Sanmill/gamewindow.ui

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
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<class>MillGameWindowClass</class>
<widget class="QMainWindow" name="MillGameWindowClass">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
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<width>685</width>
<height>739</height>
</rect>
</property>
<property name="windowTitle">
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<string>三棋</string>
</property>
<widget class="QWidget" name="centralWidget">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
<horstretch>3</horstretch>
<verstretch>3</verstretch>
</sizepolicy>
</property>
<property name="autoFillBackground">
<bool>false</bool>
</property>
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<item>
<layout class="QHBoxLayout" name="horizontalLayout_6">
<item>
<widget class="QPushButton" name="pushButton_back">
<property name="text">
<string/>
</property>
<property name="icon">
<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/ic_reply_black_48dp.png</normaloff>:/icon/resources/icon/ic_reply_black_48dp.png</iconset>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="pushButton_option">
<property name="text">
<string/>
</property>
<property name="icon">
<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/ic_menu_black_48dp.png</normaloff>:/icon/resources/icon/ic_menu_black_48dp.png</iconset>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<widget class="QLabel" name="label_2">
<property name="text">
<string>玩家:</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>电脑:</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="GameView" name="gameView">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
<horstretch>10</horstretch>
<verstretch>10</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>240</width>
<height>240</height>
</size>
</property>
<property name="styleSheet">
<string notr="true">background-image: url(:/image/resources/image/background.png);</string>
</property>
<property name="verticalScrollBarPolicy">
<enum>Qt::ScrollBarAlwaysOff</enum>
</property>
<property name="horizontalScrollBarPolicy">
<enum>Qt::ScrollBarAlwaysOff</enum>
</property>
</widget>
</item>
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<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QPushButton" name="pushButton_newGame">
<property name="font">
<font>
<family>黑体</family>
<pointsize>12</pointsize>
</font>
</property>
<property name="styleSheet">
<string notr="true">color: rgb(0, 0, 127);</string>
</property>
<property name="text">
<string>新局</string>
</property>
<property name="icon">
<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/ic_radio_button_on_black_48dp.png</normaloff>:/icon/resources/icon/ic_radio_button_on_black_48dp.png</iconset>
</property>
<property name="iconSize">
<size>
<width>24</width>
<height>24</height>
</size>
</property>
<property name="flat">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButton_giveUp">
<property name="font">
<font>
<family>黑体</family>
<pointsize>12</pointsize>
</font>
</property>
<property name="styleSheet">
<string notr="true">color: rgb(0, 0, 127);</string>
</property>
<property name="text">
<string>认输</string>
</property>
<property name="icon">
<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/ic_flag_black_48dp.png</normaloff>:/icon/resources/icon/ic_flag_black_48dp.png</iconset>
</property>
<property name="iconSize">
<size>
<width>24</width>
<height>24</height>
</size>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButton_retractMove">
<property name="font">
<font>
<family>黑体</family>
<pointsize>12</pointsize>
</font>
</property>
<property name="styleSheet">
<string notr="true">color: rgb(0, 0, 127);</string>
</property>
<property name="text">
<string>悔棋</string>
</property>
<property name="icon">
<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/ic_reply_black_48dp.png</normaloff>:/icon/resources/icon/ic_reply_black_48dp.png</iconset>
</property>
<property name="iconSize">
<size>
<width>24</width>
<height>24</height>
</size>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButton_hint">
<property name="font">
<font>
<family>黑体</family>
<pointsize>12</pointsize>
<strikeout>false</strikeout>
<stylestrategy>PreferDefault</stylestrategy>
</font>
</property>
<property name="styleSheet">
<string notr="true">color: rgb(0, 0, 127);</string>
</property>
<property name="text">
<string>提示</string>
</property>
<property name="icon">
<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/ic_visibility_black_48dp.png</normaloff>:/icon/resources/icon/ic_visibility_black_48dp.png</iconset>
</property>
<property name="iconSize">
