refactor: playerId 和 player 替换完毕

This commit is contained in:
Calcitem 2020-07-05 21:21:15 +08:00
parent 9568a01aae
commit 19189dbfe1
8 changed files with 23 additions and 23 deletions

View File

@ -103,7 +103,7 @@ void MovePicker::score()
// for 12 men, white 's 2nd move place star point is as important as close mill (TODO) // for 12 men, white 's 2nd move place star point is as important as close mill (TODO)
#ifdef ALPHABETA_AI #ifdef ALPHABETA_AI
if (rule.nTotalPiecesEachSide == 12 && if (rule.nTotalPiecesEachSide == 12 &&
position->getPiecesOnBoardCount(2) < 2 && // patch: only when white's 2nd move position->getPiecesOnBoardCount(WHITE) < 2 && // patch: only when white's 2nd move
Board::isStar(static_cast<Square>(m))) { Board::isStar(static_cast<Square>(m))) {
cur->rating += RATING_STAR_SQUARE; cur->rating += RATING_STAR_SQUARE;
} }

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@ -357,7 +357,7 @@ Value AIAlgorithm::search(Depth depth, Value alpha, Value beta)
#if 0 #if 0
// TODO: 有必要针对深度微调 value? // TODO: 有必要针对深度微调 value?
if (position->turn == PLAYER_BLACK) if (position->turn == BLACK)
bestValue += tte.depth - depth; bestValue += tte.depth - depth;
else else
bestValue -= tte.depth - depth; bestValue -= tte.depth - depth;

View File

@ -37,7 +37,7 @@ AiThread::AiThread(int color, QObject *parent) :
depth(2), depth(2),
timeLimit(3600) timeLimit(3600)
{ {
this->playerId = color; this->us = color;
connect(this, &AiThread::searchStarted, this, [=]() {timer.start(timeLimit * 1000 - 118 /* 118ms is return time */); }, Qt::QueuedConnection); connect(this, &AiThread::searchStarted, this, [=]() {timer.start(timeLimit * 1000 - 118 /* 118ms is return time */); }, Qt::QueuedConnection);
connect(this, &AiThread::searchFinished, this, [=]() {timer.stop(); }, Qt::QueuedConnection); connect(this, &AiThread::searchFinished, this, [=]() {timer.stop(); }, Qt::QueuedConnection);
@ -210,7 +210,7 @@ void AiThread::run()
Color sideToMove = NOCOLOR; Color sideToMove = NOCOLOR;
loggerDebug("Thread %d start\n", playerId); loggerDebug("Thread %d start\n", us);
ai.bestvalue = ai.lastvalue = VALUE_ZERO; ai.bestvalue = ai.lastvalue = VALUE_ZERO;
@ -219,7 +219,7 @@ void AiThread::run()
sideToMove = position->sideToMove; sideToMove = position->sideToMove;
if (sideToMove != playerId) { if (sideToMove != us) {
pauseCondition.wait(&mutex); pauseCondition.wait(&mutex);
mutex.unlock(); mutex.unlock();
continue; continue;
@ -274,7 +274,7 @@ void AiThread::run()
mutex.unlock(); mutex.unlock();
} }
loggerDebug("Thread %d quit\n", playerId); loggerDebug("Thread %d quit\n", us);
} }
void AiThread::act() void AiThread::act()

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@ -82,7 +82,7 @@ public slots:
void emitCommand(); void emitCommand();
public: public:
int playerId; int us;
private: private:
const char* strCommand {}; const char* strCommand {};

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@ -336,7 +336,7 @@ int Board::getSurroundedEmptyLocationCount(Color sideToMove, int nPiecesOnBoard[
return count; return count;
} }
void Board::getSurroundedPieceCount(Square square, Color sideToMove, int &nPlayerPiece, int &nTheirPieces, int &nBanned, int &nEmpty) void Board::getSurroundedPieceCount(Square square, Color sideToMove, int &nOurPieces, int &nTheirPieces, int &nBanned, int &nEmpty)
{ {
Square moveSquare; Square moveSquare;
@ -358,7 +358,7 @@ void Board::getSurroundedPieceCount(Square square, Color sideToMove, int &nPlaye
break; break;
default: default:
if (sideToMove == pieceType >> PLAYER_SHIFT) { if (sideToMove == pieceType >> PLAYER_SHIFT) {
nPlayerPiece++; nOurPieces++;
} else { } else {
nTheirPieces++; nTheirPieces++;
} }

