修复飞子阶段bug,增加标签页
This commit is contained in:
parent
e66ef36927
commit
47aca2dfb7
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@ -6,5 +6,6 @@
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/NineChess/release
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/NineChess/GeneratedFiles
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/NineChess/x64
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/NineChess/x86
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/NineChess/.vs
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/.vs
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@ -0,0 +1,22 @@
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QMAKE_CXX.INCDIRS = \
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"D:\\Program Files (x86)\\Microsoft Visual Studio\\2017\\Community\\VC\\Tools\\MSVC\\14.14.26428\\ATLMFC\\include" \
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"D:\\Program Files (x86)\\Microsoft Visual Studio\\2017\\Community\\VC\\Tools\\MSVC\\14.14.26428\\include" \
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"C:\\Program Files (x86)\\Windows Kits\\NETFXSDK\\4.6.1\\include\\um" \
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"D:\\Program Files (x86)\\Windows Kits\\10\\include\\10.0.17134.0\\ucrt" \
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"D:\\Program Files (x86)\\Windows Kits\\10\\include\\10.0.17134.0\\shared" \
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"D:\\Program Files (x86)\\Windows Kits\\10\\include\\10.0.17134.0\\um" \
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"D:\\Program Files (x86)\\Windows Kits\\10\\include\\10.0.17134.0\\winrt" \
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"D:\\Program Files (x86)\\Windows Kits\\10\\include\\10.0.17134.0\\cppwinrt"
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QMAKE_CXX.LIBDIRS = \
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"D:\\Program Files (x86)\\Microsoft Visual Studio\\2017\\Community\\VC\\Tools\\MSVC\\14.14.26428\\ATLMFC\\lib\\x64" \
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"D:\\Program Files (x86)\\Microsoft Visual Studio\\2017\\Community\\VC\\Tools\\MSVC\\14.14.26428\\lib\\x64" \
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"C:\\Program Files (x86)\\Windows Kits\\NETFXSDK\\4.6.1\\lib\\um\\x64" \
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"D:\\Program Files (x86)\\Windows Kits\\10\\lib\\10.0.17134.0\\ucrt\\x64" \
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"D:\\Program Files (x86)\\Windows Kits\\10\\lib\\10.0.17134.0\\um\\x64"
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QMAKE_CXX.QT_COMPILER_STDCXX = 199711L
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QMAKE_CXX.QMAKE_MSC_VER = 1914
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QMAKE_CXX.QMAKE_MSC_FULL_VER = 191426428
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QMAKE_CXX.COMPILER_MACROS = \
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QT_COMPILER_STDCXX \
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QMAKE_MSC_VER \
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QMAKE_MSC_FULL_VER
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@ -31,6 +31,7 @@ HEADERS += \
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src\boarditem.h \
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src\gameview.h \
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src\ninechess.h \
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src\sizehinttextedit.h \
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src\sizehintlistview.h \
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src\gamescene.h
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@ -41,8 +42,9 @@ RESOURCES += \
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ninechesswindow.qrc