<size>
<width>24</width>
<height>24</height>
</size>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<widget class="QMenuBar" name="menuBar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
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<width>685</width>
<height>48</height>
</rect>
</property>
<widget class="QMenu" name="menu_F">
<property name="title">
<string>文件(&amp;F)</string>
</property>
<addaction name="actionNew_N"/>
<addaction name="actionOpen_O"/>
<addaction name="actionSave_S"/>
<addaction name="actionSaveAs_A"/>
<addaction name="separator"/>
<addaction name="actionExit_X"/>
</widget>
<widget class="QMenu" name="menu_C">
<property name="title">
<string>棋局(&amp;C)</string>
</property>
<addaction name="actionEdit_E"/>
<addaction name="separator"/>
<addaction name="actionFlip_F"/>
<addaction name="actionMirror_M"/>
<addaction name="actionTurnRight_R"/>
<addaction name="actionTurnLeftt_L"/>
<addaction name="actionInvert_I"/>
</widget>
<widget class="QMenu" name="menu_M">
<property name="title">
<string>着法(&amp;M)</string>
</property>
<addaction name="actionBegin_S"/>
<addaction name="actionPrevious_B"/>
<addaction name="actionNext_F"/>
<addaction name="actionEnd_E"/>
<addaction name="actionAutoRun_A"/>
<addaction name="separator"/>
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<addaction name="actionGiveUp_G"/>
<addaction name="separator"/>
</widget>
<widget class="QMenu" name="menu_E">
<property name="title">
<string>引擎(&amp;E)</string>
</property>
<addaction name="actionEngine_E"/>
<addaction name="actionLocal_L"/>
<addaction name="actionInternet_I"/>
<addaction name="separator"/>
<addaction name="actionEngine1_T"/>
<addaction name="actionEngine2_R"/>
<addaction name="separator"/>
</widget>
<widget class="QMenu" name="menu_O">
<property name="title">
<string>选项(&amp;O)</string>
</property>
<addaction name="actionSetting_O"/>
<addaction name="separator"/>
<addaction name="actionToolBar_T"/>
<addaction name="actionDockBar_D"/>
<addaction name="actionMusic_M"/>
<addaction name="separator"/>
<addaction name="actionSound_S"/>
<addaction name="actionAnimation_A"/>
<addaction name="separator"/>
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<addaction name="actionGiveUpIfMostLose_G"/>
<addaction name="actionAutoRestart_A"/>
<addaction name="actionRandomMove_R"/>
<addaction name="actionLearnEndgame_E"/>
</widget>
<widget class="QMenu" name="menu_H">
<property name="title">
<string>帮助(&amp;H)</string>
</property>
<addaction name="actionViewHelp_V"/>
<addaction name="actionWeb_W"/>
<addaction name="actionAbout_A"/>
</widget>
<widget class="QMenu" name="menu_R">
<property name="title">
<string>规则(&amp;R)</string>
</property>
<addaction name="separator"/>
<addaction name="actionLimited_T"/>
<addaction name="separator"/>
</widget>
<addaction name="menu_F"/>
<addaction name="menu_C"/>
<addaction name="menu_M"/>
<addaction name="menu_R"/>
<addaction name="menu_E"/>
<addaction name="menu_O"/>
<addaction name="menu_H"/>
</widget>
<widget class="QToolBar" name="mainToolBar">
<property name="windowTitle">
<string>工具栏</string>
</property>
<attribute name="toolBarArea">
<enum>TopToolBarArea</enum>
</attribute>
<attribute name="toolBarBreak">
<bool>false</bool>
</attribute>
<addaction name="actionNew_N"/>
<addaction name="actionOpen_O"/>
<addaction name="actionSave_S"/>
<addaction name="separator"/>
<addaction name="actionEdit_E"/>
<addaction name="separator"/>
<addaction name="actionBegin_S"/>
<addaction name="actionPrevious_B"/>
<addaction name="actionNext_F"/>
<addaction name="actionEnd_E"/>
<addaction name="actionAutoRun_A"/>
<addaction name="separator"/>
<addaction name="actionEngine1_T"/>
<addaction name="actionEngine2_R"/>
<addaction name="actionLocal_L"/>
<addaction name="actionInternet_I"/>
</widget>
<widget class="QDockWidget" name="dockWidget">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="autoFillBackground">
<bool>false</bool>
</property>
<property name="styleSheet">
<string notr="true">QLCDNumber {
color: lightgreen;
background-color: rgb(32, 32, 32);
}</string>
</property>
<property name="floating">
<bool>false</bool>
</property>
<property name="allowedAreas">
<set>Qt::AllDockWidgetAreas</set>
</property>
<property name="windowTitle">
<string>对战记录</string>
</property>
<attribute name="dockWidgetArea">
<number>2</number>
</attribute>
<widget class="QWidget" name="dockWidgetContents">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QSplitter" name="splitter">
<property name="frameShape">
<enum>QFrame::NoFrame</enum>
</property>
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<widget class="QWidget" name="layoutWidget">
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_5">
