time: 修正变量名以配合将精度由毫秒改为秒

This commit is contained in:
Calcitem 2019-08-30 00:15:54 +08:00
parent 7aaa330f1f
commit 4212e5b5d2
3 changed files with 34 additions and 47 deletions

View File

@ -523,7 +523,7 @@ void GameController::timerEvent(QTimerEvent *event)
static QTime qt1, qt2; static QTime qt1, qt2;
// 玩家的已用时间 // 玩家的已用时间
chess_.getElapsedTimeMS(remainingTime1, remainingTime2); chess_.getElapsedTime(remainingTime1, remainingTime2);
// 如果规则要求计时则time1和time2表示倒计时 // 如果规则要求计时则time1和time2表示倒计时
if (timeLimit > 0) { if (timeLimit > 0) {
@ -925,7 +925,7 @@ bool GameController::stageChange(int row, bool forceUpdate)
} }
// 下面这步关键,会让悔棋者承担时间损失 // 下面这步关键,会让悔棋者承担时间损失
chessTemp.setStartTimeb(chess_.getStartTimeb()); chessTemp.setStartTime(chess_.getStartTimeb());
// 刷新棋局场景 // 刷新棋局场景
updateScence(chessTemp); updateScence(chessTemp);

View File

@ -164,10 +164,10 @@ NineChess::NineChess(const NineChess &chess)
board_ = context.board; board_ = context.board;
currentPos = chess.currentPos; currentPos = chess.currentPos;
winner = chess.winner; winner = chess.winner;
startTimeb = chess.startTimeb; startTime = chess.startTime;
currentTimeb = chess.currentTimeb; currentTime = chess.currentTime;
elapsedMS_1 = chess.elapsedMS_1; elapsedSeconds_1 = chess.elapsedSeconds_1;
elapsedMS_2 = chess.elapsedMS_2; elapsedSeconds_2 = chess.elapsedSeconds_2;
move_ = chess.move_; move_ = chess.move_;
memcpy(cmdline, chess.cmdline, sizeof(cmdline)); memcpy(cmdline, chess.cmdline, sizeof(cmdline));
cmdlist = chess.cmdlist; cmdlist = chess.cmdlist;
@ -186,10 +186,10 @@ NineChess &NineChess::operator=(const NineChess &chess)
board_ = context.board; board_ = context.board;
currentPos = chess.currentPos; currentPos = chess.currentPos;
winner = chess.winner; winner = chess.winner;
startTimeb = chess.startTimeb; startTime = chess.startTime;
currentTimeb = chess.currentTimeb; currentTime = chess.currentTime;
elapsedMS_1 = chess.elapsedMS_1; elapsedSeconds_1 = chess.elapsedSeconds_1;
elapsedMS_2 = chess.elapsedMS_2; elapsedSeconds_2 = chess.elapsedSeconds_2;
move_ = chess.move_; move_ = chess.move_;
memcpy(cmdline, chess.cmdline, sizeof(cmdline)); memcpy(cmdline, chess.cmdline, sizeof(cmdline));
cmdlist = chess.cmdlist; cmdlist = chess.cmdlist;
@ -468,7 +468,7 @@ bool NineChess::setContext(const struct Rule *rule, step_t maxStepsLedToDraw, in
currentPos = 0; currentPos = 0;
// 用时置零 // 用时置零
elapsedMS_1 = elapsedMS_2 = 0; elapsedSeconds_1 = elapsedSeconds_2 = 0;
// 提示 // 提示
setTips(); setTips();
@ -505,7 +505,7 @@ void NineChess::getContext(struct Rule &rule, step_t &step, int &flags,
bool NineChess::reset() bool NineChess::reset()
{ {
if (context.stage == GAME_NOTSTARTED && elapsedMS_1 == elapsedMS_2 == 0) if (context.stage == GAME_NOTSTARTED && elapsedSeconds_1 == elapsedSeconds_2 == 0)
return true; return true;
// 步数归零 // 步数归零
@ -543,7 +543,7 @@ bool NineChess::reset()
currentPos = 0; currentPos = 0;
// 用时置零 // 用时置零
elapsedMS_1 = elapsedMS_2 = 0; elapsedSeconds_1 = elapsedSeconds_2 = 0;
#if ((defined HASH_MAP_ENABLE) || (defined BOOK_LEARNING) || (defined THREEFOLD_REPETITION)) #if ((defined HASH_MAP_ENABLE) || (defined BOOK_LEARNING) || (defined THREEFOLD_REPETITION))
// 哈希归零 // 哈希归零
@ -587,7 +587,7 @@ bool NineChess::start()
// 如果游戏处于未开始状态 // 如果游戏处于未开始状态
case GAME_NOTSTARTED: case GAME_NOTSTARTED:
// 启动计时器 // 启动计时器
startTimeb = time(NULL); startTime = time(NULL);
// 进入开局状态 // 进入开局状态
context.stage = GAME_PLACING; context.stage = GAME_PLACING;
return true; return true;
@ -1178,8 +1178,8 @@ bool NineChess::command(int move)
inline int NineChess::update(int time_p /*= -1*/) inline int NineChess::update(int time_p /*= -1*/)
{ {
int ret = -1; int ret = -1;
time_t *player_ms = (context.turn == PLAYER1 ? &elapsedMS_1 : &elapsedMS_2); time_t *player_ms = (context.turn == PLAYER1 ? &elapsedSeconds_1 : &elapsedSeconds_2);
time_t playerNext_ms = (context.turn == PLAYER1 ? elapsedMS_2 : elapsedMS_1); time_t playerNext_ms = (context.turn == PLAYER1 ? elapsedSeconds_2 : elapsedSeconds_1);
// 根据局面调整计时器 // 根据局面调整计时器
@ -1187,27 +1187,15 @@ inline int NineChess::update(int time_p /*= -1*/)
return -1; return -1;
} }
#if 1 currentTime = time(NULL);
currentTimeb = time(NULL);
// 更新时间 // 更新时间
if (time_p >= *player_ms) { if (time_p >= *player_ms) {
*player_ms = ret = time_p; *player_ms = ret = time_p;
time_t t = elapsedMS_1 + elapsedMS_2; startTime = currentTime - (elapsedSeconds_1 + elapsedSeconds_2);
startTimeb = currentTimeb - t;
#if 0
startTimeb.millitm = currentTimeb.millitm - (t % 1000);
if (t % 1000 > currentTimeb.millitm) {
startTimeb.time--;
startTimeb.millitm += 1000;
}
#endif
} else { } else {
*player_ms = ret = currentTimeb - startTimeb - playerNext_ms; *player_ms = ret = currentTime - startTime - playerNext_ms;
} }
#endif
// 有限时要求则判断胜负 // 有限时要求则判断胜负
if (currentRule.maxTimeLedToLose > 0) { if (currentRule.maxTimeLedToLose > 0) {
@ -1240,15 +1228,15 @@ bool NineChess::win(bool forceDraw)
// 这里不能update更新时间否则会形成循环嵌套 // 这里不能update更新时间否则会形成循环嵌套
// 如果玩家1超时 // 如果玩家1超时
if (elapsedMS_1 > currentRule.maxTimeLedToLose * 60) { if (elapsedSeconds_1 > currentRule.maxTimeLedToLose * 60) {
elapsedMS_1 = currentRule.maxTimeLedToLose * 60; elapsedSeconds_1 = currentRule.maxTimeLedToLose * 60;
winner = PLAYER2; winner = PLAYER2;
tips = "玩家1超时判负。"; tips = "玩家1超时判负。";
sprintf(cmdline, "Time over. Player2 win!"); sprintf(cmdline, "Time over. Player2 win!");
} }
// 如果玩家2超时 // 如果玩家2超时
else if (elapsedMS_2 > currentRule.maxTimeLedToLose * 60) { else if (elapsedSeconds_2 > currentRule.maxTimeLedToLose * 60) {
elapsedMS_2 = currentRule.maxTimeLedToLose * 60; elapsedSeconds_2 = currentRule.maxTimeLedToLose * 60;
winner = PLAYER1; winner = PLAYER1;
tips = "玩家2超时判负。"; tips = "玩家2超时判负。";
sprintf(cmdline, "Time over. Player1 win!"); sprintf(cmdline, "Time over. Player1 win!");
@ -1643,12 +1631,12 @@ enum NineChess::Player NineChess::getWhosPiece(int c, int p)
return NOBODY; return NOBODY;
} }
void NineChess::getElapsedTimeMS(time_t &p1_ms, time_t &p2_ms) void NineChess::getElapsedTime(time_t &p1_ms, time_t &p2_ms)
{ {
update(); update();
p1_ms = elapsedMS_1; p1_ms = elapsedSeconds_1;
p2_ms = elapsedMS_2; p2_ms = elapsedSeconds_2;
} }
void NineChess::mirror(bool cmdChange /*= true*/) void NineChess::mirror(bool cmdChange /*= true*/)

