flutter: 对战页面标题能正常显示对战模式了
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@ -19,7 +19,7 @@
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import 'package:sanmill/mill/position.dart';
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enum EngineType { humanVsCloud, humanVsAi, humanVsHuman, aiVsAi }
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enum EngineType { humanVsAi, humanVsHuman, aiVsAi, humanVsCloud }
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class EngineResponse {
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final String type;
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@ -2,5 +2,21 @@
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"appName": "Mill Game",
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"@appName": {
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"description": "The App name"
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},
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"humanVsAi": "Human Vs AI",
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"@humanVsAi": {
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"description": "Human Vs AI"
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},
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"humanVsHuman": "Human Vs Human",
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"@humanVsHuman": {
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"description": "Human Vs Human"
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},
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"aiVsAi": "AI Vs AI",
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"@aiVsAi": {
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"description": "AI Vs AI"
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},
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"humanVsCloud": "Human Vs Cloud",
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"@humanVsCloud": {
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"description": "Human Vs Cloud"
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}
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}
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}
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@ -1,3 +1,7 @@
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{
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"appName": "直棋"
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"appName": "直棋",
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"humanVsAi": "人机对战",
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"humanVsHuman": "双人对战",
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"aiVsAi": "机器对战",
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"humanVsCloud": "挑战云端"
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}
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@ -21,6 +21,7 @@ import 'package:flutter/material.dart';
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import 'package:sanmill/engine/analyze.dart';
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import 'package:sanmill/engine/engine.dart';
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import 'package:sanmill/engine/native_engine.dart';
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import 'package:sanmill/generated/l10n.dart';
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import 'package:sanmill/main.dart';
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import 'package:sanmill/mill/game.dart';
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import 'package:sanmill/mill/mill.dart';
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@ -428,7 +429,13 @@ class _GamePageState extends State<GamePage> {
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}
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Widget createPageHeader() {
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//
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Map<EngineType, String> engineTypeToString = {
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EngineType.humanVsAi: S.of(context).humanVsAi,
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EngineType.humanVsHuman: S.of(context).humanVsHuman,
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EngineType.aiVsAi: S.of(context).aiVsAi,
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EngineType.humanVsCloud: S.of(context).humanVsCloud,
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};
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final titleStyle =
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TextStyle(fontSize: 28, color: UIColors.darkTextPrimaryColor);
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final subTitleStyle =
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@ -448,11 +455,7 @@ class _GamePageState extends State<GamePage> {
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Expanded(child: SizedBox()),
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Hero(tag: 'logo', child: Image.asset('images/logo-mini.png')),
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SizedBox(width: 10),
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Text(
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widget.engineType == EngineType.humanVsCloud
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? '挑战云主机'
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: '人机对战',
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style: titleStyle),
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Text(engineTypeToString[widget.engineType], style: titleStyle),
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Expanded(child: SizedBox()),
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IconButton(
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icon:
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@ -121,29 +121,29 @@ class _MainMenuState extends State<MainMenu> with TickerProviderStateMixin {
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),
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Expanded(child: SizedBox()),
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FlatButton(
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child: Text('人机对战', style: menuItemStyle),
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child: Text(S.of(context).humanVsAi, style: menuItemStyle),
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onPressed: () => navigateTo(GamePage(EngineType.humanVsAi)),
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),
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Expanded(child: SizedBox()),
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FlatButton(
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child: Text('双人对战', style: menuItemStyle),
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child: Text(S.of(context).humanVsHuman, style: menuItemStyle),
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onPressed: () => navigateTo(GamePage(EngineType.humanVsHuman)),
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),
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Expanded(child: SizedBox()),
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FlatButton(
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child: Text('机器对战', style: menuItemStyle),
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child: Text(S.of(context).aiVsAi, style: menuItemStyle),
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onPressed: () => navigateTo(GamePage(EngineType.aiVsAi)),
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),
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Expanded(child: SizedBox()),
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Text(
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' 健康游戏忠告\n'
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'抵制不良游戏,拒绝盗版游戏。\n'
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'注意自我保护,谨防受骗上当。\n'
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'适度游戏益脑,沉迷游戏伤身。\n'
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'合理安排时间,享受健康生活。',
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' ??????\n'
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'??????,???????\n'
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'??????,???????\n'
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'??????,???????\n'
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'??????,???????',
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style: TextStyle(color: Colors.black54, fontSize: 16)),
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Expanded(child: SizedBox()),
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Text('Copyright © 2019-2020 The Sanmill Authors',
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Text('Copyright © 2019-2020 The Sanmill Authors',
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style: TextStyle(color: Colors.black54, fontSize: 16)),
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Expanded(child: SizedBox()),
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],
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