<property name="spacing">
<number>1</number>
</property>
<property name="sizeConstraint">
<enum>QLayout::SetDefaultConstraint</enum>
</property>
<item>
<widget class="QLabel" name="picLabel1">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>1</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
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<property name="font">
<font>
<pointsize>9</pointsize>
</font>
</property>
<property name="text">
<string/>
</property>
<property name="pixmap">
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<pixmap resource="gamewindow.qrc">:/icon/resources/icon/Black.png</pixmap>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label1">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
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<horstretch>3</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="font">
<font>
<family>微软雅黑</family>
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<pointsize>9</pointsize>
</font>
</property>
<property name="text">
<string>玩家1 (先手)</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QLCDNumber" name="lcdNumber_1">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="styleSheet">
<string notr="true"/>
</property>
<property name="smallDecimalPoint">
<bool>false</bool>
</property>
<property name="digitCount">
<number>9</number>
</property>
<property name="segmentStyle">
<enum>QLCDNumber::Flat</enum>
</property>
<property name="value" stdset="0">
<double>0.000000000000000</double>
</property>
<property name="intValue" stdset="0">
<number>0</number>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_4">
<property name="spacing">
<number>1</number>
</property>
<property name="sizeConstraint">
<enum>QLayout::SetDefaultConstraint</enum>
</property>
<item>
<widget class="QLabel" name="picLabel2">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>1</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
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<property name="font">
<font>
<pointsize>9</pointsize>
</font>
</property>
<property name="text">
<string/>
</property>
<property name="pixmap">
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<pixmap resource="gamewindow.qrc">:/icon/resources/icon/White.png</pixmap>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label2">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
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<horstretch>3</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="font">
<font>
<family>微软雅黑</family>
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<pointsize>9</pointsize>
</font>
</property>
<property name="text">
<string>玩家2 (后手)</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QLCDNumber" name="lcdNumber_2">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="styleSheet">
<string notr="true"/>
</property>
<property name="smallDecimalPoint">
<bool>false</bool>
</property>
<property name="digitCount">
<number>9</number>
</property>
<property name="segmentStyle">
<enum>QLCDNumber::Flat</enum>
</property>
<property name="value" stdset="0">
<double>0.000000000000000</double>
</property>
<property name="intValue" stdset="0">
<number>0</number>
</property>
</widget>
</item>
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<item>
<widget class="QLabel" name="labelScore">
<property name="font">
<font>
<family>黑体</family>
<pointsize>9</pointsize>
</font>
</property>
<property name="text">
<string>比分:</string>
</property>
</widget>
</item>
<item>
<widget class="QLCDNumber" name="scoreLcdNumber_1">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="layoutDirection">
<enum>Qt::LeftToRight</enum>
</property>
<property name="smallDecimalPoint">
<bool>false</bool>
</property>
<property name="digitCount">
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<number>5</number>
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</property>
<property name="value" stdset="0">
<double>0.000000000000000</double>
</property>
</widget>
</item>
<item>
<widget class="QLCDNumber" name="scoreLcdNumber_2">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="frameShape">
<enum>QFrame::Box</enum>
</property>
<property name="frameShadow">
<enum>QFrame::Raised</enum>
</property>
<property name="digitCount">
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<number>5</number>
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</property>
<property name="mode">
<enum>QLCDNumber::Dec</enum>
</property>
</widget>
</item>
<item>
<widget class="QLCDNumber" name="scoreLcdNumber_draw">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="smallDecimalPoint">
<bool>false</bool>
</property>