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DISTFILES += \
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Readme.txt \
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NineChess.rc \
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Readme.md \
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Licence.txt \
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History.txt
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RC_FILE += NineChess.rc
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@ -1,6 +1,6 @@
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@ -106,7 +106,7 @@
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@ -86,7 +87,7 @@
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@ -153,7 +154,7 @@
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@ -239,10 +240,12 @@
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|
||||
<LocalDebuggerEnvironment>PATH=$(QTDIR)\bin%3b$(PATH)</LocalDebuggerEnvironment>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -6,8 +6,8 @@
|
|||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>561</width>
|
||||
<height>490</height>
|
||||
<width>491</width>
|
||||
<height>418</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
|
@ -59,7 +59,7 @@
|
|||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>561</width>
|
||||
<width>491</width>
|
||||
<height>26</height>
|
||||
</rect>
|
||||
</property>
|
||||
|
@ -138,6 +138,7 @@
|
|||
</property>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="actionLimited_T"/>
|
||||
<addaction name="separator"/>
|
||||
</widget>
|
||||
<addaction name="menu_F"/>
|
||||
<addaction name="menu_C"/>
|
||||
|
@ -277,7 +278,7 @@
|
|||
<item>
|
||||
<widget class="QLCDNumber" name="lcdNumber_1">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Minimum">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
|
@ -353,7 +354,7 @@
|
|||
<item>
|
||||
<widget class="QLCDNumber" name="lcdNumber_2">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Minimum">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
|
@ -380,24 +381,51 @@
|
|||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="SizeHintListView" name="listView">
|
||||
<widget class="QTabWidget" name="tabWidget">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Expanding">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="font">
|
||||
<font>
|
||||
<family>微软雅黑</family>
|
||||
</font>
|
||||
<property name="tabPosition">
|
||||
<enum>QTabWidget::South</enum>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">QToolTip {
|
||||
font: 9pt "consolas";
|
||||
color: black;
|
||||
}</string>
|
||||
<property name="currentIndex">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<widget class="SizeHintTextEdit" name="tab_Rule">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Expanding">
|
||||
<horstretch>1</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>8</pointsize>
|
||||
</font>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<attribute name="title">
|
||||
<string>规则</string>
|
||||
</attribute>
|
||||
<layout class="QFormLayout" name="formLayout"/>
|
||||
</widget>
|
||||
<widget class="SizeHintListView" name="tab_Manual">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Expanding">
|
||||
<horstretch>1</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<attribute name="title">
|
||||
<string>棋谱</string>
|
||||
</attribute>
|
||||
<layout class="QFormLayout" name="formLayout"/>
|
||||
</widget>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
|
@ -827,6 +855,11 @@
|
|||
<extends>QListView</extends>
|
||||
<header>sizehintlistview.h</header>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>SizeHintTextEdit</class>
|
||||
<extends>QPlainTextEdit</extends>
|
||||
