position: Remove unused code in check_if_game_is_over()
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@ -980,11 +980,6 @@ void Position::update_score()
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bool Position::check_if_game_is_over()
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{
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if (phase == Phase::ready ||
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phase == Phase::gameOver) {
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return true;
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}
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#ifdef RULE_50
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if (rule.nMoveRule > 0 &&
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posKeyHistory.size() > rule.nMoveRule) {
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