<property name="digitCount">
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<number>5</number>
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</property>
</widget>
</item>
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<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QLabel" name="labelInfo">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>1</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string/>
</property>
<property name="pixmap">
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<pixmap resource="gamewindow.qrc">:/icon/resources/icon/Help.png</pixmap>
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</property>
</widget>
</item>
<item>
<widget class="QLabel" name="labelRule">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>8</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="font">
<font>
<family>AmdtSymbols</family>
<pointsize>7</pointsize>
</font>
</property>
<property name="text">
<string>rule</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="ManualListView" name="listView">
<property name="font">
<font>
<pointsize>7</pointsize>
</font>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
</item>
</layout>
</widget>
</widget>
<widget class="QStatusBar" name="statusBar"/>
<action name="actionNew_N">
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/DocumentHS.png</normaloff>:/icon/resources/icon/DocumentHS.png</iconset>
</property>
<property name="text">
<string>新建(&amp;N)</string>
</property>
<property name="statusTip">
<string/>
</property>
<property name="shortcut">
<string>Ctrl+N</string>
</property>
</action>
<action name="actionOpen_O">
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/OpenHS.png</normaloff>:/icon/resources/icon/OpenHS.png</iconset>
</property>
<property name="text">
<string>打开(&amp;O)...</string>
</property>
<property name="shortcut">
<string>Ctrl+O</string>
</property>
</action>
<action name="actionSave_S">
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/SaveHS.png</normaloff>:/icon/resources/icon/SaveHS.png</iconset>
</property>
<property name="text">
<string>保存(&amp;S)</string>
</property>
<property name="shortcut">
<string>Ctrl+S</string>
</property>
</action>
<action name="actionSaveAs_A">
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/SaveHS.png</normaloff>:/icon/resources/icon/SaveHS.png</iconset>
</property>
<property name="text">
<string>另存为(&amp;A)...</string>
</property>
</action>
<action name="actionExit_X">
<property name="text">
<string>退出(&amp;X)</string>
</property>
</action>
<action name="actionEdit_E">
<property name="enabled">
<bool>false</bool>
</property>
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/EditTableHS.png</normaloff>:/icon/resources/icon/EditTableHS.png</iconset>
</property>
<property name="text">
<string>编辑棋局(&amp;E)</string>
</property>
</action>
<action name="actionFlip_F">
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/FlipVerticalHS.png</normaloff>:/icon/resources/icon/FlipVerticalHS.png</iconset>
</property>
<property name="text">
<string>上下翻转(&amp;F)</string>
</property>
</action>
<action name="actionMirror_M">
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/FlipHorizontalHS.png</normaloff>:/icon/resources/icon/FlipHorizontalHS.png</iconset>
</property>
<property name="text">
<string>左右翻转(&amp;M)</string>
</property>
</action>
<action name="actionTurnRight_R">
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/RightHS.png</normaloff>:/icon/resources/icon/RightHS.png</iconset>
</property>
<property name="text">
<string>顺时针旋转90°(&amp;R)</string>
</property>
<property name="toolTip">
<string>顺时针旋转90°(R)</string>
</property>
</action>
<action name="actionTurnLeftt_L">
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/LeftHS.png</normaloff>:/icon/resources/icon/LeftHS.png</iconset>
</property>
<property name="text">
<string>逆时针旋转90°(&amp;L)</string>
</property>
<property name="toolTip">
<string>逆时针旋转90°(L)</string>
</property>
</action>
<action name="actionInvert_I">
<property name="checkable">
<bool>true</bool>
</property>
<property name="checked">
<bool>false</bool>
</property>
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/Invert.png</normaloff>:/icon/resources/icon/Invert.png</iconset>
</property>
<property name="text">
<string>黑白反转(&amp;B)</string>
</property>
</action>
<action name="actionBegin_S">
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/First.png</normaloff>:/icon/resources/icon/First.png</iconset>
</property>
<property name="text">
<string>初始局面(&amp;S)</string>
</property>
<property name="toolTip">
<string>初始局面(S)</string>
</property>
<property name="shortcut">
<string>Ctrl+Up</string>
</property>
</action>
