2019-09-05 23:56:36 +08:00
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version: '#{build}'
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environment:
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matrix:
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- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017
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platform: x64
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qt: 5.13
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releaseName: MillGame
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before_build:
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- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set msvc=msvc2017
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- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set vs=C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build
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- if "%platform%"=="x86" set QTDIR=C:\Qt\%qt%\%msvc%
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- if "%platform%"=="x64" set QTDIR=C:\Qt\%qt%\%msvc%_64
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- set PATH=%PATH%;%QTDIR%\bin;
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- if "%platform%"=="x86" set vcvarsall=%vs%\vcvarsall.bat
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- if "%platform%"=="x64" set vcvarsall=%vs%\vcvarsall.bat
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- if "%platform%"=="x86" call "%vcvarsall%" x86
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- if "%platform%"=="x64" call "%vcvarsall%" x64
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build_script:
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- qmake
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- nmake
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artifacts:
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- path: release\MillGame.exe
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2020-03-21 00:05:54 +08:00
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name: $(releaseName)
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