增加hashf 未完善
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@ -509,6 +509,9 @@ int NineChessAi_ab::alphaBetaPruning(int depth, int alpha, int beta, Node *node)
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// 临时增加的深度,克服水平线效应用
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int epsilon = 0;
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// 哈希类型
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enum HashType hashf = hashfALPHA;
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#ifdef DEBUG_AB_TREE
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node->depth = depth;
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node->root = rootNode;
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@ -682,7 +685,7 @@ int NineChessAi_ab::alphaBetaPruning(int depth, int alpha, int beta, Node *node)
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#ifdef HASH_MAP_ENABLE
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if (iter == hashmap.end()) {
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// 添加到hashmap
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recordHash(hash, depth, node->value, hashfEMPTY);
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recordHash(hash, depth, node->value, hashf);
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}
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// 更新更深层数据
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else {
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@ -708,8 +711,11 @@ int NineChessAi_ab::recordHash(uint64_t hash, int16_t depth, int value, enum Has
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hashMapMutex.lock();
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HashValue hashValue;
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hashValue.value = value;
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hashValue.depth = depth;
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hashValue.type = type;
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if (hashmap.size() <= maxHashCount)
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hashmap.insert({ hash, hashValue });
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@ -40,7 +40,7 @@ public:
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{
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int16_t value;
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int16_t depth;
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enum hashType type;
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enum HashType type;
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};
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// 定义一个节点结构体
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