Show phase/side/tip and adjust display order in info
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@ -1168,5 +1168,21 @@
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"noPoint": "Kein Punkt",
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"@close": {
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"description": "No point"
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},
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"placingPhase": "Setzphase",
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"@placingPhase": {
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"placingPhase": "Placing phase"
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},
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"movingPhase": "Bewegungsphase",
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"@movingPhase": {
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"description": "Moving phase"
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},
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"flyingPhase": "Flugphase",
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"@flyingPhase": {
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"description": "Flying phase"
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},
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"sideToMove": "Wer soll umziehen",
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"@sideToMove": {
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"description": "Side to move"
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}
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}
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@ -1150,23 +1150,39 @@
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"description": "Close"
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},
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"whitePiece": "White piece",
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"@close": {
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"@whitePiece": {
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"description": "White piece"
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},
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"blackPiece": "Black piece",
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"@close": {
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"@blackPiece": {
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"description": "Black piece"
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},
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"banPoint": "Ban point",
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"@close": {
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"@banPoint": {
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"description": "Ban point"
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},
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"emptyPoint": "Empty point",
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"@close": {
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"@emptyPoint": {
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"description": "Empty point"
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},
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"noPoint": "No point",
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"@close": {
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"@noPoint": {
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"description": "No point"
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}
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},
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"placingPhase": "Placing phase",
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"@placingPhase": {
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"placingPhase": "Placing phase"
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},
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"movingPhase": "Moving phase",
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"@movingPhase": {
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"description": "Moving phase"
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},
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"flyingPhase": "Flying phase",
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"@flyingPhase": {
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"description": "Flying phase"
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},
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"sideToMove": "Side to move",
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"@sideToMove": {
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"description": "Side to move"
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}
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}
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@ -1150,23 +1150,39 @@
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"description": "Close"
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},
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"whitePiece": "白棋",
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"@close": {
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"@whitePiece": {
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"description": "White piece"
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},
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"blackPiece": "黑棋",
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"@close": {
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"@blackPiece": {
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"description": "Black piece"
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},
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"banPoint": "被压",
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"@close": {
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"@banPoint": {
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"description": "Ban point"
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},
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"emptyPoint": "空点",
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"@close": {
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"@emptyPoint": {
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"description": "Empty point"
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},
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"noPoint": "无点",
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"@close": {
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"@noPoint": {
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"description": "No point"
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},
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"placingPhase": "摆子阶段",
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"@placingPhase": {
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"placingPhase": "Placing phase"
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},
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"movingPhase": "走子阶段",
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"@movingPhase": {
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"description": "Moving phase"
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},
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"flyingPhase": "飞子阶段",
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"@flyingPhase": {
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"description": "Flying phase"
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},
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"sideToMove": "轮到",
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"@sideToMove": {
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"description": "Side to move"
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}
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}
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@ -1423,46 +1423,80 @@ class _GamePageState extends State<GamePage>
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}
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String getInfoText() {
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String ret = S.of(context).score +
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String phase = "";
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var pos = Game.instance.position;
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switch (pos.phase) {
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case Phase.placing:
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phase = S.of(context).placingPhase;
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break;
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case Phase.moving:
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phase = S.of(context).movingPhase;
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break;
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default:
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break;
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}
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String pieceCountInHand = pos.phase == Phase.placing
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? S.of(context).player1 +
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" " +
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S.of(context).inHand +
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": " +
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pos.pieceInHandCount[PieceColor.white].toString() +
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"\n" +
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S.of(context).player2 +
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" " +
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S.of(context).inHand +
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": " +
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pos.pieceInHandCount[PieceColor.black].toString() +
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"\n"
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: "";
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String sideToMove = "";
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if (pos.side == PieceColor.white) {
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sideToMove = S.of(context).player1;
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} else if (pos.side == PieceColor.black) {
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sideToMove = S.of(context).player2;
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}
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String tip = _tip == null ? "" : _tip!;
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String ret = phase +
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"\n" +
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S.of(context).player1 +
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": " +
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Game.instance.position.score[PieceColor.white].toString() +
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S.of(context).sideToMove +
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sideToMove +
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"\n" +
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S.of(context).player2 +
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": " +
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Game.instance.position.score[PieceColor.black].toString() +
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"\n" +
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S.of(context).draw +
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": " +
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Game.instance.position.score[PieceColor.draw].toString() +
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tip +
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"\n\n" +
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S.of(context).pieceCount +
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"\n" +
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S.of(context).player1 +
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" " +
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S.of(context).inHand +
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": " +
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Game.instance.position.pieceInHandCount[PieceColor.white].toString() +
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"\n" +
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S.of(context).player2 +
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" " +
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S.of(context).inHand +
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": " +
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Game.instance.position.pieceInHandCount[PieceColor.black].toString() +
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"\n" +
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pieceCountInHand +
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S.of(context).player1 +
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" " +
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S.of(context).onBoard +
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": " +
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Game.instance.position.pieceOnBoardCount[PieceColor.white].toString() +
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pos.pieceOnBoardCount[PieceColor.white].toString() +
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"\n" +
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S.of(context).player2 +
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" " +
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S.of(context).onBoard +
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": " +
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Game.instance.position.pieceOnBoardCount[PieceColor.black].toString() +
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"\n";
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pos.pieceOnBoardCount[PieceColor.black].toString() +
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"\n\n" +
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S.of(context).score +
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"\n" +
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S.of(context).player1 +
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": " +
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pos.score[PieceColor.white].toString() +
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"\n" +
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S.of(context).player2 +
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": " +
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pos.score[PieceColor.black].toString() +
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"\n" +
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S.of(context).draw +
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": " +
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pos.score[PieceColor.draw].toString();
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return ret;
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}
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