新建游戏时的保存棋谱会在文件名记录哪方获胜
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@ -132,6 +132,11 @@ public:
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void humanGiveUp();
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void humanGiveUp();
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StateInfo getState()
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{
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return state;
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}
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signals:
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signals:
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// 总盘数改变的信号
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// 总盘数改变的信号
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@ -596,12 +596,36 @@ void MillGameWindow::on_actionNew_N_triggered()
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{
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{
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auto *strlist = qobject_cast<QStringListModel *>(ui.listView->model());
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auto *strlist = qobject_cast<QStringListModel *>(ui.listView->model());
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// 棋未下完,且已经走了若干步以上,则算对手得分
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if (strlist->stringList().size() > 12) {
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gameController->humanGiveUp();
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}
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gameController->saveScore();
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#ifdef SAVE_GAMEBOOK_WHEN_ACTION_NEW_TRIGGERED
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#ifdef SAVE_GAMEBOOK_WHEN_ACTION_NEW_TRIGGERED
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QString strDateTime = QDateTime::currentDateTime().toString("yyyy-MM-dd_hhmmss");
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QString strDateTime = QDateTime::currentDateTime().toString("yyyy-MM-dd_hhmmss");
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QString strDate = QDateTime::currentDateTime().toString("yyyy-MM-dd");
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QString whoWin;
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QString path = QDir::currentPath()
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switch (gameController->getState().getWinner()) {
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+ "/" + tr("book_")
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case PLAYER_BLACK:
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+ strDateTime
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whoWin = "Black-Win";
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break;
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case PLAYER_WHITE:
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whoWin = "White-Win";
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break;
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case PLAYER_DRAW:
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whoWin = "Draw";
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break;
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default:
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whoWin = "Unknown";
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break;
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}
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QString path = QDir::currentPath() + "/"
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+ tr("Book_")
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+ whoWin + "_" + strDateTime
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+ ".txt";
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+ ".txt";
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// 下了一定步数之后新建游戏时才保存棋谱
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// 下了一定步数之后新建游戏时才保存棋谱
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@ -610,13 +634,6 @@ void MillGameWindow::on_actionNew_N_triggered()
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}
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}
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#endif /* SAVE_GAMEBOOK_WHEN_ACTION_NEW_TRIGGERED */
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#endif /* SAVE_GAMEBOOK_WHEN_ACTION_NEW_TRIGGERED */
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// 棋未下完,且已经走了若干步以上,则算对手得分
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if (strlist->stringList().size() > 12) {
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gameController->humanGiveUp();
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}
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gameController->saveScore();
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// 取消自动运行
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// 取消自动运行
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ui.actionAutoRun_A->setChecked(false);
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ui.actionAutoRun_A->setChecked(false);
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