<header>sizehinttextedit.h</header>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources>
|
||||
<include location="ninechesswindow.qrc"/>
|
||||
|
|
|
@ -152,6 +152,7 @@ void GameController::setRule(int ruleNo)
|
|||
rule = NineChess::RULES[ruleNo];
|
||||
rule.maxSteps = stepsLimit;
|
||||
rule.maxTime = timeLimit;
|
||||
|
||||
// 设置模型规则,重置游戏
|
||||
chess.setRule(&rule);
|
||||
|
||||
|
@ -519,7 +520,7 @@ bool GameController::removePiece(QPointF pos)
|
|||
|
||||
bool GameController::cleanForbidden()
|
||||
{
|
||||
for each (PieceItem *p in pieceList)
|
||||
foreach (PieceItem *p, pieceList)
|
||||
{
|
||||
if (p->isDeleted()) {
|
||||
pieceList.removeOne(p);
|
||||
|
|
|
@ -50,7 +50,7 @@ void GameScene::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent)
|
|||
}
|
||||
|
||||
// 取消其它棋子的选中状态
|
||||
//for each (QGraphicsItem * item in selectedItems())
|
||||
//foreach (QGraphicsItem * item, selectedItems())
|
||||
//{
|
||||
// item->setSelected(false);
|
||||
//}
|
||||
|
|
|
@ -14,13 +14,14 @@
|
|||
const struct NineChess::Rule NineChess::RULES[RULENUM] = {
|
||||
{
|
||||
"成三棋", // 成三棋
|
||||
"双方各九颗子,开局依次摆子;\n" // 规则说明
|
||||
"凡出现三子相连,就提掉对手一子;\n"
|
||||
"不能提对手的“三连”子,除非无子可提;\n"
|
||||
"同时出现两个“三连”只能提一子;\n"
|
||||
"摆完后依次走子,每次只能往相邻位置走一步;\n"
|
||||
"把对手棋子提到少于3颗时胜利;\n"
|
||||
"走棋阶段不能行动(被“闷”)算负。",
|
||||
// 规则说明
|
||||
"1. 双方各9颗子,开局依次摆子;\n"
|
||||
"2. 凡出现三子相连,就提掉对手一子;\n"
|
||||
"3. 不能提对手的“三连”子,除非无子可提;\n"
|
||||
"4. 同时出现两个“三连”只能提一子;\n"
|
||||
"5. 摆完后依次走子,每次只能往相邻位置走一步;\n"
|
||||
"6. 把对手棋子提到少于3颗时胜利;\n"
|
||||
"7. 走棋阶段不能行动(被“闷”)算负。",
|
||||
9, // 双方各9子
|
||||
3, // 赛点子数为3
|
||||
false, // 没有斜线
|
||||
|
@ -36,11 +37,13 @@ const struct NineChess::Rule NineChess::RULES[RULENUM] = {
|
|||
},
|
||||
{
|
||||
"打三棋(12连棋)", // 打三棋
|
||||
"规则与成三棋基本相同,只是它用12颗子,并且有斜线;\n" // 规则说明
|
||||
"摆棋阶段被提子的位置不能再摆子,直到走棋阶段;\n"
|
||||
"摆棋阶段,摆满棋盘算先手负;\n"
|
||||
"走棋阶段,后摆棋的一方先走;\n"
|
||||
"一步出现几个“三连”就可以提几个子。",
|
||||
// 规则说明
|
||||
"1. 双方各12颗子,棋盘有斜线;\n"
|
||||
"2. 摆棋阶段被提子的位置不能再摆子,直到走棋阶段;\n"
|
||||
"3. 摆棋阶段,摆满棋盘算先手负;\n"
|
||||
"4. 走棋阶段,后摆棋的一方先走;\n"
|
||||
"5. 一步出现几个“三连”就可以提几个子;\n"
|
||||
"6. 其它规则与成三棋基本相同。",
|
||||
12, // 双方各12子
|
||||
3, // 赛点子数为3
|
||||
true, // 有斜线
|
||||
|
@ -56,10 +59,11 @@ const struct NineChess::Rule NineChess::RULES[RULENUM] = {
|
|||
},
|
||||
{
|
||||
"九连棋", // 九连棋
|
||||
"规则与成三棋基本相同,只是它的棋子有序号,\n" // 规则说明
|
||||
"相同序号、位置的“三连”不能重复提子;\n"
|
||||
"走棋阶段不能行动(被“闷”),则由对手继续走棋;\n"
|
||||
"一步出现几个“三连”就可以提几个子。",
|
||||
// 规则说明
|
||||
"1. 规则与成三棋基本相同,只是它的棋子有序号,\n"
|
||||
"2. 相同序号、位置的“三连”不能重复提子;\n"
|
||||
"3. 走棋阶段不能行动(被“闷”),则由对手继续走棋;\n"
|
||||
"4. 一步出现几个“三连”就可以提几个子。",
|
||||
9, // 双方各9子
|
||||
3, // 赛点子数为3
|
||||
false, // 没有斜线
|
||||
|
@ -75,8 +79,8 @@ const struct NineChess::Rule NineChess::RULES[RULENUM] = {
|
|||
},
|
||||
{
|
||||
"莫里斯九子棋", // 莫里斯九子棋
|
||||
"规则与成三棋基本相同,只是在走子阶段,\n" // 规则说明
|
||||
"当一方仅剩3子时,他可以飞子到任意空位。",
|
||||
// 规则说明
|
||||
"规则与成三棋基本相同,只是在走子阶段,当一方仅剩3子时,他可以飞子到任意空位。",
|
||||
9, // 双方各9子
|
||||
3, // 赛点子数为3
|
||||
false, // 没有斜线
|
||||
|
@ -820,7 +824,8 @@ bool NineChess::isSurrounded(int pos)
|
|||
{
|
||||
// 判断pos处的棋子是否被“闷”
|
||||
if ((turn == PLAYER1 && (player1_Remain > rule.numAtLest || !rule.canFly)) ||
|
||||
(turn == PLAYER2 && (player2_Remain > rule.numAtLest || !rule.canFly))) {
|
||||
(turn == PLAYER2 && (player2_Remain > rule.numAtLest || !rule.canFly)))
|
||||
{
|
||||
int i, movePos;
|
||||
for (i = 0; i < 4; i++) {
|
||||
movePos = moveTable[pos][i];
|
||||
|
@ -846,6 +851,13 @@ bool NineChess::isAllSurrounded(enum Player ply)
|
|||
// 如果摆满
|
||||
if (player1_Remain + player2_Remain >= SEAT * RING)
|
||||
return true;
|
||||
// 判断是否可以飞子
|
||||
if ((turn == PLAYER1 && (player1_Remain <= rule.numAtLest && rule.canFly)) ||
|
||||
(turn == PLAYER2 && (player2_Remain <= rule.numAtLest && rule.canFly)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
