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using Bootstrap.Security ;
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using Bootstrap.Security.DataAccess ;
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using Longbow.Data ;
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using Longbow.Security.Cryptography ;
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using System ;
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using System.Collections.Generic ;
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using System.Linq ;
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namespace Bootstrap.DataAccess
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{
/// <summary>
/// 用户表实体类
/// </summary>
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public class User : BootstrapUser
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{
/// <summary>
/// 获得/设置 用户主键ID
/// </summary>
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public string Id { get ; set ; }
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/// <summary>
/// 获取/设置 密码
/// </summary>
public string Password { get ; set ; }
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/// <summary>
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/// 获取/设置 密码盐
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/// </summary>
public string PassSalt { get ; set ; }
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/// <summary>
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/// 获取/设置 角色用户关联状态 checked 标示已经关联 '' 标示未关联
/// </summary>
public string Checked { get ; set ; }
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/// <summary>
/// 获得/设置 用户注册时间
/// </summary>
public DateTime RegisterTime { get ; set ; }
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/// <summary>
/// 获得/设置 用户被批复时间
/// </summary>
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public DateTime ? ApprovedTime { get ; set ; }
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/// <summary>
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/// 获得/设置 用户批复人
/// </summary>
public string ApprovedBy { get ; set ; }
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/// <summary>
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/// 获得/设置 用户的申请理由
/// </summary>
public string Description { get ; set ; }
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/// <summary>
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/// 获得/设置 用户当前状态 0 表示管理员注册用户 1 表示用户注册 2 表示更改密码 3 表示更改个人皮肤 4 表示更改显示名称 5 批复新用户注册操作
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/// </summary>
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public UserStates UserStatus { get ; set ; }
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/// <summary>
/// 获得/设置 通知描述 2分钟内为刚刚
/// </summary>
public string Period { get ; set ; }
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/// <summary>
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/// 获得/设置 新密码
/// </summary>
public string NewPassword { get ; set ; }
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/// <summary>
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/// 验证用户登陆账号与密码正确
/// </summary>
/// <param name="userName"></param>
/// <param name="password"></param>
/// <returns></returns>
public virtual bool Authenticate ( string userName , string password )
{
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var user = DbManager . Create ( ) . SingleOrDefault < User > ( "select Password, PassSalt from Users where ApprovedTime is not null and UserName = @0" , userName ) ;
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return ! string . IsNullOrEmpty ( user . PassSalt ) & & user . Password = = LgbCryptography . ComputeHash ( password , user . PassSalt ) ;
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}
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/// <summary>
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///
/// </summary>
/// <param name="userName"></param>
/// <param name="password"></param>
/// <param name="newPass"></param>
/// <returns></returns>
public virtual bool ChangePassword ( string userName , string password , string newPass )
{
bool ret = false ;
if ( Authenticate ( userName , password ) )
{
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string sql = "set Password = @0, PassSalt = @1 where UserName = @2" ;
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var passSalt = LgbCryptography . GenerateSalt ( ) ;
var newPassword = LgbCryptography . ComputeHash ( newPass , passSalt ) ;
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ret = DbManager . Create ( ) . Update < User > ( sql , newPassword , passSalt , userName ) = = 1 ;
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}
return ret ;
}
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/// <summary>
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/// 查询所有用户
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
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public virtual IEnumerable < User > Retrieves ( ) = > DbManager . Create ( ) . Fetch < User > ( "select ID, UserName, DisplayName, RegisterTime, ApprovedTime, ApprovedBy, Description from Users Where ApprovedTime is not null" ) ;
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/// <summary>
/// 查询所有的新注册用户
/// </summary>
/// <returns></returns>
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public virtual IEnumerable < User > RetrieveNewUsers ( ) = > DbManager . Create ( ) . Fetch < User > ( "select ID, UserName, DisplayName, RegisterTime, Description from Users Where ApprovedTime is null order by RegisterTime desc" ) ;
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/// <summary>
/// 删除用户
/// </summary>
/// <param name="value"></param>
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public virtual bool Delete ( IEnumerable < string > value )
