gStore/Util/VList.cpp

410 lines
9.8 KiB
C++

/*=============================================================================
# Filename: VList.cpp
# Author: Bookug Lobert
# Mail: zengli-bookug@pku.edu.cn
# Last Modified: 2017-03-27 15:47
# Description:
=============================================================================*/
#include "VList.h"
using namespace std;
bool
VList::isLongList(unsigned _len)
{
return _len > VList::LENGTH_BORDER;
}
bool
VList::listNeedDelete(unsigned _len)
{
//NOTICE: use this for application to save memory
return _len > VList::LENGTH_BORDER;
//NOTICE: use this for benchmark to improve performance
return _len > VList::CACHE_LIMIT;
}
VList::VList()
{ //not use ../logs/, notice the location of program
vlist_cache_left = CACHE_CAPACITY;
cur_block_num = SET_BLOCK_NUM;
filepath = "";
freelist = NULL;
max_buffer_size = Util::MAX_BUFFER_SIZE;
freemem = max_buffer_size;
}
VList::VList(string& _filepath, string& _mode, unsigned long long _buffer_size)
{
vlist_cache_left = CACHE_CAPACITY;
cur_block_num = SET_BLOCK_NUM; //initialize
this->filepath = _filepath;
if (_mode == string("build"))
valfp = fopen(_filepath.c_str(), "w+b");
else if (_mode == string("open"))
valfp = fopen(_filepath.c_str(), "r+b");
else
{
cout<<string("error in VList: Invalid mode ") + _mode<<endl;
return;
}
if (valfp == NULL)
{
cout<<string("error in VList: Open error ") + _filepath<<endl;
return;
}
this->max_buffer_size = _buffer_size;
this->freemem = this->max_buffer_size;
this->freelist = new BlockInfo; //null-head
//TODO: read/write by char is too slow, how about read all and deal , then clear?
//
//BETTER: hwo about assign IDs in a dynamic way?
//limitID freelist
//QUETY: can free id list consume very large memory??
unsigned i, j, k; //j = (SuperNum-1)*BLOCK_SIZE
BlockInfo* bp;
if (_mode == "build")
{ //write basic information
i = 0;
fwrite(&cur_block_num, sizeof(unsigned), 1, this->valfp); //current block num
//NOTICE: use a 1M block for a unsigned?? not ok!
fseek(this->valfp, BLOCK_SIZE, SEEK_SET);
bp = this->freelist;
j = cur_block_num / 8;
for (i = 0; i < j; ++i)
{
fputc(0, this->valfp);
for (k = 0; k < 8; ++k)
{
bp->next = new BlockInfo(i * 8 + k + 1, NULL);
bp = bp->next;
}
}
}
else //_mode == "open"
{
//read basic information
char c;
fread(&cur_block_num, sizeof(unsigned), 1, this->valfp);
fseek(this->valfp, BLOCK_SIZE, SEEK_SET);
bp = this->freelist;
j = cur_block_num / 8;
for (i = 0; i < j; ++i)
{
c = fgetc(valfp);
for (k = 0; k < 8; ++k)
{
if ((c & (1 << k)) == 0)
{
bp->next = new BlockInfo(i * 8 + 7 - k + 1, NULL);
bp = bp->next;
}
}
}
}
//NOTICE: we do not need to alloc the blocks for free block id list, AllocBlock is only for later blocks
}
long //8-byte in 64-bit machine
VList::Address(unsigned _blocknum) const //BETTER: inline function
{
if (_blocknum == 0)
return 0;
else if (_blocknum > cur_block_num)
{
//print(string("error in Address: Invalid blocknum ") + Util::int2string(_blocknum));
return -1; //address should be non-negative
}
//NOTICE: here should explictly use long
return (long)(this->SuperNum + _blocknum - 1) * (long)BLOCK_SIZE;
}
unsigned
VList::Blocknum(long address) const
{
return (address / BLOCK_SIZE) + 1 - this->SuperNum;
}
unsigned
VList::AllocBlock()
{
BlockInfo* p = this->freelist->next;
if (p == NULL)
{
for (unsigned i = 0; i < SET_BLOCK_INC; ++i)
{
cur_block_num++; //BETTER: check if > MAX_BLOCK_NUM
this->FreeBlock(cur_block_num);
}
p = this->freelist->next;
}
unsigned t = p->num;
this->freelist->next = p->next;
delete p;
return t;
}
void
VList::FreeBlock(unsigned _blocknum)
{ //QUERY: head-sub and tail-add will be better?
