVAL_BASE) + Signature::EDGE_SIG_INTERVAL_BASE * seed_num;
_edge_bs.set(pos);
}
}
//NOTICE: no need to encode itself because only variable in query need to be filtered!
//So only consider all neighbors!
void
Signature::encodeStr2Entity(const char* _str, EntityBitSet& _entity_bs)
{
//_str is subject or object or literal
if (strlen(_str) >0 && _str[0] == '?')
return;
int length = (int)strlen(_str);
unsigned int hashKey = 0;
unsigned int pos = 0;
char *str2 = (char*)calloc(length + 1, sizeof(char));
strcpy(str2, _str);
char *str = str2;
unsigned base = Signature::STR_SIG_BASE * (Signature::HASH_NUM - 1);
for (int i = Signature::HASH_NUM - 1; i >= 0; --i)
{
HashFunction hf = Util::hash[i];
if (hf == NULL)
break;
hashKey = hf(str);
str = str2;
pos = base + hashKey % Signature::STR_SIG_BASE;
base -= Signature::STR_SIG_BASE;
if (_str[0] == '"')
{
pos += Signature::STR_SIG_LENGTH2;
}
else if (_str[0] != '<')
{
#ifdef DEBUG_VSTREE
cerr << "error in encodeStr2Entity(): neighbor is neither a literal or entity!" << endl;
#endif
}
_entity_bs.set(pos);
}
//BETTER: use multiple threads for different hash functions
#ifdef DEBUG_VSTREE
//std::stringstream _ss;
//_ss << "encodeStr2Entity:" << str2 << endl;
//Util::logging(_ss.str());
#endif
free(str2);
}
void
Signature::encodeStrID2Entity(int _str_id, EntityBitSet& _entity_bs)
{
//TODO
}
EntitySig::EntitySig()
{
this->entityBitSet.reset();
}
EntitySig::EntitySig(const EntitySig* _p_sig)
{
this->entityBitSet.reset();
this->entityBitSet |= _p_sig->entityBitSet;
}
EntitySig::EntitySig(const EntitySig& _sig)
{
this->entityBitSet.reset();
this->entityBitSet |= _sig.entityBitSet;
}
EntitySig::EntitySig(const EntityBitSet& _bitset)
{
this->entityBitSet.reset();
this->entityBitSet |= _bitset;
}
EntitySig&
EntitySig::operator|=(const EntitySig& _sig)
{
this->entityBitSet |= _sig.entityBitSet;
return *this;
}
bool
EntitySig::operator==(const EntitySig& _sig)const
{
return (this->entityBitSet == _sig.entityBitSet);
}
bool
EntitySig::operator!=(const EntitySig& _sig)const
{
return (this->entityBitSet != _sig.entityBitSet);
}
EntitySig&
EntitySig::operator=(const EntitySig& _sig)
{
this->entityBitSet.reset();
this->entityBitSet |= _sig.getBitset();
return *this;
}
const EntityBitSet&
EntitySig::getBitset()const
{
return this->entityBitSet;
}
EdgeSig::EdgeSig()
{
this->edgeBitSet.reset();
}
EdgeSig::EdgeSig(const EdgeSig* _p_sig)
{
this->edgeBitSet.reset();
this->edgeBitSet |= _p_sig->edgeBitSet;
}
EdgeSig::EdgeSig(const EdgeSig& _sig)
{
this->edgeBitSet.reset();
this->edgeBitSet |= _sig.edgeBitSet;
}
EdgeSig::EdgeSig(const EdgeBitSet& _bitset)
{
this->edgeBitSet.reset();
this->edgeBitSet |= _bitset;
}
EdgeSig&
EdgeSig::operator|=(const EdgeSig& _sig)
{
this->edgeBitSet |= _sig.edgeBitSet;
return *this;
}
string
EntitySig::to_str() const
{
std::stringstream _ss;
_ss << Signature::BitSet2str(this->entityBitSet);
return _ss.str();
}