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@ -58,7 +58,7 @@ public:
bool isAllInMills(Color c); bool isAllInMills(Color c);
int getSurroundedEmptyLocationCount(Color sideToMove, int nPiecesOnBoard[], Square square, bool includeFobidden); int getSurroundedEmptyLocationCount(Color sideToMove, int nPiecesOnBoard[], Square square, bool includeFobidden);
void getSurroundedPieceCount(Square square, Color sideToMove, int &nPlayerPiece, int &nTheirPieces, int &nBanned, int &nEmpty); void getSurroundedPieceCount(Square square, Color sideToMove, int &nOurPieces, int &nTheirPieces, int &nBanned, int &nEmpty);
bool isAllSurrounded(Color sideToMove, int nPiecesOnBoard[]); bool isAllSurrounded(Color sideToMove, int nPiecesOnBoard[]);
int addMills(Square square); int addMills(Square square);

View File

@ -207,7 +207,7 @@ bool Position::placePiece(Square square, bool updateCmdlist)
int piece = '\x00'; int piece = '\x00';
int n = 0; int n = 0;
int playerId = sideToMove; int us = sideToMove;
Bitboard fromTo; Bitboard fromTo;
@ -226,16 +226,16 @@ bool Position::placePiece(Square square, bool updateCmdlist)
Board::squareToPolar(square, file, rank); Board::squareToPolar(square, file, rank);
if (phase == PHASE_PLACING) { if (phase == PHASE_PLACING) {
piece = (0x01 | (sideToMove << PLAYER_SHIFT)) + rule.nTotalPiecesEachSide - nPiecesInHand[playerId]; piece = (0x01 | (sideToMove << PLAYER_SHIFT)) + rule.nTotalPiecesEachSide - nPiecesInHand[us];
nPiecesInHand[playerId]--; nPiecesInHand[us]--;
nPiecesOnBoard[playerId]++; nPiecesOnBoard[us]++;
board.locations[square] = piece; board.locations[square] = piece;
updateKey(square); updateKey(square);
board.byTypeBB[ALL_PIECES] |= square; board.byTypeBB[ALL_PIECES] |= square;
board.byTypeBB[playerId] |= square; board.byTypeBB[us] |= square;
move = static_cast<Move>(square); move = static_cast<Move>(square);
@ -316,7 +316,7 @@ bool Position::placePiece(Square square, bool updateCmdlist)
fromTo = square_bb(currentSquare) | square_bb(square); fromTo = square_bb(currentSquare) | square_bb(square);
board.byTypeBB[ALL_PIECES] ^= fromTo; board.byTypeBB[ALL_PIECES] ^= fromTo;
board.byTypeBB[playerId] ^= fromTo; board.byTypeBB[us] ^= fromTo;
board.locations[square] = board.locations[currentSquare]; board.locations[square] = board.locations[currentSquare];
@ -894,9 +894,9 @@ void Position::setTips()
} }
} }
time_t Position::getElapsedTime(int playerId) time_t Position::getElapsedTime(int us)
{ {
return elapsedSeconds[playerId]; return elapsedSeconds[us];
} }
void Position::constructKey() void Position::constructKey()

View File

@ -90,7 +90,7 @@ public:
return action; return action;
} }
time_t getElapsedTime(int playerId); time_t getElapsedTime(int us);
const string getTips() const const string getTips() const
{ {
@ -117,14 +117,14 @@ public:
startTime = stimeb; startTime = stimeb;
} }
int getPiecesInHandCount(int playerId) const int getPiecesInHandCount(Color c) const
{ {
return nPiecesInHand[playerId]; return nPiecesInHand[c];
} }
int getPiecesOnBoardCount(int playerId) const int getPiecesOnBoardCount(Color c) const
{ {
return nPiecesOnBoard[playerId]; return nPiecesOnBoard[c];
} }
int getNum_NeedRemove() const int getNum_NeedRemove() const