gStore/test/signature_bind/Signature.h

125 lines
5.1 KiB
C++

/*=============================================================================
# Filename: Signature.h
# Author: Bookug Lobert
# Mail: zengli-bookug@pku.edu.cn
# Last Modified: 2016-04-11 12:50
# Description: written by liyouhuan and hanshuo, modified by zengli
=============================================================================*/
#ifndef _SIGNATURE_SIGNATURE_H
#define _SIGNATURE_SIGNATURE_H
#include "../Util/Util.h"
class Signature
{
public:
//TODO:how to set the length as a dynamic parameter? below use typedef bitset<num>
//keep the parameter in Database and passed to here and Query??
//QUERY: is this really needed?!
//static HashFunction hash[HashNum];
static const int PRE_SIG_BASE = 10;
static const int STR_SIG_BASE = PRE_SIG_BASE;
static const int STR_SIG_LENGTH = 3 * STR_SIG_BASE;
static const int ENTITY_SIG_INTERVAL_BASE = PRE_SIG_BASE + STR_SIG_LENGTH;
static const int EDGE_SIG_INTERVAL_NUM = 5; //in edge or out edge, entity or literal
static const int ENTITY_SIG_INTERVAL_HALF = 2 * EDGE_SIG_INTERVAL_NUM;
//STRUCT: in egde | out egde(neighbor is entity | literal(pre1 pre2 pre3 pre4 pre5(str pre * 3) ) )
//NOTICE: the length should below 1000
static const int ENTITY_SIG_LENGTH = 2 * 2 * EDGE_SIG_INTERVAL_NUM * ENTITY_SIG_INTERVAL_BASE;
//NOTICE: we can also use id here, but string is recommended due to special structure
//(maybe needed later, for example, wildcards)
//Th ehash function is costly, so just use two
//static const int HASH_NUM = 3; //no more than Util::HashNum
//NOTICE:if using str id, we can also divide like EDGE_SIG
//here we divide as entity neighbors and literal neighbors: ENTITY, LITERAL
//static const int STR_SIG_LENGTH = 2 * STR_SIG_BASE * HASH_NUM; //250
//static const int STR_SIG_LENGTH2 = STR_SIG_BASE * HASH_NUM;
//QUERY:I think that str filter is more important in VSTree than predicate, because
//a predicate may correspond to a lot of entities and predicate num is usually small
//static const int EDGE_SIG_INTERVAL_NUM_HALF = 5; //in edge or out edge
//static const int EDGE_SIG_INTERVAL_NUM = 2 * EDGE_SIG_INTERVAL_NUM_HALF;
//static const int EDGE_SIG_INTERVAL_BASE = 20;
//static const int EDGE_SIG_LENGTH = EDGE_SIG_INTERVAL_NUM * EDGE_SIG_INTERVAL_BASE; //150
//static const int EDGE_SIG_LENGTH2 = EDGE_SIG_INTERVAL_NUM_HALF * EDGE_SIG_INTERVAL_BASE; //150
//static const int ENTITY_SIG_LENGTH = STR_SIG_LENGTH + EDGE_SIG_LENGTH;
//static const int ENTITY_SIG_LENGTH = STR_SIG_LENGTH + EDGE_SIG_LENGTH + NEIGHBOR_SIG_LENGTH;
//typedef std::bitset<Signature::EDGE_SIG_LENGTH2> EdgeBitSet;
typedef std::bitset<Signature::ENTITY_SIG_LENGTH> EntityBitSet;
static std::string BitSet2str(const EntityBitSet& _bitset);
//NOTICE: there are two predicate encoding method now, see the encoding functions @Signature.cpp for details
//const static int PREDICATE_ENCODE_METHOD = 1;
//static void encodePredicate2Entity(int _pre_id, EntityBitSet& _entity_bs, const char _type);
//static void encodePredicate2Edge(int _pre_id, EdgeBitSet& _edge_bs);
//static void encodeStr2Entity(const char* _str, EntityBitSet& _entity_bs); //_str is subject or object(literal)
//static void encodeStrID2Entity(int _str_id, EntityBitSet& _entity_bs);
static void encodeEdge2Entity(EntityBitSet& _entity_bs, int _pre_id, int _neighbor_id, const char _type);
//Signature()
//{
//NOTICE:not exceed the HashNum
//this->hash = new HashFunction[HashNum];
//this->hash[0] = Util::simpleHash;
//this->hash[1] = Util::APHash;
//this->hash[2] = Util::BKDRHash;
//this->hash[3] = Util::DJBHash;
//this->hash[4] = Util::ELFHash;
//this->hash[5] = Util::DEKHash;
//this->hash[6] = Util::BPHash;
//this->hash[7] = Util::FNVHash;
//this->hash[8] = Util::HFLPHash;
//this->hash[9] = Util::HFHash;
//this->hash[10] = Util::JSHash;
//this->hash[11] = Util::PJWHash;
//this->hash[12] = Util::RSHash;
//this->hash[13] = Util::SDBMHash;
//this->hash[14] = Util::StrHash;
//this->hash[15] = Util::TianlHash;
//}
//~Signature()
//{
//delete[] this->hash;
//}
};
//WARN:also defined in Signature, must be same!!!
//NOTICE:EdgeBitSet is only used in Query, not for VSTree
//typedef std::bitset<Signature::EDGE_SIG_LENGTH2> EdgeBitSet;
typedef std::bitset<Signature::ENTITY_SIG_LENGTH> EntityBitSet;
class EntitySig : Signature{
public:
EntityBitSet entityBitSet;
EntitySig();
EntitySig(const EntitySig* _p_sig);
EntitySig(const EntitySig& _sig);
EntitySig(const EntityBitSet& _bitset);
EntitySig& operator|=(const EntitySig& _sig);
bool operator==(const EntitySig& _sig)const;
bool operator!=(const EntitySig& _sig)const;
EntitySig& operator=(const EntitySig& _sig);
const EntityBitSet& getBitset()const;
void encode(const char * _str, int _pre_id);
std::string to_str() const;
};
//class EdgeSig : Signature{
//public:
//EdgeBitSet edgeBitSet;
//EdgeSig();
//EdgeSig(const EdgeSig* _p_sig);
//EdgeSig(const EdgeSig& _sig);
//EdgeSig(const EdgeBitSet& _bitset);
//EdgeSig& operator|=(const EdgeSig& _sig);
//};
#endif // _SIGNATURE_SIGNATURE_H