增加若干宏

This commit is contained in:
CalciteM 2019-06-23 11:08:57 +08:00
parent 49b2080238
commit 2a2ac8c7af
4 changed files with 19 additions and 8 deletions

View File

@ -859,7 +859,7 @@ bool GameController::updateScence(NineChess &chess)
int j;
// 遍历棋盘,查找并放置棋盘上的棋子
for (j = NineChess::N_SEATS; j < (NineChess::N_SEATS) * (NineChess::N_RINGS + 1); j++) {
for (int j = NineChess::POS_BEGIN; j < NineChess::POS_END; j++) {
if (board[j] == key) {
pos = scene.cp2pos(j / NineChess::N_SEATS, j % NineChess::N_SEATS + 1);
if (piece->pos() != pos) {
@ -904,7 +904,7 @@ bool GameController::updateScence(NineChess &chess)
// 添加开局禁子点
if (chess.getRule()->hasForbiddenPoint && chess.getStage() == NineChess::GAME_PLACING) {
for (int j = NineChess::N_SEATS; j < (NineChess::N_SEATS) * (NineChess::N_RINGS + 1); j++) {
for (int j = NineChess::POS_BEGIN; j < NineChess::POS_END; j++) {
if (board[j] == 0x0F) {
pos = scene.cp2pos(j / NineChess::N_SEATS, j % NineChess::N_SEATS + 1);
if (n < pieceList.size()) {

View File

@ -31,9 +31,20 @@ public:
// 8位禁止修改
static const int N_SEATS = 8;
// 遍历棋盘点所用的起始位置,即 [8, 32)
static const int POS_BEGIN = N_SEATS;
static const int POS_END = ((N_RINGS + 1) * N_SEATS);
// 预定义的规则数目
static const int N_RULES = 4;
// 定义 move
typedef int move_t;
// 位置迭代器
// typedef typename std::vector<move_t>::iterator posIterator;
// typedef typename std::vector<move_t>::const_iterator constPosIterator;
// 嵌套的规则结构体
struct Rule
{

View File

@ -53,7 +53,7 @@ void NineChessAi_ab::buildChildren(Node *node)
case NineChess::ACTION_PLACE:
// 对于开局落子
if ((chessTemp.context.stage) & (NineChess::GAME_PLACING | NineChess::GAME_NOTSTARTED)) {
for (int i = NineChess::N_SEATS; i < (NineChess::N_RINGS + 1) * NineChess::N_SEATS; i++) {
for (int i = NineChess::POS_BEGIN; i < NineChess::POS_END; i++) {
if (!chessTemp.board_[i]) {
addNode(node, 0, i);
}
@ -62,7 +62,7 @@ void NineChessAi_ab::buildChildren(Node *node)
// 对于中局移子
else {
int newPos;
for (int oldPos = NineChess::N_SEATS; oldPos < (NineChess::N_RINGS + 1) * NineChess::N_SEATS; oldPos++) {
for (int oldPos = NineChess::POS_BEGIN; oldPos < NineChess::POS_END; oldPos++) {
if (!chessTemp.choose(oldPos))
continue;
if ((chessTemp.context.turn == NineChess::PLAYER1 &&
@ -76,7 +76,7 @@ void NineChessAi_ab::buildChildren(Node *node)
}
}
} else {
for (int j = NineChess::N_SEATS; j < (NineChess::N_RINGS + 1) * NineChess::N_SEATS; j++) {
for (int j = NineChess::POS_BEGIN; j < NineChess::POS_END; j++) {
if (!chessTemp.board_[j]) {
addNode(node, 0, (oldPos << 8) + j);
}
@ -89,13 +89,13 @@ void NineChessAi_ab::buildChildren(Node *node)
case NineChess::ACTION_CAPTURE:
// 全成三的情况
if (chessTemp.isAllInMills(opponent)) {
for (int i = NineChess::N_SEATS; i < (NineChess::N_RINGS + 1) * NineChess::N_SEATS; i++) {
for (int i = NineChess::POS_BEGIN; i < NineChess::POS_END; i++) {
if (chessTemp.board_[i] & opponent) {
addNode(node, 0, -i);
}
}
} else if (!chessTemp.isAllInMills(opponent)) {
for (int i = NineChess::N_SEATS; i < (NineChess::N_RINGS + 1) * NineChess::N_SEATS; i++) {
for (int i = NineChess::POS_BEGIN; i < NineChess::POS_END; i++) {
if (chessTemp.board_[i] & opponent) {
if (!chessTemp.isInMills(i)) {
addNode(node, 0, -i);

View File

@ -67,7 +67,7 @@ protected:
void deleteTree(Node *node);
// 增加新节点
void addNode(Node* parent, int value, int move);
void addNode(Node* parent, int value, NineChess::move_t move);
// 评价函数
int evaluate(Node *node);