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{
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if ( ! value . Any ( ) ) return true ;
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bool ret = false ;
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var db = DbManager . Create ( ) ;
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try
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{
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var ids = string . Join ( "," , value ) ;
db . BeginTransaction ( ) ;
db . Execute ( $"Delete from UserRole where UserID in ({ids})" ) ;
db . Execute ( $"delete from UserGroup where UserID in ({ids})" ) ;
db . Execute ( $"delete from Users where ID in ({ids})" ) ;
db . CompleteTransaction ( ) ;
ret = true ;
}
catch ( Exception ex )
{
db . AbortTransaction ( ) ;
throw ex ;
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}
return ret ;
}
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/// <summary>
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/// 新建前台User View调用/注册用户调用
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/// </summary>
/// <param name="p"></param>
/// <returns></returns>
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public virtual bool Save ( User p )
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{
var ret = false ;
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if ( string . IsNullOrEmpty ( p . Id ) & & p . Description . Length > 500 ) p . Description = p . Description . Substring ( 0 , 500 ) ;
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if ( p . UserName . Length > 50 ) p . UserName = p . UserName . Substring ( 0 , 50 ) ;
p . PassSalt = LgbCryptography . GenerateSalt ( ) ;
p . Password = LgbCryptography . ComputeHash ( p . Password , p . PassSalt ) ;
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p . RegisterTime = DateTime . Now ;
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var db = DbManager . Create ( ) ;
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try
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{
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db . BeginTransaction ( ) ;
if ( ! db . Exists < User > ( "where UserName = @0" , p . UserName ) )
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{
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db . Insert ( p ) ;
db . Execute ( "insert into UserRole (UserID, RoleID) select ID, (select ID from Roles where RoleName = 'Default') RoleId from Users where UserName = @0" , p . UserName ) ;
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}
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db . CompleteTransaction ( ) ;
ret = true ;
}
catch ( Exception ex )
{
db . AbortTransaction ( ) ;
throw ex ;
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}
return ret ;
}
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/// <summary>
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/// User List 视图保存按钮调用
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/// </summary>
/// <param name="id"></param>
/// <param name="password"></param>
/// <param name="displayName"></param>
/// <returns></returns>
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public virtual bool Update ( string id , string password , string displayName )
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{
var passSalt = LgbCryptography . GenerateSalt ( ) ;
var newPassword = LgbCryptography . ComputeHash ( password , passSalt ) ;
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return DbManager . Create ( ) . Update < User > ( "set Password = @1, PassSalt = @2, DisplayName = @3 where ID = @0" , id , newPassword , passSalt , displayName ) = = 1 ;
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}
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/// <summary>
///
/// </summary>
/// <param name="id"></param>
/// <param name="approvedBy"></param>
/// <returns></returns>
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public virtual bool Approve ( string id , string approvedBy ) = > DbManager . Create ( ) . Update < User > ( "set ApprovedTime = @1, ApprovedBy = @2 where ID = @0" , id , DateTime . Now , approvedBy ) = = 1 ;
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/// <summary>
///
/// </summary>
/// <param name="id"></param>
/// <param name="rejectBy"></param>
/// <returns></returns>
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public virtual bool Reject ( string id , string rejectBy )
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{
var ret = false ;
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var db = DbManager . Create ( ) ;
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try
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{
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db . BeginTransaction ( ) ;
db . Execute ( "insert into RejectUsers (UserName, DisplayName, RegisterTime, RejectedBy, RejectedTime, RejectedReason) select UserName, DisplayName, Registertime, @1, @2, @3 from Users where ID = @0" , id , rejectBy , DateTime . Now , "未填写" ) ;
db . Execute ( "delete from UserRole where UserId = @0" , id ) ;
db . Execute ( "delete from UserGroup where UserId = @0" , id ) ;
db . Execute ( "delete from users where ID = @0" , id ) ;
db . CompleteTransaction ( ) ;
ret = true ;
}
catch ( Exception ex )
{
db . AbortTransaction ( ) ;
throw ex ;
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}
return ret ;
}
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/// <summary>
/// 通过roleId获取所有用户
/// </summary>
/// <param name="roleId"></param>
/// <returns></returns>
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public virtual IEnumerable < User > RetrievesByRoleId ( string roleId ) = > DbManager . Create ( ) . Fetch < User > ( "select u.ID, u.UserName, u.DisplayName, case ur.UserID when u.ID then 'checked' else '' end Checked from Users u left join UserRole ur on u.ID = ur.UserID and RoleID = @0 where u.ApprovedTime is not null" , roleId ) ;