View File

@ -22,7 +22,6 @@
#ifndef NINECHESS #ifndef NINECHESS
#define NINECHESS #define NINECHESS
//#include <sys/timeb.h>
#include <string> #include <string>
#include <cstring> #include <cstring>
#include <list> #include <list>
@ -385,7 +384,7 @@ public:
} }
// 玩家1和玩家2的用时 // 玩家1和玩家2的用时
void getElapsedTimeMS(time_t &p1_ms, time_t &p2_ms); void getElapsedTime(time_t &p1_ms, time_t &p2_ms);
// 获取棋局的字符提示 // 获取棋局的字符提示
const string getTips() const const string getTips() const
@ -411,13 +410,13 @@ public:
// 获取开局时间 // 获取开局时间
time_t getStartTimeb() const time_t getStartTimeb() const
{ {
return startTimeb; return startTime;
} }
// 重新设置开局时间 // 重新设置开局时间
void setStartTimeb(int stimeb) void setStartTime(int stimeb)
{ {
startTimeb = stimeb; startTime = stimeb;
} }
// 玩家1剩余未放置子数 // 玩家1剩余未放置子数
@ -561,16 +560,16 @@ private:
int moveStep {}; int moveStep {};
// 游戏起始时间 // 游戏起始时间
time_t startTimeb {}; time_t startTime {};
// 当前游戏时间 // 当前游戏时间
time_t currentTimeb {}; time_t currentTime {};
// 玩家1用时 // 玩家1用时
time_t elapsedMS_1 {}; time_t elapsedSeconds_1 {};
// 玩家2用时 // 玩家2用时
time_t elapsedMS_2 {}; time_t elapsedSeconds_2 {};
/* 当前着法AI会用到如下表示 /* 当前着法AI会用到如下表示
0x 00 00 0x 00 00