BlockInfo* bp = new BlockInfo(_blocknum, this->freelist->next);
this->freelist->next = bp;
}
//NOTICE: all reads are aligned to 4 bytes(including a string)
//a string may acrossseveral blocks
//
//NOTICE: not use buffer, read/write on need, update at once, so no need to write back at last
//NOTICE: the next is placed at the begin of a block
void
VList::ReadAlign(unsigned* _next)
{
if (ftell(valfp) % BLOCK_SIZE == 0)
{
fseek(valfp, Address(*_next), SEEK_SET);
fread(_next, sizeof(unsigned), 1, valfp);
}
}
void
VList::WriteAlign(unsigned* _curnum)
{
if (ftell(valfp) % BLOCK_SIZE == 0)
{
unsigned blocknum = this->AllocBlock();
fseek(valfp, Address(*_curnum), SEEK_SET);
fwrite(&blocknum, sizeof(unsigned), 1, valfp);
fseek(valfp, Address(blocknum) + 4, SEEK_SET);
*_curnum = blocknum;
}
}
bool
VList::readValue(unsigned _block_num, char*& _str, unsigned& _len)
{
#ifdef DEBUG_VLIST
cout<<"to get value of block num: "<<_block_num<<endl;
#endif
//if in cache, get directly(and this pointer shouldn't be clear in upper layer)
CACHE_ITERATOR it = this->vlist_cache.find(_block_num);
if(it != this->vlist_cache.end())
{
_str = it->second;
_len = strlen(_str);
return true;
}
//if not in cache, read from disk(add a random seek time), the pointer should be clear in upper layer
fseek(valfp, Address(_block_num), SEEK_SET);
unsigned next;
fread(&next, sizeof(unsigned), 1, valfp);
this->readBstr(_str, _len, &next);
//add this to cache if the list is not too long
if(!this->listNeedDelete(_len))
{
//TODO: swap the oldest when overflow detected
//DEBUG: if simple stop adding here, then listNeedDelete will be invalid(need delete but not, memory leak)!
//However, if using swap here, no error in sequential process, but in parallel process, error may come because the
//inconsistency between the swap thread and the delete thread in KVstore.cpp
//
//Here we just withdraw the cache in VList, and delete each time when vlist is parsed, just control the listNeedDelete()
//(rely on the system cache to ensure performance in real applications)
//TODO: another choice may be using lock, before each vlist is parsed, the cache can not swap it out and delete it
//(In fact, if we use a long array as cache, and use LRU strategy with not so much requests, maybe lock is needless)
if(this->vlist_cache_left < _len)
{
cout<<"WARN in VList::readValue() -- cache overflow"<<endl;
}
else
{
this->vlist_cache_left -= _len;
}
this->vlist_cache.insert(CACHE_TYPE::value_type(_block_num, _str));
}
return true;
}
unsigned
VList::writeValue(char* _str, unsigned _len)
{
unsigned blocknum = this->AllocBlock();
unsigned curnum = blocknum;
//NOTICE: here we must skip the next position first
fseek(valfp, Address(curnum) + 4, SEEK_SET);
this->writeBstr(_str, _len, &curnum);
#ifdef DEBUG_VLIST
cout<<"to write value - block num: "<<blocknum<<endl;
#endif
return blocknum;
}
bool
VList::removeValue(unsigned _block_num)
{
CACHE_ITERATOR it = this->vlist_cache.find(_block_num);
if(it != this->vlist_cache.end())
