gStore/Signature/Signature.h

128 lines
5.1 KiB
C++

/*=============================================================================
# Filename: Signature.h
# Author: Bookug Lobert
# Mail: zengli-bookug@pku.edu.cn
# Last Modified: 2016-04-11 12:50
# Description: written by liyouhuan and hanshuo
=============================================================================*/
#ifndef _SIGNATURE_SIGNATURE_H
#define _SIGNATURE_SIGNATURE_H
#include "../Util/Util.h"
//NOTICE:
//1. it is hard to set the parameter dynamiclly in Signature
//2. unable to bind an edge's neighbor and pre because either pre or neighbor can be a variable in query
class Signature
{
public:
//NOTICE: the match can be 160 * 3 + 160 * 2
//or 200 * 3 + 100 * 2
//TODO: we should adjust the parameter to harvest the best performance
//static HashFunction hash[HashNum];
//must make sure: ENTITY_SIG_LENGTH = EDGE_SIG_LENGTH + STR_SIG_LENGTH
static const int STR_SIG_INTERVAL_NUM = 20;
//static const int STR_SIG_INTERVAL_NUM = 16;
static const int STR_SIG_INTERVAL_BASE = 10;
static const int STR_SIG_LITERAL = STR_SIG_INTERVAL_NUM * STR_SIG_INTERVAL_BASE;
static const int STR_SIG_ENTITY = STR_SIG_LITERAL * 2;
//here we divide as entity neighbors and literal neighbors: ENTITY(in and out), LITERAL(only for out edges)
static const int STR_SIG_LENGTH = STR_SIG_ENTITY + STR_SIG_LITERAL; //600
//NOTICE: after vstree filter, all constant neighbors will be used again to do precise filtering
//howvere, only few constant pres will be used again for filtering later
//So we must make most use of the pres here, while keeping the effect of string part
//(otherwise the result will be too large)
//str filter is more important in VSTree than predicate, because
//a predicate may correspond to a lot of entities and predicate num is usually small
static const int EDGE_SIG_INTERVAL_NUM_HALF = 10; //in edge or out edge
//static const int EDGE_SIG_INTERVAL_NUM_HALF = 16; //in edge or out edge
static const int EDGE_SIG_INTERVAL_NUM = 2 * EDGE_SIG_INTERVAL_NUM_HALF;
static const int EDGE_SIG_INTERVAL_BASE = 10;
static const int EDGE_SIG_LENGTH = EDGE_SIG_INTERVAL_NUM * EDGE_SIG_INTERVAL_BASE; //200
//static const int EDGE_SIG_LENGTH2 = EDGE_SIG_INTERVAL_NUM_HALF * EDGE_SIG_INTERVAL_BASE;
static const int ENTITY_SIG_LENGTH = STR_SIG_LENGTH + EDGE_SIG_LENGTH; //1000
//static const int ENTITY_SIG_LENGTH = STR_SIG_LENGTH + EDGE_SIG_LENGTH + NEIGHBOR_SIG_LENGTH;
//QUERY: the num of bitset must be based on 16, i.e. unsigned short? 1000 is not allowed
//but 800, 500 is ok
//typedef std::bitset<Signature::EDGE_SIG_LENGTH2> EdgeBitSet;
typedef std::bitset<Signature::ENTITY_SIG_LENGTH> EntityBitSet;
static std::string BitSet2str(const EntityBitSet& _bitset);
//NOTICE: there are two predicate encoding method now, see the encoding functions @Signature.cpp for details
const static int PREDICATE_ENCODE_METHOD = 1;
static void encodePredicate2Entity(EntityBitSet& _entity_bs, int _pre_id, const char _type);
static void encodeStr2Entity(EntityBitSet& _entity_bs, int _neighbor_id, const char _type);
static void encodeEdge2Entity(EntityBitSet& _entity_bs, int _pre_id, int _neighbor_id, const char _type);
//static void encodeStrID2Entity(int _str_id, EntityBitSet& _entity_bs);
//static void encodePredicate2Edge(int _pre_id, EdgeBitSet& _edge_bs);
//Signature()
//{
//NOTICE:not exceed the HashNum
//this->hash = new HashFunction[HashNum];
//this->hash[0] = Util::simpleHash;
//this->hash[1] = Util::APHash;
//this->hash[2] = Util::BKDRHash;
//this->hash[3] = Util::DJBHash;
//this->hash[4] = Util::ELFHash;
//this->hash[5] = Util::DEKHash;
//this->hash[6] = Util::BPHash;
//this->hash[7] = Util::FNVHash;
//this->hash[8] = Util::HFLPHash;
//this->hash[9] = Util::HFHash;
//this->hash[10] = Util::JSHash;
//this->hash[11] = Util::PJWHash;
//this->hash[12] = Util::RSHash;
//this->hash[13] = Util::SDBMHash;
//this->hash[14] = Util::StrHash;
//this->hash[15] = Util::TianlHash;
//}
//~Signature()
//{
//delete[] this->hash;
//}
};
//WARN:also defined in Signature, must be same!!!
//NOTICE:EdgeBitSet is only used in Query, not for VSTree
//typedef std::bitset<Signature::EDGE_SIG_LENGTH2> EdgeBitSet;
typedef std::bitset<Signature::ENTITY_SIG_LENGTH> EntityBitSet;
class EntitySig : Signature{
public:
EntityBitSet entityBitSet;
EntitySig();
EntitySig(const EntitySig* _p_sig);
EntitySig(const EntitySig& _sig);
EntitySig(const EntityBitSet& _bitset);
EntitySig& operator|=(const EntitySig& _sig);
bool operator==(const EntitySig& _sig)const;
bool operator!=(const EntitySig& _sig)const;
EntitySig& operator=(const EntitySig& _sig);
const EntityBitSet& getBitset()const;
void encode(const char * _str, int _pre_id);
std::string to_str() const;
};
//class EdgeSig : Signature{
//public:
//EdgeBitSet edgeBitSet;
//EdgeSig();
//EdgeSig(const EdgeSig* _p_sig);
//EdgeSig(const EdgeSig& _sig);
//EdgeSig(const EdgeBitSet& _bitset);
//EdgeSig& operator|=(const EdgeSig& _sig);
//};
#endif // _SIGNATURE_SIGNATURE_H