gcc: Fix build error
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@ -26,6 +26,15 @@
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#include "option.h"
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#include "position.h"
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const char *loseReasonNoWayStr = "Player%d no way to go. Player%d win!";
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const char *loseReasonTimeOverStr = "Time over. Player%d win!";
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const char *drawReasonThreefoldRepetitionStr = "Threefold Repetition. Draw!";
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const char *drawReasonRule50Str = "Fifty-move rule. Draw!";
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const char *loseReasonBoardIsFullStr = "Full. Player2 win!";
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const char *drawReasonBoardIsFullStr = "Full. In draw!";
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const char *loseReasonlessThanThreeStr = "Player%d win!";
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const char *loseReasonResignStr = "Player%d give up!";
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namespace Mills
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{
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16
src/mills.h
16
src/mills.h
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@ -22,14 +22,14 @@
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#include "types.h"
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#include "config.h"
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static const char *loseReasonNoWayStr = "Player%d no way to go. Player%d win!";
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static const char *loseReasonTimeOverStr = "Time over. Player%d win!";
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static const char *drawReasonThreefoldRepetitionStr = "Threefold Repetition. Draw!";
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static const char *drawReasonRule50Str = "Fifty-move rule. Draw!";
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static const char *loseReasonBoardIsFullStr = "Full. Player2 win!";
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static const char *drawReasonBoardIsFullStr = "Full. In draw!";
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static const char *loseReasonlessThanThreeStr = "Player%d win!";
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static const char *loseReasonResignStr = "Player%d give up!";
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extern const char *loseReasonNoWayStr;
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extern const char *loseReasonTimeOverStr;
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extern const char *drawReasonThreefoldRepetitionStr;
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extern const char *drawReasonRule50Str;
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extern const char *loseReasonBoardIsFullStr;
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extern const char *drawReasonBoardIsFullStr;
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extern const char *loseReasonlessThanThreeStr;
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extern const char *loseReasonResignStr;
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namespace Mills
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{
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@ -590,7 +590,7 @@ bool Position::reset()
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break;
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}
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if (snprintf(record, RECORD_LEN_MAX, "r%1d s%03d t%02d",
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if (snprintf(record, RECORD_LEN_MAX, "r%1d s%03zu t%02d",
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r + 1, rule.maxStepsLedToDraw, 0) > 0) {
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return true;
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}
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@ -955,7 +955,7 @@ Color Position::get_winner() const noexcept
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return winner;
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}
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inline void Position::set_gameover(Color w, GameOverReason reason)
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void Position::set_gameover(Color w, GameOverReason reason)
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{
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phase = Phase::gameOver;
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gameOverReason = reason;
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@ -52,7 +52,7 @@ struct Rule
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// Player may fly if he is down to three pieces.
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bool mayFly;
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int maxStepsLedToDraw;
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size_t maxStepsLedToDraw;
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};
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#define N_RULES 4
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@ -119,7 +119,7 @@ void on_mayFly(const Option &o)
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void on_maxStepsLedToDraw(const Option &o)
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{
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rule.maxStepsLedToDraw = (int)o;
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rule.maxStepsLedToDraw = (size_t)o;
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}
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/// Our case insensitive less() function as required by UCI protocol
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@ -385,7 +385,7 @@ void Game::setRule(int ruleNo, int stepLimited /*= -1*/, int timeLimited /*= -1*
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elapsedSeconds[BLACK] = elapsedSeconds[WHITE] = 0;
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char record[64] = { 0 };
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if (snprintf(record, Position::RECORD_LEN_MAX, "r%1d s%03d t%02d", r + 1, rule.maxStepsLedToDraw, 0) <= 0) {
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if (snprintf(record, Position::RECORD_LEN_MAX, "r%1d s%03zu t%02d", r + 1, rule.maxStepsLedToDraw, 0) <= 0) {
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assert(0);
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}
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string cmd(record);
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