{
this->vlist_cache_left += strlen(it->second);
delete[] it->second;
this->vlist_cache.erase(it);
}
//this->vlist_cache.erase(_block_num);
unsigned store = _block_num, next;
fseek(this->valfp, Address(store), SEEK_SET);
fread(&next, sizeof(unsigned), 1, valfp);
while (store != 0)
{
this->FreeBlock(store);
store = next;
fseek(valfp, Address(store), SEEK_SET);
fread(&next, sizeof(unsigned), 1, valfp);
}
return true;
}
bool
VList::readBstr(char*& _str, unsigned& _len, unsigned* _next)
{
//long address;
unsigned len, i, j;
fread(&len, sizeof(unsigned), 1, this->valfp);
#ifdef DEBUG_VLIST
cout<<"the length of value: "<<len<<endl;
#endif
this->ReadAlign(_next);
//char* s = (char*)malloc(len);
char* s = new char[len+1];
_len = len;
for (i = 0; i + 4 < len; i += 4)
{
fread(s + i, sizeof(char), 4, valfp);
this->ReadAlign(_next);
}
while (i < len)
{
fread(s + i, sizeof(char), 1, valfp); //BETTER
i++;
}
j = len % 4;
if (j > 0)
j = 4 - j;
fseek(valfp, j, SEEK_CUR);
//NOTICE+DEBUG: I think no need to align here, later no data to read
//(if need to read, then fseek again to find a new value)
//this->ReadAlign(_next);
s[len] = '\0';
_str = s;
return true;
}
bool
VList::writeBstr(const char* _str, unsigned _len, unsigned* _curnum)
{
unsigned i, j, len = _len;
fwrite(&len, sizeof(unsigned), 1, valfp);
this->WriteAlign(_curnum);
//cout<<"to write bstr, length: "<<len<<endl;
//BETTER: compute this need how many blocks first, then write a block a time
const char* s = _str;
for (i = 0; i + 4 < len; i += 4)
{
fwrite(s + i, sizeof(char), 4, valfp);
this->WriteAlign(_curnum);
}
while (i < len)
{
fwrite(s + i, sizeof(char), 1, valfp);
i++;
}
j = len % 4;
if (j > 0)
j = 4 - j;
fseek(valfp, j, SEEK_CUR);
//NOTICE+DEBUG: I think no need to align here, later no data to write
//(if need to write, then fseek again to write a new value)
//this->WriteAlign(_curnum);
fseek(valfp, Address(*_curnum), SEEK_SET);
unsigned t = 0;
fwrite(&t, sizeof(unsigned), 1, valfp);
return true;
}
VList::~VList()
{
//clear the cache
for(CACHE_ITERATOR it = this->vlist_cache.begin(); it != this->vlist_cache.end(); ++it)
{
delete[] it->second;
}
this->vlist_cache.clear();
//write the info back
fseek(this->valfp, 0, SEEK_SET);
fwrite(&cur_block_num, sizeof(unsigned), 1, valfp);//write current blocks num
fseek(valfp, BLOCK_SIZE, SEEK_SET);
int i, j = cur_block_num / 8; //(SuperNum-1)*BLOCK_SIZE;
for (i = 0; i < j; ++i)
{
//reset to 1 first
fputc(0xff, valfp);
}
char c;
BlockInfo* bp = this->freelist->next;
while (bp != NULL)
{
//if not-use then set 0, aligned to byte!
#ifdef DEBUG_KVSTORE
if (bp->num > cur_block_num)
{
printf("blocks num exceed, cur_block_num: %u\n", cur_block_num);
exit(1);
}
#endif
j = bp->num - 1;
i = j / 8;
j = 7 - j % 8;
fseek(valfp, BLOCK_SIZE + i, SEEK_SET);
c = fgetc(valfp);
fseek(valfp, -1, SEEK_CUR);
fputc(c & ~(1 << j), valfp);
bp = bp->next;
}
bp = this->freelist;
BlockInfo* next;
while (bp != NULL)
{
next = bp->next;
delete bp;
bp = next;
}
fclose(this->valfp);
}