<action name="actionPrevious_B">
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/Previous.png</normaloff>:/icon/resources/icon/Previous.png</iconset>
</property>
<property name="text">
<string>前一招(&amp;B)</string>
</property>
<property name="shortcut">
<string>Ctrl+Left</string>
</property>
</action>
<action name="actionNext_F">
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/Next.png</normaloff>:/icon/resources/icon/Next.png</iconset>
</property>
<property name="text">
<string>后一招(&amp;F)</string>
</property>
<property name="toolTip">
<string>后一招(F)</string>
</property>
<property name="shortcut">
<string>Ctrl+Right</string>
</property>
</action>
<action name="actionEnd_E">
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/Last.png</normaloff>:/icon/resources/icon/Last.png</iconset>
</property>
<property name="text">
<string>最后局面(&amp;E)</string>
</property>
<property name="shortcut">
<string>Ctrl+Down</string>
</property>
</action>
<action name="actionAutoRun_A">
<property name="checkable">
<bool>true</bool>
</property>
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/Play.png</normaloff>:/icon/resources/icon/Play.png</iconset>
</property>
<property name="text">
<string>自动演示(&amp;A)</string>
</property>
<property name="toolTip">
<string>自动演示(A)</string>
</property>
</action>
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<action name="actionGiveUp_G">
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/BreakpointHS.png</normaloff>:/icon/resources/icon/BreakpointHS.png</iconset>
</property>
<property name="text">
<string>认输(&amp;G)</string>
</property>
</action>
<action name="actionLimited_T">
<property name="checked">
<bool>false</bool>
</property>
<property name="text">
<string>限制步数和时间(&amp;T)...</string>
</property>
<property name="toolTip">
<string>限制步数和时间(T)</string>
</property>
</action>
<action name="actionLocal_L">
<property name="checkable">
<bool>true</bool>
</property>
<property name="checked">
<bool>true</bool>
</property>
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/FullScreenHS.png</normaloff>:/icon/resources/icon/FullScreenHS.png</iconset>
</property>
<property name="text">
<string>本机对战(&amp;L)</string>
</property>
<property name="toolTip">
<string>本机对战(L)</string>
</property>
</action>
<action name="actionInternet_I">
<property name="checkable">
<bool>true</bool>
</property>
<property name="enabled">
<bool>true</bool>
</property>
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/Web.png</normaloff>:/icon/resources/icon/Web.png</iconset>
</property>
<property name="text">
<string>网络对战(&amp;I)</string>
</property>
<property name="toolTip">
<string>网络对战(I)</string>
</property>
</action>
<action name="actionEngine_E">
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/OptionsHS.png</normaloff>:/icon/resources/icon/OptionsHS.png</iconset>
</property>
<property name="text">
<string>引擎设置(&amp;E)...</string>
</property>
<property name="toolTip">
<string>引擎设置(E)</string>
</property>
</action>
<action name="actionEngine1_T">
<property name="checkable">
<bool>true</bool>
</property>
<property name="checked">
<bool>false</bool>
</property>
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/Black.png</normaloff>:/icon/resources/icon/Black.png</iconset>
</property>
<property name="text">
<string>电脑执先手(&amp;T)</string>
</property>
<property name="toolTip">
<string>电脑执先手(T)</string>
</property>
</action>
<action name="actionEngine2_R">
<property name="checkable">
<bool>true</bool>
</property>
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/White.png</normaloff>:/icon/resources/icon/White.png</iconset>
</property>
<property name="text">
<string>电脑执后手(&amp;R)</string>
</property>
<property name="toolTip">
<string>电脑执白(R)</string>
</property>
</action>
<action name="actionSetting_O">
<property name="enabled">
<bool>false</bool>
</property>
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/PrimaryKeyHS.png</normaloff>:/icon/resources/icon/PrimaryKeyHS.png</iconset>
</property>
<property name="text">
<string>设置(&amp;O)...</string>
</property>
</action>
<action name="actionToolBar_T">
<property name="checkable">
<bool>true</bool>
</property>
<property name="checked">
<bool>true</bool>
</property>
<property name="text">
<string>工具栏(&amp;T)</string>
</property>
</action>
<action name="actionDockBar_D">
<property name="checkable">
<bool>true</bool>
</property>
<property name="checked">
<bool>true</bool>
</property>
<property name="text">
<string>信息栏(&amp;D)</string>
</property>
</action>
<action name="actionMusic_M">
<property name="checkable">
<bool>true</bool>
</property>
<property name="checked">
<bool>true</bool>
</property>
<property name="text">