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/// <summary>
/// 通过角色ID保存当前授权用户( 插入)
/// </summary>
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/// <param name="roleId">角色ID</param>
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/// <param name="userIds">用户ID数组</param>
/// <returns></returns>
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public virtual bool SaveByRoleId ( string roleId , IEnumerable < string > userIds )
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{
bool ret = false ;
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var db = DbManager . Create ( ) ;
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try
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{
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db . BeginTransaction ( ) ;
//删除用户角色表该角色所有的用户
db . Execute ( "delete from UserRole where RoleID = @0" , roleId ) ;
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db . InsertBatch ( "UserRole" , userIds . Select ( g = > new { UserID = g , RoleID = roleId } ) ) ;
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db . CompleteTransaction ( ) ;
ret = true ;
}
catch ( Exception ex )
{
db . AbortTransaction ( ) ;
throw ex ;
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}
return ret ;
}
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/// <summary>
/// 通过groupId获取所有用户
/// </summary>
/// <param name="groupId"></param>
/// <returns></returns>
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public virtual IEnumerable < User > RetrievesByGroupId ( string groupId ) = > DbManager . Create ( ) . Fetch < User > ( "select u.ID, u.UserName, u.DisplayName, case ur.UserID when u.ID then 'checked' else '' end Checked from Users u left join UserGroup ur on u.ID = ur.UserID and GroupID = @0 where u.ApprovedTime is not null" , groupId ) ;
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/// <summary>
/// 通过部门ID保存当前授权用户( 插入)
/// </summary>
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/// <param name="groupId">GroupID</param>
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/// <param name="userIds">用户ID数组</param>
/// <returns></returns>
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public virtual bool SaveByGroupId ( string groupId , IEnumerable < string > userIds )
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{
bool ret = false ;
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var db = DbManager . Create ( ) ;
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try
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{
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db . BeginTransaction ( ) ;
//删除用户角色表该角色所有的用户
db . Execute ( "delete from UserGroup where GroupID = @0" , groupId ) ;
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db . InsertBatch ( "UserGroup" , userIds . Select ( g = > new { UserID = g , GroupID = groupId } ) ) ;
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db . CompleteTransaction ( ) ;
ret = true ;
}
catch ( Exception ex )
{
db . AbortTransaction ( ) ;
throw ex ;
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}
return ret ;
}
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/// <summary>
/// 根据用户名修改用户头像
/// </summary>
/// <param name="userName"></param>
/// <param name="iconName"></param>
/// <returns></returns>
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public virtual bool SaveUserIconByName ( string userName , string iconName ) = > DbManager . Create ( ) . Update < User > ( "set Icon = @1 where UserName = @0" , userName , iconName ) = = 1 ;
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/// <summary>
///
/// </summary>
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/// <param name="userName"></param>
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/// <param name="displayName"></param>
/// <returns></returns>
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public virtual bool SaveDisplayName ( string userName , string displayName ) = > DbManager . Create ( ) . Update < User > ( "set DisplayName = @1 where UserName = @0" , userName , displayName ) = = 1 ;
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/// <summary>
/// 根据用户名更改用户皮肤
/// </summary>
/// <param name="userName"></param>
/// <param name="cssName"></param>
/// <returns></returns>
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public virtual bool SaveUserCssByName ( string userName , string cssName ) = > DbManager . Create ( ) . Update < User > ( "set Css = @1 where UserName = @0" , userName , cssName ) = = 1 ;
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/// <summary>
///
/// </summary>
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/// <param name="userName"></param>
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/// <returns></returns>
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public virtual BootstrapUser RetrieveUserByUserName ( string userName ) = > DbHelper . RetrieveUserByUserName ( userName ) ;
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/// <summary>
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///
/// </summary>
/// <returns></returns>
public override string ToString ( )
{
return string . Format ( "{0} ({1})" , UserName , DisplayName ) ;
}
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}
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/// <summary>
///
/// </summary>
public enum UserStates
{
/// <summary>
///
/// </summary>
ChangePassword ,
/// <summary>
///
/// </summary>
ChangeTheme ,
/// <summary>
///
/// </summary>
ChangeDisplayName ,
/// <summary>
///
/// </summary>
ApproveUser ,
/// <summary>
///
/// </summary>
RejectUser
}
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}