330 lines
4.7 KiB
C++
330 lines
4.7 KiB
C++
/*=============================================================================
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# Filename: Node.cpp
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# Author: syzz
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# Mail: 1181955272@qq.com
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# Last Modified: 2015-04-26 16:39
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# Description: achieve functions in Node.h
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=============================================================================*/
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#include "Node.h"
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using namespace std;
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void
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Node::AllocKeys()
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{
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keys = new Bstr[MAX_KEY_NUM];
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}
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/*
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void
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Node::FreeKeys()
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{
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delete[] keys;
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}
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*/
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Node::Node()
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{
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store = flag = 0;
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flag |= NF_IM;
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AllocKeys();
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}
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Node::Node(bool isVirtual)
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{
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store = flag = 0;
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if(!isVirtual)
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{
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flag |= NF_IM;
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AllocKeys();
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}
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}
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/*
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Node::Node(Storage* TSM)
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{
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AllocKeys();
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TSM->readNode(this, Storage::OVER);
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}
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*/
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bool
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Node::isLeaf() const
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{
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return this->flag & NF_IL;
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}
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bool
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Node::isDirty() const
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{
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return this->flag & NF_ID;
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}
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void
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Node::setDirty()
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{
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this->flag |= NF_ID;
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}
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void
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Node::delDirty()
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{
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this->flag &= ~NF_ID;
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}
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bool
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Node::inMem() const
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{
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return this->flag & NF_IM;
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}
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void
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Node::setMem()
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{
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this->flag |= NF_IM;
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}
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void
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Node::delMem()
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{
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this->flag &= ~NF_IM;
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}
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/*
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bool
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Node::isVirtual() const
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{
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return this->flag & NF_IV;
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}
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void
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Node::setVirtual()
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{
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this->flag |= NF_IV;
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}
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void
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Node::delVirtual()
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{
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this->flag &= ~NF_IV;
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}
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*/
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unsigned
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Node::getRank() const
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{
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return this->flag & NF_RK;
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}
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void
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Node::setRank(unsigned _rank)
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{
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this->flag &= ~NF_RK;
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this->flag |= _rank;
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}
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unsigned
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Node::getHeight() const
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{
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return (this->flag & NF_HT)>>20;
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}
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void
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Node::setHeight(unsigned _h)
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{
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this->flag &= ~NF_HT;
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this->flag |= (_h<<20);
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}
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unsigned
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Node::getNum() const
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{
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return (this->flag & NF_KN)>>12;
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}
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bool
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Node::setNum(int _num)
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{
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if(_num < 0 || (unsigned)_num > MAX_KEY_NUM)
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{
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print(string("error in setNum: Invalid num ") + Util::int2string(_num));
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return false;
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}
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this->flag &= ~NF_KN;
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this->flag |= (_num<<12);
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return true;
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}
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bool
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Node::addNum()
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{
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if(this->getNum() + 1 > MAX_KEY_NUM)
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{
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print("error in addNum: Invalid!");
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return false;
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}
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this->flag += (1<<12);
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return true;
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}
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bool
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Node::subNum()
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{
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if(this->getNum() < 1)
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{
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print("error in subNum: Invalid!");
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return false;
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}
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this->flag -= (1<<12);
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return true;
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}
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unsigned
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Node::getStore() const
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{
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return this->store;
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}
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void
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Node::setStore(unsigned _store)
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{
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this->store = _store;
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}
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unsigned
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Node::getFlag() const
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{
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return flag;
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}
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void
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Node::setFlag(unsigned _flag)
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{
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this->flag = _flag;
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}
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const Bstr*
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Node::getKey(int _index) const
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{
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int num = this->getNum();
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if(_index < 0 || _index >= num)
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{
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//print(string("error in getKey: Invalid index ") + Util::int2string(_index));
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printf("error in getKey: Invalid index\n");
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return NULL;
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}
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else
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return this->keys + _index;
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}
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bool
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Node::setKey(const Bstr* _key, int _index, bool ifcopy)
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{
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int num = this->getNum();
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if(_index < 0 || _index >= num)
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{
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print(string("error in setKey: Invalid index ") + Util::int2string(_index));
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return false;
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}
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if(ifcopy)
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keys[_index].copy(_key);
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else
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keys[_index] = *_key;
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return true;
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}
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bool
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Node::addKey(const Bstr* _key, int _index, bool ifcopy)
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{
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int num = this->getNum();
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if(_index < 0 || _index > num)
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{
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print(string("error in addKey: Invalid index ") + Util::int2string(_index));
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return false;
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}
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int i;
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//NOTICE: if num == MAX_KEY_NUM, will visit keys[MAX_KEY_NUM], not legal!!!
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//however. tree operations ensure that: when node is full, not add but split first!
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for(i = num - 1; i >= _index; --i)
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keys[i+1] = keys[i];
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if(ifcopy)
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keys[_index].copy(_key);
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else
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keys[_index] = *_key;
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return true;
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}
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bool
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Node::subKey(int _index, bool ifdel)
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{
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int num = this->getNum();
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if(_index < 0 || _index >= num)
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{
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print(string("error in subKey: Invalid index ") + Util::int2string(_index));
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return false;
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}
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int i;
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if(ifdel)
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keys[_index].release();
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for(i = _index; i < num - 1; ++i)
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keys[i] = keys[i+1];
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return true;
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}
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int
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Node::searchKey_less(const Bstr& _bstr) const
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{
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int num = this->getNum();
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//for(i = 0; i < num; ++i)
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//if(bstr < *(p->getKey(i)))
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//break;
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int low = 0, high = num - 1, mid = -1;
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while(low <= high)
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{
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mid = (low + high) / 2;
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if(this->keys[mid] > _bstr)
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{
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if(low == mid)
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break;
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high = mid;
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}
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else
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{
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low = mid + 1;
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}
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}
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return low;
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}
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int
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Node::searchKey_equal(const Bstr& _bstr) const
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{
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int num = this->getNum();
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//for(i = 0; i < num; ++i)
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// if(bstr == *(p->getKey(i)))
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// {
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int ret = this->searchKey_less(_bstr);
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if(ret > 0 && this->keys[ret-1] == _bstr)
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return ret - 1;
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else
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return num;
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}
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int
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Node::searchKey_lessEqual(const Bstr& _bstr) const
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{
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int num = this->getNum();
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//for(i = 0; i < num; ++i)
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//if(bstr <= *(p->getKey(i)))
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//break;
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int ret = this->searchKey_less(_bstr);
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if(ret > 0 && this->keys[ret-1] == _bstr)
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return ret - 1;
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else
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return ret;
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}
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