<string>背景音乐(&amp;M)</string>
</property>
<property name="visible">
<bool>false</bool>
</property>
</action>
<action name="actionSound_S">
<property name="checkable">
<bool>true</bool>
</property>
<property name="checked">
<bool>true</bool>
</property>
<property name="text">
<string>落子音效(&amp;S)</string>
</property>
</action>
<action name="actionAnimation_A">
<property name="checkable">
<bool>true</bool>
</property>
<property name="checked">
<bool>true</bool>
</property>
<property name="text">
<string>落子动画(&amp;A)</string>
</property>
<property name="toolTip">
<string>落子动画(A)</string>
</property>
</action>
<action name="actionViewHelp_V">
<property name="enabled">
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<bool>true</bool>
</property>
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/Help.png</normaloff>:/icon/resources/icon/Help.png</iconset>
</property>
<property name="text">
<string>查看帮助(&amp;V)</string>
</property>
<property name="shortcut">
<string>F1</string>
</property>
</action>
<action name="actionWeb_W">
<property name="enabled">
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<bool>true</bool>
</property>
<property name="icon">
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<iconset resource="gamewindow.qrc">
<normaloff>:/icon/resources/icon/HomeHS.png</normaloff>:/icon/resources/icon/HomeHS.png</iconset>
</property>
<property name="text">
<string>作者主页(&amp;W)</string>
</property>
<property name="toolTip">
<string>作者主页(W)</string>
</property>
</action>
<action name="actionAbout_A">
<property name="enabled">
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<bool>true</bool>
</property>
<property name="text">
<string>关于(&amp;A)...</string>
</property>
<property name="toolTip">
<string>关于(A)</string>
</property>
</action>
<action name="actionAutoRestart_A">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>自动重新开局(&amp;A)</string>
</property>
</action>
<action name="actionRandomMove_R">
<property name="checkable">
<bool>true</bool>
</property>
<property name="checked">
<bool>true</bool>
</property>
<property name="text">
<string>电脑着法随机(&amp;R)</string>
</property>
</action>
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<action name="actionGiveUpIfMostLose_G">
<property name="checkable">
<bool>true</bool>
</property>
<property name="checked">
<bool>false</bool>
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</property>
<property name="text">
<string>必败时认输(&amp;G)</string>
</property>
</action>
<action name="actionLearnEndgame_E">
<property name="checkable">
<bool>true</bool>
</property>
<property name="checked">
<bool>false</bool>
</property>
<property name="text">
<string>残局自学习
(&amp;E)</string>
</property>
</action>
</widget>
<layoutdefault spacing="6" margin="11"/>
<customwidgets>
<customwidget>
<class>GameView</class>
<extends>QGraphicsView</extends>
<header>gameview.h</header>
</customwidget>
<customwidget>
<class>ManualListView</class>
<extends>QListView</extends>
<header>manuallistview.h</header>
</customwidget>
</customwidgets>
<resources>
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<include location="gamewindow.qrc"/>
</resources>
<connections>
<connection>
<sender>actionDockBar_D</sender>
<signal>toggled(bool)</signal>
<receiver>dockWidget</receiver>
<slot>setVisible(bool)</slot>
<hints>
<hint type="sourcelabel">
<x>-1</x>
<y>-1</y>
</hint>
<hint type="destinationlabel">
<x>507</x>
<y>214</y>
</hint>
</hints>
</connection>
<connection>
<sender>actionToolBar_T</sender>
<signal>toggled(bool)</signal>
<receiver>mainToolBar</receiver>
<slot>setVisible(bool)</slot>
<hints>
<hint type="sourcelabel">
<x>-1</x>
<y>-1</y>
</hint>
<hint type="destinationlabel">
<x>289</x>
<y>28</y>
</hint>
</hints>
</connection>
<connection>
<sender>actionExit_X</sender>
<signal>triggered()</signal>
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<receiver>MillGameWindowClass</receiver>
<slot>close()</slot>
<hints>
<hint type="sourcelabel">
<x>-1</x>
<y>-1</y>
</hint>
<hint type="destinationlabel">
<x>289</x>
<y>207</y>
</hint>
</hints>
</connection>
<connection>
<sender>mainToolBar</sender>
<signal>visibilityChanged(bool)</signal>
<receiver>actionToolBar_T</receiver>
<slot>setChecked(bool)</slot>
<hints>
<hint type="sourcelabel">
<x>280</x>
<y>47</y>
</hint>
<hint type="destinationlabel">
<x>-1</x>
<y>-1</y>
</hint>
</hints>
</connection>
<connection>
<sender>dockWidget</sender>
<signal>visibilityChanged(bool)</signal>
<receiver>actionDockBar_D</receiver>
<slot>setChecked(bool)</slot>
<hints>
<hint type="sourcelabel">
<x>421</x>
<y>267</y>
</hint>
<hint type="destinationlabel">
<x>-1</x>
<y>-1</y>
</hint>
</hints>
</connection>
</connections>
</ui>