// 查询整个棋盘
|
||||
for (int i = 1; i <= RING; i++)
|
||||
{
|
||||
for (int j = 0; j < SEAT; j++)
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include "ninechesswindow.h"
|
||||
#include "gamecontroller.h"
|
||||
#include "gamescene.h"
|
||||
#include <QDesktopServices>
|
||||
#include <QMap>
|
||||
#include <QMessageBox>
|
||||
#include <QTimer>
|
||||
|
@ -84,11 +85,12 @@ NineChessWindow::~NineChessWindow()
|
|||
{
|
||||
if (game != NULL)
|
||||
delete game;
|
||||
qDeleteAll(ruleActionList);
|
||||
}
|
||||
|
||||
bool NineChessWindow::eventFilter(QObject *watched, QEvent *event)
|
||||
{
|
||||
// 重载这个函数只是为了让规则菜单显示提示
|
||||
// 重载这个函数只是为了让规则菜单(动态)显示提示
|
||||
if (watched == ui.menu_R)
|
||||
{
|
||||
switch (event->type())
|
||||
|
@ -104,7 +106,7 @@ bool NineChessWindow::eventFilter(QObject *watched, QEvent *event)
|
|||
break;
|
||||
}
|
||||
}
|
||||
QMainWindow::eventFilter(watched, event);
|
||||
return QMainWindow::eventFilter(watched, event);
|
||||
}
|
||||
|
||||
void NineChessWindow::initialize()
|
||||
|
@ -174,6 +176,10 @@ void NineChessWindow::initialize()
|
|||
|
||||
// 重置游戏规则
|
||||
game->setRule(ruleNo);
|
||||
// 规则提示
|
||||
QString tip_Rule = QString("%1\n%2").arg(tr(NineChess::RULES[ruleNo].name))
|
||||
.arg(tr(NineChess::RULES[ruleNo].info));
|
||||
ui.tab_Rule->setPlainText(tip_Rule);
|
||||
}
|
||||
|
||||
void NineChessWindow::actionRules_triggered()
|
||||
|
@ -188,6 +194,10 @@ void NineChessWindow::actionRules_triggered()
|
|||
ruleNo = action->data().toInt();
|
||||
// 重置游戏规则
|
||||
game->setRule(ruleNo);
|
||||
// 规则提示
|
||||
QString tip_Rule = QString("%1\n%2").arg(tr(NineChess::RULES[ruleNo].name))
|
||||
.arg(tr(NineChess::RULES[ruleNo].info));
|
||||
ui.tab_Rule->setPlainText(tip_Rule);
|
||||
}
|
||||
|
||||
|
||||
|
@ -279,10 +289,10 @@ void NineChessWindow::on_actionResign_R_triggered()
|
|||
void NineChessWindow::on_actionLimited_T_triggered()
|
||||
{
|
||||
/* 其实本来可以用设计器做个ui,然后从QDialog派生个自己的对话框
|
||||
* 但我不想再派生新类了,又要多出一个类和两个文件
|
||||
* 还要写与主窗口的接口,费劲
|
||||
* 于是手写QDialog界面
|
||||
*/
|
||||
* 但我不想再派生新类了,又要多出一个类和两个文件
|
||||
* 还要写与主窗口的接口,费劲
|
||||
* 于是手写QDialog界面
|
||||
*/
|
||||
int stepLimited = game->getStepsLimit();
|
||||
int timeLimited = game->getTimeLimit();
|
||||
|
||||
|
@ -339,6 +349,10 @@ void NineChessWindow::on_actionLimited_T_triggered()
|
|||
if (dialog->exec() == QDialog::Accepted) {
|
||||
stepLimited = comboBox_step->currentData().toInt();
|
||||
timeLimited = comboBox_time->currentData().toInt();
|
||||
// 选择当前规则
|
||||
QAction *action = dynamic_cast<QAction *>(sender());
|
||||
action->setChecked(true);
|
||||
int ruleNo = action->data().toInt();
|
||||
// 重置游戏规则
|
||||
game->setRule(ruleNo, stepLimited, timeLimited);
|
||||
}
|
||||
|
@ -370,7 +384,7 @@ void NineChessWindow::on_actionViewHelp_V_triggered()
|
|||
|
||||
void NineChessWindow::on_actionWeb_W_triggered()
|
||||
{
|
||||
|
||||
QDesktopServices::openUrl(QUrl("http://hy-tech.top"));
|
||||
}
|
||||
|
||||
void NineChessWindow::on_actionAbout_A_triggered()
|
||||
|
|
|
@ -0,0 +1,28 @@
|
|||
/* QPlainTextEdit派生类
|
||||
* 之所以要派生这个类,重载sizeHint函数
|
||||
* 只是为了让停靠栏(父窗口)在初始时不至于过宽难看
|
||||
* QDockWidget没有很好的控制初始大小的方法,resize函数没效果
|
||||
* 如果不用派生类,使用固定宽度也可以,如下所示
|
||||
* this->setFixedWidth(108);
|
||||
* 但调节停靠栏宽度后就不好看了
|
||||
*/
|
||||
|
||||
#ifndef SIZEHINTTEXTEDIT
|
||||
#define SIZEHINTTEXTEDIT
|
||||
|
||||
#include <QPlainTextEdit>
|
||||
|
||||
class SizeHintTextEdit : public QPlainTextEdit
|
||||
{
|
||||
public:
|
||||
SizeHintTextEdit(QWidget * parent = 0) {}
|
||||
QSize sizeHint() const{
|
||||
QSize size = QPlainTextEdit::sizeHint();
|
||||
// 缺省宽度设为128,这样就不太宽了
|
||||
size.setWidth(128);
|
||||
return size;
|
||||
}
|
||||
};
|
||||
|
||||
#endif // SIZEHINTTEXTEDIT
|
||||
|
Loading…
Reference in New Issue